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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Martin Taibr [Tue, 7 Feb 2017 14:12:35 +0000 (15:12 +0100)]
reword
Martin Taibr [Tue, 7 Feb 2017 14:05:23 +0000 (15:05 +0100)]
fix default for jetpack
Martin Taibr [Tue, 7 Feb 2017 14:02:40 +0000 (15:02 +0100)]
fix bot number in another keyhunt level
Mirio [Wed, 1 Feb 2017 18:39:18 +0000 (19:39 +0100)]
Forgot to change description
Mirio [Wed, 1 Feb 2017 18:29:37 +0000 (19:29 +0100)]
Reduce LMS lives to 5
Mirio [Wed, 1 Feb 2017 18:29:11 +0000 (19:29 +0100)]
Update Catharsis mapinfo
Mirio [Wed, 1 Feb 2017 18:23:53 +0000 (18:23 +0000)]
Merge branch 'martin-t/campaign' into 'master'
Campaign description tweaks
See merge request !60
Martin Taibr [Tue, 31 Jan 2017 19:20:22 +0000 (20:20 +0100)]
fix default key for hook in campaign descriptions
Martin Taibr [Tue, 31 Jan 2017 18:29:04 +0000 (19:29 +0100)]
key holder -> key carrier
Martin Taibr [Tue, 31 Jan 2017 18:23:21 +0000 (19:23 +0100)]
get rid of the word modus to avoid even more consufion with modes and mods
Martin Taibr [Tue, 31 Jan 2017 18:22:17 +0000 (19:22 +0100)]
freezed -> frozen
Mirio [Mon, 30 Jan 2017 17:43:05 +0000 (17:43 +0000)]
Merge branch 'catharsis-cleanup' into 'master'
Catharsis cleanup
See merge request !59
Mirio [Sat, 28 Jan 2017 18:29:37 +0000 (19:29 +0100)]
Some fixes by Spike29
t0uYK8Ne [Thu, 26 Jan 2017 02:09:31 +0000 (18:09 -0800)]
Catharsis cleanup
- Brush cleanup
- Texture changes/fixes
- Add ground lights near Red electro
- Change to blue jumppads in Blue base
- Fix caulk visible in multiple places
- Clip adjustments
- Minor position changes to lights and items
- Misc. symmetry fixes
Mirio [Mon, 23 Jan 2017 15:39:32 +0000 (16:39 +0100)]
Clip two places
Mirio [Mon, 16 Jan 2017 20:45:03 +0000 (21:45 +0100)]
Compile Solarium again with fixed shader file
Mirio [Mon, 16 Jan 2017 20:42:59 +0000 (21:42 +0100)]
Fix #123
Mirio [Mon, 16 Jan 2017 16:51:43 +0000 (17:51 +0100)]
Change cdtrack to 2, so we make use of all tracks
Mirio [Sat, 31 Dec 2016 12:30:27 +0000 (13:30 +0100)]
You will compile dance in 2016 wont you
Mirio [Thu, 29 Dec 2016 17:55:01 +0000 (18:55 +0100)]
Compile maps please
Mirio [Tue, 27 Dec 2016 13:33:41 +0000 (14:33 +0100)]
Update versioning
Mirio [Tue, 27 Dec 2016 13:27:37 +0000 (14:27 +0100)]
Update maps with new entity maps
Mirio [Tue, 27 Dec 2016 13:19:12 +0000 (13:19 +0000)]
Merge branch 'DefaultUser/entity_def' into 'master'
Update Radiant entity definitions
See merge request !57
Mario [Sun, 25 Dec 2016 11:20:30 +0000 (21:20 +1000)]
Remove slowdown field from dance, poll passed
Mirio [Fri, 18 Nov 2016 16:54:24 +0000 (17:54 +0100)]
Fix bot number of KH level
Mirio [Mon, 7 Nov 2016 16:04:32 +0000 (17:04 +0100)]
Fix generator message
Mirio [Mon, 7 Nov 2016 08:50:06 +0000 (09:50 +0100)]
Fix barrels
Mirio [Mon, 7 Nov 2016 07:24:25 +0000 (08:24 +0100)]
Fix #122
Freddy [Sat, 5 Nov 2016 23:03:34 +0000 (00:03 +0100)]
Rename item_health_large to item_health_big
Freddy [Fri, 4 Nov 2016 17:19:37 +0000 (18:19 +0100)]
Rename item_armor_large to item_armor_mega
also fix some descriptions for armor_mega and armor_big
Mirio [Wed, 26 Oct 2016 22:38:09 +0000 (00:38 +0200)]
Merge branch 'maddin/map-warfare-updates'
Mirio [Wed, 26 Oct 2016 22:37:10 +0000 (00:37 +0200)]
Merge branch 'master' into maddin/map-warfare-updates
Mirio [Wed, 26 Oct 2016 22:36:09 +0000 (22:36 +0000)]
Merge branch 'packer/vorix' into 'master'
some fixes (vorix)
- updated location names (some locations are named based on weapon names)
- fixed positioning of some barrels
- fixed textures in some lava spot
See merge request !53
Mirio [Wed, 26 Oct 2016 22:35:07 +0000 (00:35 +0200)]
Merge branch 'master' into packer/vorix
Mirio [Tue, 25 Oct 2016 22:47:25 +0000 (00:47 +0200)]
Remove gametypefilter and fix z-fight
Mirio [Tue, 25 Oct 2016 22:34:40 +0000 (00:34 +0200)]
Merge branch 'master' into packer/vorix
Mirio [Tue, 25 Oct 2016 22:29:23 +0000 (00:29 +0200)]
Merge branch 'master' into maddin/map-warfare-updates
Mirio [Thu, 20 Oct 2016 22:23:14 +0000 (22:23 +0000)]
Merge branch 'stormkeep-caulk-fix' into 'master'
stormkeep: fix visible caulk
Fixes visible caulk near 25 armor.
![xonotic20161017213807-00](/uploads/
c0e99ced0385f7b4bdc31864cbe19f7d /xonotic20161017213807-00.png)
See merge request !55
t0uYK8Ne [Tue, 18 Oct 2016 04:41:13 +0000 (21:41 -0700)]
stormkeep: fix visible caulk
Mario [Tue, 16 Aug 2016 01:11:58 +0000 (11:11 +1000)]
Merge remote-tracking branch 'origin/matthiaskrgr/implosion_tubefix'
Mario [Mon, 8 Aug 2016 12:19:32 +0000 (22:19 +1000)]
Use .wav instead of .ogg in warfare map file, should fix precache warnings
Matthias Krüger [Wed, 27 Jul 2016 14:36:25 +0000 (16:36 +0200)]
implosion: fix tubes not connected to brush (near map middle)
Mario [Wed, 13 Jul 2016 06:48:37 +0000 (16:48 +1000)]
Fix a minor texture issue on dance
Mario [Mon, 11 Jul 2016 14:29:06 +0000 (00:29 +1000)]
Remove non-team modes from dance (servers that wish to use this map in such modes can use their own mapinfo file), part of poll #227
Mario [Sat, 25 Jun 2016 21:30:19 +0000 (07:30 +1000)]
Fix Atelier speakers pointing to a non-existent sound file
Mario [Sun, 12 Jun 2016 08:15:25 +0000 (18:15 +1000)]
Correct spelling mistake in some commented out cvars
packer [Wed, 8 Jun 2016 18:32:19 +0000 (20:32 +0200)]
fix lava spot
Maddin [Thu, 2 Jun 2016 14:19:13 +0000 (16:19 +0200)]
fixed ceiling beneath MG, more clipping, some bot donotenter adjustments,
minor location entity fix
Mirio [Fri, 15 Apr 2016 19:18:41 +0000 (21:18 +0200)]
Fix texture alignment
Mirio [Wed, 6 Apr 2016 17:32:51 +0000 (17:32 +0000)]
Merge branch 'matthiaskrgr/afterslime_windowfix' into 'master'
afterslime: fix window when viewing from inside slime (area near mortar)
before:
front: (ok) ![xonotic20160325030620-00](/uploads/
f132cc6b12ea7a738cb001382dda53e6 /xonotic20160325030620-00.png)
back before ![xonotic20160325030639-00](/uploads/
a65a20f2aadb320ce6a913396f96bdd5 /xonotic20160325030639-00.png)
(you can see through the sides which are solid viewed from the front)
back fixed: ![xonotic20160325031231-00](/uploads/
e3d0d010d5043200eef35a9da2d76aff /xonotic20160325031231-00.png)
See merge request !51
Matthias Krüger [Fri, 25 Mar 2016 02:09:17 +0000 (03:09 +0100)]
afterslime: fix window when viewing from inside slime (area near mortar)
Mirio [Thu, 24 Mar 2016 14:52:51 +0000 (15:52 +0100)]
Revert stuff
Mirio [Wed, 23 Mar 2016 08:46:22 +0000 (09:46 +0100)]
Clips clips clip
packer [Sun, 21 Feb 2016 18:48:04 +0000 (19:48 +0100)]
Merge remote-tracking branch 'origin/master' into packer/vorix
packer [Sun, 21 Feb 2016 12:46:31 +0000 (13:46 +0100)]
fix boxes
Rudolf Polzer [Wed, 27 Jan 2016 18:54:37 +0000 (13:54 -0500)]
WTF, this texture had red and green channels swapped. Fixed.
Rudolf Polzer [Wed, 27 Jan 2016 18:33:27 +0000 (13:33 -0500)]
Fix some Y channels.
packer [Fri, 22 Jan 2016 12:01:09 +0000 (13:01 +0100)]
update location names
Mirio [Wed, 20 Jan 2016 09:10:25 +0000 (10:10 +0100)]
Fix missing texture
Rudolf Polzer [Fri, 15 Jan 2016 02:39:28 +0000 (03:39 +0100)]
Fix most of solarpanel.
Might still have inverted normals... need to check.
Rudolf Polzer [Thu, 14 Jan 2016 22:05:57 +0000 (23:05 +0100)]
Update shaderlist.
Rudolf Polzer [Thu, 14 Jan 2016 22:05:02 +0000 (23:05 +0100)]
Fix catharsis and crystals shader (make them conform to shader-audit conventions)
Rudolf Polzer [Thu, 14 Jan 2016 21:57:29 +0000 (22:57 +0100)]
Fix blendfunc auditing for texture blending shaders.
Rudolf Polzer [Thu, 14 Jan 2016 02:47:34 +0000 (03:47 +0100)]
minor fixes
Mirio [Mon, 11 Jan 2016 03:42:53 +0000 (04:42 +0100)]
Weapon clips, so projectiles do not disappear
Mirio [Mon, 11 Jan 2016 03:34:36 +0000 (04:34 +0100)]
Enlarge teleporter trigger so you won't get stuck anymore
Mirio [Fri, 1 Jan 2016 16:43:02 +0000 (17:43 +0100)]
Clip places which you should not reach, clip doorways. Texture some parts that were caulk before
Mirio [Thu, 31 Dec 2015 00:12:22 +0000 (01:12 +0100)]
Fix warpzone sound volumes
Mario [Wed, 30 Dec 2015 21:32:53 +0000 (07:32 +1000)]
Add a note to misc_gamemodel preferring use of misc_clientmodel
Mirio [Mon, 26 Oct 2015 02:30:28 +0000 (02:30 +0000)]
Merge branch 'maddin/textures-phillipk2x-fixes' into 'master'
Maddin/textures phillipk2x fixes
Fixes issue xonotic/xonotic-data.pk3dir#1574 and adds a missing editorimage.
See merge request !49
mschwan [Fri, 23 Oct 2015 15:04:40 +0000 (17:04 +0200)]
actual add the missing image...
mschwan [Fri, 23 Oct 2015 15:03:07 +0000 (17:03 +0200)]
added transparent and opaque variations for grate shaders, added missing shader image for rock-sand-dotproduct
Mirio [Thu, 1 Oct 2015 20:51:51 +0000 (22:51 +0200)]
Fix getting stuck at pipes
Mirio [Thu, 1 Oct 2015 20:25:30 +0000 (20:25 +0000)]
Merge branch 'maddin/map-warfare' into 'master'
Warfare - workaround for issue with buggy reflections, see #102 and
8e24d997
Workaround for issue with buggy reflections, see #102 and
8e24d997 . The brushes with the water shader just need to be a bit taller and have to be detail brushes.
See merge request !48
mschwan [Thu, 1 Oct 2015 18:34:20 +0000 (20:34 +0200)]
aligned light over the MG
mschwan [Thu, 1 Oct 2015 13:52:19 +0000 (15:52 +0200)]
enable reflections again
mschwan [Thu, 1 Oct 2015 13:26:45 +0000 (15:26 +0200)]
workaround for issue with buggy reflections, see #102 and
8e24d997
Mirio [Thu, 1 Oct 2015 10:30:44 +0000 (10:30 +0000)]
Merge branch 'maddin/textures-phillipk2x-cleanup' into 'master'
Maddin/textures phillipk2x cleanup
This cleans up the phillipk2x shaders and adds some features:
* Overall better formatting of the shader file.
* Shaders that have an alpha channel, like grates, now work properly.
* Decals are now decals and not opaque textures.
* The glow of all light and computer textures has been adjusted to show their respective colour instead of pure white.
See merge request !46
Mirio [Thu, 1 Oct 2015 10:06:37 +0000 (10:06 +0000)]
Merge branch 'maddin/textures-common' into 'master'
Maddin/textures common
This branch contains the following fixes and improvements:
* It adds the previously missing textures `common/botclip` and `common/noimpact`.
* All common-textures have been recreated with a uniform look and font (using Xolonium).
* Extremely reduced file sizes. Factor is about 5 in average.
* No compression ugliness visible anymore.
* 3 completely new base-shaders which will be useful for mappers blocking out their maps (so you can focus on the structure and do actual texturing later).
* Fixing typo in `common/antiportal` and `common/nodrawnonsolid`.
* Every texture now has a clear name matching the shader.
Here is a preview of the new textures:
![preview](https://gitlab.com/xonotic/xonotic-maps.pk3dir/uploads/
5ebe217097a0c01e65223c3161acc024 /preview.png)
See merge request !47
Mirio [Thu, 1 Oct 2015 09:21:41 +0000 (09:21 +0000)]
Merge branch 'maddin/map-warfare' into 'master'
Maddin/map warfare
This fixes the remaining issues of #102 and adds some minor visual improvements (outer and inner terrain parts mainly).
See merge request !45
Mirio [Thu, 1 Oct 2015 09:19:16 +0000 (11:19 +0200)]
Disable reflections
mschwan [Wed, 30 Sep 2015 13:56:36 +0000 (15:56 +0200)]
added missing empty lines, formatting
Mirio [Tue, 29 Sep 2015 08:02:41 +0000 (08:02 +0000)]
Merge branch 'matthiaskrgr/light_misc' into 'master'
Matthiaskrgr/light misc
drain: make underground areas a bit darker (was still brighter than post-srgb)
space-elevator: make make a bit darker (reduce skylight) as some players complained; fix sky shaderfile which I accidentally messed up (changed wrong number which moved sun-exit instead of changing sun brightness)
dance: try to increase contrast between dark and bright areas a bit ( @Mario complained)
See merge request !42
mschwan [Mon, 28 Sep 2015 11:27:43 +0000 (13:27 +0200)]
increased bouncescale
mschwan [Mon, 28 Sep 2015 11:14:02 +0000 (13:14 +0200)]
added polygonoffset and sort keys for proper decals
mschwan [Mon, 28 Sep 2015 09:27:31 +0000 (11:27 +0200)]
new compile options: less bounce but more intense bouncescale, should look realistic
mschwan [Mon, 28 Sep 2015 09:22:00 +0000 (11:22 +0200)]
readding info_autoscreenshot
mschwan [Mon, 28 Sep 2015 09:16:04 +0000 (11:16 +0200)]
minor shader adjustments
mschwan [Mon, 28 Sep 2015 09:03:43 +0000 (11:03 +0200)]
panels done, pipes done, trims done, walls done
mschwan [Mon, 28 Sep 2015 08:54:52 +0000 (10:54 +0200)]
lights done, natural done, natural shader are now improved for terrain(-brushwork), also added dotproduct shader for easy and good-looking blended terrain
mschwan [Mon, 28 Sep 2015 08:40:00 +0000 (10:40 +0200)]
floor done, grates know render correctly using their alphachannel
mschwan [Mon, 28 Sep 2015 08:25:18 +0000 (10:25 +0200)]
base done, ceiling done, computer done
mschwan [Wed, 23 Sep 2015 15:45:17 +0000 (17:45 +0200)]
kill this sneaky autoscreenshot entity with fire
mschwan [Wed, 23 Sep 2015 13:13:42 +0000 (15:13 +0200)]
cactus models shall not receive shadows
Matthias Krüger [Wed, 23 Sep 2015 00:19:13 +0000 (02:19 +0200)]
dance: decrease samplesize from 6 to 4 to avoid shady artefacts
Matthias Krüger [Tue, 22 Sep 2015 12:41:36 +0000 (14:41 +0200)]
dance: gamma 0.7
Matthias Krüger [Tue, 22 Sep 2015 00:30:51 +0000 (02:30 +0200)]
drain: use gamma 0.75 making inside areas a bit darker
Matthias Krüger [Mon, 21 Sep 2015 22:56:12 +0000 (00:56 +0200)]
space-elevator: fix skylight position, make map a bit darker
Mirio [Mon, 21 Sep 2015 17:28:36 +0000 (17:28 +0000)]
Merge branch 'matthiaskrgr/implosion_clipfix' into 'master'
implosion: remove weaponclip
there was weaponclip at the bottom of the map which would cause items dropped by players who died by falling off the map to not disappear. removed the clip.
See merge request !41
mschwan [Mon, 21 Sep 2015 14:16:35 +0000 (16:16 +0200)]
changed glow textures to include colour, removed redundant light texture (was duplicate), fixed all light shaders