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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Jakob MG [Tue, 5 Apr 2011 18:04:35 +0000 (20:04 +0200)]
Merge branch 'tzork/vehicles-2' of ssh://git.xonotic.org/xonotic-data.pk3dir into tzork/vehicles-2
Morphed [Tue, 5 Apr 2011 10:23:01 +0000 (12:23 +0200)]
more particles for vehicles
Jakob MG [Tue, 5 Apr 2011 09:27:19 +0000 (11:27 +0200)]
switching branch
Morphed [Tue, 5 Apr 2011 00:51:10 +0000 (02:51 +0200)]
Merge branch 'tzork/vehicles-2' of ssh://git.xonotic.org/xonotic-data.pk3dir into vehicles-2
Morphed [Tue, 5 Apr 2011 00:44:02 +0000 (02:44 +0200)]
new effects for vehicles
Jakob MG [Mon, 4 Apr 2011 02:49:55 +0000 (04:49 +0200)]
Stop using vehicles_customizeentityforclient, its expensive. (lets see how much breaks =). Fix angles overflow for raptor rotors. Stop player fierinf weapons from inside vehicle while raptor is taking off. Dont apply friction to racer's z-velocity - its upwards speed is handeld elsewhere (not perfect but better)
Morphed [Mon, 4 Apr 2011 01:19:51 +0000 (03:19 +0200)]
new bomblet size
Jakob MG [Mon, 4 Apr 2011 01:03:34 +0000 (03:03 +0200)]
Remove some stale code, very basic racer tough csqc (disabled) new models for raptor & otehr models, thanks morphed. friction cvar for racer.
Jakob MG [Sun, 3 Apr 2011 17:29:02 +0000 (19:29 +0200)]
Sync with master
Jakob MG [Sun, 3 Apr 2011 17:04:44 +0000 (19:04 +0200)]
Make raptr bombs bounce if vehicle that droped them is to close to impact. Better hover handeling for racer (gravity was accidently applied twice), should get stuck less now. Some pointless but nice looking bobbing while racer is unmaned. Clean up and speed up vehicle shiled handeling
mand1nga [Sun, 3 Apr 2011 16:48:09 +0000 (13:48 -0300)]
Merge remote branch 'origin/terencehill/italian_update'
terencehill [Sun, 3 Apr 2011 13:48:26 +0000 (15:48 +0200)]
Correct various errors and translate some more strings
terencehill [Sun, 3 Apr 2011 13:34:05 +0000 (15:34 +0200)]
Add Italian to languages.txt so that it can be selected in the menu
Jakob MG [Sun, 3 Apr 2011 02:39:02 +0000 (04:39 +0200)]
Create and use vehicles_projectile(...) to reduce code duplication. Spiderbot deaht aimations. New spiderbot top & cockpit models. Aditional textures for spider and racer
Jakob MG [Sat, 2 Apr 2011 21:36:48 +0000 (23:36 +0200)]
Fix fb cockpit, better camera location for raptor
Jakob MG [Sat, 2 Apr 2011 20:38:16 +0000 (22:38 +0200)]
Bring back raptor straferoll, fix raptor mode 1 movement, fix raptor bomb reload, make lock decrease quicker if you aim at anoterh ENTITY (so you can pick target faster). Clean up some junk.
Rudolf Polzer [Sat, 2 Apr 2011 19:33:55 +0000 (21:33 +0200)]
skip the WarpZone_StoreProjectileData loop if there are no warpzones
Jakob MG [Sat, 2 Apr 2011 18:05:50 +0000 (20:05 +0200)]
Fix rpojectile models/shader for vehicles, disable upforce case in racer_frame as tahts handled selwhere now
Jakob MG [Sat, 2 Apr 2011 17:53:50 +0000 (19:53 +0200)]
Get rid of 240 tracelines / second for racer by disabelign swept colission code, its bbox is large eougth to make it not cut so much into world now anyway. make upforce stabalizer a bit better, but longer springs for racer. better movetype (less bouncy)
Jakob MG [Sat, 2 Apr 2011 16:08:05 +0000 (18:08 +0200)]
csqc projectile types for vehicles, and models
Jakob MG [Fri, 1 Apr 2011 18:56:39 +0000 (20:56 +0200)]
Fix racer rockets, reset lock on spawn, zero avelocity on exit
Jakob MG [Fri, 1 Apr 2011 17:17:38 +0000 (19:17 +0200)]
Forgot a bad lines in raptor spawn code
Jakob MG [Fri, 1 Apr 2011 16:49:00 +0000 (18:49 +0200)]
Make a common vehicles_spawn to handle bulk stuff / reduce code duplication. Make raptor steer/aim by angular velocity (smoother, compatibel with ode). Make raptor & spiderbut use a combination of v_angle and crosshait_trace for accurate aim regardless of chase or not
Rudolf Polzer [Fri, 1 Apr 2011 16:48:02 +0000 (18:48 +0200)]
put the watermark in an ifdef
Jakob MG [Fri, 1 Apr 2011 14:35:28 +0000 (16:35 +0200)]
Switching branch
Rudolf Polzer [Fri, 1 Apr 2011 13:53:36 +0000 (15:53 +0200)]
support # comments in player stats
Rudolf Polzer [Fri, 1 Apr 2011 13:44:20 +0000 (15:44 +0200)]
send a "R" line in the player stats POST that is the current version string
Rudolf Polzer [Fri, 1 Apr 2011 13:12:55 +0000 (15:12 +0200)]
in adminmsg: entnumber 0 means "all clients"
Rudolf Polzer [Fri, 1 Apr 2011 13:09:06 +0000 (15:09 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 1 Apr 2011 13:07:57 +0000 (15:07 +0200)]
new command: sv_cmd adminmsg <clientno> "string" <infobartime>
shows using the "infobar" console command on the client
Rudolf Polzer [Thu, 31 Mar 2011 19:59:05 +0000 (21:59 +0200)]
improve team spawn logic
in a non-team match, ignore team spawns if there is at least one non-team spawn
Rudolf Polzer [Thu, 31 Mar 2011 07:27:22 +0000 (09:27 +0200)]
Merge remote branch 'origin/mirceakitsune/cvared_gib_health'
Rudolf Polzer [Thu, 31 Mar 2011 07:26:06 +0000 (09:26 +0200)]
Merge remote branch 'origin/mand1nga/i18n-ES'
Rudolf Polzer [Thu, 31 Mar 2011 07:25:44 +0000 (09:25 +0200)]
Merge remote branch 'origin/sev/hudlayout'
sev [Wed, 30 Mar 2011 20:50:04 +0000 (22:50 +0200)]
Smaller powerups panel
sev [Wed, 30 Mar 2011 20:45:47 +0000 (22:45 +0200)]
Merge branch 'sev/hudlayout' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
sev [Wed, 30 Mar 2011 20:31:39 +0000 (22:31 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Rudolf Polzer [Wed, 30 Mar 2011 20:28:58 +0000 (22:28 +0200)]
Merge remote-tracking branch 'origin/samual/fixes_for_latest_merge'
sev [Wed, 30 Mar 2011 20:26:58 +0000 (22:26 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Samual [Wed, 30 Mar 2011 17:01:55 +0000 (13:01 -0400)]
Replace the old default hud, and add some updated/better defaults for the confg
Samual [Wed, 30 Mar 2011 07:54:12 +0000 (03:54 -0400)]
Merge remote branch 'origin/master' into sev/hudlayout
Samual [Wed, 30 Mar 2011 07:34:19 +0000 (03:34 -0400)]
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge
mand1nga [Wed, 30 Mar 2011 02:35:42 +0000 (23:35 -0300)]
Experiment: Set MOVETYPE_TOSS on the vehicle when unmanned and taking damage
Jakob MG [Wed, 30 Mar 2011 00:38:31 +0000 (02:38 +0200)]
Racer fires one rocket at the time. All vehicles crush. Raptor primary fires two bolts ber side then has a slight refire added. Tweak settings
Jakob MG [Tue, 29 Mar 2011 20:28:45 +0000 (22:28 +0200)]
Update effectsinfo
Jakob MG [Tue, 29 Mar 2011 20:21:30 +0000 (22:21 +0200)]
Merge master
Jakob MG [Tue, 29 Mar 2011 20:18:53 +0000 (22:18 +0200)]
Make things somewhat usable before venturing into ODE land
Rudolf Polzer [Tue, 29 Mar 2011 16:32:04 +0000 (18:32 +0200)]
FINALLY fix the "warpzonelib" error a proper way
Jakob MG [Tue, 29 Mar 2011 04:09:40 +0000 (06:09 +0200)]
Fix wrong colormap for returnign vehicle after it returns / repsawn. Make vehicles un-enterable for a short while after beeing exited (so you dont accidently enter your vehicle again) Begin mass based force transfer colission system.
Rudolf Polzer [Mon, 28 Mar 2011 16:57:51 +0000 (18:57 +0200)]
Merge remote-tracking branch 'origin/samual/change_default_balance'
Rudolf Polzer [Mon, 28 Mar 2011 15:45:37 +0000 (17:45 +0200)]
rebalance this to actually make some difference
Rudolf Polzer [Mon, 28 Mar 2011 15:45:06 +0000 (17:45 +0200)]
fix slow push :P
Rudolf Polzer [Mon, 28 Mar 2011 15:31:46 +0000 (17:31 +0200)]
Fix some bugs in here
Rudolf Polzer [Mon, 28 Mar 2011 14:13:59 +0000 (16:13 +0200)]
new toy: autocvar_g_damagepush_speedfactor - ENJOY
Jakob MG [Mon, 28 Mar 2011 04:04:36 +0000 (06:04 +0200)]
New effects, revert to v_angle based steering (get rid of crazy turns), fix deth creds for spider and raptor, better settings, new rocket ai for racer rockets, and so on.
Rudolf Polzer [Sun, 27 Mar 2011 05:32:42 +0000 (07:32 +0200)]
move the minstanex_ammo hack out of WR_THINK, as now multiple WR_s may use it, even before WR_THINK is called
terencehill [Sat, 26 Mar 2011 19:48:29 +0000 (20:48 +0100)]
Fix minstagib where isn't possible to shoot when you have 9 cells left
Jakob MG [Sat, 26 Mar 2011 17:00:25 +0000 (18:00 +0100)]
Make colormap & fullbright work (uses g_fullbrightplayers), fix raptor shirt/pants. remove unused raptor_cockpit.jpg
Jakob MG [Sat, 26 Mar 2011 14:54:14 +0000 (15:54 +0100)]
Turn raptor bombs into csqc projectiles
Jakob MG [Sat, 26 Mar 2011 14:39:46 +0000 (15:39 +0100)]
Use pmove_vel & _org fro raptor bombing crosshair insted of buggy hakk, should be smooth now. A little better default settings for raptor
Rudolf Polzer [Fri, 25 Mar 2011 22:50:45 +0000 (23:50 +0100)]
some unused vars be gone
Jakob MG [Fri, 25 Mar 2011 19:45:59 +0000 (20:45 +0100)]
fix colormap in team games
mand1nga [Fri, 25 Mar 2011 16:58:30 +0000 (13:58 -0300)]
Added cvars for racer blowup damage
Jakob MG [Fri, 25 Mar 2011 16:32:35 +0000 (17:32 +0100)]
Some claim that you should acctualy add teh files you use. pfff.
mand1nga [Fri, 25 Mar 2011 03:34:45 +0000 (00:34 -0300)]
Minor changes
mand1nga [Fri, 25 Mar 2011 03:17:35 +0000 (00:17 -0300)]
Lots of fixes and polishing!
Rodrigo Mouton Laudin [Fri, 25 Mar 2011 03:15:59 +0000 (00:15 -0300)]
Initial version of Spanish translation
Jakob MG [Fri, 25 Mar 2011 01:46:01 +0000 (02:46 +0100)]
add more crosshairs for vehicles
Jakob MG [Fri, 25 Mar 2011 01:44:42 +0000 (02:44 +0100)]
clean up racer, make it steer arround crosshair & make it use new taregt lock system.
Jakob MG [Fri, 25 Mar 2011 00:27:25 +0000 (01:27 +0100)]
save state before removing stale code
Samual [Thu, 24 Mar 2011 16:24:41 +0000 (12:24 -0400)]
Merge remote branch 'origin/master' into samual/change_default_balance
sev [Thu, 24 Mar 2011 11:26:18 +0000 (12:26 +0100)]
New panel border color for single player: light blue, matching menu window color
Mircea Kitsune [Wed, 23 Mar 2011 16:59:49 +0000 (18:59 +0200)]
Better names
Mircea Kitsune [Wed, 23 Mar 2011 16:54:55 +0000 (18:54 +0200)]
Fix HUD blood splash being drawn at incorrect position / size. It was using the reticle positioning, which got filtered in a recent change.
sev [Wed, 23 Mar 2011 16:40:18 +0000 (17:40 +0100)]
Added HUD layout for the Luminos skin: hud_luminos_small. Between default and minimal.
Rudolf Polzer [Wed, 23 Mar 2011 06:17:14 +0000 (07:17 +0100)]
use crylink_impact again (which is a copy of crylink_impactbig currently, but keeping them separate for morphed to play with)
Rudolf Polzer [Wed, 23 Mar 2011 06:16:50 +0000 (07:16 +0100)]
Merge branch 'master' into samual/change_default_balance
Rudolf Polzer [Wed, 23 Mar 2011 06:16:16 +0000 (07:16 +0100)]
visual fix for crylink impact
Rudolf Polzer [Wed, 23 Mar 2011 06:12:06 +0000 (07:12 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'
Samual [Wed, 23 Mar 2011 01:36:13 +0000 (21:36 -0400)]
Merge branch 'samual/change_default_balance' of ssh://git.xonotic.org/xonotic-data.pk3dir into samual/change_default_balance
Samual [Tue, 22 Mar 2011 23:23:56 +0000 (19:23 -0400)]
Swap the file names back and add support for old seeker abilities -- now should be good to merge
Rudolf Polzer [Tue, 22 Mar 2011 21:20:38 +0000 (22:20 +0100)]
add key binds for balance testing (F7 = balanceSamual, F8 = balanceXonotic), also aliases balanceSamual, balanceFruitieX
terencehill [Tue, 22 Mar 2011 18:30:55 +0000 (19:30 +0100)]
Check for negative values returned by search_begin searching for waypoints frames
Also add a function to load waypoints frames of a specific extension to avoid code duplication
Actually, previous code is changed with the addition of the check for dh and of the variable ext_len
Samual [Tue, 22 Mar 2011 01:45:15 +0000 (21:45 -0400)]
Disable protection for minelayer proximity until further notice
Samual [Tue, 22 Mar 2011 00:15:00 +0000 (20:15 -0400)]
Lots of tweaks to the balance which were stashed away on my server - This should basically be done, as long as I didn't miss anything.
Samual [Mon, 21 Mar 2011 23:24:49 +0000 (19:24 -0400)]
Merge branch 'samual/crylink_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 23:22:28 +0000 (19:22 -0400)]
Merge branch 'samual/seeker_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 22:53:33 +0000 (18:53 -0400)]
Swap the configs and create one for FruitieX's old balance.
Samual [Mon, 21 Mar 2011 22:42:09 +0000 (18:42 -0400)]
Change the effect from crylink_impact to crylink_impactbig on the secondary of the crylink. Old way looked pathetically weak.
Samual [Mon, 21 Mar 2011 21:13:11 +0000 (17:13 -0400)]
New effect (slightly) for tag rockets
Samual [Mon, 21 Mar 2011 17:07:40 +0000 (13:07 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates
Samual [Mon, 21 Mar 2011 17:06:18 +0000 (13:06 -0400)]
Lets just add some placeholder sprites.... they're broken for some reason (and need tweaking ANYWAY)
Samual [Mon, 21 Mar 2011 07:57:11 +0000 (03:57 -0400)]
Change the effect slightly for the seeker, and swap primary with secondary
Jakob MG [Mon, 21 Mar 2011 01:44:02 +0000 (02:44 +0100)]
New cvar g_vehicle_raptor_cannon_locktarget, if 1 lets the raptors cannon lock onto and track a target if its udner the crosshaor for long enougth. New cvar g_vehicle_raptor_cannon_predicttarget, if above cvar and this one is 1, cannons also predicts target movement.
Mircea Kitsune [Sun, 20 Mar 2011 22:53:44 +0000 (00:53 +0200)]
Cvar the amount of health dead bodies must take in order to get gibbed. I thought this might have some uses, if the cost of one cvar can be accepted for this purpose. Currently defaulted to 100, as that feels best balanced to me.
terencehill [Sun, 20 Mar 2011 22:36:09 +0000 (23:36 +0100)]
Remove wrong unlimited ammo check in Hook attack code, it should be checked in W_DecreaseAmmo
terencehill [Sun, 20 Mar 2011 22:32:23 +0000 (23:32 +0100)]
Fix issues when shooting if you have unlimited ammo and current ammo is 0:
crylink and HLAC shoot once and then don't shoot anymore (or switch to a better weapon)
uzi doesn't shoot at all (or switches to a better weapon)
Jakob MG [Sun, 20 Mar 2011 21:56:34 +0000 (22:56 +0100)]
Fix raptor hud warn spam.
Jakob MG [Sun, 20 Mar 2011 21:49:35 +0000 (22:49 +0100)]
Better defaults, fix aux xhair, add aux xhair to raptor.
Jakob MG [Sun, 20 Mar 2011 19:46:26 +0000 (20:46 +0100)]
New branch, old was br0ked. new aux. crosshait system.