]> git.rm.cloudns.org Git - xonotic/darkplaces.git/log
xonotic/darkplaces.git
11 years agoadded prvm_uint_t for bounds check tests in the vm
havoc [Tue, 16 Apr 2013 22:17:09 +0000 (22:17 +0000)]
added prvm_uint_t for bounds check tests in the vm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11939 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=05fa482e8b4b3e344ffd36cbb7e98643c82816ea

11 years agoOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
eihrul [Thu, 18 Apr 2013 17:30:25 +0000 (17:30 +0000)]
OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11944 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=cf6a3c352f94742ae2a5410299504e4a036e4761

11 years agoset vid_stereobuffer cvar based on whether GL_STEREO is true after setting the mode
havoc [Wed, 17 Apr 2013 07:13:52 +0000 (07:13 +0000)]
set vid_stereobuffer cvar based on whether GL_STEREO is true after setting the mode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11943 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9b793d68226cc30e873aa027ffc74c0fc98c5514

11 years agofix a severe texture corruption and crash case when using vid_dx9 1 is used with...
havoc [Wed, 17 Apr 2013 02:46:57 +0000 (02:46 +0000)]
fix a severe texture corruption and crash case when using vid_dx9 1 is used with vid_sRGB 1
work around a crash when using vid_dx9 1 with vid_stereobuffer 1 (this needs a better fix, D3D9 does not support this)
fix a warning in C++ where a bit flag mask was being passed as a bool

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11942 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a38c129ff5ec67a0fabc260b59d12922ebb497d8

11 years agouse unsigned comparisons for most of the boundschecks in the vm
havoc [Tue, 16 Apr 2013 21:57:17 +0000 (21:57 +0000)]
use unsigned comparisons for most of the boundschecks in the vm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11938 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=26678e90426687f151e496d496a8cc4957e0fcba

11 years agoipv6 dpmaster.sudo.rm-f.org has moved
divverent [Tue, 16 Apr 2013 08:51:32 +0000 (08:51 +0000)]
ipv6 dpmaster.sudo.rm-f.org has moved

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11937 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=bbb9c294521e969fad9c5079af1531c92c241cae

11 years agoclarify a comment
havoc [Tue, 16 Apr 2013 03:24:09 +0000 (03:24 +0000)]
clarify a comment

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11936 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=69186940288ada493ea357d63db2055c0d31da1f

11 years agowhen using engine particles (not effectinfo), prevent spawning particles
havoc [Tue, 16 Apr 2013 03:22:39 +0000 (03:22 +0000)]
when using engine particles (not effectinfo), prevent spawning particles
for EFFECT_EF_FLAME and EFFECT_EF_STARDUST when paused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11935 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=19018c02ab3e3ede834c428ecba810b250699dbd

11 years agofix two very ambiguous for loops that calculate camerawidth and
havoc [Tue, 16 Apr 2013 03:16:17 +0000 (03:16 +0000)]
fix two very ambiguous for loops that calculate camerawidth and
cameraheight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11934 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=06300d2599046a8484430131455780e71b4dc41a

11 years agouse int not qboolean for glshaderversion
havoc [Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)]
use int not qboolean for glshaderversion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11933 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a9a84f75ab0a80db056c8bcc34888489640ddc80

11 years agoRewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuff...
vortex [Thu, 28 Mar 2013 20:24:13 +0000 (20:24 +0000)]
Rewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuffers extension). Changes are backwards compatible with old savefile format. Now, once saved stringbuffers are found in extended savegame section, all string buffers allocated by worldspawn()/entityspawn (which is processed prior to savegame parsing) are deleted, and stringbuffers are restored from savegamefile with their original handles.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11930 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a57871c2f86386e3bed44f645aac4ef15c3024cf

11 years agomove extension enables to the top of the shader to comply with spec
eihrul [Mon, 1 Apr 2013 15:58:00 +0000 (15:58 +0000)]
move extension enables to the top of the shader to comply with spec

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11932 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=cd5534758b5760f4bdfad1805b58145c95e743e8

11 years agoenable UBO extension for skeletal
eihrul [Mon, 1 Apr 2013 15:54:53 +0000 (15:54 +0000)]
enable UBO extension for skeletal

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11931 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=445a1ceeb50d479a4799df83e6d653e9a4470b95

11 years agodisable depthfirst rendering on animated models since it doesn't work and should...
eihrul [Tue, 26 Mar 2013 22:19:01 +0000 (22:19 +0000)]
disable depthfirst rendering on animated models since it doesn't work and should theoretically have little performance benefit (and most likely performance detriment)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11929 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d1df06d62959e586b40f895402fcb2e8da728b88

11 years agofix boneposerelative address
eihrul [Tue, 26 Mar 2013 21:01:54 +0000 (21:01 +0000)]
fix boneposerelative address

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11928 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d6f2d1bfdcd3e5c84c15491afd73c7b665168cce

11 years agofactor out skeletal animation transform generation so that it can be reused
eihrul [Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)]
factor out skeletal animation transform generation so that it can be reused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11927 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a86f2139beecdb548c90b37abab5132b985833c6

11 years agoreworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
havoc [Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)]
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
only cares about world when deciding to be stuck, this means if you get
into a bmodel entity you can still move out of it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11926 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=17f95319455e01172cfdd806c8b7bc97064203fc

11 years agochanged MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
havoc [Sat, 2 Mar 2013 04:57:07 +0000 (04:57 +0000)]
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
to move when allsolid - but also check SUPERCONTENTS_SOLID), this makes
hip2m3 shalrath work again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11923 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=16e9ca434b1e9f5f0977506d63a86649402cbc7b

11 years agodon't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
havoc [Tue, 5 Mar 2013 01:05:14 +0000 (01:05 +0000)]
don't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
as the pointer is NULL (this crashed OpenGL 2.0-3.0 drivers)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11925 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=62622c466cf642d640f2cfbcc7f5e489629834a2

11 years agorestrict which CHANNELFLAG_ values can be used in sound7 builtin, to
havoc [Sun, 3 Mar 2013 01:59:37 +0000 (01:59 +0000)]
restrict which CHANNELFLAG_ values can be used in sound7 builtin, to
keep qc from using internal-only ones

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11924 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=1072f6b15ea55174cccdcc1c2da6cd6c37784e07

11 years agofix C++ compile error
havoc [Sat, 2 Mar 2013 00:42:01 +0000 (00:42 +0000)]
fix C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11922 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f91720d77fb7394c56a48993594ac5d93f7d0b29

11 years agoimplemented r_batch_dynamicbuffer which allows the rsurface batching
havoc [Thu, 28 Feb 2013 11:41:40 +0000 (11:41 +0000)]
implemented r_batch_dynamicbuffer which allows the rsurface batching
code to produce dynamic vertex/index buffers using R_BufferData_Store

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11920 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7f93c4a0c143db64985895cca15f347bd95b0fcd

11 years agosound7(): properly support channel flags on client; reassign sound flags so FORCELOOP...
divverent [Thu, 28 Feb 2013 11:39:47 +0000 (11:39 +0000)]
sound7(): properly support channel flags on client; reassign sound flags so FORCELOOP is now 2 (and FULLVOLUME is 16); note that these flags only work on csqc for now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11919 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f6731f724cf445af58130d4d586ba87d85c9f411

11 years agorestore flags feature in csqc sound7 builtin, so that mods can use
havoc [Thu, 28 Feb 2013 09:46:44 +0000 (09:46 +0000)]
restore flags feature in csqc sound7 builtin, so that mods can use
CHANNELFLAG_FORCELOOP and others as before

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11918 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=b3a534588ed7c76a3ed7dde8140c083af642f4dc

11 years agocsqc sound7 call now looks at the global variable sound_starttime to
havoc [Thu, 28 Feb 2013 09:44:12 +0000 (09:44 +0000)]
csqc sound7 call now looks at the global variable sound_starttime to
calculate a startposition from, this allows a sound to be played at a
later time (delayed) or an earlier time (for instance restoring a
dialogue sound in-progress when loading a savegame)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11917 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=19b055e622e004a9429321df9f056001c4bd6fa6

11 years agochanged the default sv_gameplayfix_ cvar values based on GAME_,
havoc [Thu, 28 Feb 2013 09:36:29 +0000 (09:36 +0000)]
changed the default sv_gameplayfix_ cvar values based on GAME_,
GAME_NORMAL (quake) and derivatives now default them to 0 for better
compatibility and avoiding gameplay changes, non-quake games such as
GAME_NEXUIZ and others are unaffected (still default to 1 there)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11916 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=34e819a626f6a7ff2ad190a8e7d42e38ca8cef0e

11 years agoimplemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
havoc [Thu, 28 Feb 2013 09:30:03 +0000 (09:30 +0000)]
implemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
added R_BufferData_ system which allows arbitrary vertex/index/uniform
buffers to be dynamically built during a frame (in the same way as the
R_FrameData_ system), this has vastly better performance than uploading
them individually and code should be migrated to use it as appropriate
vid.support.glshaderversion added (typically 140)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11915 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a0214de923ad8e4f9583306f7520c1dcbe31dc3c

11 years agoimplemented loading of the RMQe variant of BSP2 ("2PSB")
havoc [Thu, 28 Feb 2013 00:21:59 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11914 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c977451eca9d2cc6643b1aff20901bc0b0ea2130

11 years agofix typo in cvar description (grude -> crude)
havoc [Thu, 28 Feb 2013 00:21:22 +0000 (00:21 +0000)]
fix typo in cvar description (grude -> crude)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11913 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=61ffbb56db749d302051fdcb1e445137f6858ec5

11 years agoimplemented loading of the RMQe variant of BSP2 ("2PSB")
havoc [Thu, 28 Feb 2013 00:21:01 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11912 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d67837d6d6ba53a1cc1c20cc8fad1bf96a4cdba2

11 years agofix another warning in crypto.c
divverent [Wed, 27 Feb 2013 13:30:07 +0000 (13:30 +0000)]
fix another warning in crypto.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11911 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=30769c2833e2623ca3442b509dafbd0f7160af90

11 years agoremove unused variable
divverent [Wed, 27 Feb 2013 13:30:04 +0000 (13:30 +0000)]
remove unused variable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11910 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8921bdfc8bbb40436f36a7a967ee492cf05a42f2

11 years agorename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental...
divverent [Wed, 27 Feb 2013 11:38:50 +0000 (11:38 +0000)]
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental flags passing in CL_sound()

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11909 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ebaf1acacca94cf07254dd790f39da05d57f1162

11 years agoAdd a cvar to change menu progs filename
divverent [Mon, 25 Feb 2013 12:28:46 +0000 (12:28 +0000)]
Add a cvar to change menu progs filename

From: Mario <mario.mario@y7mail.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11908 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=73e441dcaf8470073e3b48755c15085790f2abed

11 years agoremoved cvar sv_gameplayfix_stepwhilejumping which wasn't needed
havoc [Mon, 25 Feb 2013 04:40:39 +0000 (04:40 +0000)]
removed cvar sv_gameplayfix_stepwhilejumping which wasn't needed
(sv_jumpstep is no longer dependent on this cvar)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11907 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=366229127dad0794355c9daf8e17c833624b3d80

11 years agoNevermind, we can't remove that STX char... just add \{3} for our purposes
divverent [Sun, 24 Feb 2013 16:59:37 +0000 (16:59 +0000)]
Nevermind, we can't remove that STX char... just add \{3} for our purposes

From: Samual Lenks <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11906 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=241173e6172e2b39fbdbaf3f27f02a9230409727

11 years agoFix bug with cl_parse.c putting extra \2 in the Con_Printf() line
divverent [Sun, 24 Feb 2013 16:59:33 +0000 (16:59 +0000)]
Fix bug with cl_parse.c putting extra \2 in the Con_Printf() line

From: Samual Lenks <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11905 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=71babbcf77822f1a04c06bdc7d3ff646ddf788b4

11 years agoLets add the ability to have silent messages sent to the chatbox, this is so that...
divverent [Sun, 24 Feb 2013 16:59:30 +0000 (16:59 +0000)]
Lets add the ability to have silent messages sent to the chatbox, this is so that it can later replace the console output in Xonotic

From: Samual <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11904 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=88e181a00bda65121e739f85d4d50674bc73bbce

11 years agofix C++ compile error
havoc [Sat, 23 Feb 2013 21:55:11 +0000 (21:55 +0000)]
fix C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11903 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7026f9a17e16aa458a8feab67a903b4ce71b7adc

11 years agofix bug where particle textures scroll in GL11/GL13 paths
havoc [Sat, 23 Feb 2013 12:23:39 +0000 (12:23 +0000)]
fix bug where particle textures scroll in GL11/GL13 paths

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11902 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=79de9b9b73752e642a0865b7ef436018528fa1bd

11 years agoadded entity caching stats in graph
havoc [Sat, 23 Feb 2013 11:08:31 +0000 (11:08 +0000)]
added entity caching stats in graph
optimized logic for animcache and dynamic batching
optimized r_shadows code which was often casting shadows from entities
it did not animcache, and these entities didn't need to cast anyway,
imposed an artificial limit of 1024 entities in r_shadows code...
now exactly determines if models are animated at load (except iqm which
is trusted), and the isanimated flag is not needed for animating a
skeletal model with skeletonobject

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11901 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=16d359cbcdd3bc5a77c7d17895cd436fa7a58a5d

11 years agoremoved frames last second report in r_speeds graph
havoc [Sat, 23 Feb 2013 07:38:19 +0000 (07:38 +0000)]
removed frames last second report in r_speeds graph

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11900 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=74246ff16482ed3b4019f8ad22ad9e1e0cf0ffc0

11 years agochanged r_refdef.stats struct to be an array indexed by r_stat_* enums
havoc [Sat, 23 Feb 2013 07:37:10 +0000 (07:37 +0000)]
changed r_refdef.stats struct to be an array indexed by r_stat_* enums
added r_speeds_graph and associated cvars, this will visually graph any
chosen renderer statistics (8 allowed at one time)
added a lot of additional statistics for the batcher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11899 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9fd6cbf066ebd9b39d3396acc7d3e1aa963a1604

11 years agoadded velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears
havoc [Sat, 23 Feb 2013 07:34:07 +0000 (07:34 +0000)]
added velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11898 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a1c1eed9e4f5a5e2a37ab9c22dc60a1bb2b5c31c

11 years agochanged Q1BSP traceline to only use the surface-hitting variant if
havoc [Sun, 17 Feb 2013 05:05:28 +0000 (05:05 +0000)]
changed Q1BSP traceline to only use the surface-hitting variant if
sv_gameplayfix_q1bsptracelinereportstexture is on, because in one of
negke's maps a set of items are crushed by a pusher and are expected to
fall through the sky brush they are sitting on, which does not happen if
the sky surface is considered solid, but in any other situation this
should be reported as solid

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11897 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=053edd4aa7eeb99c4f7d89030a4ca2b9a32f9d74

11 years agoadded missing VS2010 projects
havoc [Fri, 15 Feb 2013 20:51:04 +0000 (20:51 +0000)]
added missing VS2010 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11896 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=dce1ea730f263941bd87cc9404f74b7cfbd9cec1

11 years agoadded props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkp...
havoc [Thu, 7 Feb 2013 14:22:17 +0000 (14:22 +0000)]
added props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkplaces-vs2010.sln and renamed the vcproj files similarly to darkplaces-sdl-vs2010.vcxproj and such.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11895 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=38113e75aa0d780aed5b6b2b18cdd61752d1ca07

11 years agoadded MSVC 2012 projects
havoc [Thu, 7 Feb 2013 13:36:55 +0000 (13:36 +0000)]
added MSVC 2012 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11894 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=40c5033afbfeedfd55df63442495f74c138622f5

11 years agoadded MSVC++ 2010 projects
havoc [Thu, 7 Feb 2013 13:00:33 +0000 (13:00 +0000)]
added MSVC++ 2010 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11893 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ef987589e80bb889ad507a741c9ace559a86aee3

11 years agofix a sizeof using an array index variable that is never initialized (harmless but...
havoc [Thu, 7 Feb 2013 12:59:53 +0000 (12:59 +0000)]
fix a sizeof using an array index variable that is never initialized (harmless but the variable is unused by actual code and thus causes a warning)
declare macros for ID3DXBuffer_ functions because they were removed in a DX SDK update

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11892 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d5ffe81473b3fd1eb7d382ded58057fe6bb94601

11 years agofix another C++ compile error
havoc [Thu, 7 Feb 2013 12:06:40 +0000 (12:06 +0000)]
fix another C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11891 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=509778c6af500462983f8f5e52852371076f0356

11 years agofix a Mem_Alloc call that needs a type cast in C++
havoc [Thu, 7 Feb 2013 11:42:21 +0000 (11:42 +0000)]
fix a Mem_Alloc call that needs a type cast in C++

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11890 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=62b25322a89903f93c7b7feec87023bd653db73c

11 years agochanged format of builtin shader strings to use comma separated lines,
havoc [Thu, 7 Feb 2013 11:40:40 +0000 (11:40 +0000)]
changed format of builtin shader strings to use comma separated lines,
this should fix compilation on MSVC where default.glsl exceeded 65535
character limit
removed MODE_SHOWDEPTH from shaders and code because it is not used and
is not likely to ever be used anyway
reworked shadermodeinfo_t to only have one filename rather than separate
filenames for vertex and fragment shader
reworked r_glsl_dumpshader to cope with multiple shader filenames and
unified some code for glsl and hlsl text processing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11889 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=39017f0c52fcb627489fefa55112a0497d07b6e6

11 years agoremove unused macro
eihrul [Thu, 7 Feb 2013 11:16:38 +0000 (11:16 +0000)]
remove unused macro

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11888 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a763f483080045ae701e2f82a178fa39526e10dc

11 years agor_showsurfaces + r_glsl_skeletal doesn't work currently, so blacklist the combination...
divverent [Fri, 25 Jan 2013 19:59:31 +0000 (19:59 +0000)]
r_showsurfaces + r_glsl_skeletal doesn't work currently, so blacklist the combination for now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11887 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=b8dd38bb131800a9f7676d7f9cb739bed1717649

11 years agoskel_build: fix wrong 4th matrix row of skeleton matrices
divverent [Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)]
skel_build: fix wrong 4th matrix row of skeleton matrices

Matrix4x4_Scale doesn't affect the 4th row, but Matrix4x4_Accumulate
does, leading to wrong result. This broke weapon to player attachment
when the player has a skeletonobject.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11886 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=447744072b615a1940b65d1ed4c64d218a2e9eda

11 years agofix r_depthfirst 2 with r_glsl_skeletal 1
divverent [Tue, 22 Jan 2013 11:28:19 +0000 (11:28 +0000)]
fix r_depthfirst 2 with r_glsl_skeletal 1

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11884 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=4898dc79f6400a5d45db710614b4d6c9338d26a4

11 years agoFix typos in GPU skeletal; explain the crossproduct hack
divverent [Sun, 20 Jan 2013 21:11:58 +0000 (21:11 +0000)]
Fix typos in GPU skeletal; explain the crossproduct hack

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11883 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c9f91aea3b2cb789ece619699e7f41db9b88443a

11 years agoimplemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
havoc [Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)]
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
occurs (the batch code will apply the skeletal deforms to the batch, to
ensure proper functionality with deformvertexes and such)
added r_batch_debugdynamicvertexpath cvar which is useful for debugging
skeletal fallback issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11882 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=de5f580da5ed670b6477a1366f6fc30c21080aed

11 years agoimplemented gpu-skinning (vertex shader skeletal animation), can be
havoc [Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)]
implemented gpu-skinning (vertex shader skeletal animation), can be
disabled by turning off the r_glsl_skeletal cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11881 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c2e80277d20d64e0da8ea14523eed5af1f3120dd

11 years agomake MUL_VF and MUL_FV friendlier for compilers, and fix segfaul in LOAD_V
divverent [Sun, 13 Jan 2013 20:12:03 +0000 (20:12 +0000)]
make MUL_VF and MUL_FV friendlier for compilers, and fix segfaul in LOAD_V

From: Wolfgang Bumiller <blub@speed.at>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11880 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=daeb1932c1d2ec1eefde9ef89e93ed912d8d19d2

11 years agocast to etype_t to avoid g++ compiler errors
havoc [Sat, 12 Jan 2013 01:50:07 +0000 (01:50 +0000)]
cast to etype_t to avoid g++ compiler errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11879 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d6bd857e29e3a35c79f9002db0451a1a91413d35

11 years agofix a typo in the watchpoints code that warns
divverent [Thu, 10 Jan 2013 10:24:33 +0000 (10:24 +0000)]
fix a typo in the watchpoints code that warns

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11878 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a9f3c4406131feb29a3c791598684650eedb3f75

11 years agopatch from roboman2444 :
havoc [Thu, 10 Jan 2013 02:58:16 +0000 (02:58 +0000)]
patch from roboman2444 :
new cvar cl_capturevideo_demo_stop which makes video capture automatically
end when demo playback ends

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11876 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6b14b2e86f63936aaec150f0c86681a31fe3677f

11 years agoMake watchpoints data type aware; now vector watchpoints work too.
divverent [Wed, 9 Jan 2013 12:19:15 +0000 (12:19 +0000)]
Make watchpoints data type aware; now vector watchpoints work too.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11875 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=0b4104966c3390067281b17983023676074ae734

11 years agoBreakpoints and watchpoints
divverent [Tue, 8 Jan 2013 12:37:43 +0000 (12:37 +0000)]
Breakpoints and watchpoints

"Break" on statement: prvm_breakpoint server 12345
"Break" on function: prvm_breakpoint server ClientConnect
Watch for global change: prvm_globalwatchpoint server time
Watch for entity field change: prvm_edictwatchpoint server 1 health

There can be only one of each kind. To clear, do:

prvm_breakpoint server
prvm_globalwatchpoint server
prvm_edictwatchpoint server

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11874 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6b19a6786e080a7f70717b28951bd1d3b07d3fb0

11 years agoreworked some code for BATCHNEED_NOGAPS to be more consistent and made
havoc [Tue, 8 Jan 2013 12:29:24 +0000 (12:29 +0000)]
reworked some code for BATCHNEED_NOGAPS to be more consistent and made
the comments more clear about its behavior (firstvertex is 0, no gaps),
no longer using BATCHNEED_NOGAPS in a couple places

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11873 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=bdcb30672b426abe7d30a687b381782769ce9188

11 years agoflag a few more things (depth-only draws, shadowmap draws) as allowing
havoc [Tue, 8 Jan 2013 11:19:58 +0000 (11:19 +0000)]
flag a few more things (depth-only draws, shadowmap draws) as allowing
r_batch_multidraw to work

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11872 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=21ea7ca9acc5e13e563d00d7e9cd9e13e4dc7382

11 years agoadded r_batch_multidraw and r_batch_multidraw_mintriangles cvars, this
havoc [Tue, 8 Jan 2013 10:56:58 +0000 (10:56 +0000)]
added r_batch_multidraw and r_batch_multidraw_mintriangles cvars, this
code defaults on, restoring the old rendering path that used multiple
glDrawRangeElements calls for surface batching rather than copying index
data, on high poly maps this has a positive impact, on low poly maps I
was unable to find a difference in fps either way

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11871 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f08475bfc84f81a7563982fb4599c75977e7a00e

11 years agoserver: ignore out of order prespawn/spawn/begin commands
divverent [Wed, 2 Jan 2013 08:27:19 +0000 (08:27 +0000)]
server: ignore out of order prespawn/spawn/begin commands

This fixes disconnection issues for clients joining during map change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11870 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6037bd95e06be7ae06198464b5871fb567077092

11 years agoslightly speed up vid_glx by better XShm handling
divverent [Mon, 31 Dec 2012 19:10:23 +0000 (19:10 +0000)]
slightly speed up vid_glx by better XShm handling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11869 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=72d3f0988ac562e626cc3c2226a2746ef8bfc0ed

11 years agoallow framebuffer objects to be used where non-power of two textures are not required
eihrul [Tue, 25 Dec 2012 01:26:12 +0000 (01:26 +0000)]
allow framebuffer objects to be used where non-power of two textures are not required

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11868 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=769127c03a39beebd771ab3b6e662327cd167548

11 years agofixed coronas not being rendered with MATERIALFLAG_NODEPTHTEST
havoc [Sat, 22 Dec 2012 10:32:38 +0000 (10:32 +0000)]
fixed coronas not being rendered with MATERIALFLAG_NODEPTHTEST

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11867 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=834c75d223649f6e355fe63007eb1292f94026e2

11 years agofix bug with transparency sorting introduced by vortex in r11822 where
havoc [Sat, 22 Dec 2012 07:49:40 +0000 (07:49 +0000)]
fix bug with transparency sorting introduced by vortex in r11822 where
.transparentsort was not initialized in a lot of materials, which meant
TRANSPARENTSORT_SKY was used rather than TRANSPARENTSORT_DISTANCE

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11866 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=dca2be00eb17f4c160d83b754d7739fd8082b4cd

11 years agoadded GAME_QUOTH to use the hipnotic hud and workarounds with the quoth
havoc [Sat, 22 Dec 2012 06:19:30 +0000 (06:19 +0000)]
added GAME_QUOTH to use the hipnotic hud and workarounds with the quoth
folder instead of hipnotic

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11865 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=46d05bc2437a6daea845411245424c0d0bab1b21

11 years agoremoved GAME_SOM as this game was never finished or released
havoc [Sat, 22 Dec 2012 04:35:03 +0000 (04:35 +0000)]
removed GAME_SOM as this game was never finished or released

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11864 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d8ef93c928ba7569e8b5eea941ed2c32ca12b277

11 years agodon't set r_hdr in the menu presets for lighting quality, the cvar has
havoc [Sat, 22 Dec 2012 04:07:06 +0000 (04:07 +0000)]
don't set r_hdr in the menu presets for lighting quality, the cvar has
been removed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11863 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9d207b6f45a77bfa78728ad1e2c02ac9bf19c942

11 years agouse LNO files for backtraces (by Blub)
divverent [Thu, 20 Dec 2012 11:37:38 +0000 (11:37 +0000)]
use LNO files for backtraces (by Blub)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11862 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6724642e44d68a429ef9a9e036460b99917bcce5

11 years agoproperly use the D3DX C interface
divverent [Thu, 20 Dec 2012 11:05:54 +0000 (11:05 +0000)]
properly use the D3DX C interface

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11861 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=3120c009b282bd868c5459abceece5624a30f534

11 years agoonly include SDL_syswm.h if really necessary
divverent [Thu, 20 Dec 2012 11:05:48 +0000 (11:05 +0000)]
only include SDL_syswm.h if really necessary

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11860 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7c12ccb67e964e24bccb841a6c9a13daf8b5f771

11 years agoonly include SDL_syswm.h if really necessary
Rudolf Polzer [Mon, 17 Dec 2012 09:53:20 +0000 (10:53 +0100)]
only include SDL_syswm.h if really necessary
::stable-branch::merge=b0050acadb01e7e98de898ed66153325e81b0018

11 years agoskel_build: normalize the per-bone matrices
divverent [Thu, 13 Dec 2012 14:44:12 +0000 (14:44 +0000)]
skel_build: normalize the per-bone matrices

Looks a lot better if animations are "mismatched" in some evil ways.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11859 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=1e12387a33e1063e74f9c44ab7d504721a0509f5

11 years agoadditional high quality shadowmap filter that uses the shadow sampler rather than...
eihrul [Sat, 8 Dec 2012 02:31:28 +0000 (02:31 +0000)]
additional high quality shadowmap filter that uses the shadow sampler rather than texture gathers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11858 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=b205255e1b80349f082e66546ddbfd6ee9b3cc2a

11 years agofaster shadowmap sampler filter
eihrul [Sat, 1 Dec 2012 13:08:38 +0000 (13:08 +0000)]
faster shadowmap sampler filter

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11857 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=466b8256de3e6b31fd4a05bf47cc0e0986810a02

11 years agosilence more warnings
eihrul [Sat, 1 Dec 2012 13:04:49 +0000 (13:04 +0000)]
silence more warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11856 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=22b58ba5ffb392262258a29cf2d096861b445416

11 years agosilence some warnings
eihrul [Sat, 1 Dec 2012 12:58:17 +0000 (12:58 +0000)]
silence some warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11855 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=dc526d44730826af7394b11e7a560152c075501e

12 years agoensure shadowing quality keeps track of r_fb.usedepthtextures
eihrul [Sat, 29 Sep 2012 07:20:13 +0000 (07:20 +0000)]
ensure shadowing quality keeps track of r_fb.usedepthtextures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11854 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ed412e94d806f51a061b82dbf06b3dde5eb7ff32

12 years agofix rcon crash
divverent [Thu, 27 Sep 2012 10:25:09 +0000 (10:25 +0000)]
fix rcon crash

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11853 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=5919f7641ef28e7e58b89da6cee142f0418cdbc5

12 years agouse library versions 2 and 3 of ODE too. It seems compatible.
divverent [Wed, 26 Sep 2012 12:48:42 +0000 (12:48 +0000)]
use library versions 2 and 3 of ODE too. It seems compatible.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11852 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=0cb5b69ba8fd5ec367d139b8ac3dd2fa82c2ab1d

12 years agosupport DP_QC_ENTITYDATA in menuqc too
divverent [Wed, 26 Sep 2012 07:35:01 +0000 (07:35 +0000)]
support DP_QC_ENTITYDATA in menuqc too

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11851 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d48703fd0002f113325b57069536476558fff282

12 years agoscr_loadingscreen_background: fix double-applied gamma.
vortex [Sun, 23 Sep 2012 09:42:43 +0000 (09:42 +0000)]
scr_loadingscreen_background: fix double-applied gamma.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11850 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=868d9dcf0f4fa9d88c5fbeb76e4bb72af5604275

12 years agoadd a cast to fix compile error
divverent [Thu, 20 Sep 2012 09:26:48 +0000 (09:26 +0000)]
add a cast to fix compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11849 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=47f6d57940bdc80a475944198b7d50315e272746

12 years agobuffer csprogs downloads and load csprogs from the buffer instead of a file, if available
divverent [Wed, 19 Sep 2012 15:13:14 +0000 (15:13 +0000)]
buffer csprogs downloads and load csprogs from the buffer instead of a file, if available

This fixes csprogs-from-demo loading if dlcache is not writable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11848 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=45bd9ec32061806e659961e6a8a3b133a1352b5d

12 years agocl_loadingscreen_fps: fix it on Linux
divverent [Wed, 19 Sep 2012 10:22:05 +0000 (10:22 +0000)]
cl_loadingscreen_fps: fix it on Linux

Sys_DirtyTime returns double, float doesn't have enough accuracy to hold
a gettimeofday() result, which caused VERY seldom loading screen updates

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11847 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=596e46d2870cc3b380b9cf5dc6122ce90b1172e2

12 years agoNew cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of...
vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ac6244346ed7754e5d178393cb5116ecc7cefe16

12 years agoUNMERGE! New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum numbe...
vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
UNMERGE! New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=ac6244346ed7754e5d178393cb5116ecc7cefe16

12 years agoturn off session locking if running -readonly
divverent [Wed, 19 Sep 2012 10:02:57 +0000 (10:02 +0000)]
turn off session locking if running -readonly

because locking obviously fails when readonly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11846 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8b5ba0011d176e01d6adc37ad44f8d19f7621b47

12 years agocommand line option -readonly to turn off all writing
divverent [Tue, 18 Sep 2012 11:57:22 +0000 (11:57 +0000)]
command line option -readonly to turn off all writing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11845 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2ed9f7d0739f091727dea48ba46a65b103802bd9

12 years agoNew cvar r_shadows_shadowmapbias to customize bias of fake shadows. Default is -1...
vortex [Mon, 17 Sep 2012 13:58:17 +0000 (13:58 +0000)]
New cvar r_shadows_shadowmapbias to customize bias of fake shadows. Default is -1 - use r_shadow_shadowmapping_bias.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11844 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7a800fde0a7beb1425e8cc5534eacdd9424fa591

12 years agoupgrade some memory formats to unsigned int from unsigned short for BSP2
havoc [Fri, 7 Sep 2012 05:28:06 +0000 (05:28 +0000)]
upgrade some memory formats to unsigned int from unsigned short for BSP2
maps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11843 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7f91ba9e5852abaa78e6a31c4e42f9916b6f0ae9