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8 years agoStats: abstract engine stats
TimePath [Thu, 10 Dec 2015 03:58:18 +0000 (14:58 +1100)]
Stats: abstract engine stats

8 years agoENT_CLIENT_INIT: stop sending weapon settings
TimePath [Thu, 10 Dec 2015 02:46:00 +0000 (13:46 +1100)]
ENT_CLIENT_INIT: stop sending weapon settings

8 years agowframe_send: stop sending switchdelay
TimePath [Thu, 10 Dec 2015 02:19:11 +0000 (13:19 +1100)]
wframe_send: stop sending switchdelay

8 years agoWeapons: network balance changes
TimePath [Thu, 10 Dec 2015 02:09:27 +0000 (13:09 +1100)]
Weapons: network balance changes

8 years agoRegistry: net interface
TimePath [Wed, 9 Dec 2015 00:11:38 +0000 (11:11 +1100)]
Registry: net interface

8 years agoImpulses: fix recursive `use` alias
TimePath [Tue, 8 Dec 2015 21:58:10 +0000 (08:58 +1100)]
Impulses: fix recursive `use` alias

8 years agoPlayerSound: remove extraneous 'e'
TimePath [Tue, 8 Dec 2015 21:31:54 +0000 (08:31 +1100)]
PlayerSound: remove extraneous 'e'

8 years agoAnimations: fix regression in previous commit
TimePath [Tue, 8 Dec 2015 10:46:26 +0000 (21:46 +1100)]
Animations: fix regression in previous commit

8 years agoAnimations: register
TimePath [Tue, 8 Dec 2015 03:34:25 +0000 (14:34 +1100)]
Animations: register

8 years agoModernize Makefile: stop using progs.src files.
Rudolf Polzer [Mon, 7 Dec 2015 22:00:04 +0000 (23:00 +0100)]
Modernize Makefile: stop using progs.src files.

8 years agoWeapons: require explicit `Weapons_from` call
TimePath [Mon, 7 Dec 2015 10:03:52 +0000 (21:03 +1100)]
Weapons: require explicit `Weapons_from` call

8 years agoVehicles: refer to registered impulse commands
TimePath [Mon, 7 Dec 2015 06:11:27 +0000 (17:11 +1100)]
Vehicles: refer to registered impulse commands

8 years agoImpulses: register direct weapons
TimePath [Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)]
Impulses: register direct weapons

8 years agoImpulses: register priority lists
TimePath [Mon, 7 Dec 2015 04:40:00 +0000 (15:40 +1100)]
Impulses: register priority lists

8 years agoImpulses: migration pathway -- missed a space
TimePath [Mon, 7 Dec 2015 02:51:07 +0000 (13:51 +1100)]
Impulses: migration pathway -- missed a space

8 years agoImpulses: migration pathway
TimePath [Mon, 7 Dec 2015 02:46:01 +0000 (13:46 +1100)]
Impulses: migration pathway

8 years agoImpulse refactor
TimePath [Sun, 6 Dec 2015 11:08:40 +0000 (22:08 +1100)]
Impulse refactor

8 years agoCommon commands (client-server): register
TimePath [Sun, 6 Dec 2015 06:41:15 +0000 (17:41 +1100)]
Common commands (client-server): register

8 years agoAdd bulldozer levels 6, 7 & 8
Mario [Sun, 6 Dec 2015 06:26:00 +0000 (16:26 +1000)]
Add bulldozer levels 6, 7 & 8

8 years agoServer commands: register
TimePath [Sun, 6 Dec 2015 06:16:39 +0000 (17:16 +1100)]
Server commands: register

8 years agoGlobalSound: fix incorrect channels
TimePath [Sun, 6 Dec 2015 04:57:55 +0000 (15:57 +1100)]
GlobalSound: fix incorrect channels

8 years agoLinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear

8 years agoLinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too

8 years agoLinkedList: delete method cleanup parameter
TimePath [Sat, 5 Dec 2015 10:43:18 +0000 (21:43 +1100)]
LinkedList: delete method cleanup parameter

8 years agoLinkedList: delete method
TimePath [Sat, 5 Dec 2015 10:34:39 +0000 (21:34 +1100)]
LinkedList: delete method

8 years agoArrayList: pass by reference
TimePath [Sat, 5 Dec 2015 10:23:13 +0000 (21:23 +1100)]
ArrayList: pass by reference

8 years agoLinkedList: fix dangling references after pop
TimePath [Sat, 5 Dec 2015 10:06:08 +0000 (21:06 +1100)]
LinkedList: fix dangling references after pop

8 years agoWeapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
TimePath [Sat, 5 Dec 2015 09:57:09 +0000 (20:57 +1100)]
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious

8 years agoHUD_Radar: optimize
TimePath [Sat, 5 Dec 2015 06:01:51 +0000 (17:01 +1100)]
HUD_Radar: optimize

8 years agoUse a temporary hack to hide the jump sound issue
Mario [Sat, 5 Dec 2015 04:36:43 +0000 (14:36 +1000)]
Use a temporary hack to hide the jump sound issue

8 years agoi18n: cache CTX
TimePath [Sat, 5 Dec 2015 02:28:43 +0000 (13:28 +1100)]
i18n: cache CTX

8 years agoDon't override timelimit in CTS
Mario [Fri, 4 Dec 2015 12:08:12 +0000 (22:08 +1000)]
Don't override timelimit in CTS

8 years agoshownames: exit early if no origin
TimePath [Fri, 4 Dec 2015 08:13:10 +0000 (19:13 +1100)]
shownames: exit early if no origin

8 years agoPartially fix water jumping (still a bit broken on the jumping)
Mario [Fri, 4 Dec 2015 07:19:08 +0000 (17:19 +1000)]
Partially fix water jumping (still a bit broken on the jumping)

8 years agoMake water transition slightly less broken
Mario [Fri, 4 Dec 2015 06:50:36 +0000 (16:50 +1000)]
Make water transition slightly less broken

8 years agodebug: bufstr_get command
TimePath [Fri, 4 Dec 2015 06:43:41 +0000 (17:43 +1100)]
debug: bufstr_get command

8 years agoentcs: collect garbage
TimePath [Fri, 4 Dec 2015 06:32:24 +0000 (17:32 +1100)]
entcs: collect garbage

8 years agoMake a spammy warning less spammy
Mario [Fri, 4 Dec 2015 05:57:55 +0000 (15:57 +1000)]
Make a spammy warning less spammy

8 years agoentcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
TimePath [Fri, 4 Dec 2015 06:02:56 +0000 (17:02 +1100)]
entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED

8 years agoentcs: initialize with MSG_ONE, not MSG_INIT
TimePath [Fri, 4 Dec 2015 05:53:04 +0000 (16:53 +1100)]
entcs: initialize with MSG_ONE, not MSG_INIT

8 years agoMake the trigger functions handle fixing of trigger model, fixes most triggers with...
Mario [Fri, 4 Dec 2015 05:09:35 +0000 (15:09 +1000)]
Make the trigger functions handle fixing of trigger model, fixes most triggers with odd sizes and angles

8 years agoentcs: update connecting clients
TimePath [Fri, 4 Dec 2015 05:07:38 +0000 (16:07 +1100)]
entcs: update connecting clients

8 years agoDebugdraw: classname filter
TimePath [Fri, 4 Dec 2015 04:09:40 +0000 (15:09 +1100)]
Debugdraw: classname filter

8 years agoUse exact trigger hack on teleporters
Mario [Fri, 4 Dec 2015 03:32:05 +0000 (13:32 +1000)]
Use exact trigger hack on teleporters

8 years agoFix compile
Mario [Thu, 3 Dec 2015 14:53:10 +0000 (00:53 +1000)]
Fix compile

8 years agoFix a silly mistake
Mario [Thu, 3 Dec 2015 14:49:23 +0000 (00:49 +1000)]
Fix a silly mistake

8 years agoFix a missing mutator hook call
Mario [Thu, 3 Dec 2015 14:28:36 +0000 (00:28 +1000)]
Fix a missing mutator hook call

8 years agoRevert to the old method in hopes to catch a command spam issue
Mario [Thu, 3 Dec 2015 14:26:19 +0000 (00:26 +1000)]
Revert to the old method in hopes to catch a command spam issue

8 years agoUnpredict warpzones until angle rolling can be fixed
Mario [Thu, 3 Dec 2015 10:30:26 +0000 (20:30 +1000)]
Unpredict warpzones until angle rolling can be fixed

8 years agoPredict warpzones
Mario [Thu, 3 Dec 2015 09:54:36 +0000 (19:54 +1000)]
Predict warpzones

8 years agoFix race and CTS modicons panel
Mario [Thu, 3 Dec 2015 09:16:16 +0000 (19:16 +1000)]
Fix race and CTS modicons panel

8 years agoMerge branch 'terencehill/strzone_fixes' into 'master'
Mario [Thu, 3 Dec 2015 09:03:41 +0000 (09:03 +0000)]
Merge branch 'terencehill/strzone_fixes' into 'master'

strzone fixes

See merge request !261

8 years agoPlayer_Footsteps: move to physics
TimePath [Thu, 3 Dec 2015 08:22:39 +0000 (19:22 +1100)]
Player_Footsteps: move to physics

8 years agoAssert harder
TimePath [Thu, 3 Dec 2015 07:39:05 +0000 (18:39 +1100)]
Assert harder

8 years agoRemove a now useless check
Mario [Thu, 3 Dec 2015 07:34:01 +0000 (17:34 +1000)]
Remove a now useless check

8 years agoStrip some player-only stuff out of the main CreatureFrame loop
Mario [Thu, 3 Dec 2015 07:33:17 +0000 (17:33 +1000)]
Strip some player-only stuff out of the main CreatureFrame loop

8 years agoRip CreatureFrame apart
Mario [Thu, 3 Dec 2015 07:03:20 +0000 (17:03 +1000)]
Rip CreatureFrame apart

8 years agoGlobalsound: assert source is a player
TimePath [Thu, 3 Dec 2015 07:05:00 +0000 (18:05 +1100)]
Globalsound: assert source is a player

8 years agoFix a mistake that potentially causes jump sounds where they shouldn't be
Mario [Thu, 3 Dec 2015 06:08:04 +0000 (16:08 +1000)]
Fix a mistake that potentially causes jump sounds where they shouldn't be

8 years agoApply a temporary fix for superweapons
Mario [Wed, 2 Dec 2015 11:47:22 +0000 (21:47 +1000)]
Apply a temporary fix for superweapons

8 years agoMake the WeaponModel hook common
Mario [Wed, 2 Dec 2015 09:52:08 +0000 (19:52 +1000)]
Make the WeaponModel hook common

8 years agoSound: always send .wav strings
TimePath [Wed, 2 Dec 2015 01:52:04 +0000 (12:52 +1100)]
Sound: always send .wav strings

8 years agoDon't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators

8 years agoFix it more cleanly
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly

8 years agoFix projectiles on jumppads
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads

8 years agoSound8: potentially fix player sound issue
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue

8 years agoDebugdraw: hide more entities
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities

8 years agoShownames: fade when moving to spectate
TimePath [Tue, 1 Dec 2015 22:54:21 +0000 (09:54 +1100)]
Shownames: fade when moving to spectate

8 years agoMutators: network
TimePath [Tue, 1 Dec 2015 22:20:59 +0000 (09:20 +1100)]
Mutators: network
Overkill: fix viewmodels

8 years agoAlways draw ladders (reduces amount of bandwidth wasted when player enters & leaves...
Mario [Tue, 1 Dec 2015 16:30:25 +0000 (02:30 +1000)]
Always draw ladders (reduces amount of bandwidth wasted when player enters & leaves pvs)

8 years agoLink ladders (landing on them is rough, unfixable currently)
Mario [Tue, 1 Dec 2015 15:43:49 +0000 (01:43 +1000)]
Link ladders (landing on them is rough, unfixable currently)

8 years agoAllow any height value
Mario [Tue, 1 Dec 2015 12:53:55 +0000 (22:53 +1000)]
Allow any height value

8 years agoHopefully fix issues with vaporizer beam
Mario [Tue, 1 Dec 2015 12:28:34 +0000 (22:28 +1000)]
Hopefully fix issues with vaporizer beam

8 years agoFix spawn near teammates
Mario [Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)]
Fix spawn near teammates

8 years agoFix intermission track for reals
Mario [Mon, 30 Nov 2015 10:59:31 +0000 (20:59 +1000)]
Fix intermission track for reals

8 years agoViewmodels: fix white
TimePath [Mon, 30 Nov 2015 10:57:47 +0000 (21:57 +1100)]
Viewmodels: fix white

8 years agoAdd a few checks
TimePath [Mon, 30 Nov 2015 10:48:54 +0000 (21:48 +1100)]
Add a few checks

8 years agoMerge branch 'TimePath/csqc_viewmodels' into 'master'
TimePath [Mon, 30 Nov 2015 06:16:39 +0000 (06:16 +0000)]
Merge branch 'TimePath/csqc_viewmodels' into 'master'

Clientside viewmodels

Known issues:
- [x] appears when dead
- [x] appears during intermission
- [x] does not take on effects from powerups like strength
- [x] no switch animation
- [x] vortex does not display charge
    - [x] spectating players: weapons have wrong glow
- [x] arc animates in a strange way noticeable with higher ping
- [x] cl_bobmodel (really? yeah really)
- [x] weapons not visible from spectate until you have spawned at least once
- [x] origin is wrong with cl_followmodel
- [x] muzzleflashes are missing

See merge request !250

8 years agoFix prediction of jumping onto ledges
Mario [Mon, 30 Nov 2015 06:07:04 +0000 (16:07 +1000)]
Fix prediction of jumping onto ledges

8 years agoViewmodels: call wr_glow on activeweapon, not switchingweapon 250/head
TimePath [Mon, 30 Nov 2015 05:56:50 +0000 (16:56 +1100)]
Viewmodels: call wr_glow on activeweapon, not switchingweapon

8 years agoViewmodels: fix muzzleflashes
TimePath [Mon, 30 Nov 2015 05:52:40 +0000 (16:52 +1100)]
Viewmodels: fix muzzleflashes

8 years agoViewmodels: match engine cl_followmodel and cl_bobmodel
TimePath [Mon, 30 Nov 2015 05:16:47 +0000 (16:16 +1100)]
Viewmodels: match engine cl_followmodel and cl_bobmodel

8 years agoUse a temporary hack to fix teleporters and jumppads not finding their targets
Mario [Mon, 30 Nov 2015 03:44:45 +0000 (13:44 +1000)]
Use a temporary hack to fix teleporters and jumppads not finding their targets

8 years agoViewmodels: network weaponrate factor
TimePath [Mon, 30 Nov 2015 02:03:12 +0000 (13:03 +1100)]
Viewmodels: network weaponrate factor

8 years agoViewmodels: network switchdelays
TimePath [Mon, 30 Nov 2015 01:55:56 +0000 (12:55 +1100)]
Viewmodels: network switchdelays

8 years agoViewmodels: smooth switch with high latency
TimePath [Mon, 30 Nov 2015 01:25:28 +0000 (12:25 +1100)]
Viewmodels: smooth switch with high latency

8 years agoViewmodels: clientside Vortex glow
TimePath [Sun, 29 Nov 2015 23:58:59 +0000 (10:58 +1100)]
Viewmodels: clientside Vortex glow

8 years agoMerge branch 'master' into TimePath/csqc_viewmodels
TimePath [Sun, 29 Nov 2015 22:59:11 +0000 (09:59 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels

# Conflicts:
# qcsrc/client/weapons/projectile.qc
# qcsrc/common/stats.qh
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon.qh
# qcsrc/server/defs.qh
# qcsrc/server/g_subs.qh
# qcsrc/server/g_world.qc

8 years agoAdd a hook to team change function, will come in handy soon
Mario [Sun, 29 Nov 2015 15:37:59 +0000 (01:37 +1000)]
Add a hook to team change function, will come in handy soon

8 years agoPredict teleporters (yay)
Mario [Sun, 29 Nov 2015 14:24:23 +0000 (00:24 +1000)]
Predict teleporters (yay)

8 years agoViewmodels: cl_bobmodel: check onground for other players too
TimePath [Sun, 29 Nov 2015 10:53:10 +0000 (21:53 +1100)]
Viewmodels: cl_bobmodel: check onground for other players too

8 years agoClean up hacks a bit
Mario [Sun, 29 Nov 2015 10:42:38 +0000 (20:42 +1000)]
Clean up hacks a bit

8 years agoViewmodels: cl_bobmodel: not in the air
TimePath [Sun, 29 Nov 2015 10:41:50 +0000 (21:41 +1100)]
Viewmodels: cl_bobmodel: not in the air

8 years agoViewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting

8 years agoViewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel

8 years agoFix some issues with movetype prediction, also make jumppads predicted
Mario [Sun, 29 Nov 2015 10:01:59 +0000 (20:01 +1000)]
Fix some issues with movetype prediction, also make jumppads predicted

8 years agoFix some issues with QC movetypes
Mario [Sun, 29 Nov 2015 07:07:56 +0000 (17:07 +1000)]
Fix some issues with QC movetypes

8 years agoMerge branch 'TimePath/stats' into 'master'
TimePath [Sun, 29 Nov 2015 05:32:13 +0000 (05:32 +0000)]
Merge branch 'TimePath/stats' into 'master'

Register stats

* drastically simplifies common physics code
* amortizes stat cost, each stat is read at most once per frame instead of as many times as it is used, saving on `getstat` calls

See merge request !262

8 years agoentcs: de-jitter
TimePath [Sun, 29 Nov 2015 05:24:51 +0000 (16:24 +1100)]
entcs: de-jitter

8 years agoMultijump: fix 262/head
TimePath [Sun, 29 Nov 2015 04:19:35 +0000 (15:19 +1100)]
Multijump: fix