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8 years agoMerge branch 'master' into morphed/hagar 284/head
Mario [Sat, 20 Feb 2016 12:04:06 +0000 (22:04 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoSet weapon hitbox back to '0 0 0' after changing its model
Mario [Sat, 20 Feb 2016 11:23:31 +0000 (21:23 +1000)]
Set weapon hitbox back to '0 0 0' after changing its model

8 years agoDon't use health when getting armor value
Mario [Thu, 18 Feb 2016 02:52:27 +0000 (12:52 +1000)]
Don't use health when getting armor value

8 years agoFix cursor alignment in minigames
Mario [Thu, 18 Feb 2016 00:59:42 +0000 (10:59 +1000)]
Fix cursor alignment in minigames

8 years agoAdd some checks to prevent silly things, like corpses (not the undead ones) picking...
Mario [Mon, 15 Feb 2016 07:50:54 +0000 (17:50 +1000)]
Add some checks to prevent silly things, like corpses (not the undead ones) picking up nades

8 years agoGive picked up nades a set timer, also fix some issues with nade pickups
Mario [Mon, 15 Feb 2016 05:49:18 +0000 (15:49 +1000)]
Give picked up nades a set timer, also fix some issues with nade pickups

8 years agoRevert hash change
Mario [Mon, 15 Feb 2016 02:44:46 +0000 (12:44 +1000)]
Revert hash change

8 years agoUpdate silly hash again
Mario [Mon, 15 Feb 2016 01:37:19 +0000 (11:37 +1000)]
Update silly hash again

8 years agoRemove separate hagar shader (was merged with weapons.shader)
Mario [Mon, 15 Feb 2016 01:30:58 +0000 (11:30 +1000)]
Remove separate hagar shader (was merged with weapons.shader)

8 years agoFix filename case
Mario [Mon, 15 Feb 2016 01:28:14 +0000 (11:28 +1000)]
Fix filename case

8 years agoRemove old hagar textures
Mario [Mon, 15 Feb 2016 01:24:08 +0000 (11:24 +1000)]
Remove old hagar textures

8 years agoMerge branch 'master' into morphed/hagar
Mario [Mon, 15 Feb 2016 01:15:52 +0000 (11:15 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoAdd an option to pick up thrown nades
Mario [Mon, 15 Feb 2016 01:10:10 +0000 (11:10 +1000)]
Add an option to pick up thrown nades

8 years agoMerge branch 'master' into morphed/hagar
Mario [Sun, 14 Feb 2016 23:41:37 +0000 (09:41 +1000)]
Merge branch 'master' into morphed/hagar

8 years agoMerge branch 'terencehill/weaponmodel_effects_improvements' into 'master'
Mario [Sat, 13 Feb 2016 23:28:34 +0000 (23:28 +0000)]
Merge branch 'terencehill/weaponmodel_effects_improvements' into 'master'

weaponmodel effects improvements 2

cl_followmodel and cl_leanmodel:
* fps independent
* less settings (cvars)
* fixed glitch passing through warpzones / teleports

cl_followmodel:
* more realistic (depends on pitch too)

See merge request !279

8 years agocl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes... 279/head
terencehill [Sat, 13 Feb 2016 12:15:08 +0000 (13:15 +0100)]
cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)

8 years agoAdd an option to use the old small nade size
Mario [Thu, 11 Feb 2016 11:24:25 +0000 (21:24 +1000)]
Add an option to use the old small nade size

8 years agoPartially revert commit 9f5aad709 "Fix weaponmodel effects passing through warpzones...
terencehill [Tue, 9 Feb 2016 18:52:52 +0000 (19:52 +0100)]
Partially revert commit 9f5aad709 "Fix weaponmodel effects passing through warpzones": anticipate drawing only viewmodel

8 years agoMarkdown: basic spacing support
TimePath [Tue, 9 Feb 2016 09:33:36 +0000 (20:33 +1100)]
Markdown: basic spacing support

8 years agoMerge branch 'terencehill/hud_shownames_fix' into 'master'
Mario [Mon, 8 Feb 2016 21:02:41 +0000 (21:02 +0000)]
Merge branch 'terencehill/hud_shownames_fix' into 'master'

Fix for #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies"

See merge request !282

8 years agoFix up a missed cursor drawpic
Mario [Mon, 8 Feb 2016 21:00:33 +0000 (07:00 +1000)]
Fix up a missed cursor drawpic

8 years agoMerge branch 'terencehill/csqc_cursor' into 'master'
Mario [Mon, 8 Feb 2016 20:56:31 +0000 (20:56 +0000)]
Merge branch 'terencehill/csqc_cursor' into 'master'

csqc cursor fix

* Properly detect the path of the current menu skin in the client
* Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)

See merge request !283

8 years agoent_cs: proper convert health and armor values to byte before sending them (negative... 282/head
terencehill [Mon, 8 Feb 2016 14:31:40 +0000 (15:31 +0100)]
ent_cs: proper convert health and armor values to byte before sending them (negative values were turned into positive values!) (fixes #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies").

8 years agoAdd a mutator hook for handling URIs
Mario [Mon, 8 Feb 2016 00:29:51 +0000 (10:29 +1000)]
Add a mutator hook for handling URIs

8 years agoMerge branch 'terencehill/fuelregen_powerup' into 'master'
Mario [Mon, 8 Feb 2016 00:12:50 +0000 (00:12 +0000)]
Merge branch 'terencehill/fuelregen_powerup' into 'master'

Make fuel regenerator a proper powerup

See merge request !280

8 years agoShow all players in race mode
Mario [Sun, 7 Feb 2016 23:20:17 +0000 (09:20 +1000)]
Show all players in race mode

8 years agoLoad csqc cursor attributes from the current menu skin file rather than using constan... 283/head
terencehill [Sun, 7 Feb 2016 18:33:06 +0000 (19:33 +0100)]
Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)

8 years agoProperly detect the path of the current menu skin in the client
terencehill [Sun, 7 Feb 2016 18:19:34 +0000 (19:19 +0100)]
Properly detect the path of the current menu skin in the client

8 years agoAllow vampire buff to work with arc
Mario [Sat, 6 Feb 2016 20:27:49 +0000 (06:27 +1000)]
Allow vampire buff to work with arc

8 years agoStop arc beam when game ends
Mario [Fri, 5 Feb 2016 12:22:55 +0000 (22:22 +1000)]
Stop arc beam when game ends

8 years agoEnable team-coloured Arc beam by default
Mario [Thu, 4 Feb 2016 16:20:10 +0000 (02:20 +1000)]
Enable team-coloured Arc beam by default

8 years agoFix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)
Mario [Thu, 4 Feb 2016 09:58:51 +0000 (19:58 +1000)]
Fix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)

8 years agoDon't set wasFlying on the client, waste of CPU
Mario [Thu, 4 Feb 2016 07:40:51 +0000 (17:40 +1000)]
Don't set wasFlying on the client, waste of CPU

8 years agoDon't show any message for suicides in CTS
Mario [Thu, 4 Feb 2016 07:07:54 +0000 (17:07 +1000)]
Don't show any message for suicides in CTS

8 years agoAdd an option to allow re-fire right after releasing the button, rather than waiting...
Mario [Wed, 3 Feb 2016 23:53:02 +0000 (09:53 +1000)]
Add an option to allow re-fire right after releasing the button, rather than waiting for the cooldown

8 years agoAdd an option to colour Arc beams by team
Mario [Wed, 3 Feb 2016 05:27:48 +0000 (15:27 +1000)]
Add an option to colour Arc beams by team

8 years agoAdd a new attack mode to Arc (disabled by default)
Mario [Tue, 2 Feb 2016 23:07:26 +0000 (09:07 +1000)]
Add a new attack mode to Arc (disabled by default)

8 years agoMake fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowe... 280/head
terencehill [Tue, 2 Feb 2016 21:47:47 +0000 (22:47 +0100)]
Make fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowerup (fixes a few minor bugs)

8 years agoFix cvar descriptions
terencehill [Tue, 2 Feb 2016 12:47:12 +0000 (13:47 +0100)]
Fix cvar descriptions

8 years agocl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass
terencehill [Tue, 2 Feb 2016 12:45:13 +0000 (13:45 +0100)]
cl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass

8 years agoFix weaponmodel effects passing through warpzones
terencehill [Mon, 1 Feb 2016 19:24:34 +0000 (20:24 +0100)]
Fix weaponmodel effects passing through warpzones

8 years agocl_followmodel effect: as first step apply a lowpass filter to view.velocity: since...
terencehill [Mon, 1 Feb 2016 18:32:10 +0000 (19:32 +0100)]
cl_followmodel effect: as first step apply a lowpass filter to view.velocity: since this value is interpolated it makes the effect really smooth even with low response time (no more very small and constant weapon flickering due to view_origin not being interpolated)

8 years agoMerge branch 'master' into terencehill/weaponmodel_effects_2
terencehill [Sun, 31 Jan 2016 11:21:28 +0000 (12:21 +0100)]
Merge branch 'master' into terencehill/weaponmodel_effects_2

8 years agoMerge branch 'terencehill/countdown_notification' into 'master'
Mario [Sat, 30 Jan 2016 12:34:06 +0000 (12:34 +0000)]
Merge branch 'terencehill/countdown_notification' into 'master'

Countdown notification fix

Line up countdown notification in the infomessages panel and display it when playing too

See merge request !276

8 years agoRemove pointless checks for intermission in the infomessages panel, this panel is... 276/head
terencehill [Sat, 30 Jan 2016 10:29:20 +0000 (11:29 +0100)]
Remove pointless checks for intermission in the infomessages panel, this panel is not drawn during the intermission

8 years agoKill countdown (centerprint) to game start if the game ended in the meantime
terencehill [Sat, 30 Jan 2016 10:11:25 +0000 (11:11 +0100)]
Kill countdown (centerprint) to game start if the game ended in the meantime

8 years agoDisplay game start countdown in the infomessages panel when playing too
terencehill [Wed, 27 Jan 2016 18:36:31 +0000 (19:36 +0100)]
Display game start countdown in the infomessages panel when playing too

8 years agoLine up countdown notification in the infomessages panel (shown only when spectating)
terencehill [Wed, 27 Jan 2016 18:08:30 +0000 (19:08 +0100)]
Line up countdown notification in the infomessages panel (shown only when spectating)

8 years agoMerge branch 'terencehill/g_spawnshield_blockdamage' into 'master'
Mario [Sat, 30 Jan 2016 00:21:02 +0000 (00:21 +0000)]
Merge branch 'terencehill/g_spawnshield_blockdamage' into 'master'

g_spawnshield_blockdamage

Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"

See merge request !275

8 years agoAdd g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage... 275/head
terencehill [Thu, 21 Jan 2016 23:49:46 +0000 (00:49 +0100)]
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"

8 years agoReluctantly update hash
Mario [Sat, 30 Jan 2016 00:12:06 +0000 (10:12 +1000)]
Reluctantly update hash

8 years agoUndo an optimization (fixes spammy landing sounds)
Mario [Sat, 30 Jan 2016 00:01:17 +0000 (10:01 +1000)]
Undo an optimization (fixes spammy landing sounds)

8 years agoDoesn't matter if flag lands in bot clip, players can reach it (possible fix for...
Mario [Fri, 29 Jan 2016 23:55:35 +0000 (09:55 +1000)]
Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps)

8 years agoMerge branch 'terencehill/menu_applybutton_improvements' into 'master'
Mario [Thu, 28 Jan 2016 20:18:55 +0000 (20:18 +0000)]
Merge branch 'terencehill/menu_applybutton_improvements' into 'master'

Menu: Apply button improvements

Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button

See merge request !265

8 years agoEnable Apply button on player's name change 265/head
terencehill [Fri, 15 Jan 2016 21:37:33 +0000 (22:37 +0100)]
Enable Apply button on player's name change

8 years agoWhile dragging a slider re-enable the Apply button if the slider value is changed...
terencehill [Mon, 4 Jan 2016 13:57:43 +0000 (14:57 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed (re-disabling it otherwise doesn't work properly when the Apply button is already enabled)

8 years agoWhile dragging a slider re-enable the Apply button if the slider value is changed...
terencehill [Mon, 4 Jan 2016 13:26:19 +0000 (14:26 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed, re-disable it otherwise

8 years agoRe-enable Apply button when dragging a slider too
terencehill [Mon, 4 Jan 2016 13:02:01 +0000 (14:02 +0100)]
Re-enable Apply button when dragging a slider too

8 years agoSet applyButton of the correct entity
terencehill [Fri, 11 Dec 2015 00:33:48 +0000 (01:33 +0100)]
Set applyButton of the correct entity

8 years agoReduce duplicated code in sliders.qc
terencehill [Thu, 10 Dec 2015 14:08:04 +0000 (15:08 +0100)]
Reduce duplicated code in sliders.qc

8 years agoKeep Apply buttons disabled, enable them as soon as user changes some setting that...
terencehill [Thu, 10 Dec 2015 13:47:01 +0000 (14:47 +0100)]
Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button

8 years agoMerge branch 'terencehill/itemstime_fixes' into 'master'
Mario [Thu, 28 Jan 2016 20:08:30 +0000 (20:08 +0000)]
Merge branch 'terencehill/itemstime_fixes' into 'master'

Itemstime fixes

* Avoid networking times of unsupported items
* Fix Jetpack Regenerator time, it wasn't networked
* Fix broken superweapons time (it wasn't displayed in the panel, strength time was altered by it)

See merge request !277

8 years agoFix broken superweapons time in the itemstime panel (it wasn't displayed, strength... 277/head
terencehill [Sun, 24 Jan 2016 17:49:58 +0000 (18:49 +0100)]
Fix broken superweapons time in the itemstime panel (it wasn't displayed, strength time was altered by it)

8 years agoFix Jetpack Regenerator time, it wasn't networked
terencehill [Sat, 23 Jan 2016 23:57:14 +0000 (00:57 +0100)]
Fix Jetpack Regenerator time, it wasn't networked

8 years agoAvoid networking times of unsupported items
terencehill [Sat, 23 Jan 2016 23:55:04 +0000 (00:55 +0100)]
Avoid networking times of unsupported items

8 years agoMerge branch 'terencehill/cl_forceplayercolors_description_fix' into 'master'
Mario [Thu, 28 Jan 2016 19:45:20 +0000 (19:45 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_description_fix' into 'master'

More precise description of cl_forceplayercolors cvar

See merge request !278

8 years agoMore precise description of cl_forceplayercolors cvar 278/head
terencehill [Thu, 28 Jan 2016 00:17:34 +0000 (01:17 +0100)]
More precise description of cl_forceplayercolors cvar

8 years agoMerge branch 'terencehill/damagetext_cleanup' into 'master'
Mario [Wed, 27 Jan 2016 20:56:59 +0000 (20:56 +0000)]
Merge branch 'terencehill/damagetext_cleanup' into 'master'

damagetext cleanup

See merge request !274

8 years agoMake cl_damage* cvar descriptions untranslatable 274/head
terencehill [Wed, 27 Jan 2016 18:54:53 +0000 (19:54 +0100)]
Make cl_damage* cvar descriptions untranslatable

8 years agoImprove 2 cvar descriptions
terencehill [Tue, 19 Jan 2016 19:03:21 +0000 (20:03 +0100)]
Improve 2 cvar descriptions

8 years agoEscape argument of cl_damagetext_format (it displayed a warning when changing it)
terencehill [Tue, 19 Jan 2016 18:59:57 +0000 (19:59 +0100)]
Escape argument of cl_damagetext_format (it displayed a warning when changing it)

8 years agoFix frozen dodging to always work
Mario [Tue, 26 Jan 2016 05:33:54 +0000 (15:33 +1000)]
Fix frozen dodging to always work

8 years agoRevert to old loop method (seems to fix settemp)
Mario [Tue, 26 Jan 2016 04:45:32 +0000 (14:45 +1000)]
Revert to old loop method (seems to fix settemp)

8 years agoMake inferno deal 30% of damage dealt during burn time, instead of 5%
Mario [Sat, 23 Jan 2016 13:23:48 +0000 (23:23 +1000)]
Make inferno deal 30% of damage dealt during burn time, instead of 5%

8 years agoAdd default icons for teams 3 and 4 and neutral flag actions, and fix missing neutral...
Mario [Sat, 23 Jan 2016 09:09:32 +0000 (19:09 +1000)]
Add default icons for teams 3 and 4 and neutral flag actions, and fix missing neutral capture icon

8 years agoRemove flight buff
Mario [Fri, 22 Jan 2016 02:02:15 +0000 (12:02 +1000)]
Remove flight buff

8 years agoNew buff: Luck (random chance to deal 3x damage)
Mario [Fri, 22 Jan 2016 01:20:09 +0000 (11:20 +1000)]
New buff: Luck (random chance to deal 3x damage)

8 years agoDisable vote master system
Mario [Mon, 18 Jan 2016 07:13:58 +0000 (17:13 +1000)]
Disable vote master system

8 years agoAdd a new notification for joining a specific team, also fix the unnecessary "connect...
Mario [Sun, 17 Jan 2016 08:13:35 +0000 (18:13 +1000)]
Add a new notification for joining a specific team, also fix the unnecessary "connected and joined the X team" message when client is still spectating

8 years agoDon't draw team 0 if teamplay is active (potential fix for the infamous 'black team...
Mario [Sat, 16 Jan 2016 14:10:37 +0000 (00:10 +1000)]
Don't draw team 0 if teamplay is active (potential fix for the infamous 'black team' bug)

8 years agoFix a crash and a warning with clones
Mario [Sat, 16 Jan 2016 11:32:23 +0000 (21:32 +1000)]
Fix a crash and a warning with clones

8 years agoFurther reduce magnet buff's range, also fix it
Mario [Sat, 16 Jan 2016 10:50:52 +0000 (20:50 +1000)]
Further reduce magnet buff's range, also fix it

8 years agoFix buff timer when exiting vehicle
Mario [Sat, 16 Jan 2016 10:40:08 +0000 (20:40 +1000)]
Fix buff timer when exiting vehicle

8 years agoFix domination ready-restart disabling player movement
Mario [Sat, 16 Jan 2016 10:13:08 +0000 (20:13 +1000)]
Fix domination ready-restart disabling player movement

8 years agoTransifex sync.
Rudolf Polzer [Fri, 15 Jan 2016 21:49:56 +0000 (22:49 +0100)]
Transifex sync.

8 years agoFix the data source for the QC file lists.
Rudolf Polzer [Fri, 15 Jan 2016 21:49:49 +0000 (22:49 +0100)]
Fix the data source for the QC file lists.

8 years agoMove assault winning condition function into the assault file
Mario [Fri, 15 Jan 2016 17:41:32 +0000 (03:41 +1000)]
Move assault winning condition function into the assault file

8 years agoComment out a now unused cvar
Mario [Fri, 15 Jan 2016 17:36:01 +0000 (03:36 +1000)]
Comment out a now unused cvar

8 years agoTransifex sync.
Rudolf Polzer [Fri, 15 Jan 2016 16:05:20 +0000 (17:05 +0100)]
Transifex sync.

8 years agoFix "make clean" on Debian (dash). Use cpp's file lists for check-translations.sh.
Rudolf Polzer [Fri, 15 Jan 2016 15:59:26 +0000 (16:59 +0100)]
Fix "make clean" on Debian (dash). Use cpp's file lists for check-translations.sh.

8 years agog_spawn_furthest 1; g_monsters 0; g_turrets 0; g_vehicles 0
Mirio [Fri, 15 Jan 2016 15:32:40 +0000 (16:32 +0100)]
g_spawn_furthest 1; g_monsters 0; g_turrets 0; g_vehicles 0

8 years agoDisable disability buff (may be removed soon)
Mario [Fri, 15 Jan 2016 15:10:22 +0000 (01:10 +1000)]
Disable disability buff (may be removed soon)

8 years agoMerge branch 'packer/alias_movetospec' into 'master'
Mario [Fri, 15 Jan 2016 15:06:54 +0000 (15:06 +0000)]
Merge branch 'packer/alias_movetospec' into 'master'

add movetospec alias

add movetospec in addition to existing moveto... aliases

See merge request !273

8 years agoLower range of magnet item pickups, and greatly reduce range of picking up other...
Mario [Fri, 15 Jan 2016 15:05:08 +0000 (01:05 +1000)]
Lower range of magnet item pickups, and greatly reduce range of picking up other buffs, also enable magnet buff by default

8 years agoFire inflicts no damage to inferno buff carriers, also lava damage is halved
Mario [Fri, 15 Jan 2016 14:58:19 +0000 (00:58 +1000)]
Fire inflicts no damage to inferno buff carriers, also lava damage is halved

8 years agoFix naming of a variable which broke inferno's damage burn time
Mario [Fri, 15 Jan 2016 14:53:18 +0000 (00:53 +1000)]
Fix naming of a variable which broke inferno's damage burn time

8 years agoMake the invisibility buff carrier even more invisible
Mario [Fri, 15 Jan 2016 14:43:14 +0000 (00:43 +1000)]
Make the invisibility buff carrier even more invisible

8 years agoDarkPlaces and GMQCC are names, not translatable
Mario [Fri, 15 Jan 2016 14:14:49 +0000 (00:14 +1000)]
DarkPlaces and GMQCC are names, not translatable

8 years agoReplace medic's teamshoot healing ability with a nearby player healing function
Mario [Fri, 15 Jan 2016 14:13:55 +0000 (00:13 +1000)]
Replace medic's teamshoot healing ability with a nearby player healing function

8 years agoadd movetospec alias 273/head
packer [Fri, 15 Jan 2016 11:59:31 +0000 (12:59 +0100)]
add movetospec alias