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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
cloudwalk [Wed, 15 Jul 2020 02:44:14 +0000 (02:44 +0000)]
prvm: Fix multiple int opcode issues reported by Spoike
A lot of these are boolean opcodes and should return a bool (int).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12805
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cloudwalk [Mon, 13 Jul 2020 16:00:13 +0000 (16:00 +0000)]
host: Move server perf code to server frame code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12804
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cloudwalk [Mon, 13 Jul 2020 16:00:13 +0000 (16:00 +0000)]
host: Move timer resets to client/server code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12803
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cloudwalk [Mon, 13 Jul 2020 16:00:12 +0000 (16:00 +0000)]
host: Move server/client-specific frametime limiting code outside of common code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12802
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cloudwalk [Mon, 13 Jul 2020 16:00:11 +0000 (16:00 +0000)]
host: Use new global host.sleeptime instead of svs variable outside server code
This, again, moves server code out of common code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12801
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cloudwalk [Mon, 13 Jul 2020 16:00:11 +0000 (16:00 +0000)]
host, csqc: Remove cl.csqc_paused. Use new global host.paused instead.
This removes some client/server-only code in the client/server frames.
This also cleans up the cl struct a bit by only having one source of
knowing if we should pause for both CSQC and opening the console or menu
These changes will help eventually move the client and server frame code
to their own functions (CL_Frame and SV_Frame respectively).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12800
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cloudwalk [Mon, 13 Jul 2020 16:00:10 +0000 (16:00 +0000)]
csqc: Minor refactor of a few functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12799
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cloudwalk [Mon, 13 Jul 2020 16:00:10 +0000 (16:00 +0000)]
host: Add "restless" variable to host_t. True means don't sleep (timedemo, etc)
This is meant to reduce client code in the common Host_Main.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12798
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cloudwalk [Mon, 13 Jul 2020 16:00:09 +0000 (16:00 +0000)]
bsp: Merge Q1/Q2 LoadSubmodels into one func. The differences were negligible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12797
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cloudwalk [Mon, 13 Jul 2020 16:00:09 +0000 (16:00 +0000)]
bsp: Rename a few more functions that are used by more than one BSP format
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12796
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cloudwalk [Sat, 11 Jul 2020 01:51:42 +0000 (01:51 +0000)]
Improve clang support. Add tcc support. Clang builds now perform as good as gcc
tcc builds perform like crap, but it's nice to support a fourth
compiler. There is an issue on Linux with a Pulseaudio library not
linking correctly, however.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12795
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cloudwalk [Thu, 9 Jul 2020 16:58:43 +0000 (16:58 +0000)]
prvm: Implement integer and pointer opcodes
NOTE: At the time of this commit, gmqcc does not generate these opcodes.
Only fteqcc does. These may be unstable or incomplete. Do not use in
production yet.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12794
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cloudwalk [Thu, 9 Jul 2020 16:58:42 +0000 (16:58 +0000)]
Refactor the model loading code to use an array of structs for each format
Allows to cleanly and explicitly define a model and what the loader
should look for.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12793
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cloudwalk [Thu, 9 Jul 2020 16:58:41 +0000 (16:58 +0000)]
Rename model functions to make them more generic and obvious what they're for
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12792
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cloudwalk [Thu, 9 Jul 2020 16:58:41 +0000 (16:58 +0000)]
common: Add game "DOOMBRINGER"
Patch submitted by kristus <kristustf@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12791
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cloudwalk [Tue, 7 Jul 2020 00:10:57 +0000 (00:10 +0000)]
Revert "Fix texture load failure not printing"
This reverts commit
6011b7190e2a711d1a46d0389d8c0c7ff7e5ef22 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12790
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cloudwalk [Tue, 7 Jul 2020 00:07:53 +0000 (00:07 +0000)]
Ugly hack to fix skybox textures being loaded as MATERIALFLAG_WALL in Q1BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12789
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cloudwalk [Mon, 6 Jul 2020 12:45:55 +0000 (12:45 +0000)]
Fix loading of external Q1BSP textures. Does not fix skybox. Causes console spam
These two are separate known issues.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12788
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cloudwalk [Sun, 5 Jul 2020 12:38:38 +0000 (12:38 +0000)]
Fix nasty typo in a dpsnprintf causing truncated cmds. Memory safety? PFFT (/s)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12787
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cloudwalk [Sat, 4 Jul 2020 14:09:37 +0000 (14:09 +0000)]
Fix Windows build of sys_unix.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12786
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cloudwalk [Sat, 4 Jul 2020 14:09:36 +0000 (14:09 +0000)]
Rename parameter of SV_SpawnServer for clarity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12785
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cloudwalk [Sat, 4 Jul 2020 14:09:36 +0000 (14:09 +0000)]
Make cl_video_libavw.c a regular C file like the rest. Create a .h counterpart
Also updated some variables since anything before MSVC 2013 is pretty
much obsolete, and the rationale for not using stdint.h is therefore out
of date.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12784
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cloudwalk [Sat, 4 Jul 2020 14:09:35 +0000 (14:09 +0000)]
Rename sys_linux.c to sys_unix.c, which is more accurate.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12783
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cloudwalk [Sat, 4 Jul 2020 14:09:34 +0000 (14:09 +0000)]
Move host_client to serverside, where it belongs.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12782
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cloudwalk [Sat, 4 Jul 2020 14:09:34 +0000 (14:09 +0000)]
Rename q3shaderinfo_t to shader_t, to be in line with other engines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12781
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cloudwalk [Sat, 4 Jul 2020 14:09:32 +0000 (14:09 +0000)]
Rename entframe files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12780
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cloudwalk [Thu, 2 Jul 2020 22:15:03 +0000 (22:15 +0000)]
Convert \ to / when loading texture from Q3 shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12779
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cloudwalk [Thu, 2 Jul 2020 19:29:22 +0000 (19:29 +0000)]
Fix texture load failure not printing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12778
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cloudwalk [Thu, 2 Jul 2020 17:19:38 +0000 (17:19 +0000)]
Fix trailing space in "cmd" not connected message. Make a vabuf MAX_INPUTLINE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12777
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cloudwalk [Thu, 2 Jul 2020 17:19:37 +0000 (17:19 +0000)]
(Round 3 - Final) Break up protocol.c.
entframe functions are now on their own side of the engine.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12776
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cloudwalk [Thu, 2 Jul 2020 13:37:13 +0000 (13:37 +0000)]
Don't Mod_BuildTextureVectorsFromNormals if 2D. 5-10% performance improvement
This is likely not needed for 2D and there doesn't appear to be any
defects, visual or otherwise.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12775
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cloudwalk [Thu, 2 Jul 2020 13:37:12 +0000 (13:37 +0000)]
Create a pointer to globals to reduce instructions needed to deref operand vars
This should improve performance in debug builds, but is otherwise
optimized in release.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12774
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cloudwalk [Thu, 2 Jul 2020 04:09:29 +0000 (04:09 +0000)]
(Round 2) Break up protocol.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12773
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cloudwalk [Wed, 1 Jul 2020 19:39:50 +0000 (19:39 +0000)]
(Round 1) Break up protocol.c
Different entframe functions for different protocols warrant separate
files for maintainability and readability purposes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12772
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cloudwalk [Wed, 1 Jul 2020 18:58:22 +0000 (18:58 +0000)]
Don't let a full server frame occur before sending input events to the server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12771
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cloudwalk [Wed, 1 Jul 2020 16:18:20 +0000 (16:18 +0000)]
Tell clients to reconnect before loading the next map. Should fix lag/stutter
There is a noticable stutter/connection loss/lag when changing level in
some games, notably Xonotic. This is likely because the server already
started loading the world before telling clients to reconnect, which can
be an expensive process depending on the map.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12770
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cloudwalk [Wed, 1 Jul 2020 16:18:19 +0000 (16:18 +0000)]
Implement csqc "effect" builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12769
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cloudwalk [Wed, 1 Jul 2020 16:18:18 +0000 (16:18 +0000)]
Use double for freetime in edict_engineprivate_t and prvm_edict_private_t
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12768
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cloudwalk [Wed, 1 Jul 2020 16:18:18 +0000 (16:18 +0000)]
Fix rcon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12767
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cloudwalk [Wed, 1 Jul 2020 01:58:39 +0000 (01:58 +0000)]
(Round 7) host_cmd.c is no more. Last remaining cmds/cvars moved.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12766
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cloudwalk [Tue, 30 Jun 2020 19:21:50 +0000 (19:21 +0000)]
Reset tempstringsbuf when progs are reset. Fixes possible memory leak in CSQC(?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12765
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cloudwalk [Tue, 30 Jun 2020 17:31:30 +0000 (17:31 +0000)]
Alphabetical order fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12764
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cloudwalk [Tue, 30 Jun 2020 17:29:50 +0000 (17:29 +0000)]
Add cl_cmd.c to vs projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12763
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cloudwalk [Tue, 30 Jun 2020 17:28:21 +0000 (17:28 +0000)]
(Round 6) Break up host_cmd.c
Introduce cl_cmd.c. Move several commands and cvars to it.
Renamed Cmd_ForwardToServer prefixes to CL_ and moved them to cl_cmd.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12762
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cloudwalk [Tue, 30 Jun 2020 15:00:02 +0000 (15:00 +0000)]
Fix broken recoil with r_stereo
Patch by Gustaf Alhäll
https://gitlab.com/xonotic/darkplaces/-/merge_requests/50
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12761
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cloudwalk [Tue, 30 Jun 2020 15:00:02 +0000 (15:00 +0000)]
Add PEDANTIC and CONFIG_PEDANTIC to compile as standard c11 if desired.
Usage:
make <target> [-jN] PEDANTIC=1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12760
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cloudwalk [Tue, 30 Jun 2020 15:00:01 +0000 (15:00 +0000)]
Disable PRVM_64 until it can be developed further. Improves perf. in some cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12759
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cloudwalk [Tue, 30 Jun 2020 05:10:51 +0000 (05:10 +0000)]
Fix remaining warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12758
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cloudwalk [Tue, 30 Jun 2020 05:10:49 +0000 (05:10 +0000)]
Add EOF newlines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12757
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cloudwalk [Tue, 30 Jun 2020 05:10:48 +0000 (05:10 +0000)]
Comply with ISO C11. Engine will now compile with -pedantic, w/o extra warnings
But don't actually use -std=c11 because computed gotos is a gcc
extension that makes the QCVM 30 percent faster in all situations.
c11 obviously disables gcc extensions. But this is a nice thing to
achieve as far as portability is concerned.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12756
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cloudwalk [Tue, 30 Jun 2020 05:10:47 +0000 (05:10 +0000)]
Add -Winline flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12755
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cloudwalk [Mon, 29 Jun 2020 03:21:08 +0000 (03:21 +0000)]
Implement standards-compliant chat input editing functionality
Contributed by terencehill.
This, among other things, implements Key_Parse_CommonKeys, which
replaces Key_Console and unifies key handling code.
It's now possible to:
* move cursor to an arbitrary position with rightarrow/leftarrow and insert text
* paste text with ctrl-v
* enable insert mode with the Insert key
* clear the whole message with ctrl-u
* move to the beginning/end of the message with home/end
* move to the previous/next word with ctrl-rightarrow/leftarrow
* move to the previous/next character ignoring colors with shift-rightarrow/leftarrow
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12754
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cloudwalk [Mon, 29 Jun 2020 03:21:08 +0000 (03:21 +0000)]
Move abortframe to top of host_t to avoid struct alignment warning with MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12753
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cloudwalk [Mon, 29 Jun 2020 03:21:07 +0000 (03:21 +0000)]
Add -Wc++-compat flag and fix its sole warning. This *should* be safe.
Famous last words...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12752
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cloudwalk [Mon, 29 Jun 2020 03:21:07 +0000 (03:21 +0000)]
Use PRIx64 in C++-friendly form
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12751
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cloudwalk [Mon, 29 Jun 2020 03:21:06 +0000 (03:21 +0000)]
Add -Wshadow cflag and eliminate its warnings, including with g++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12750
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havoc [Mon, 29 Jun 2020 00:16:58 +0000 (00:16 +0000)]
Rename render_modellight_lightdir to render_modellight_lightdir_world and add a _local variant, which is transformed into entity space, so that rotating entities are lit correctly.
Thanks to kristus for persistently reporting this bug until it was understood.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12749
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havoc [Mon, 29 Jun 2020 00:09:50 +0000 (00:09 +0000)]
Fix compiling in VS2019 - wrong include syntax for local includes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12748
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havoc [Mon, 29 Jun 2020 00:07:39 +0000 (00:07 +0000)]
Fix snd_xmp.c compiling in VS2019 - can't have empty structs.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12747
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cloudwalk [Sat, 27 Jun 2020 21:32:00 +0000 (21:32 +0000)]
Fix some warnings found by cppcheck
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12746
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cloudwalk [Sat, 27 Jun 2020 21:31:59 +0000 (21:31 +0000)]
Fix playermodel fallback failing on Xonotic, allowing invisible playermodel
Added CVAR_SERVER flag to playermodel (and playerskin for good measure).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12745
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cloudwalk [Sat, 27 Jun 2020 04:29:43 +0000 (04:29 +0000)]
Remove Con_Warnf and Errorf. Use macros to change color and identify the message
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12744
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cloudwalk [Sat, 27 Jun 2020 02:27:22 +0000 (02:27 +0000)]
Implement RGBstring_to_colorindex to simplify code (terencehill)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12743
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cloudwalk [Sat, 27 Jun 2020 02:27:22 +0000 (02:27 +0000)]
Fix client version of ambientsound
It was getting values from the wrong parameter fields. They should be
switched.
Fix by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12742
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cloudwalk [Sat, 27 Jun 2020 02:27:21 +0000 (02:27 +0000)]
Correct typo in builtin description comment, found by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12741
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cloudwalk [Sat, 27 Jun 2020 02:27:21 +0000 (02:27 +0000)]
Fix buffer position check
Fix by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12740
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cloudwalk [Sat, 27 Jun 2020 02:27:20 +0000 (02:27 +0000)]
Add missing builtin to menudefs.qc, discovered by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12739
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cloudwalk [Sat, 27 Jun 2020 02:27:20 +0000 (02:27 +0000)]
In Nicks_CompleteCountPossible, use MAX_SCOREBOARDNAME for buffer size
Prevents potential buffer overflow.
Fix by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12738
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cloudwalk [Sat, 27 Jun 2020 02:27:19 +0000 (02:27 +0000)]
Dynamically specify float precision when QC sets cvars. Fixes rounding errors
Fix by terencehill
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12737
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cloudwalk [Sat, 27 Jun 2020 02:27:19 +0000 (02:27 +0000)]
Wrap cvar callback around ifdef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12736
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cloudwalk [Sat, 27 Jun 2020 02:27:18 +0000 (02:27 +0000)]
Call cvar callbacks after the cvar is set. Potentially fixes heap corruption.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12735
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cloudwalk [Thu, 25 Jun 2020 15:18:15 +0000 (15:18 +0000)]
Fix null pointer crash when unsetting a cvar.
When fixing up cvars to use the new "hash" table, I got the logic in
Cvar_FindVarLink wrong. That has been fixed.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12734
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cloudwalk [Thu, 25 Jun 2020 14:34:45 +0000 (14:34 +0000)]
Revert "Use double for cvar values. Fixes a number of bugs caused by atof precision loss"
This reverts commit
eed1ea81a1b9b9c04fad76b3f1bfeec6ea9c44db .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12733
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cloudwalk [Wed, 24 Jun 2020 16:48:10 +0000 (16:48 +0000)]
Use double for cvar values. Fixes a number of bugs caused by atof precision loss
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12732
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cloudwalk [Wed, 24 Jun 2020 15:47:37 +0000 (15:47 +0000)]
Typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12731
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cloudwalk [Wed, 24 Jun 2020 15:39:07 +0000 (15:39 +0000)]
Actually fix color not being applied correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12730
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cloudwalk [Wed, 24 Jun 2020 15:19:56 +0000 (15:19 +0000)]
Fix color not applying correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12729
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cloudwalk [Wed, 24 Jun 2020 14:15:20 +0000 (14:15 +0000)]
Fix remnants of fog being applied to UIs
Thanks to nico for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12728
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cloudwalk [Wed, 24 Jun 2020 13:47:02 +0000 (13:47 +0000)]
Don't apply gl_lightmaps to UI elements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12727
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cloudwalk [Wed, 24 Jun 2020 13:47:01 +0000 (13:47 +0000)]
Remove hack in changelevel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12726
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cloudwalk [Wed, 24 Jun 2020 13:47:01 +0000 (13:47 +0000)]
(Round 5) Break up host_cmd.c
name, color, rate, and rate_burstsize commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12725
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cloudwalk [Wed, 24 Jun 2020 01:03:59 +0000 (01:03 +0000)]
Don't lerp nailgun and super nailgun. Trades smoothness for better muzzle flash
Added a cvar to define models that should not be lerped. Taken from
Quakespasm.
Todo: Use a proper EF_ flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12724
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cloudwalk [Wed, 24 Jun 2020 01:03:33 +0000 (01:03 +0000)]
Implement classic Quake-style weapon bobbing. Enable by default for Quake.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12723
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cloudwalk [Tue, 23 Jun 2020 03:54:38 +0000 (03:54 +0000)]
Eradicated the CVAR_NQUSERINFOHACK flag, for good
This is a massive commit, admittedly. But pretty much every single
change goes together and this could not be split up, unfortunately.
I implemented a few new functions and turned a lot of the userinfo keys
into cvars, just like their QW counterparts. CMD_INITWAIT is also gone
and replaced by CMD_USERINFO to denote special server-from-client
commands that specifically change a userinfo string of a given client.
I'm sure there's a cleaner way to do this, especially the holy callback
trinity I implemented to avoid an infinite loop when synchronizing
topcolor and bottomcolor with _cl_color and vice versa. But, if this
gets rid of decade old legacy cruft, and makes it all easier to maintain
down the road, that's a plus for me.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12722
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cloudwalk [Tue, 23 Jun 2020 03:54:29 +0000 (03:54 +0000)]
(Round 4) Break up host_cmd.c
reconnect and disconnect commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12721
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cloudwalk [Mon, 22 Jun 2020 15:36:12 +0000 (15:36 +0000)]
(Round 3) Break up host_cmd.c
The quit and version commands.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12720
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cloudwalk [Mon, 22 Jun 2020 15:31:55 +0000 (15:31 +0000)]
(Round 2) Break up host_cmd.c
This time, demo code. Some parts of demo code were littered in cl_main.c
as well, and have been moved.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12719
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cloudwalk [Mon, 22 Jun 2020 15:16:13 +0000 (15:16 +0000)]
(Round 1) Break up host_cmd.c
Massive move operation of pretty much every single SV_ function.
There are some functions that are dual server and client in purpose that
need to be broken up, but that will require manual effort other than
mere copying.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12718
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cloudwalk [Mon, 22 Jun 2020 15:15:49 +0000 (15:15 +0000)]
First massive rename and move
A lot of these functions belong on their respective side of the engine.
host.c and host_cmd.c appear to be a dumping ground for misc functions
that Quakeworld engines have a proper place for. This is part of the
moving operation. There's still plenty more functions that need to be
put in their respective places.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12717
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cloudwalk [Mon, 22 Jun 2020 15:15:22 +0000 (15:15 +0000)]
Move Sys_InitConsole to Con_Init
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12716
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cloudwalk [Mon, 22 Jun 2020 15:14:57 +0000 (15:14 +0000)]
Consolidate FS_Init and associated code
This is a minor cleanup to make refactoring Host_Init
slightly easier later.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12715
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cloudwalk [Mon, 22 Jun 2020 15:14:32 +0000 (15:14 +0000)]
Change prefix of cmds in host_cmd.c to match the side of the engine they belong
SV commands get the SV_ prefix. CL commands get CL_.
They will be moved later.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12714
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cloudwalk [Sun, 21 Jun 2020 20:39:05 +0000 (20:39 +0000)]
Partially revert r12699 pending better solution
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12713
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cloudwalk [Sun, 21 Jun 2020 20:29:19 +0000 (20:29 +0000)]
Not sure how these didn't make it into the last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12712
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cloudwalk [Sun, 21 Jun 2020 19:55:11 +0000 (19:55 +0000)]
Add process nice settings to the sys struct
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12711
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cloudwalk [Sun, 21 Jun 2020 19:54:46 +0000 (19:54 +0000)]
Merge Cmd_Init_Commands into Cmd_Init
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12710
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cloudwalk [Sun, 21 Jun 2020 19:54:20 +0000 (19:54 +0000)]
Revert "Initialize console commands and cvars before anything else"
This reverts commit
c29be2ab7e92f63b899fcc6ac5a2db1ac6707f12 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12709
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cloudwalk [Sat, 20 Jun 2020 15:40:08 +0000 (15:40 +0000)]
Put the loading plaque back in Host_Main for now, so resolution is unbroken
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12708
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cloudwalk [Sat, 20 Jun 2020 14:52:15 +0000 (14:52 +0000)]
Add missing parens around inline assignment. Fixes +vid_* options in VID_Start
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12707
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cloudwalk [Sat, 20 Jun 2020 14:51:49 +0000 (14:51 +0000)]
Initialize console commands and cvars before anything else
The idea is to divide initialization into stages. I'm starting with
cvars and commands. Next will be memory allocations.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12706
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