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git.rm.cloudns.org Git - xonotic/netradiant.git/log
Mario [Sat, 3 Nov 2018 22:36:18 +0000 (22:36 +0000)]
Merge branch 'webp' into 'master'
add webp support (Ingar code)
See merge request xonotic/netradiant!100
Mario [Fri, 2 Nov 2018 23:48:03 +0000 (23:48 +0000)]
Merge branch 'picomodel-obj-messages' into 'master'
Print OBJ/MTL filename in all picomodel OBJ loader messages
See merge request xonotic/netradiant!108
Mario [Wed, 31 Oct 2018 04:22:41 +0000 (04:22 +0000)]
Merge branch 'gamepack-manager' into 'master'
new gamepack-manager script to download and install game packs
See merge request xonotic/netradiant!98
Thomas Debesse [Sat, 9 Jun 2018 18:38:38 +0000 (20:38 +0200)]
new gamepack-manager script to download and install game packs
New gamepack-manager script to download and install game packs
--------------------------------------------------------------
Just run `./gamepack-manager -h` to get an extensive help.
It obsoletes:
- `download-gamepacks.sh`
- `install-gamepack.sh`
- `install-gamepacks.sh`
New cmake options to configure game pack downloading
----------------------------------------------------
- `GAMEPACK_LICENSE`
- `GAMEPACK_NAME`
They must be used with `DOWNLOAD_GAMEPACKS=ON`
If set to `none`, those extra filters are not used.
By default `GAMEPACK_LICENSE` filters for free licenses only.
By default `GAMEPACK_NAME` does not filter anything.
Examples
--------
Configure to only fetch free game packs:
```sh
cmake .. \
-DDOWNLOAD_GAMEPACKS=ON \
-DGAMEPACKS_LICENSE=free \
-DGAMEPACKS_NAME=none
```
Configure to only fetch Xonotic and Unvanquished game packs:
```sh
cmake .. \
-DDOWNLOAD_GAMEPACKS=ON \
-DGAMEPACKS_LICENSE=none \
-DGAMEPACKS_NAME="Xonotic Unvanquished"
```
Configure to only fetch GPL game packs and Quake2 game pack:
```sh
cmake .. \
-DDOWNLOAD_GAMEPACKS=ON \
-DGAMEPACKS_LICENSE=GPL \
-DGAMEPACKS_NAME="Quake2"
```
Fetch the game packs:
```
make game_packs
```
Note that it also works on `install` stage.
Zack Middleton [Wed, 31 Oct 2018 02:48:05 +0000 (21:48 -0500)]
Print name of undefined OBJ material
From Garux's netradiant-custom fork.
Zack Middleton [Wed, 31 Oct 2018 02:00:20 +0000 (21:00 -0500)]
Print OBJ/MTL filename in all picomodel OBJ loader messages
Filename was previously only displayed in OBJ fatal error.
Thomas Debesse [Sun, 28 Oct 2018 22:35:43 +0000 (23:35 +0100)]
readme update
Thomas Debesse [Sun, 28 Oct 2018 22:12:37 +0000 (23:12 +0100)]
avoid the do while false hack, use goto
Thomas Debesse [Sun, 28 Oct 2018 22:09:03 +0000 (23:09 +0100)]
remove questionable disabled debug dds code, git is made to keep track of junk history
Thomas Debesse [Fri, 6 Jul 2018 19:22:25 +0000 (21:22 +0200)]
webp: add cmake support
Stijn Buys [Sun, 30 Jun 2013 12:11:59 +0000 (14:11 +0200)]
WebP support for radiant and q3map2.
Thomas Debesse [Fri, 6 Jul 2018 18:28:42 +0000 (20:28 +0200)]
q3map2/image.c: avoid the pyramid of if
Thomas Debesse [Sun, 28 Oct 2018 22:19:32 +0000 (23:19 +0100)]
oops, readd crunch submodule
Thomas Debesse [Sun, 28 Oct 2018 21:56:32 +0000 (22:56 +0100)]
last minute fix to save legacy Makefile life one more time
Mario [Sun, 28 Oct 2018 21:33:15 +0000 (21:33 +0000)]
Merge branch 'crunch-submodule' into 'master'
Add crunch support to radiant and q3map2, the submodule way
See merge request xonotic/netradiant!104
Thomas Debesse [Sun, 28 Oct 2018 21:24:54 +0000 (22:24 +0100)]
make crunch build optional and disabled by default
Thomas Debesse [Tue, 2 Oct 2018 22:26:44 +0000 (00:26 +0200)]
make crunch a submodule
dolcetriade [Thu, 5 Jul 2018 19:07:31 +0000 (12:07 -0700)]
q3map2: Add crn loading support to q3map2
dolcetriade [Wed, 4 Jul 2018 05:49:58 +0000 (22:49 -0700)]
image: add crn support to the image plugin.
This works by converting the crn file to dds in memory
and then using the dds load functions to convert the dds
file to RGBA. This is because crn also stores the file as
a compressed texture meant to be uploaded directly to the
GPU, however, radiant wants an RGBA array.
Mario [Sun, 28 Oct 2018 21:20:16 +0000 (21:20 +0000)]
Merge branch 'image_nofail' into 'master'
do not fail on missing image or model plugin, they can be optional
See merge request xonotic/netradiant!105
Thomas Debesse [Sun, 28 Oct 2018 19:45:16 +0000 (20:45 +0100)]
do not fail on missing image or model plugin, they can be optional
Thomas Debesse [Wed, 3 Oct 2018 00:05:48 +0000 (02:05 +0200)]
Merge branch 'illwieckz/dropwin9x' fix !50
Thomas Debesse [Thu, 13 Jul 2017 15:15:32 +0000 (17:15 +0200)]
Drop Windows 9x support
- Windows 98 was using `%windir%\Application Data` without defining `%APPDATA%`
- Writing user config in `C:\netradiant` looked fine on single user OS driving FAT file system
- We can't build for Windows platforms that does not support `%APPDATA%`
- Windows XP Schrödinger edition is able to define `%APPDATA%` while being dead at the same time
- Even ReactOS 3.11 for Workgroups defines `%APPDATA%`
- Wine defines `%APPDATA%` like a boss
- Twenty first century is now a thing
- NetRadiant will never run on OpenGEM/FreeDOS (and that's a shame)
Thomas Debesse [Wed, 3 Oct 2018 00:01:40 +0000 (02:01 +0200)]
Merge branch 'illwieckz/vfs' fix !101
Thomas Debesse [Sun, 15 Jul 2018 12:50:53 +0000 (14:50 +0200)]
loadSpecial is not used
Thomas Debesse [Sat, 14 Jul 2018 21:54:51 +0000 (23:54 +0200)]
default texture is notex, not textures/ dir
use textures/radiant/notex as default texture path
instead of textures/ (which is a directory not a file)
Thomas Debesse [Sat, 14 Jul 2018 20:33:10 +0000 (22:33 +0200)]
load notex textures from a builtin vfs
- allow gamepack to override it (example: smokinguns has custom ones)
- it's not required anymore to compute paths from bitmaps from them
- we can use textures/radian/notex as a default texture (and we need to)
Thomas Debesse [Sat, 14 Jul 2018 17:19:56 +0000 (19:19 +0200)]
refresh vfs before parsing map
Thomas Debesse [Tue, 2 Oct 2018 23:44:34 +0000 (01:44 +0200)]
Merge branch 'illwieckz/nonumbers' fix !95
Thomas Debesse [Sat, 5 May 2018 18:05:41 +0000 (20:05 +0200)]
do not write useless empty line at beginning of map file
Thomas Debesse [Sat, 5 May 2018 17:37:26 +0000 (19:37 +0200)]
“Load last map at startup” wording
Thomas Debesse [Sat, 5 May 2018 17:35:27 +0000 (19:35 +0200)]
add an opt-out setting to not write entity and brush number comment on map write
Thomas Debesse [Tue, 2 Oct 2018 23:28:25 +0000 (01:28 +0200)]
Merge branch 'illwieckz/lastmodelfolder' fix !85
Thomas Debesse [Mon, 5 Feb 2018 02:54:58 +0000 (03:54 +0100)]
restore “open userGamePath/maps/” behavior when LastMapFolder unset
The former behavior when LastMapFolder was not implemented
was to try to open maps/ dir in userGamePath.
When LastMapFolder code was written the code only looked
for userGamePath, this is restoring that behavior,
mimicking the code for model opening that does the
same with userGamePath/models.
As an extra, it also fallback on userGamePath is maps/
is missing.
Thomas Debesse [Mon, 5 Feb 2018 02:38:47 +0000 (03:38 +0100)]
remember last model opened folder “LastModelFolder”
Thomas Debesse [Mon, 5 Feb 2018 02:10:56 +0000 (03:10 +0100)]
rename “LastFolder” to “LastMapFolder”
Thomas Debesse [Tue, 2 Oct 2018 23:25:23 +0000 (01:25 +0200)]
Merge branch 'illwieckz/fixpng' fix !102
Thomas Debesse [Sun, 15 Jul 2018 18:44:12 +0000 (20:44 +0200)]
radiant: fix alpha channel for palette-with-transparency png
Thomas Debesse [Tue, 2 Oct 2018 23:21:20 +0000 (01:21 +0200)]
Merge branch 'illwieckz/undodetail' fix !103
Thomas Debesse [Sun, 15 Jul 2018 19:42:02 +0000 (21:42 +0200)]
allow undo “make detail/structural”, <3 @SpiKe, thanks @Garux, fix #76
see https://gitlab.com/xonotic/netradiant/issues/76
Mario [Tue, 5 Jun 2018 10:14:35 +0000 (10:14 +0000)]
Merge branch 'picomodelname' into 'master'
print picomodel filename on error for @Viech, fix #112
Closes #112
See merge request xonotic/netradiant!93
Mario [Tue, 5 Jun 2018 10:11:00 +0000 (10:11 +0000)]
Merge branch 'filternonshader' into 'master'
filter non-shader texture paths at the same place
See merge request xonotic/netradiant!94
Mario [Tue, 5 Jun 2018 10:03:31 +0000 (10:03 +0000)]
Merge branch 'optional_q3map2_type' into 'master'
Fix BSP import error when q3map2_type is missing from gamepack xml
See merge request xonotic/netradiant!96
Mario [Sat, 2 Jun 2018 13:22:16 +0000 (13:22 +0000)]
Merge branch 'transfilterfix' into 'master'
refresh vfs on map load instead of restarting it, fix #115
Closes #115
See merge request xonotic/netradiant!97
Thomas Debesse [Sat, 2 Jun 2018 12:57:48 +0000 (14:57 +0200)]
fix typo
Thomas Debesse [Sat, 2 Jun 2018 12:56:34 +0000 (14:56 +0200)]
refresh vfs on map load instead of restarting it, fix #115
it prevents the crash happening at map load when translucent
texture filter is activated, see #115
Zack Middleton [Tue, 22 May 2018 20:44:57 +0000 (15:44 -0500)]
Fix BSP import error when q3map2_type is missing from gamepack xml
Using File -> Import... to import a BSP using a gamepack that does not
specify q3map2_type (such as the Quake 3 gamepack) resulted in a fatal
error:
runtime error: game attribute "q3map2_type" not found in "q3.game"
The code already has a fallback to use type "quake3" if q3map2_type is
missing so don't require gamepacks to specify it.
Thomas Debesse [Sat, 5 May 2018 01:23:14 +0000 (03:23 +0200)]
filter non-shader texture paths at the same place
also filter more known suffixes
Thomas Debesse [Fri, 4 May 2018 15:55:06 +0000 (17:55 +0200)]
print picomodel filename on error for @Viech, fix #112
TimePath [Thu, 3 May 2018 09:52:10 +0000 (09:52 +0000)]
Merge branch 'Mario/winfix' into 'master'
Merge branch Mario/winfix (S merge request)
See merge request xonotic/netradiant!91
TimePath [Thu, 3 May 2018 09:28:14 +0000 (09:28 +0000)]
#define _USE_MATH_DEFINES
TimePath [Tue, 1 May 2018 12:34:59 +0000 (22:34 +1000)]
Fix the build
Mario [Sun, 29 Apr 2018 14:27:43 +0000 (14:27 +0000)]
Merge branch 'nomagicpath' into 'master'
q3map2: disable magic path guess
See merge request xonotic/netradiant!90
Mario [Sun, 29 Apr 2018 14:08:29 +0000 (14:08 +0000)]
Merge branch 'csgmakeroom' into 'master'
implement CSG Make Room, thanks to Garux, <3 Mario
See merge request xonotic/netradiant!88
Mario [Sun, 29 Apr 2018 14:01:55 +0000 (00:01 +1000)]
Merge branch 'master' into Mario/winfix
Mario [Sun, 29 Apr 2018 13:46:46 +0000 (13:46 +0000)]
Merge branch 'fix-fast' into 'master'
Fix a bug that prevent -fast to behave correctly
See merge request xonotic/netradiant!64
Mario [Sun, 29 Apr 2018 12:31:33 +0000 (12:31 +0000)]
Merge branch 'diffnoise' into 'master'
tools: reduce diff noise with GtkRadiant
See merge request xonotic/netradiant!82
Mario [Sun, 29 Apr 2018 11:37:17 +0000 (11:37 +0000)]
Merge branch 'iqmmodel' into 'master'
plugins/iqmmodel: apply textures on surfaces
Closes #116
See merge request xonotic/netradiant!84
Mario [Sun, 29 Apr 2018 11:36:16 +0000 (11:36 +0000)]
Merge branch 'q3map2help' into 'master'
some fixes to q3map2 help
See merge request xonotic/netradiant!86
Mario [Sun, 29 Apr 2018 11:22:20 +0000 (11:22 +0000)]
Merge branch 'q3map2game' into 'master'
import some q3map2 game options from gtkradiant tree
See merge request xonotic/netradiant!87
Mario [Sun, 29 Apr 2018 11:15:50 +0000 (11:15 +0000)]
Merge branch 'fixvis' into 'master'
q3map2: fix prt loading for vis computation when using -prtfile
See merge request xonotic/netradiant!89
Thomas Debesse [Sat, 28 Apr 2018 13:31:49 +0000 (15:31 +0200)]
q3map2: -fs_nobasepath implies -fs_nomagicpath
Thomas Debesse [Sat, 28 Apr 2018 13:22:13 +0000 (15:22 +0200)]
q3map2: disable magic path guess
Thomas Debesse [Sat, 28 Apr 2018 13:15:23 +0000 (15:15 +0200)]
q3map2: fix prt loading for vis computation when using -prtfile
Thomas Debesse [Sun, 4 Mar 2018 03:43:35 +0000 (04:43 +0100)]
implement CSG Make Room, thanks to Garux, <3 Mario
- implement CSG Make Room using code by @Garux from !11
- calls this operation “Make Room” like in DarkRadiant
this is what GTKRadiant calls “CSG Hollow Touch”
- draw the pixmap icon according to the current theme
- greet @Mario
Thomas Debesse [Sat, 3 Mar 2018 02:28:21 +0000 (03:28 +0100)]
some fixes to q3map2 help
Mario [Sun, 4 Mar 2018 04:12:08 +0000 (14:12 +1000)]
Fix compile on MSYS2
Pan [Tue, 16 Jan 2018 12:12:13 +0000 (13:12 +0100)]
Extra donotenterlarge surfaceparm for nonotenterlarge
Thomas Debesse [Sat, 3 Mar 2018 21:27:27 +0000 (22:27 +0100)]
import some q3map2 game options from gtkradiant tree
Thomas Debesse [Sat, 3 Feb 2018 17:01:15 +0000 (18:01 +0100)]
iqmmodel: better format description
Thomas Debesse [Thu, 1 Feb 2018 23:18:31 +0000 (00:18 +0100)]
remove debug code and useless one
Thomas Debesse [Thu, 1 Feb 2018 20:52:09 +0000 (21:52 +0100)]
plugins/iqmmodel: apply textures on surfaces
Thomas Debesse [Thu, 1 Feb 2018 19:34:08 +0000 (20:34 +0100)]
uncrustify iqmmodel code
Thomas Debesse [Sun, 28 Jan 2018 05:46:54 +0000 (06:46 +0100)]
reduce more diff noise
Thomas Debesse [Sun, 28 Jan 2018 00:34:30 +0000 (01:34 +0100)]
some fixes to issues pointed by @tkoeppe
Thomas Debesse [Sat, 27 Jan 2018 21:13:14 +0000 (22:13 +0100)]
another way to do
265c42d
Thomas Debesse [Sat, 27 Jan 2018 21:04:11 +0000 (22:04 +0100)]
it's better to close file and return on non-void function
Thomas Debesse [Tue, 23 Jan 2018 23:15:59 +0000 (00:15 +0100)]
tools: reduce diff noise
Pan7 [Mon, 7 Aug 2017 23:24:41 +0000 (01:24 +0200)]
Fix g_ascii_strdown usage
Thomas Köppe [Mon, 8 Jan 2018 15:18:29 +0000 (15:18 +0000)]
[q3map2] Unwind script stack in case of script loading error.
Also avoid type punning read into char* variable (even though char* and void* happen to be layout-compatible).
Mario [Tue, 23 Jan 2018 03:55:09 +0000 (03:55 +0000)]
Merge branch 'importfixes' into 'master'
q3map2: fix pk3dir/dpk/dpkdir code
See merge request xonotic/netradiant!81
Timothee Besset [Mon, 22 Jan 2018 15:03:45 +0000 (09:03 -0600)]
fix pk3dir/dpk/dpkdir code
TimePath [Sat, 6 Jan 2018 02:56:39 +0000 (13:56 +1100)]
reformat code! now the code is only ugly on the *inside*
TimePath [Sat, 6 Jan 2018 01:36:16 +0000 (12:36 +1100)]
Disable CMAKE_CXX_EXTENSIONS
TimePath [Sat, 6 Jan 2018 01:27:22 +0000 (01:27 +0000)]
Merge branch 'pakpath' into 'master'
Add pakpath support to radiant
See merge request xonotic/netradiant!79
Thomas Debesse [Sun, 31 Dec 2017 17:30:47 +0000 (18:30 +0100)]
radiant/q3map2: add option to disable engine path and home path
- add radiant options to not load assets from
engine path and home path, it helps people to build
safe development environment
- add -fs_nobasepath and -fs_nohomepath to q3map2
to do the same
- make radiant pass these options to q3map2
Thomas Debesse [Sun, 31 Dec 2017 16:21:00 +0000 (17:21 +0100)]
radiant: add optional pakpath support
- add optional pakpath support
currently an hardcoded number of 5 extra pakpath are possible
this is still better than nothing
- if build profile use [ExtraQ3map2Args] keyword,
radiant pass the extra pakpaths options to q3map2
thanks to the -fs_pakpath switch that was added
in a previous commit
TimePath [Wed, 3 Jan 2018 12:09:25 +0000 (23:09 +1100)]
Fix release mode
TimePath [Wed, 3 Jan 2018 11:45:33 +0000 (22:45 +1100)]
Suppress GTK warnings and errors
TimePath [Wed, 3 Jan 2018 10:28:05 +0000 (21:28 +1100)]
Wrap more GTK
TimePath [Wed, 3 Jan 2018 06:24:13 +0000 (17:24 +1100)]
Dialog: wrap GTK widgets in data binding
TimePath [Wed, 3 Jan 2018 02:39:43 +0000 (13:39 +1100)]
Introduce Property<T> to simplify preferences system
TimePath [Mon, 1 Jan 2018 10:34:55 +0000 (21:34 +1100)]
Group import/export callbacks
TimePath [Mon, 1 Jan 2018 05:42:25 +0000 (16:42 +1100)]
Callback: cleanup
TimePath [Mon, 1 Jan 2018 01:18:56 +0000 (12:18 +1100)]
Callback: remove fixed-arity wrappers
TimePath [Sun, 31 Dec 2017 15:16:35 +0000 (02:16 +1100)]
Callback: work at any arity
TimePath [Sun, 31 Dec 2017 11:06:17 +0000 (22:06 +1100)]
Embrace lambdas
TimePath [Sun, 31 Dec 2017 10:05:49 +0000 (21:05 +1100)]
Support lambda callbacks
TimePath [Sun, 31 Dec 2017 05:58:54 +0000 (16:58 +1100)]
Embrace variadic templates
TimePath [Sat, 30 Dec 2017 10:27:44 +0000 (21:27 +1100)]
CMake: download gamepacks by default again