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14 years agoNo need for this config file any more
MirceaKitsune [Sun, 3 Oct 2010 21:15:18 +0000 (00:15 +0300)]
No need for this config file any more

14 years agoMove bot configuration to its own cfg file
MirceaKitsune [Sun, 3 Oct 2010 21:03:59 +0000 (00:03 +0300)]
Move bot configuration to its own cfg file

14 years agoTutorial map in the menu
MirceaKitsune [Sun, 3 Oct 2010 20:54:19 +0000 (23:54 +0300)]
Tutorial map in the menu

14 years agoA change in tutorial mapinfo and its waypoints.cache file
MirceaKitsune [Sun, 3 Oct 2010 20:47:41 +0000 (23:47 +0300)]
A change in tutorial mapinfo and its waypoints.cache file

14 years agoTutorial map radar
MirceaKitsune [Sun, 3 Oct 2010 20:33:10 +0000 (23:33 +0300)]
Tutorial map radar

14 years agoTutorial map compiled
MirceaKitsune [Sun, 3 Oct 2010 20:32:47 +0000 (23:32 +0300)]
Tutorial map compiled

14 years agoSame for other similar func's
MirceaKitsune [Sun, 3 Oct 2010 18:44:30 +0000 (21:44 +0300)]
Same for other similar func's

14 years agoComment on my last fix
MirceaKitsune [Sun, 3 Oct 2010 18:24:39 +0000 (21:24 +0300)]
Comment on my last fix

14 years agoFinal touches to the tutorial map. This map is now 100% completed
MirceaKitsune [Sun, 3 Oct 2010 18:16:27 +0000 (21:16 +0300)]
Final touches to the tutorial map. This map is now 100% completed

14 years agoFix a major and very rare issue, that would cause killtarget-ing a func_bobbing to...
MirceaKitsune [Sun, 3 Oct 2010 18:14:47 +0000 (21:14 +0300)]
Fix a major and very rare issue, that would cause killtarget-ing a func_bobbing to brake the grabber's hook / primary fire

14 years agosimplify player/botclip collision cvars
MirceaKitsune [Sun, 3 Oct 2010 13:02:19 +0000 (16:02 +0300)]
simplify player/botclip collision cvars

14 years agoBotclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through...
MirceaKitsune [Sun, 3 Oct 2010 11:35:17 +0000 (14:35 +0300)]
Botclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through a botclip, bots may not reach them an continue the game on some maps.

14 years agoBot clips should block waypoints too
MirceaKitsune [Sun, 3 Oct 2010 11:24:51 +0000 (14:24 +0300)]
Bot clips should block waypoints too

14 years agoImplement botclip collisions
MirceaKitsune [Sun, 3 Oct 2010 11:08:34 +0000 (14:08 +0300)]
Implement botclip collisions

14 years agoBetter tutorial map dialogs
MirceaKitsune [Sun, 3 Oct 2010 01:42:40 +0000 (04:42 +0300)]
Better tutorial map dialogs

14 years agoMore details and fixes to the tutorial map
MirceaKitsune [Sat, 2 Oct 2010 23:58:31 +0000 (02:58 +0300)]
More details and fixes to the tutorial map

14 years agoMore detail for tutorial map, and also other fixes
MirceaKitsune [Sat, 2 Oct 2010 22:23:38 +0000 (01:23 +0300)]
More detail for tutorial map, and also other fixes

14 years agoProperly execute target_changelevel
MirceaKitsune [Sat, 2 Oct 2010 14:48:38 +0000 (17:48 +0300)]
Properly execute target_changelevel

14 years agoTutorial map completed. Still need to finish more things though
MirceaKitsune [Sat, 2 Oct 2010 14:46:46 +0000 (17:46 +0300)]
Tutorial map completed. Still need to finish more things though

14 years agoMore progress on the tutorial map
MirceaKitsune [Sat, 2 Oct 2010 14:00:52 +0000 (17:00 +0300)]
More progress on the tutorial map

14 years agoAnother TODO for the more distant future
MirceaKitsune [Sat, 2 Oct 2010 14:00:11 +0000 (17:00 +0300)]
Another TODO for the more distant future

14 years agoBetter changelevel texts
MirceaKitsune [Sat, 2 Oct 2010 13:14:46 +0000 (16:14 +0300)]
Better changelevel texts

14 years agoTransform this too, from Quake's trigger_changelevel
MirceaKitsune [Sat, 2 Oct 2010 11:48:52 +0000 (14:48 +0300)]
Transform this too, from Quake's trigger_changelevel

14 years agoBetter color for target_changelevel
MirceaKitsune [Sat, 2 Oct 2010 11:46:15 +0000 (14:46 +0300)]
Better color for target_changelevel

14 years agoGametype key
MirceaKitsune [Sat, 2 Oct 2010 11:41:17 +0000 (14:41 +0300)]
Gametype key

14 years agoMake trigger_changelevel a target instead
MirceaKitsune [Sat, 2 Oct 2010 11:34:36 +0000 (14:34 +0300)]
Make trigger_changelevel a target instead

14 years agotrigger_changelevel. Changing maps when touched
MirceaKitsune [Sat, 2 Oct 2010 11:22:41 +0000 (14:22 +0300)]
trigger_changelevel. Changing maps when touched

14 years agoThis should really be enabled by default
MirceaKitsune [Sat, 2 Oct 2010 00:50:17 +0000 (03:50 +0300)]
This should really be enabled by default

14 years agoThe next room of the tutorial map, with some bots in it too.
MirceaKitsune [Sat, 2 Oct 2010 00:36:08 +0000 (03:36 +0300)]
The next room of the tutorial map, with some bots in it too.

14 years agoSwimming lesson in tutorial map
MirceaKitsune [Fri, 1 Oct 2010 21:45:50 +0000 (00:45 +0300)]
Swimming lesson in tutorial map

14 years agoNext room of the tutorial map, for jump pads, teleporters, etc.
MirceaKitsune [Fri, 1 Oct 2010 15:56:15 +0000 (18:56 +0300)]
Next room of the tutorial map, for jump pads, teleporters, etc.

14 years agoNext room of the tutorial map
MirceaKitsune [Thu, 30 Sep 2010 23:17:00 +0000 (02:17 +0300)]
Next room of the tutorial map

14 years agoRoom 4 of the tutorial map, Grabber alt fire tutorial
MirceaKitsune [Thu, 30 Sep 2010 21:57:18 +0000 (00:57 +0300)]
Room 4 of the tutorial map, Grabber alt fire tutorial

14 years agoThird room of the tutorial map, teaching bunny hopping
MirceaKitsune [Thu, 30 Sep 2010 21:01:06 +0000 (00:01 +0300)]
Third room of the tutorial map, teaching bunny hopping

14 years agoRoom 2 of the tutorial map (crouching and jumping)
MirceaKitsune [Thu, 30 Sep 2010 14:41:43 +0000 (17:41 +0300)]
Room 2 of the tutorial map (crouching and jumping)

14 years agoThe first part of a tutorial map. This is not ready yet, only the first room.
MirceaKitsune [Thu, 30 Sep 2010 12:56:51 +0000 (15:56 +0300)]
The first part of a tutorial map. This is not ready yet, only the first room.

14 years agokeepinstomach - same thing on the predator's end. When enabled, a team mate will...
MirceaKitsune [Thu, 30 Sep 2010 01:27:32 +0000 (04:27 +0300)]
keepinstomach - same thing on the predator's end. When enabled, a team mate will keep you in their stomach even after you were team healed (since you can willingly leave by pressing jump, so the choice remains yours)

14 years agoDon't enable the new feature by default
MirceaKitsune [Thu, 30 Sep 2010 01:19:22 +0000 (04:19 +0300)]
Don't enable the new feature by default

14 years agoCvar bots leaving the stomach automatically once team healed (in case the predator...
MirceaKitsune [Thu, 30 Sep 2010 01:14:26 +0000 (04:14 +0300)]
Cvar bots leaving the stomach automatically once team healed (in case the predator might still wish to keep the team mate in there)

14 years agoMove a check in the proper place
MirceaKitsune [Thu, 30 Sep 2010 00:57:12 +0000 (03:57 +0300)]
Move a check in the proper place

14 years agoWe should make a tutorial map in the future.
MirceaKitsune [Thu, 30 Sep 2010 00:51:20 +0000 (03:51 +0300)]
We should make a tutorial map in the future.

14 years agoDon't execute the predator vore AI if the bot is prey
MirceaKitsune [Thu, 30 Sep 2010 00:50:58 +0000 (03:50 +0300)]
Don't execute the predator vore AI if the bot is prey

14 years agoWe only need one randomtry float now
MirceaKitsune [Thu, 30 Sep 2010 00:42:00 +0000 (03:42 +0300)]
We only need one randomtry float now

14 years agoVore AI: Correct fearing system, and teach bots to avoid eating someone else the...
MirceaKitsune [Thu, 30 Sep 2010 00:39:05 +0000 (03:39 +0300)]
Vore AI: Correct fearing system, and teach bots to avoid eating someone else the fuller their stomach gets (since the more players you keep inside, the harder you make things for yourself)

14 years agoUpdate NetRadiant
MirceaKitsune [Wed, 29 Sep 2010 23:54:39 +0000 (02:54 +0300)]
Update NetRadiant

14 years agoDecrease the escape probability during stomach kicks. This should make the gameplay...
MirceaKitsune [Wed, 29 Sep 2010 23:23:44 +0000 (02:23 +0300)]
Decrease the escape probability during stomach kicks. This should make the gameplay less annoying.

14 years agoMake ons control points require more damage
MirceaKitsune [Wed, 29 Sep 2010 23:06:48 +0000 (02:06 +0300)]
Make ons control points require more damage

14 years agoMore damage for the phaser
MirceaKitsune [Wed, 29 Sep 2010 22:56:12 +0000 (01:56 +0300)]
More damage for the phaser

14 years agoDon't play fall sound for dead players
MirceaKitsune [Wed, 29 Sep 2010 22:44:37 +0000 (01:44 +0300)]
Don't play fall sound for dead players

14 years agoEnable falling sounds
MirceaKitsune [Wed, 29 Sep 2010 22:30:19 +0000 (01:30 +0300)]
Enable falling sounds

14 years agoAllow fall damage in situations where it should be allowed
MirceaKitsune [Wed, 29 Sep 2010 22:12:36 +0000 (01:12 +0300)]
Allow fall damage in situations where it should be allowed

14 years agoFix several sounds in the female .sounds file
MirceaKitsune [Wed, 29 Sep 2010 22:08:13 +0000 (01:08 +0300)]
Fix several sounds in the female .sounds file

14 years agoBetter weapon sounds, from other Nexuiz weapons
MirceaKitsune [Wed, 29 Sep 2010 21:52:15 +0000 (00:52 +0300)]
Better weapon sounds, from other Nexuiz weapons

14 years agoHigher pitch hit sounds as well
MirceaKitsune [Wed, 29 Sep 2010 21:47:08 +0000 (00:47 +0300)]
Higher pitch hit sounds as well

14 years agoSharper / more foxy like voice <3
MirceaKitsune [Wed, 29 Sep 2010 21:32:33 +0000 (00:32 +0300)]
Sharper / more foxy like voice <3

14 years agoLower pitch pickup sounds
MirceaKitsune [Wed, 29 Sep 2010 20:54:23 +0000 (23:54 +0300)]
Lower pitch pickup sounds

14 years agoAnother set of sounds
MirceaKitsune [Wed, 29 Sep 2010 20:40:01 +0000 (23:40 +0300)]
Another set of sounds

14 years agoMore new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:34:07 +0000 (23:34 +0300)]
More new sounds

14 years agoCredit new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:16:49 +0000 (23:16 +0300)]
Credit new sounds

14 years agoMore new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:15:56 +0000 (23:15 +0300)]
More new sounds

14 years agoNew health pickup sounds
MirceaKitsune [Wed, 29 Sep 2010 16:23:49 +0000 (19:23 +0300)]
New health pickup sounds

14 years agoDeathmatch on Brokenworld
MirceaKitsune [Tue, 28 Sep 2010 21:26:05 +0000 (00:26 +0300)]
Deathmatch on Brokenworld

14 years agoAdd all new maps to maplist
MirceaKitsune [Tue, 28 Sep 2010 21:24:38 +0000 (00:24 +0300)]
Add all new maps to maplist

14 years agoRecompile Soylent with correct skybox path
MirceaKitsune [Tue, 28 Sep 2010 21:16:28 +0000 (00:16 +0300)]
Recompile Soylent with correct skybox path

14 years agoChange some skies a bit. Now to recompile the necessary maps...
MirceaKitsune [Tue, 28 Sep 2010 21:05:37 +0000 (00:05 +0300)]
Change some skies a bit. Now to recompile the necessary maps...

14 years agoMake the other menu skin default
MirceaKitsune [Tue, 28 Sep 2010 20:48:44 +0000 (23:48 +0300)]
Make the other menu skin default

14 years agoBoth stomachs
MirceaKitsune [Tue, 28 Sep 2010 20:47:22 +0000 (23:47 +0300)]
Both stomachs

14 years agoMore glossy vixen stomach by default <3
MirceaKitsune [Tue, 28 Sep 2010 20:46:10 +0000 (23:46 +0300)]
More glossy vixen stomach by default <3

14 years agoLower item respawn light radius
MirceaKitsune [Tue, 28 Sep 2010 20:36:33 +0000 (23:36 +0300)]
Lower item respawn light radius

14 years agoFix a waypoints.cache file
MirceaKitsune [Tue, 28 Sep 2010 20:35:30 +0000 (23:35 +0300)]
Fix a waypoints.cache file

14 years agoPrettier particle effects
MirceaKitsune [Tue, 28 Sep 2010 17:26:31 +0000 (20:26 +0300)]
Prettier particle effects

14 years agoinstantaction files for all maps. Now the instant action button actually works.
MirceaKitsune [Tue, 28 Sep 2010 15:49:58 +0000 (18:49 +0300)]
instantaction files for all maps. Now the instant action button actually works.

14 years agoSwitch to the old (safer) instantaction system. With the only exception of allowing...
MirceaKitsune [Tue, 28 Sep 2010 15:41:21 +0000 (18:41 +0300)]
Switch to the old (safer) instantaction system. With the only exception of allowing the gametype to be set.

14 years agoActually, set the gametype in the .instantaction file
MirceaKitsune [Tue, 28 Sep 2010 15:17:45 +0000 (18:17 +0300)]
Actually, set the gametype in the .instantaction file

14 years agoLeave the game type alone
MirceaKitsune [Tue, 28 Sep 2010 15:11:06 +0000 (18:11 +0300)]
Leave the game type alone

14 years agoBetter Instant Action system
MirceaKitsune [Tue, 28 Sep 2010 15:09:01 +0000 (18:09 +0300)]
Better Instant Action system

14 years agoSimpler file name
MirceaKitsune [Tue, 28 Sep 2010 14:17:04 +0000 (17:17 +0300)]
Simpler file name

14 years agoHide the screenshots of locked campaign levels
MirceaKitsune [Tue, 28 Sep 2010 14:15:56 +0000 (17:15 +0300)]
Hide the screenshots of locked campaign levels

14 years agoFix campaign entries getting cut when a new level is unlocked (forgotten change)
MirceaKitsune [Tue, 28 Sep 2010 13:35:45 +0000 (16:35 +0300)]
Fix campaign entries getting cut when a new level is unlocked (forgotten change)

14 years agoSlightly better text arrangement in campaign window
MirceaKitsune [Tue, 28 Sep 2010 00:46:38 +0000 (03:46 +0300)]
Slightly better text arrangement in campaign window

14 years agoGo through the campaign dialogs again, and make them sound much better.
MirceaKitsune [Tue, 28 Sep 2010 00:26:27 +0000 (03:26 +0300)]
Go through the campaign dialogs again, and make them sound much better.

14 years agoA nice message in the campaign winning dialog
MirceaKitsune [Mon, 27 Sep 2010 16:01:33 +0000 (19:01 +0300)]
A nice message in the campaign winning dialog

14 years agoFix maplist overlapping with all / none buttons
MirceaKitsune [Mon, 27 Sep 2010 15:18:33 +0000 (18:18 +0300)]
Fix maplist overlapping with all / none buttons

14 years agoPlace Sharue's art in Voretemple.
MirceaKitsune [Mon, 27 Sep 2010 15:03:10 +0000 (18:03 +0300)]
Place Sharue's art in Voretemple.

14 years agoNew art from the wonderful Sharue :)
MirceaKitsune [Mon, 27 Sep 2010 14:43:36 +0000 (17:43 +0300)]
New art from the wonderful Sharue :)

14 years agoFix intermission music being played each frame. Also fix another issue
MirceaKitsune [Mon, 27 Sep 2010 14:01:07 +0000 (17:01 +0300)]
Fix intermission music being played each frame. Also fix another issue

14 years agoMore intermission music client side, and fix an issue I introduced
MirceaKitsune [Mon, 27 Sep 2010 13:37:19 +0000 (16:37 +0300)]
More intermission music client side, and fix an issue I introduced

14 years agoAdd menu entry for intermission art & music
MirceaKitsune [Mon, 27 Sep 2010 13:23:20 +0000 (16:23 +0300)]
Add menu entry for intermission art & music

14 years agoDon't do intermission in RPG, since no one wins or looses there
MirceaKitsune [Mon, 27 Sep 2010 13:09:37 +0000 (16:09 +0300)]
Don't do intermission in RPG, since no one wins or looses there

14 years agoAnimated console background
MirceaKitsune [Mon, 27 Sep 2010 12:53:45 +0000 (15:53 +0300)]
Animated console background

14 years agoWhy should this block seeing the timer?
MirceaKitsune [Mon, 27 Sep 2010 11:49:59 +0000 (14:49 +0300)]
Why should this block seeing the timer?

14 years agoFix an overlap with the map vote window, by removing the scoring part of the HUD...
MirceaKitsune [Mon, 27 Sep 2010 11:49:20 +0000 (14:49 +0300)]
Fix an overlap with the map vote window, by removing the scoring part of the HUD during intermission

14 years ago0.2 seems just about perfect
MirceaKitsune [Mon, 27 Sep 2010 01:02:19 +0000 (04:02 +0300)]
0.2 seems just about perfect

14 years agoAnother balancing tweak
MirceaKitsune [Sun, 26 Sep 2010 23:45:30 +0000 (02:45 +0300)]
Another balancing tweak

14 years agoA hopefully better bot balancing
MirceaKitsune [Sun, 26 Sep 2010 23:32:58 +0000 (02:32 +0300)]
A hopefully better bot balancing

14 years agoSlower artwork fading
MirceaKitsune [Sun, 26 Sep 2010 21:26:37 +0000 (00:26 +0300)]
Slower artwork fading

14 years agoBetter artwork cvar names
MirceaKitsune [Sun, 26 Sep 2010 21:22:43 +0000 (00:22 +0300)]
Better artwork cvar names

14 years agoEngrish!
MirceaKitsune [Sun, 26 Sep 2010 21:21:30 +0000 (00:21 +0300)]
Engrish!

14 years agoWin / Lose music at the end of each match :)
MirceaKitsune [Sun, 26 Sep 2010 21:18:58 +0000 (00:18 +0300)]
Win / Lose music at the end of each match :)

14 years agoPlay, not loop. Don't think anyone would want short songs to loop in their heads :P
MirceaKitsune [Sun, 26 Sep 2010 21:09:54 +0000 (00:09 +0300)]
Play, not loop. Don't think anyone would want short songs to loop in their heads :P