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14 years agoGreatwall Overloaded minimap
MirceaKitsune [Sat, 18 Sep 2010 23:42:49 +0000 (02:42 +0300)]
Greatwall Overloaded minimap

14 years agoThe map Greatwall Overloaded, with CTF mode too
MirceaKitsune [Sat, 18 Sep 2010 23:42:09 +0000 (02:42 +0300)]
The map Greatwall Overloaded, with CTF mode too

14 years agoLower sv_maxspeed by default
MirceaKitsune [Sat, 18 Sep 2010 14:24:16 +0000 (17:24 +0300)]
Lower sv_maxspeed by default

14 years agoNew TODO
MirceaKitsune [Sat, 18 Sep 2010 11:32:51 +0000 (14:32 +0300)]
New TODO

14 years agoArahia textures.
MirceaKitsune [Sat, 18 Sep 2010 11:15:12 +0000 (14:15 +0300)]
Arahia textures.

14 years agoArahia models
MirceaKitsune [Sat, 18 Sep 2010 11:14:11 +0000 (14:14 +0300)]
Arahia models

14 years agoArahia shader
MirceaKitsune [Sat, 18 Sep 2010 11:09:53 +0000 (14:09 +0300)]
Arahia shader

14 years agoArahia minimap image
MirceaKitsune [Sat, 18 Sep 2010 11:09:32 +0000 (14:09 +0300)]
Arahia minimap image

14 years agoMorphed's wonderful outdoor map, Arahia :) With Onslaught mode and some bug fixes...
MirceaKitsune [Sat, 18 Sep 2010 11:07:59 +0000 (14:07 +0300)]
Morphed's wonderful outdoor map, Arahia :) With Onslaught mode and some bug fixes. First ONS map in VoreTournament!

14 years agoBetter defaults for Onslaught. You can only damage generators / control points with...
MirceaKitsune [Thu, 16 Sep 2010 17:55:18 +0000 (20:55 +0300)]
Better defaults for Onslaught. You can only damage generators / control points with grabber alt fire currently, so don't make this a nightmare :P To be tested with the upcoming onslaught maps

14 years agoMerge what's been done of my campaign so far. Many levels since the mast update on...
MirceaKitsune [Wed, 15 Sep 2010 21:01:56 +0000 (00:01 +0300)]
Merge what's been done of my campaign so far. Many levels since the mast update on master :)

14 years agoForgotten parts of the Gasolinepowered map
MirceaKitsune [Wed, 15 Sep 2010 14:30:53 +0000 (17:30 +0300)]
Forgotten parts of the Gasolinepowered map

14 years agoUse the new team forcing cvar, so you don't risk ending up in the other team (that...
MirceaKitsune [Wed, 15 Sep 2010 13:44:19 +0000 (16:44 +0300)]
Use the new team forcing cvar, so you don't risk ending up in the other team (that would be a weird way to brake the storyline :P). No, it's not the same as bot_vs_human.

14 years agoMerge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Wed, 15 Sep 2010 13:39:01 +0000 (16:39 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign

14 years agoLog the team change too.
MirceaKitsune [Wed, 15 Sep 2010 13:38:43 +0000 (16:38 +0300)]
Log the team change too.

14 years agoAdd a cvar to allow forcing the player in a given team in campaign mode. Necessary...
MirceaKitsune [Wed, 15 Sep 2010 13:04:04 +0000 (16:04 +0300)]
Add a cvar to allow forcing the player in a given team in campaign mode. Necessary at least for my campaign.

14 years agoRemove the bot_vs_human cvars. Bot teams are forced from the bots.txt files (team...
MirceaKitsune [Tue, 14 Sep 2010 21:32:26 +0000 (00:32 +0300)]
Remove the bot_vs_human cvars. Bot teams are forced from the bots.txt files (team override)

14 years agoLevel 10 done! For Level 11, we will need to port a new map however.
MirceaKitsune [Tue, 14 Sep 2010 21:26:25 +0000 (00:26 +0300)]
Level 10 done! For Level 11, we will need to port a new map however.

14 years agoA change to the original bots.txt, to reflect our characters
MirceaKitsune [Tue, 14 Sep 2010 18:06:47 +0000 (21:06 +0300)]
A change to the original bots.txt, to reflect our characters

14 years agoChange the bots a little
MirceaKitsune [Tue, 14 Sep 2010 17:57:58 +0000 (20:57 +0300)]
Change the bots a little

14 years agoLevel 9 now up and working.
MirceaKitsune [Tue, 14 Sep 2010 17:57:29 +0000 (20:57 +0300)]
Level 9 now up and working.

14 years agoSome adjustments to the dialogs in level 8
MirceaKitsune [Tue, 14 Sep 2010 16:51:23 +0000 (19:51 +0300)]
Some adjustments to the dialogs in level 8

14 years agoLevel 8. Where you get your first team :)
MirceaKitsune [Tue, 14 Sep 2010 16:34:53 +0000 (19:34 +0300)]
Level 8. Where you get your first team :)

14 years agoTeam overrides for campaign bots
MirceaKitsune [Tue, 14 Sep 2010 14:33:40 +0000 (17:33 +0300)]
Team overrides for campaign bots

14 years agoLevel 7, with small tweaks to 6
MirceaKitsune [Tue, 14 Sep 2010 14:29:12 +0000 (17:29 +0300)]
Level 7, with small tweaks to 6

14 years agoAnd level 6 :D
MirceaKitsune [Tue, 14 Sep 2010 13:15:28 +0000 (16:15 +0300)]
And level 6 :D

14 years agoLevel 5 of the campaign :)
MirceaKitsune [Tue, 14 Sep 2010 11:36:15 +0000 (14:36 +0300)]
Level 5 of the campaign :)

14 years agoLevel 4 of the campaign, with a small change to basement.
MirceaKitsune [Tue, 14 Sep 2010 00:59:40 +0000 (03:59 +0300)]
Level 4 of the campaign, with a small change to basement.

14 years agoMerge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Mon, 13 Sep 2010 23:35:50 +0000 (02:35 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign

14 years agoThe song Total Meltdown by Sc0rp. Also add new shader to shaderlist.txt
MirceaKitsune [Mon, 13 Sep 2010 23:30:32 +0000 (02:30 +0300)]
The song Total Meltdown by Sc0rp. Also add new shader to shaderlist.txt

14 years agoWaypoints for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:28:51 +0000 (02:28 +0300)]
Waypoints for Gasolinepowered

14 years agoRadar for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:14:36 +0000 (02:14 +0300)]
Radar for Gasolinepowered

14 years agoPort the non-official Nexuiz map Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:13:27 +0000 (02:13 +0300)]
Port the non-official Nexuiz map Gasolinepowered

14 years ago3rd level of the campaign
MirceaKitsune [Mon, 13 Sep 2010 21:11:25 +0000 (00:11 +0300)]
3rd level of the campaign

14 years agoCorrect dialogs for the first two campaign levels, and other tweaks
MirceaKitsune [Mon, 13 Sep 2010 17:47:24 +0000 (20:47 +0300)]
Correct dialogs for the first two campaign levels, and other tweaks

14 years agoWhy force this win mode in campaign CTF?
MirceaKitsune [Mon, 13 Sep 2010 17:23:25 +0000 (20:23 +0300)]
Why force this win mode in campaign CTF?

14 years agoBots for the second campaign level
MirceaKitsune [Mon, 13 Sep 2010 16:29:27 +0000 (19:29 +0300)]
Bots for the second campaign level

14 years agoAt last, the chat scripts for the campaign. They echo chat messages from the server...
MirceaKitsune [Mon, 13 Sep 2010 16:17:28 +0000 (19:17 +0300)]
At last, the chat scripts for the campaign. They echo chat messages from the server owner, simulating in-game dialogs with bots. Currently uses dummy messages, but it works

14 years agoCvars for that last change
MirceaKitsune [Mon, 13 Sep 2010 15:52:06 +0000 (18:52 +0300)]
Cvars for that last change

14 years agoCampaign mode hooks
MirceaKitsune [Mon, 13 Sep 2010 15:40:23 +0000 (18:40 +0300)]
Campaign mode hooks

14 years agoServer one too
MirceaKitsune [Mon, 13 Sep 2010 14:52:53 +0000 (17:52 +0300)]
Server one too

14 years agoSomething i forgot
MirceaKitsune [Mon, 13 Sep 2010 14:52:04 +0000 (17:52 +0300)]
Something i forgot

14 years agoPer campaign level cfg files. eg. if your campaign file is my-capaign.txt, you can...
MirceaKitsune [Sun, 12 Sep 2010 21:58:48 +0000 (00:58 +0300)]
Per campaign level cfg files. eg. if your campaign file is my-capaign.txt, you can make a cfg file called my-campaign_2.cfg, which will be executed when starting level 2 of your campaign.

14 years agoAdd a cvar that disables automatically loading the next map after a campaign level...
MirceaKitsune [Sun, 12 Sep 2010 20:12:48 +0000 (23:12 +0300)]
Add a cvar that disables automatically loading the next map after a campaign level is won or lost.

14 years agoSecond level of my campaign, and some cvar fixes
MirceaKitsune [Sun, 12 Sep 2010 18:22:20 +0000 (21:22 +0300)]
Second level of my campaign, and some cvar fixes

14 years agoBots for that campaign level
MirceaKitsune [Sun, 12 Sep 2010 17:22:22 +0000 (20:22 +0300)]
Bots for that campaign level

14 years agoFirst part of VoreTournament campaign (storyline). It's the same campaign system...
MirceaKitsune [Sun, 12 Sep 2010 17:15:05 +0000 (20:15 +0300)]
First part of VoreTournament campaign (storyline). It's the same campaign system from Nexuiz... each level has a story and you play it match by match.

14 years agoFix that last arrangement
MirceaKitsune [Sun, 12 Sep 2010 16:48:52 +0000 (19:48 +0300)]
Fix that last arrangement

14 years agoArrange the campaign text a little differently (so we can have one more line)
MirceaKitsune [Sun, 12 Sep 2010 16:44:33 +0000 (19:44 +0300)]
Arrange the campaign text a little differently (so we can have one more line)

14 years agoI've had autoexec.cfg in the repo? Nooooooooo!!
MirceaKitsune [Sun, 12 Sep 2010 15:41:06 +0000 (18:41 +0300)]
I've had autoexec.cfg in the repo? Nooooooooo!!

14 years agoI like this song more here
MirceaKitsune [Sun, 12 Sep 2010 15:12:04 +0000 (18:12 +0300)]
I like this song more here

14 years agoMapinfo updates for the new maps
MirceaKitsune [Sun, 12 Sep 2010 15:10:45 +0000 (18:10 +0300)]
Mapinfo updates for the new maps

14 years agoAdd a new song
MirceaKitsune [Sun, 12 Sep 2010 14:48:27 +0000 (17:48 +0300)]
Add a new song

14 years agoFarewell's radar image
MirceaKitsune [Sun, 12 Sep 2010 14:30:57 +0000 (17:30 +0300)]
Farewell's radar image

14 years agoPort the map Farewell from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 14:29:39 +0000 (17:29 +0300)]
Port the map Farewell from Nexuiz

14 years agoRecompile Stormkeep2 with the fixed texture
MirceaKitsune [Sun, 12 Sep 2010 13:54:20 +0000 (16:54 +0300)]
Recompile Stormkeep2 with the fixed texture

14 years agoFix a missing texture on Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:36:16 +0000 (16:36 +0300)]
Fix a missing texture on Stormkeep2

14 years agoMinimap for Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:34:07 +0000 (16:34 +0300)]
Minimap for Stormkeep2

14 years agoPort the map Stormkeep2 from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 13:33:40 +0000 (16:33 +0300)]
Port the map Stormkeep2 from Nexuiz

14 years agoReslimed radar image
MirceaKitsune [Sun, 12 Sep 2010 12:43:22 +0000 (15:43 +0300)]
Reslimed radar image

14 years agoPort the Nexuiz map Reslimed to Vore Tournament
MirceaKitsune [Sun, 12 Sep 2010 12:43:01 +0000 (15:43 +0300)]
Port the Nexuiz map Reslimed to Vore Tournament

14 years agoSmall arrangements to my last change
MirceaKitsune [Sun, 12 Sep 2010 01:31:27 +0000 (04:31 +0300)]
Small arrangements to my last change

14 years agoAdd a cvar that allows disabling the vore system. Yes, it's the core part Vore Tourna...
MirceaKitsune [Sun, 12 Sep 2010 01:27:39 +0000 (04:27 +0300)]
Add a cvar that allows disabling the vore system. Yes, it's the core part Vore Tournament, but there may be circumstances (like a story map) where you may wish to disable it temporarily, and fight only with the Grabber.

14 years agoNew feature; Reversed vore scoring. When enabled, the prey which gets digested is...
MirceaKitsune [Sun, 12 Sep 2010 01:10:23 +0000 (04:10 +0300)]
New feature; Reversed vore scoring. When enabled, the prey which gets digested is granted a frag, rather than the predator. The idea is a mutator where prey must offer itself in order to score, rather than digest others. May be useless in online games (since no one will eat you to grant you frags on purpose), but can be used for mods.

14 years agoSome arrangements to the credits file
MirceaKitsune [Sat, 11 Sep 2010 21:28:37 +0000 (00:28 +0300)]
Some arrangements to the credits file

14 years agoCredit artwork authors in the credits menu
MirceaKitsune [Sat, 11 Sep 2010 21:15:05 +0000 (00:15 +0300)]
Credit artwork authors in the credits menu

14 years agoSplit the credits file in two, and list the Nexuiz credits separately (you must open...
MirceaKitsune [Sat, 11 Sep 2010 21:01:41 +0000 (00:01 +0300)]
Split the credits file in two, and list the Nexuiz credits separately (you must open the file manually to read it). I feel it makes more sense this way.

14 years agoMore realistic falling damage by default. Be careful when jumping off tall platforms...
MirceaKitsune [Sat, 11 Sep 2010 11:27:51 +0000 (14:27 +0300)]
More realistic falling damage by default. Be careful when jumping off tall platforms from now on!

14 years agoFix the view offset issues by handling the view offset properly. You won't have your...
MirceaKitsune [Sat, 11 Sep 2010 11:14:18 +0000 (14:14 +0300)]
Fix the view offset issues by handling the view offset properly. You won't have your camera stuck in the ground when eating someone while crouching, or getting eaten while crouching.

14 years agoFix some death messages
MirceaKitsune [Sat, 11 Sep 2010 10:57:22 +0000 (13:57 +0300)]
Fix some death messages

14 years agoFix a bug causing the exterior weapon entity to show on dead players. Apparently...
MirceaKitsune [Sat, 11 Sep 2010 10:53:33 +0000 (13:53 +0300)]
Fix a bug causing the exterior weapon entity to show on dead players. Apparently, CL_ExteriorWeaponentity_CustomizeEntityForClient was setting the model back when you were dead... not sure why.

14 years agoMore changes to the RPG scoreboard
MirceaKitsune [Fri, 10 Sep 2010 12:08:41 +0000 (15:08 +0300)]
More changes to the RPG scoreboard

14 years agoScoreboard should be called Players in RPG, since it shows no score
MirceaKitsune [Fri, 10 Sep 2010 11:46:43 +0000 (14:46 +0300)]
Scoreboard should be called Players in RPG, since it shows no score

14 years ago0.3 has been released, this GIT is now 0.4
MirceaKitsune [Fri, 10 Sep 2010 11:42:50 +0000 (14:42 +0300)]
0.3 has been released, this GIT is now 0.4

14 years agoAdd updated netradiant
MirceaKitsune [Fri, 10 Sep 2010 00:40:28 +0000 (03:40 +0300)]
Add updated netradiant

14 years agoUpdate netradiant. Remove the old one first
MirceaKitsune [Fri, 10 Sep 2010 00:39:43 +0000 (03:39 +0300)]
Update netradiant. Remove the old one first

14 years agoUpdate modinfo file too
MirceaKitsune [Fri, 10 Sep 2010 00:08:43 +0000 (03:08 +0300)]
Update modinfo file too

14 years agoMore changes. Keep some models (eg. bullet model) in case we'll ever have something...
MirceaKitsune [Thu, 9 Sep 2010 23:55:56 +0000 (02:55 +0300)]
More changes. Keep some models (eg. bullet model) in case we'll ever have something like shooting weapons again (doubtful, but still)

14 years agoRemove and change more old useless stuff from Nexuiz. Correct Grabber sprite
MirceaKitsune [Thu, 9 Sep 2010 23:50:13 +0000 (02:50 +0300)]
Remove and change more old useless stuff from Nexuiz. Correct Grabber sprite

14 years agoteam vore also needs to be enabled in order to show the teamheal team bubble
MirceaKitsune [Thu, 9 Sep 2010 22:59:03 +0000 (01:59 +0300)]
team vore also needs to be enabled in order to show the teamheal team bubble

14 years agoMove this sound to misc, now that it addresses more than just weapons
MirceaKitsune [Thu, 9 Sep 2010 22:46:01 +0000 (01:46 +0300)]
Move this sound to misc, now that it addresses more than just weapons

14 years agoAdd a cvar that can disable vore between team mates. Not sure why anyone would want...
MirceaKitsune [Thu, 9 Sep 2010 22:42:23 +0000 (01:42 +0300)]
Add a cvar that can disable vore between team mates. Not sure why anyone would want this, but I like cvaring stuff :)

14 years agoRemove an useless check from the "same team" messages. Team mates will now complain...
MirceaKitsune [Thu, 9 Sep 2010 22:09:48 +0000 (01:09 +0300)]
Remove an useless check from the "same team" messages. Team mates will now complain if you kick in their stomach or digest them

14 years agoSmall balance tweak
MirceaKitsune [Thu, 9 Sep 2010 22:09:15 +0000 (01:09 +0300)]
Small balance tweak

14 years agoFix an old, major issue (yes, happened when I renamed Hook to Grabber :) )
MirceaKitsune [Thu, 9 Sep 2010 21:38:03 +0000 (00:38 +0300)]
Fix an old, major issue (yes, happened when I renamed Hook to Grabber :) )

14 years agoGet rid of networking a cvar by doing another check instead
MirceaKitsune [Thu, 9 Sep 2010 21:30:25 +0000 (00:30 +0300)]
Get rid of networking a cvar by doing another check instead

14 years agoAnother tiny change in description
MirceaKitsune [Thu, 9 Sep 2010 21:24:31 +0000 (00:24 +0300)]
Another tiny change in description

14 years agoRename another cvar to reflect reality
MirceaKitsune [Thu, 9 Sep 2010 21:21:57 +0000 (00:21 +0300)]
Rename another cvar to reflect reality

14 years agoThese two are balance cvars
MirceaKitsune [Thu, 9 Sep 2010 21:20:14 +0000 (00:20 +0300)]
These two are balance cvars

14 years agoFix the stealprey feature. Now it finally works as it should be
MirceaKitsune [Thu, 9 Sep 2010 21:13:26 +0000 (00:13 +0300)]
Fix the stealprey feature. Now it finally works as it should be

14 years agoMore balance changes
MirceaKitsune [Thu, 9 Sep 2010 18:28:35 +0000 (21:28 +0300)]
More balance changes

14 years agoPunchangle effect when voring. Your view will get tilted back when swallowing someone...
MirceaKitsune [Thu, 9 Sep 2010 18:15:25 +0000 (21:15 +0300)]
Punchangle effect when voring. Your view will get tilted back when swallowing someone and forth when regurgitating them. Customizable client side

14 years agoGrammar! :D
MirceaKitsune [Thu, 9 Sep 2010 17:43:27 +0000 (20:43 +0300)]
Grammar! :D

14 years agoPlace an important code before the vore system delay
MirceaKitsune [Thu, 9 Sep 2010 17:42:30 +0000 (20:42 +0300)]
Place an important code before the vore system delay

14 years agoStomach kick defaults: Kick more often and do less damage, with lower escape probability
MirceaKitsune [Thu, 9 Sep 2010 17:27:46 +0000 (20:27 +0300)]
Stomach kick defaults: Kick more often and do less damage, with lower escape probability

14 years agoAdd this in the shooting code too. No way to test so I hope it works well
MirceaKitsune [Thu, 9 Sep 2010 17:01:37 +0000 (20:01 +0300)]
Add this in the shooting code too. No way to test so I hope it works well

14 years agoMore changes to the botattack RPG setting; "bot behavior in RPG. 0 causes bots to...
MirceaKitsune [Thu, 9 Sep 2010 16:57:18 +0000 (19:57 +0300)]
More changes to the botattack RPG setting; "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"

14 years agoTwo new RPg settings. The first one allows anyone to leave their predator in the...
MirceaKitsune [Thu, 9 Sep 2010 16:43:46 +0000 (19:43 +0300)]
Two new RPg settings. The first one allows anyone to leave their predator in the RPG gametype (like leaving a team mate in team games). The seconds causes bots to not attack you in RPG, but still swallow you (without digesting you).

14 years agoFix Nexuiz's "players hear bot announcers" bug
MirceaKitsune [Thu, 9 Sep 2010 16:18:18 +0000 (19:18 +0300)]
Fix Nexuiz's "players hear bot announcers" bug

14 years agoMore cvar descriptions
MirceaKitsune [Thu, 9 Sep 2010 16:08:39 +0000 (19:08 +0300)]
More cvar descriptions