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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Wed, 22 Sep 2010 16:39:41 +0000 (19:39 +0300)]
RPG gametype for the new maps. Also a correction to the campaign.
MirceaKitsune [Wed, 22 Sep 2010 15:50:02 +0000 (18:50 +0300)]
New song sources, and remove sources of songs not included in Vore Tournament.
MirceaKitsune [Wed, 22 Sep 2010 15:49:27 +0000 (18:49 +0300)]
More awesome music (all songs from Nexuiz, but most didn't make it in officially)
MirceaKitsune [Wed, 22 Sep 2010 15:32:00 +0000 (18:32 +0300)]
Correct waypoint cache
MirceaKitsune [Wed, 22 Sep 2010 15:29:38 +0000 (18:29 +0300)]
Greatwall Revisited waypoints. Bots can now play CTF here :)
MirceaKitsune [Wed, 22 Sep 2010 14:29:09 +0000 (17:29 +0300)]
Ouch my grammar!
MirceaKitsune [Wed, 22 Sep 2010 14:23:04 +0000 (17:23 +0300)]
Level 13 on greatwall_revisited
MirceaKitsune [Wed, 22 Sep 2010 11:20:27 +0000 (14:20 +0300)]
Level 12, taking place on Arahia
MirceaKitsune [Wed, 22 Sep 2010 00:50:40 +0000 (03:50 +0300)]
Level 11, taking place on greatwall_overloaded
MirceaKitsune [Tue, 21 Sep 2010 23:59:10 +0000 (02:59 +0300)]
Reflect the map we re-decided on in the storyline
MirceaKitsune [Mon, 20 Sep 2010 17:00:51 +0000 (20:00 +0300)]
Greatwall revisited shader
MirceaKitsune [Mon, 20 Sep 2010 17:00:25 +0000 (20:00 +0300)]
Greatwall Revisited models
MirceaKitsune [Mon, 20 Sep 2010 16:59:47 +0000 (19:59 +0300)]
Greatwall revisited textures
MirceaKitsune [Mon, 20 Sep 2010 16:59:05 +0000 (19:59 +0300)]
Greatwall revisited radar
MirceaKitsune [Mon, 20 Sep 2010 16:56:44 +0000 (19:56 +0300)]
The outdoor map Greatwall Revisited :D
MirceaKitsune [Mon, 20 Sep 2010 13:50:11 +0000 (16:50 +0300)]
Update some parts of defaultVoretournament.cfg from Xonotic. Should fix the sliding players issue (if you sit on a small slop you keep sliding down)
MirceaKitsune [Mon, 20 Sep 2010 13:33:15 +0000 (16:33 +0300)]
We don't have lod models in Vore Tournament any more
MirceaKitsune [Mon, 20 Sep 2010 13:26:03 +0000 (16:26 +0300)]
Debrand the Nexuiz logo from the lag clock
MirceaKitsune [Mon, 20 Sep 2010 13:23:43 +0000 (16:23 +0300)]
_radar, not _mini
MirceaKitsune [Mon, 20 Sep 2010 11:19:19 +0000 (14:19 +0300)]
Fix NetRadiant options. Ambient Occlusion is the default. Also use -fast for lightning, which has the same quality and doesn't take 24 hours to Compile (yep, that literally happened to me)
MirceaKitsune [Sun, 19 Sep 2010 13:54:09 +0000 (16:54 +0300)]
Oops, forgot to commit this skybox
MirceaKitsune [Sun, 19 Sep 2010 11:55:28 +0000 (14:55 +0300)]
Revert that last change. Turrets already take damage from grabber alt fire, but we need sounds and such.
MirceaKitsune [Sun, 19 Sep 2010 11:51:25 +0000 (14:51 +0300)]
Allow turrets to take damage by grabber alt fire.
MirceaKitsune [Sun, 19 Sep 2010 11:44:50 +0000 (14:44 +0300)]
Give turrets a reasonable difficulty for VoreTournament. Turret maps should finally be playable now
MirceaKitsune [Sun, 19 Sep 2010 11:34:26 +0000 (14:34 +0300)]
Either way, now that settemp_for_type all works again, don't use a cfg file for Voretemple
MirceaKitsune [Sun, 19 Sep 2010 11:31:58 +0000 (14:31 +0300)]
Either way, we only need to set this for dom in Arahia
MirceaKitsune [Sun, 19 Sep 2010 11:29:06 +0000 (14:29 +0300)]
Fix settemp_for_type all. I have NO idea why that number needs to be 16383 and can't be 8192
MirceaKitsune [Sun, 19 Sep 2010 10:46:54 +0000 (13:46 +0300)]
Waypoints.cache and something important in mapinfo
MirceaKitsune [Sun, 19 Sep 2010 10:39:11 +0000 (13:39 +0300)]
Turrets on Arahia
MirceaKitsune [Sun, 19 Sep 2010 00:42:04 +0000 (03:42 +0300)]
Greatwall Overloaded waypoints (bots still can't navigate everywhere due to the map using ladders, over which waypoints can't link).
MirceaKitsune [Sat, 18 Sep 2010 23:44:11 +0000 (02:44 +0300)]
Greatwall overloaded shaders
MirceaKitsune [Sat, 18 Sep 2010 23:43:29 +0000 (02:43 +0300)]
Greatwall Overloaded textures
MirceaKitsune [Sat, 18 Sep 2010 23:42:49 +0000 (02:42 +0300)]
Greatwall Overloaded minimap
MirceaKitsune [Sat, 18 Sep 2010 23:42:09 +0000 (02:42 +0300)]
The map Greatwall Overloaded, with CTF mode too
MirceaKitsune [Sat, 18 Sep 2010 14:24:16 +0000 (17:24 +0300)]
Lower sv_maxspeed by default
MirceaKitsune [Sat, 18 Sep 2010 11:32:51 +0000 (14:32 +0300)]
New TODO
MirceaKitsune [Sat, 18 Sep 2010 11:15:12 +0000 (14:15 +0300)]
Arahia textures.
MirceaKitsune [Sat, 18 Sep 2010 11:14:11 +0000 (14:14 +0300)]
Arahia models
MirceaKitsune [Sat, 18 Sep 2010 11:09:53 +0000 (14:09 +0300)]
Arahia shader
MirceaKitsune [Sat, 18 Sep 2010 11:09:32 +0000 (14:09 +0300)]
Arahia minimap image
MirceaKitsune [Sat, 18 Sep 2010 11:07:59 +0000 (14:07 +0300)]
Morphed's wonderful outdoor map, Arahia :) With Onslaught mode and some bug fixes. First ONS map in VoreTournament!
MirceaKitsune [Thu, 16 Sep 2010 17:55:18 +0000 (20:55 +0300)]
Better defaults for Onslaught. You can only damage generators / control points with grabber alt fire currently, so don't make this a nightmare :P To be tested with the upcoming onslaught maps
MirceaKitsune [Wed, 15 Sep 2010 21:01:56 +0000 (00:01 +0300)]
Merge what's been done of my campaign so far. Many levels since the mast update on master :)
MirceaKitsune [Wed, 15 Sep 2010 14:30:53 +0000 (17:30 +0300)]
Forgotten parts of the Gasolinepowered map
MirceaKitsune [Wed, 15 Sep 2010 13:44:19 +0000 (16:44 +0300)]
Use the new team forcing cvar, so you don't risk ending up in the other team (that would be a weird way to brake the storyline :P). No, it's not the same as bot_vs_human.
MirceaKitsune [Wed, 15 Sep 2010 13:39:01 +0000 (16:39 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Wed, 15 Sep 2010 13:38:43 +0000 (16:38 +0300)]
Log the team change too.
MirceaKitsune [Wed, 15 Sep 2010 13:04:04 +0000 (16:04 +0300)]
Add a cvar to allow forcing the player in a given team in campaign mode. Necessary at least for my campaign.
MirceaKitsune [Tue, 14 Sep 2010 21:32:26 +0000 (00:32 +0300)]
Remove the bot_vs_human cvars. Bot teams are forced from the bots.txt files (team override)
MirceaKitsune [Tue, 14 Sep 2010 21:26:25 +0000 (00:26 +0300)]
Level 10 done! For Level 11, we will need to port a new map however.
MirceaKitsune [Tue, 14 Sep 2010 18:06:47 +0000 (21:06 +0300)]
A change to the original bots.txt, to reflect our characters
MirceaKitsune [Tue, 14 Sep 2010 17:57:58 +0000 (20:57 +0300)]
Change the bots a little
MirceaKitsune [Tue, 14 Sep 2010 17:57:29 +0000 (20:57 +0300)]
Level 9 now up and working.
MirceaKitsune [Tue, 14 Sep 2010 16:51:23 +0000 (19:51 +0300)]
Some adjustments to the dialogs in level 8
MirceaKitsune [Tue, 14 Sep 2010 16:34:53 +0000 (19:34 +0300)]
Level 8. Where you get your first team :)
MirceaKitsune [Tue, 14 Sep 2010 14:33:40 +0000 (17:33 +0300)]
Team overrides for campaign bots
MirceaKitsune [Tue, 14 Sep 2010 14:29:12 +0000 (17:29 +0300)]
Level 7, with small tweaks to 6
MirceaKitsune [Tue, 14 Sep 2010 13:15:28 +0000 (16:15 +0300)]
And level 6 :D
MirceaKitsune [Tue, 14 Sep 2010 11:36:15 +0000 (14:36 +0300)]
Level 5 of the campaign :)
MirceaKitsune [Tue, 14 Sep 2010 00:59:40 +0000 (03:59 +0300)]
Level 4 of the campaign, with a small change to basement.
MirceaKitsune [Mon, 13 Sep 2010 23:35:50 +0000 (02:35 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Mon, 13 Sep 2010 23:30:32 +0000 (02:30 +0300)]
The song Total Meltdown by Sc0rp. Also add new shader to shaderlist.txt
MirceaKitsune [Mon, 13 Sep 2010 23:28:51 +0000 (02:28 +0300)]
Waypoints for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:14:36 +0000 (02:14 +0300)]
Radar for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:13:27 +0000 (02:13 +0300)]
Port the non-official Nexuiz map Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 21:11:25 +0000 (00:11 +0300)]
3rd level of the campaign
MirceaKitsune [Mon, 13 Sep 2010 17:47:24 +0000 (20:47 +0300)]
Correct dialogs for the first two campaign levels, and other tweaks
MirceaKitsune [Mon, 13 Sep 2010 17:23:25 +0000 (20:23 +0300)]
Why force this win mode in campaign CTF?
MirceaKitsune [Mon, 13 Sep 2010 16:29:27 +0000 (19:29 +0300)]
Bots for the second campaign level
MirceaKitsune [Mon, 13 Sep 2010 16:17:28 +0000 (19:17 +0300)]
At last, the chat scripts for the campaign. They echo chat messages from the server owner, simulating in-game dialogs with bots. Currently uses dummy messages, but it works
MirceaKitsune [Mon, 13 Sep 2010 15:52:06 +0000 (18:52 +0300)]
Cvars for that last change
MirceaKitsune [Mon, 13 Sep 2010 15:40:23 +0000 (18:40 +0300)]
Campaign mode hooks
MirceaKitsune [Mon, 13 Sep 2010 14:52:53 +0000 (17:52 +0300)]
Server one too
MirceaKitsune [Mon, 13 Sep 2010 14:52:04 +0000 (17:52 +0300)]
Something i forgot
MirceaKitsune [Sun, 12 Sep 2010 21:58:48 +0000 (00:58 +0300)]
Per campaign level cfg files. eg. if your campaign file is my-capaign.txt, you can make a cfg file called my-campaign_2.cfg, which will be executed when starting level 2 of your campaign.
MirceaKitsune [Sun, 12 Sep 2010 20:12:48 +0000 (23:12 +0300)]
Add a cvar that disables automatically loading the next map after a campaign level is won or lost.
MirceaKitsune [Sun, 12 Sep 2010 18:22:20 +0000 (21:22 +0300)]
Second level of my campaign, and some cvar fixes
MirceaKitsune [Sun, 12 Sep 2010 17:22:22 +0000 (20:22 +0300)]
Bots for that campaign level
MirceaKitsune [Sun, 12 Sep 2010 17:15:05 +0000 (20:15 +0300)]
First part of VoreTournament campaign (storyline). It's the same campaign system from Nexuiz... each level has a story and you play it match by match.
MirceaKitsune [Sun, 12 Sep 2010 16:48:52 +0000 (19:48 +0300)]
Fix that last arrangement
MirceaKitsune [Sun, 12 Sep 2010 16:44:33 +0000 (19:44 +0300)]
Arrange the campaign text a little differently (so we can have one more line)
MirceaKitsune [Sun, 12 Sep 2010 15:41:06 +0000 (18:41 +0300)]
I've had autoexec.cfg in the repo? Nooooooooo!!
MirceaKitsune [Sun, 12 Sep 2010 15:12:04 +0000 (18:12 +0300)]
I like this song more here
MirceaKitsune [Sun, 12 Sep 2010 15:10:45 +0000 (18:10 +0300)]
Mapinfo updates for the new maps
MirceaKitsune [Sun, 12 Sep 2010 14:48:27 +0000 (17:48 +0300)]
Add a new song
MirceaKitsune [Sun, 12 Sep 2010 14:30:57 +0000 (17:30 +0300)]
Farewell's radar image
MirceaKitsune [Sun, 12 Sep 2010 14:29:39 +0000 (17:29 +0300)]
Port the map Farewell from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 13:54:20 +0000 (16:54 +0300)]
Recompile Stormkeep2 with the fixed texture
MirceaKitsune [Sun, 12 Sep 2010 13:36:16 +0000 (16:36 +0300)]
Fix a missing texture on Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:34:07 +0000 (16:34 +0300)]
Minimap for Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:33:40 +0000 (16:33 +0300)]
Port the map Stormkeep2 from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 12:43:22 +0000 (15:43 +0300)]
Reslimed radar image
MirceaKitsune [Sun, 12 Sep 2010 12:43:01 +0000 (15:43 +0300)]
Port the Nexuiz map Reslimed to Vore Tournament
MirceaKitsune [Sun, 12 Sep 2010 01:31:27 +0000 (04:31 +0300)]
Small arrangements to my last change
MirceaKitsune [Sun, 12 Sep 2010 01:27:39 +0000 (04:27 +0300)]
Add a cvar that allows disabling the vore system. Yes, it's the core part Vore Tournament, but there may be circumstances (like a story map) where you may wish to disable it temporarily, and fight only with the Grabber.
MirceaKitsune [Sun, 12 Sep 2010 01:10:23 +0000 (04:10 +0300)]
New feature; Reversed vore scoring. When enabled, the prey which gets digested is granted a frag, rather than the predator. The idea is a mutator where prey must offer itself in order to score, rather than digest others. May be useless in online games (since no one will eat you to grant you frags on purpose), but can be used for mods.
MirceaKitsune [Sat, 11 Sep 2010 21:28:37 +0000 (00:28 +0300)]
Some arrangements to the credits file
MirceaKitsune [Sat, 11 Sep 2010 21:15:05 +0000 (00:15 +0300)]
Credit artwork authors in the credits menu
MirceaKitsune [Sat, 11 Sep 2010 21:01:41 +0000 (00:01 +0300)]
Split the credits file in two, and list the Nexuiz credits separately (you must open the file manually to read it). I feel it makes more sense this way.
MirceaKitsune [Sat, 11 Sep 2010 11:27:51 +0000 (14:27 +0300)]
More realistic falling damage by default. Be careful when jumping off tall platforms from now on!