]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
xonotic/xonotic-maps.pk3dir.git
14 years agolab610 to lab-610, part 2
MirceaKitsune [Wed, 13 Oct 2010 16:30:30 +0000 (19:30 +0300)]
lab610 to lab-610, part 2

14 years agolab610 to lab-610, part 1
MirceaKitsune [Wed, 13 Oct 2010 16:27:04 +0000 (19:27 +0300)]
lab610 to lab-610, part 1

14 years agoAaah yes... the waypoints.
MirceaKitsune [Wed, 13 Oct 2010 16:13:17 +0000 (19:13 +0300)]
Aaah yes... the waypoints.

14 years agoThat damn screen, again :P Make lights even stronger so it's finally reasonably bright.
MirceaKitsune [Wed, 13 Oct 2010 15:23:25 +0000 (18:23 +0300)]
That damn screen, again :P Make lights even stronger so it's finally reasonably bright.

14 years agortlights, 4 in total (two warpzones and the teleporters)
MirceaKitsune [Wed, 13 Oct 2010 15:12:55 +0000 (18:12 +0300)]
rtlights, 4 in total (two warpzones and the teleporters)

14 years agoTweak some DOM properties
MirceaKitsune [Wed, 13 Oct 2010 14:32:50 +0000 (17:32 +0300)]
Tweak some DOM properties

14 years agoTweak DOM control points a bit, add a total of 5. Some of the might be too close...
MirceaKitsune [Wed, 13 Oct 2010 14:24:56 +0000 (17:24 +0300)]
Tweak DOM control points a bit, add a total of 5. Some of the might be too close to each other though.

14 years agoAdd support for Domination. Still needs some tweaks
MirceaKitsune [Wed, 13 Oct 2010 14:17:57 +0000 (17:17 +0300)]
Add support for Domination. Still needs some tweaks

14 years agoTweak warpzone fading for interior warpzones. You can no longer see both screens...
MirceaKitsune [Wed, 13 Oct 2010 14:02:38 +0000 (17:02 +0300)]
Tweak warpzone fading for interior warpzones. You can no longer see both screens and a warozone at a time (only a screen and a warpzone from some angles, best that can be done).

14 years agoAn extra detail on the diagonal bridge link.
MirceaKitsune [Wed, 13 Oct 2010 13:47:48 +0000 (16:47 +0300)]
An extra detail on the diagonal bridge link.

14 years agoAttempt to do some hinting. This is the part I'm worst at so please correct me on...
MirceaKitsune [Wed, 13 Oct 2010 13:39:17 +0000 (16:39 +0300)]
Attempt to do some hinting. This is the part I'm worst at so please correct me on this if it's wrong :P

14 years agoFinally, add items in the third building (and two more player starts). I still need...
MirceaKitsune [Tue, 12 Oct 2010 23:43:36 +0000 (02:43 +0300)]
Finally, add items in the third building (and two more player starts). I still need to do some things tomorrow, but the map can already be tested and is close to ready.

14 years agoPlayer starts in the last building
MirceaKitsune [Tue, 12 Oct 2010 23:14:11 +0000 (02:14 +0300)]
Player starts in the last building

14 years agoBetter bridge triggers and shorter wait again.
MirceaKitsune [Tue, 12 Oct 2010 23:07:17 +0000 (02:07 +0300)]
Better bridge triggers and shorter wait again.

14 years agoTweak some BSP details
MirceaKitsune [Tue, 12 Oct 2010 22:50:47 +0000 (01:50 +0300)]
Tweak some BSP details

14 years agoRotating bridge safety barriers. Block unsecured areas, depending on how the bridge...
MirceaKitsune [Tue, 12 Oct 2010 22:26:30 +0000 (01:26 +0300)]
Rotating bridge safety barriers. Block unsecured areas, depending on how the bridge is rotated.

14 years agoPrettier indoor screens when reflections are disabled
MirceaKitsune [Tue, 12 Oct 2010 21:28:21 +0000 (00:28 +0300)]
Prettier indoor screens when reflections are disabled

14 years agoAllow rotating bridge to crush players
MirceaKitsune [Tue, 12 Oct 2010 21:20:48 +0000 (00:20 +0300)]
Allow rotating bridge to crush players

14 years agoApply warpzone snapshots to the map
MirceaKitsune [Tue, 12 Oct 2010 21:17:37 +0000 (00:17 +0300)]
Apply warpzone snapshots to the map

14 years agoWarpzone images, for people who have reflections disabled and can't see where they...
MirceaKitsune [Tue, 12 Oct 2010 21:12:44 +0000 (00:12 +0300)]
Warpzone images, for people who have reflections disabled and can't see where they're going. Also useful as a detail after warpzone fading.

14 years agoAdd ambient sounds around the whole outside area (mostly wind)
MirceaKitsune [Tue, 12 Oct 2010 20:42:17 +0000 (23:42 +0300)]
Add ambient sounds around the whole outside area (mostly wind)

14 years agoRooftop of the new building, and tweaks to some other details. Geometry wise the...
MirceaKitsune [Tue, 12 Oct 2010 17:20:23 +0000 (20:20 +0300)]
Rooftop of the new building, and tweaks to some other details. Geometry wise the map should be ready, but there are still a few other changes to make.

14 years agoAdd more details and important brushes
MirceaKitsune [Tue, 12 Oct 2010 15:08:34 +0000 (18:08 +0300)]
Add more details and important brushes

14 years agoAdd details and improvements to the new building. Need to fix its roof and add items...
MirceaKitsune [Mon, 11 Oct 2010 23:36:48 +0000 (02:36 +0300)]
Add details and improvements to the new building. Need to fix its roof and add items around it tomorrow.

14 years agoSmaller room size for the inner area. Need to add more details and do some more tweak...
MirceaKitsune [Mon, 11 Oct 2010 17:18:24 +0000 (20:18 +0300)]
Smaller room size for the inner area. Need to add more details and do some more tweaks next.

14 years agoPart 2 of the final area, the indoor of the new building. Needs to be resized next.
MirceaKitsune [Mon, 11 Oct 2010 16:52:25 +0000 (19:52 +0300)]
Part 2 of the final area, the indoor of the new building. Needs to be resized next.

14 years agoTwo teleporters, leading to the new area
MirceaKitsune [Mon, 11 Oct 2010 15:40:10 +0000 (18:40 +0300)]
Two teleporters, leading to the new area

14 years agoFirst part of the final area. Still needs fixes which will be done later.
MirceaKitsune [Mon, 11 Oct 2010 14:18:52 +0000 (17:18 +0300)]
First part of the final area. Still needs fixes which will be done later.

14 years agoAdjust outside screen lights and make screens even brighter (still too dark however)
MirceaKitsune [Mon, 11 Oct 2010 01:47:03 +0000 (04:47 +0300)]
Adjust outside screen lights and make screens even brighter (still too dark however)

14 years agoCyan-ish lights for the outer sidewalk
MirceaKitsune [Mon, 11 Oct 2010 01:36:30 +0000 (04:36 +0300)]
Cyan-ish lights for the outer sidewalk

14 years agoRevert to the common camera shader. Seems the screen doesn't care about the nolightma...
MirceaKitsune [Mon, 11 Oct 2010 01:27:21 +0000 (04:27 +0300)]
Revert to the common camera shader. Seems the screen doesn't care about the nolightmap param, and screens still need lightning to be bright :(

14 years agoAdd two screens indoor too. Should be performance gentle
MirceaKitsune [Mon, 11 Oct 2010 01:25:36 +0000 (04:25 +0300)]
Add two screens indoor too. Should be performance gentle

14 years agoSome rails I had forgotten
MirceaKitsune [Mon, 11 Oct 2010 00:53:56 +0000 (03:53 +0300)]
Some rails I had forgotten

14 years agoFinally, some player starts in the outer area. The map still isn't ready yet, since...
MirceaKitsune [Mon, 11 Oct 2010 00:49:48 +0000 (03:49 +0300)]
Finally, some player starts in the outer area. The map still isn't ready yet, since I need to add some architecture at the end of the rotating bridge. Either more suspended platforms or a tower... will have to think.

14 years agoItems in outside area
MirceaKitsune [Mon, 11 Oct 2010 00:37:07 +0000 (03:37 +0300)]
Items in outside area

14 years agoTweak warpzone fading on the outer warpzones to not allow seeing more than one warpzo...
MirceaKitsune [Mon, 11 Oct 2010 00:00:25 +0000 (03:00 +0300)]
Tweak warpzone fading on the outer warpzones to not allow seeing more than one warpzone at a time (eg. from the rotating bridge, if you are far enough so the wall doesn't block them and you can see both from the same spot). Considerably improves performance.

14 years agoRename it too
MirceaKitsune [Sun, 10 Oct 2010 23:49:12 +0000 (02:49 +0300)]
Rename it too

14 years agoMove the source file of the voice in sounds
MirceaKitsune [Sun, 10 Oct 2010 23:47:21 +0000 (02:47 +0300)]
Move the source file of the voice in sounds

14 years agoAmbient speaker voice (pretty close to the TVs in Doom 3), created with text-to-speec...
MirceaKitsune [Sun, 10 Oct 2010 23:46:38 +0000 (02:46 +0300)]
Ambient speaker voice (pretty close to the TVs in Doom 3), created with text-to-speech. You can hear them coming from some screens and cameras. Hopefully it should be discrete enough and not annoy anyone, but attenuation can be reduced otherwise.

14 years agoFull bright screen texture. Should make the screen brighter but it's still too dark...
MirceaKitsune [Sun, 10 Oct 2010 22:15:59 +0000 (01:15 +0300)]
Full bright screen texture. Should make the screen brighter but it's still too dark and I don't know why.

14 years agoSlightly stronger screen light for now.
MirceaKitsune [Sun, 10 Oct 2010 19:07:22 +0000 (22:07 +0300)]
Slightly stronger screen light for now.

14 years agoScreens and cameras, part 2. One screen shows images from the inside, the other from...
MirceaKitsune [Sun, 10 Oct 2010 19:04:25 +0000 (22:04 +0300)]
Screens and cameras, part 2. One screen shows images from the inside, the other from the outside. Screen brightness shall be fixed in the future.

14 years agoCameras and a screen, part 1
MirceaKitsune [Sun, 10 Oct 2010 18:48:05 +0000 (21:48 +0300)]
Cameras and a screen, part 1

14 years agoMore brushes and details in the outer area, as well as several texture changes.
MirceaKitsune [Sun, 10 Oct 2010 16:21:23 +0000 (19:21 +0300)]
More brushes and details in the outer area, as well as several texture changes.

14 years agoLightning in the outdoor area, with a few more details and texture tweaks. Everything...
MirceaKitsune [Sat, 9 Oct 2010 23:05:25 +0000 (02:05 +0300)]
Lightning in the outdoor area, with a few more details and texture tweaks. Everything should be visible in this area now.

14 years agoLab 610 outdoor area. Not yet complete. More detail will be added and of course light...
MirceaKitsune [Sat, 9 Oct 2010 17:29:29 +0000 (20:29 +0300)]
Lab 610 outdoor area. Not yet complete. More detail will be added and of course lightning, items and the remaining architecture. It's currently very dark, so use r_fullbright to test.

14 years agoLab 610 .map.options file
MirceaKitsune [Fri, 8 Oct 2010 18:59:48 +0000 (21:59 +0300)]
Lab 610 .map.options file

14 years agoLab 610. Unfinished map and only the first 3 rooms done. In case anyone's wondering...
MirceaKitsune [Fri, 8 Oct 2010 18:58:58 +0000 (21:58 +0300)]
Lab 610. Unfinished map and only the first 3 rooms done. In case anyone's wondering about the name, I started the map on date 06-10-2010, hence 610 :)

14 years agofix light subdivision on the shaders
Rudolf Polzer [Wed, 6 Oct 2010 04:45:16 +0000 (06:45 +0200)]
fix light subdivision on the shaders

14 years agog-23: fix more lightmapscale; extragalactic_planets sky: make sun color similar to...
Rudolf Polzer [Wed, 6 Oct 2010 04:33:30 +0000 (06:33 +0200)]
g-23: fix more lightmapscale; extragalactic_planets sky: make sun color similar to its sun (experiment, maybe tone down later)

14 years agostormkeep: let there be bounce
Rudolf Polzer [Tue, 5 Oct 2010 19:22:15 +0000 (21:22 +0200)]
stormkeep: let there be bounce

14 years agofix the converter again
Rudolf Polzer [Tue, 5 Oct 2010 19:11:08 +0000 (21:11 +0200)]
fix the converter again

14 years agospeed up the converter by calling sed only once
Rudolf Polzer [Tue, 5 Oct 2010 19:06:51 +0000 (21:06 +0200)]
speed up the converter by calling sed only once

14 years agofix my shader messup, sorry
Rudolf Polzer [Tue, 5 Oct 2010 19:00:57 +0000 (21:00 +0200)]
fix my shader messup, sorry

14 years agofix my shader messup, sorry
Rudolf Polzer [Tue, 5 Oct 2010 18:58:55 +0000 (20:58 +0200)]
fix my shader messup, sorry

14 years agoMerge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Tue, 5 Oct 2010 18:52:07 +0000 (20:52 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir

14 years agofix shader converter, and make it prevent a messup it did before
Rudolf Polzer [Tue, 5 Oct 2010 18:51:53 +0000 (20:51 +0200)]
fix shader converter, and make it prevent a messup it did before

14 years agog-23: try -samplesize 4 again. Maybe it's no longer smurfed now...
Rudolf Polzer [Tue, 5 Oct 2010 10:52:38 +0000 (12:52 +0200)]
g-23: try -samplesize 4 again. Maybe it's no longer smurfed now...

14 years agostormkeep shall be recompiled too
rpolzer [Mon, 4 Oct 2010 08:50:11 +0000 (10:50 +0200)]
stormkeep shall be recompiled too

14 years agouse -randomsamples on g-23
rpolzer [Mon, 4 Oct 2010 08:45:51 +0000 (10:45 +0200)]
use -randomsamples on g-23

14 years agoMerge branch 'savagex/g-23-relight' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 3 Oct 2010 17:30:29 +0000 (19:30 +0200)]
Merge branch 'savagex/g-23-relight' of ssh://git.xonotic.org/xonotic-maps.pk3dir

14 years agointroduce a normally culled variant of exx floor-grate04 to prevent that grate-surfac...
Maik Merten [Sun, 3 Oct 2010 17:15:58 +0000 (19:15 +0200)]
introduce a normally culled variant of exx floor-grate04 to prevent that grate-surface to be backlit
retweak lighting in computer room
replace some neon-light fixture with a spotlight behind a grate
tweaked lighting-grid for higher resolution

14 years ago-filter it is, then
Rudolf Polzer [Sun, 3 Oct 2010 14:19:13 +0000 (16:19 +0200)]
-filter it is, then

14 years ago-super 2 fails too on the deluxemap
Rudolf Polzer [Sun, 3 Oct 2010 12:53:54 +0000 (14:53 +0200)]
-super 2 fails too on the deluxemap

14 years agoif -samplesize 4 won't work, try another way to waste cycles on -light
Rudolf Polzer [Sat, 2 Oct 2010 20:18:55 +0000 (22:18 +0200)]
if -samplesize 4 won't work, try another way to waste cycles on -light

14 years agorevert to a working g-23
Rudolf Polzer [Sat, 2 Oct 2010 19:36:07 +0000 (21:36 +0200)]
revert to a working g-23

14 years agog-23: more samples ;)
Rudolf Polzer [Sat, 2 Oct 2010 18:30:21 +0000 (20:30 +0200)]
g-23: more samples ;)

14 years agolet there be bounce
Rudolf Polzer [Sat, 2 Oct 2010 18:03:32 +0000 (20:03 +0200)]
let there be bounce

14 years agoMerge remote branch 'origin/savagex/g-23-relight'
Rudolf Polzer [Sat, 2 Oct 2010 17:58:04 +0000 (19:58 +0200)]
Merge remote branch 'origin/savagex/g-23-relight'

14 years agointroduce variants of the extragalactics-planets sky shader with less intense lightin...
Maik Merten [Sat, 2 Oct 2010 17:21:01 +0000 (19:21 +0200)]
introduce variants of the extragalactics-planets sky shader with less intense lighting and use it on g-23

14 years agoMerge remote branch 'origin/savagex/g-23-relight'
Rudolf Polzer [Sat, 2 Oct 2010 16:55:49 +0000 (18:55 +0200)]
Merge remote branch 'origin/savagex/g-23-relight'

14 years agorework some lighting in the outer parts of the map
Maik Merten [Sat, 2 Oct 2010 16:01:41 +0000 (18:01 +0200)]
rework some lighting in the outer parts of the map

14 years agomore fancy lighting
Maik Merten [Sat, 2 Oct 2010 15:32:14 +0000 (17:32 +0200)]
more fancy lighting

14 years agoproceduralx textures by morphed
Rudolf Polzer [Sat, 2 Oct 2010 14:20:18 +0000 (16:20 +0200)]
proceduralx textures by morphed

14 years agofirst round of relighting g-23
Maik Merten [Sat, 2 Oct 2010 13:22:31 +0000 (15:22 +0200)]
first round of relighting g-23

14 years agoMerge remote branch 'origin/fruitiex/effect_e8circle'
Rudolf Polzer [Sat, 2 Oct 2010 11:46:45 +0000 (13:46 +0200)]
Merge remote branch 'origin/fruitiex/effect_e8circle'

14 years agorespawn ring effect from the e8 set (could use some improvements perhaps)
FruitieX [Sat, 2 Oct 2010 11:35:59 +0000 (14:35 +0300)]
respawn ring effect from the e8 set (could use some improvements perhaps)

14 years agoremove some unused textures
Rudolf Polzer [Sat, 2 Oct 2010 08:37:46 +0000 (10:37 +0200)]
remove some unused textures

14 years agoremove unused shaders
Rudolf Polzer [Sat, 2 Oct 2010 08:32:48 +0000 (10:32 +0200)]
remove unused shaders

14 years agoadd basepurple to facility114x
Rudolf Polzer [Sat, 2 Oct 2010 08:31:33 +0000 (10:31 +0200)]
add basepurple to facility114x

14 years agoupdate converter
Rudolf Polzer [Fri, 1 Oct 2010 11:11:06 +0000 (13:11 +0200)]
update converter

14 years agoalso fix *BITMAP in the ase files
Rudolf Polzer [Fri, 1 Oct 2010 11:10:33 +0000 (13:10 +0200)]
also fix *BITMAP in the ase files

14 years agoimport desertfactory assets
Rudolf Polzer [Fri, 1 Oct 2010 11:05:49 +0000 (13:05 +0200)]
import desertfactory assets

14 years agoex2x needs a quarter of its offsetmapping scale to not look over the top
Rudolf Polzer [Wed, 29 Sep 2010 18:03:27 +0000 (20:03 +0200)]
ex2x needs a quarter of its offsetmapping scale to not look over the top

14 years agoSquashed commit of the following:
Rudolf Polzer [Wed, 29 Sep 2010 08:50:47 +0000 (10:50 +0200)]
Squashed commit of the following:

commit aab33b915a80346378e8244e1b695cf4be349af7
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date:   Sun Jul 25 01:35:43 2010 +0300

    purple pipe color

commit d0d5e2eff3a14133018eb2e0bb7c36c03e01024b
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date:   Sat Jul 24 23:17:21 2010 +0300

    grate texture

commit 3dcf16c12c72a62f9e6ed0021af55e8f4302b47d
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date:   Sat Jul 24 22:50:26 2010 +0300

    wrn01 colors

14 years agoMerge remote branch 'origin/morphed/narmorx'
Rudolf Polzer [Wed, 29 Sep 2010 08:48:28 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/narmorx'

14 years agoMerge remote branch 'origin/morphed/containers'
Rudolf Polzer [Wed, 29 Sep 2010 08:48:02 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/containers'

14 years agoBetter .def entry
Jakob MG [Tue, 28 Sep 2010 19:38:48 +0000 (21:38 +0200)]
Better .def entry

14 years agoMerge commit 'c87167c'
Rudolf Polzer [Tue, 28 Sep 2010 19:20:04 +0000 (21:20 +0200)]
Merge commit 'c87167c'

14 years agothese textures are all 'crete and stuff. Get rid of insane gloss parameters here.
Rudolf Polzer [Tue, 28 Sep 2010 13:02:10 +0000 (15:02 +0200)]
these textures are all 'crete and stuff. Get rid of insane gloss parameters here.

14 years agoMerge branch 'master' into morphed/narmorx
Rudolf Polzer [Tue, 28 Sep 2010 10:00:38 +0000 (12:00 +0200)]
Merge branch 'master' into morphed/narmorx

14 years agoexx: ungloss the 'crete
Rudolf Polzer [Mon, 27 Sep 2010 10:46:32 +0000 (12:46 +0200)]
exx: ungloss the 'crete

14 years agoOrganice and add shader for the "narmorx" textureset
Jakob MG [Sun, 26 Sep 2010 00:16:44 +0000 (02:16 +0200)]
Organice and add shader for the "narmorx" textureset

14 years agoLevel designers without imagination, fear no more ! There is a crate model now to...
Morphed [Sat, 25 Sep 2010 21:29:38 +0000 (23:29 +0200)]
Level designers without imagination, fear no more !  There is a crate model now to save you ;)

14 years agoits a barrel
Morphed [Sat, 25 Sep 2010 21:18:31 +0000 (23:18 +0200)]
its a barrel

14 years agodocument the new fields
Rudolf Polzer [Sat, 25 Sep 2010 19:58:46 +0000 (21:58 +0200)]
document the new fields

14 years agonew texture set, photos by narvik86, changed into textures by Morphed
Morphed [Sat, 25 Sep 2010 18:56:37 +0000 (20:56 +0200)]
new texture set, photos by narvik86, changed into textures by Morphed

14 years agolet's help the autoscreenshot maker a bit
Rudolf Polzer [Sat, 25 Sep 2010 18:04:23 +0000 (20:04 +0200)]
let's help the autoscreenshot maker a bit

14 years agostormkeep: make the warpzone stop eating projectiles
Rudolf Polzer [Sat, 25 Sep 2010 14:10:11 +0000 (16:10 +0200)]
stormkeep: make the warpzone stop eating projectiles

14 years agofix an accidental overtype
Rudolf Polzer [Sat, 25 Sep 2010 13:22:04 +0000 (15:22 +0200)]
fix an accidental overtype