]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sat, 1 Mar 2008 06:45:32 +0000 (06:45 +0000)]
clear some variables when VID_Shutdown is called (the other 3 vid
modules already did this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8168
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havoc [Sat, 1 Mar 2008 06:34:17 +0000 (06:34 +0000)]
make sure that gl_extensions and gl_platformextensions are not NULL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8167
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havoc [Sat, 1 Mar 2008 05:40:04 +0000 (05:40 +0000)]
no longer stripping darkplaces release executables, because debugging
symbols are too useful for crash reports
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8166
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havoc [Sat, 1 Mar 2008 04:54:54 +0000 (04:54 +0000)]
fix two-layer quake sky in r_glsl 1 mode (was blending the alpha layer wrongly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8165
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havoc [Fri, 29 Feb 2008 15:17:39 +0000 (15:17 +0000)]
default gl_texturecompression_q3bspdeluxemaps to 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8163
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havoc [Fri, 29 Feb 2008 10:37:26 +0000 (10:37 +0000)]
use a better cast on a parameter in a ToAscii call, might fix a warning,
probably not
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8162
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havoc [Fri, 29 Feb 2008 10:31:06 +0000 (10:31 +0000)]
fix warnings on qglGetString calls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8161
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havoc [Fri, 29 Feb 2008 09:58:15 +0000 (09:58 +0000)]
a fix from Black for prevseparator, hopefully the only bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8160
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black [Fri, 29 Feb 2008 09:23:05 +0000 (09:23 +0000)]
Restored FS_Search patch.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8159
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divverent [Thu, 28 Feb 2008 21:38:08 +0000 (21:38 +0000)]
Reverted Black's filematch changes for now, because they were still broken and we need to release, and I don't see how to fix it. Issue: "ls *.cfg" doesn't show the cfgs from the file system, just from the pk3s (e.g. it missed config.cfg), and on Windows it even showed something even weirder: "*.cfgconfig.cfg".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8158
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havoc [Thu, 28 Feb 2008 10:35:29 +0000 (10:35 +0000)]
fix a bug in FS_ChangeGameDirs (it was doing a CL_Disconnect - can't do
that because when connecting to a QW server it disconnects)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8157
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havoc [Thu, 28 Feb 2008 10:01:04 +0000 (10:01 +0000)]
reworked min/avg/max fps report in timedemo, now works again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8156
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havoc [Thu, 28 Feb 2008 03:35:17 +0000 (03:35 +0000)]
fixed a problem with snd_renderbuffer->endframe being updated in the
wrong place, causing windows waveOut audio to fail
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8155
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black [Wed, 27 Feb 2008 22:59:43 +0000 (22:59 +0000)]
I must have been smoking cannabis when I wrote this (a pity I dont smoke cannabis). Fix CSQC_Ent_Spawn handling.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8154
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black [Wed, 27 Feb 2008 22:11:08 +0000 (22:11 +0000)]
Don't try to render something when height or width are zero.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8153
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divverent [Wed, 27 Feb 2008 19:04:49 +0000 (19:04 +0000)]
Make the "no such builtin" message more descriptive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8152
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divverent [Wed, 27 Feb 2008 16:49:00 +0000 (16:49 +0000)]
|sort
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8151
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havoc [Wed, 27 Feb 2008 16:34:09 +0000 (16:34 +0000)]
DP_QC_NUM_FOR_EDICT extension implemented by Blub
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8149
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havoc [Wed, 27 Feb 2008 16:05:58 +0000 (16:05 +0000)]
slight change in location of a piece of code, should have no effect
(this makes it closer to the way it was)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8148
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havoc [Wed, 27 Feb 2008 16:04:46 +0000 (16:04 +0000)]
fix a typo (but it was harmless)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8147
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havoc [Wed, 27 Feb 2008 15:22:17 +0000 (15:22 +0000)]
implemented threaded audio mixing for SDL client (required some
minor clean up of S_PaintAndSubmit and the functions it called, the
buffer painting management makes a lot more sense now)
fixed bug with looping sounds mixing sound to the wrong part of the
buffer after looping (uses a pointer instead of paintbuffer now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8146
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divverent [Wed, 27 Feb 2008 14:01:55 +0000 (14:01 +0000)]
oops... double builtins suck
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8145
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divverent [Wed, 27 Feb 2008 13:54:22 +0000 (13:54 +0000)]
oops... use upper case hex, as that matches URI::Escape module (HTTP allows both)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8144
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divverent [Wed, 27 Feb 2008 13:51:57 +0000 (13:51 +0000)]
DP_QC_URI_ESCAPE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8143
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havoc [Wed, 27 Feb 2008 11:52:29 +0000 (11:52 +0000)]
one last try to beat the OSX texture scrolling bug (set activetexture
and clientactivetexture - even though only the former is needed, and do
so before switching the matrixmode to texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8142
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havoc [Wed, 27 Feb 2008 11:35:48 +0000 (11:35 +0000)]
fix bug in wav loader that messed up loopstart, now looping sounds in
quake work properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8141
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havoc [Wed, 27 Feb 2008 08:43:29 +0000 (08:43 +0000)]
fix toggle command's error message for cvars that are not found (thanks
to metlslime for reporting this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8140
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havoc [Wed, 27 Feb 2008 05:57:26 +0000 (05:57 +0000)]
disable adaptive mixahead when soundtimehack is non-zero (recording,
etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8139
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havoc [Wed, 27 Feb 2008 05:47:57 +0000 (05:47 +0000)]
implemented adaptive mixahead at low framerates (ones too low for the
current _snd_mixahead value)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8138
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havoc [Tue, 26 Feb 2008 12:28:33 +0000 (12:28 +0000)]
audited PixelFormat setup code and made it request appropriate bit
depths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8137
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res [Tue, 26 Feb 2008 11:27:24 +0000 (11:27 +0000)]
Change GLX visual acquisition to also try without sample buffers if samples == 1 - some Mesa drivers don't provide visuals with any sample buffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8136
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havoc [Tue, 26 Feb 2008 09:56:01 +0000 (09:56 +0000)]
disabled cull face on lightning beams
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8135
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havoc [Tue, 26 Feb 2008 09:55:47 +0000 (09:55 +0000)]
made r_showbboxes disable cull face
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8134
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divverent [Mon, 25 Feb 2008 17:06:33 +0000 (17:06 +0000)]
oops... too many colors in xpm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8133
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divverent [Mon, 25 Feb 2008 15:09:03 +0000 (15:09 +0000)]
remove misleading print from FS "My Games" code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8132
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black [Mon, 25 Feb 2008 13:07:10 +0000 (13:07 +0000)]
Move rt* states and the ambient value into r_refdef_scene. Menu now uses fullbright rendering as default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8131
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havoc [Mon, 25 Feb 2008 10:29:30 +0000 (10:29 +0000)]
fix fields.server reference in surface attribute code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8130
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havoc [Mon, 25 Feb 2008 07:49:34 +0000 (07:49 +0000)]
475
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8129
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havoc [Mon, 25 Feb 2008 07:49:10 +0000 (07:49 +0000)]
fix bug with r_novis 1 not enabling r_wateralpha support on unvised maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8128
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havoc [Mon, 25 Feb 2008 07:48:46 +0000 (07:48 +0000)]
fix bug with rtlights not being imported from the map sometimes (caused
by previous level having a lot of lights, exposing a bug in
Mem_ExpandableArray_IndexRange)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8127
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havoc [Mon, 25 Feb 2008 00:24:12 +0000 (00:24 +0000)]
patch from Blub that fixes csqc polygon rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8126
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divverent [Sat, 23 Feb 2008 21:44:51 +0000 (21:44 +0000)]
libjpeg writing: turn off chroma subsampling. Really improves how strong colors look on screenshots (like, red healthpack models or text no longer appear blurred)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8125
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black [Sat, 23 Feb 2008 10:27:46 +0000 (10:27 +0000)]
Revert revisions 7946 and 7767. R_Upload now doesn't pass NULL data pointers on to GL (specs and drivers don't like it).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8124
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havoc [Fri, 22 Feb 2008 22:43:06 +0000 (22:43 +0000)]
don't link dxguid.lib or dinput.lib anymore, since they're now unused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8123
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havoc [Fri, 22 Feb 2008 05:30:33 +0000 (05:30 +0000)]
set csqc world.mins and world.maxs (reworked World_SetSize to make this
easier)
moved the qc SV_Shutdown in Host_ShutdownServer to before clients are
kicked off
added qc SV_Shutdown call in SV_SpawnServer (before the progs reset)
fixed a bug with failed changelevel (which was unloading world)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8122
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havoc [Thu, 21 Feb 2008 22:31:34 +0000 (22:31 +0000)]
patch from Blub that fixes DrawQ_Line with GLSL mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8121
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havoc [Thu, 21 Feb 2008 11:50:57 +0000 (11:50 +0000)]
fix severe bug in my previous screensaver-disable patch that caused all
window widgets to be ignored (minimize, close, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8120
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havoc [Thu, 21 Feb 2008 11:40:53 +0000 (11:40 +0000)]
another todo item for csqc spec changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8119
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havoc [Thu, 21 Feb 2008 10:21:41 +0000 (10:21 +0000)]
added #ifdef SUPPORTDIRECTX checks around all the dinput and dsound code
- this means that dinput and dsound is not removed but is disabled,
making it easier to compile with Dev-C++ and stock MSVS, this may have
bad consequences (some people swear by -dinput, and dsound was used by
default unless -wavonly was specified, so this is a behavior change)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8118
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havoc [Thu, 21 Feb 2008 09:36:14 +0000 (09:36 +0000)]
go back to using main - apparently some platforms don't use SDL_main
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8116
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havoc [Thu, 21 Feb 2008 09:25:11 +0000 (09:25 +0000)]
made missing gamedir errors non-fatal warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8115
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havoc [Thu, 21 Feb 2008 07:49:06 +0000 (07:49 +0000)]
added Dev-C++ project for SDL client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8113
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havoc [Thu, 21 Feb 2008 07:48:46 +0000 (07:48 +0000)]
changed main to SDL_main for simplicity reasons
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8112
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havoc [Thu, 21 Feb 2008 06:18:11 +0000 (06:18 +0000)]
added DP_QC_EDICT_NUM extension to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8111
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havoc [Thu, 21 Feb 2008 06:03:27 +0000 (06:03 +0000)]
fix addstat type parameter, swapped 8 and 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8108
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havoc [Thu, 21 Feb 2008 04:16:49 +0000 (04:16 +0000)]
fix bug in csqc getplayerkey reported by Blub
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8107
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divverent [Wed, 20 Feb 2008 06:04:12 +0000 (06:04 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8106
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havoc [Tue, 19 Feb 2008 23:01:27 +0000 (23:01 +0000)]
changed hostname for tchr's master from excalibur.nvg.ntnu.no to
dpmaster.tchr.no
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8105
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havoc [Mon, 18 Feb 2008 19:15:33 +0000 (19:15 +0000)]
removed tag override support in .skin files - because Quake3 actually
doesn't do that (it doesn't use the tag names in .skin at all)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8104
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black [Fri, 15 Feb 2008 19:31:27 +0000 (19:31 +0000)]
Fix a parameter switch typo in the linux code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8101
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black [Fri, 15 Feb 2008 15:03:06 +0000 (15:03 +0000)]
New attempt to change listdirectory.
FS_Search now also correctly processes wildcards everywhere (models/players/*/*.skin works now).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8100
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havoc [Fri, 15 Feb 2008 10:07:37 +0000 (10:07 +0000)]
split Mod_GetMesh_Vertices into 3 AnimateVertices functions, chosen by
model loaders, this should improve compile times a bit in MSVS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8099
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havoc [Thu, 14 Feb 2008 23:03:24 +0000 (23:03 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8098
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havoc [Thu, 14 Feb 2008 23:03:11 +0000 (23:03 +0000)]
always call Sleep(0) at the end of each frame on Windows, I hope this
fixes problems with Logitech input drivers freezing the game for 50+
milliseconds every 3 seconds or so, and has no harm to framerate in
testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8097
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havoc [Thu, 14 Feb 2008 23:01:28 +0000 (23:01 +0000)]
remove cl_alwayssleep, it only does what we want on Windows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8096
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havoc [Thu, 14 Feb 2008 23:01:01 +0000 (23:01 +0000)]
remove an unnecessary check in Sys_Sleep
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8095
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black [Thu, 14 Feb 2008 20:57:01 +0000 (20:57 +0000)]
Fix it.. nah I'm just reverting :D
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8094
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black [Thu, 14 Feb 2008 20:41:07 +0000 (20:41 +0000)]
Fix something Ive broken ofc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8093
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black [Thu, 14 Feb 2008 20:12:35 +0000 (20:12 +0000)]
Append path in listdirectory automatically.
Remove .. and . from directory listings in the Win32 code, too.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8092
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havoc [Thu, 14 Feb 2008 18:21:54 +0000 (18:21 +0000)]
slight cleanup of Sys_EventFilter
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8091
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havoc [Thu, 14 Feb 2008 17:38:09 +0000 (17:38 +0000)]
implemented vid_samples cvar (antialiasing samples per pixel)
oh and for the record, Windows multisample buffer setup is awful.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8090
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havoc [Thu, 14 Feb 2008 14:51:16 +0000 (14:51 +0000)]
disable screensaver on windows while game window is active
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8089
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havoc [Thu, 14 Feb 2008 14:29:58 +0000 (14:29 +0000)]
added vid_vsync control in SDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8088
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havoc [Thu, 14 Feb 2008 14:10:57 +0000 (14:10 +0000)]
added experimental cl_alwayssleep cvar which calls Sys_Sleep(0) at the
end of each frame
fixed a bug in the main loop that made Sys_Sleep be called with
milliseconds when it takes microseconds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8087
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havoc [Thu, 14 Feb 2008 14:09:14 +0000 (14:09 +0000)]
changed now showfps calculates the fps - hopefully an improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8086
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divverent [Thu, 14 Feb 2008 11:08:08 +0000 (11:08 +0000)]
Nexuiz icon updated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8085
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havoc [Thu, 14 Feb 2008 01:29:14 +0000 (01:29 +0000)]
remove unnecessary #include of quakedef.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8084
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divverent [Wed, 13 Feb 2008 21:45:49 +0000 (21:45 +0000)]
new Nexuiz icon... still waiting for .ico
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8083
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havoc [Tue, 12 Feb 2008 01:41:13 +0000 (01:41 +0000)]
changed ANGLEMOD to use floor instead of conversion to 16bit fixed-point
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8082
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havoc [Tue, 12 Feb 2008 01:37:56 +0000 (01:37 +0000)]
reworked cl.viewangles bounding of roll angle, and simplified pitch
handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8081
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divverent [Sun, 10 Feb 2008 21:37:14 +0000 (21:37 +0000)]
thanks to blub for locating the texture blending bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8080
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divverent [Fri, 8 Feb 2008 10:16:22 +0000 (10:16 +0000)]
respect the conchars image width/height correctly, and only draw the needed part of the font rect - fixes connector characters in variable width fonts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8079
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divverent [Wed, 6 Feb 2008 18:44:53 +0000 (18:44 +0000)]
make "set con_completion_commandname map" a command complete as if it were the "map" command
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8078
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divverent [Wed, 6 Feb 2008 16:51:02 +0000 (16:51 +0000)]
hopefully fix engine crash with map-less shader stages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8077
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divverent [Wed, 6 Feb 2008 07:38:46 +0000 (07:38 +0000)]
disable joystick by default, and make joy_enable saved;
add extension DP_QC_CVAR_TYPE that checks what type a cvar is (like, if the engine created it or the mod, or if it is saved)
will write dpextensions.qc block for it later, a start of its description is in mbuiltin.h in Nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8076
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black [Tue, 5 Feb 2008 18:15:09 +0000 (18:15 +0000)]
Comment out a line in setmodel again (needs fixing but wasn't in there before anyway)
Always clear the depth buffer in R_RenderView.
Use realtime as scene time when rendering the menu scene.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8075
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black [Tue, 5 Feb 2008 16:20:23 +0000 (16:20 +0000)]
Fix the VM's clientstate builtin to do a correct mapping between the client state and the menu's constants (now that the client state values have changed in DP itself).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8074
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black [Mon, 4 Feb 2008 21:09:03 +0000 (21:09 +0000)]
Fix a typo. Enjoy.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8073
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havoc [Mon, 4 Feb 2008 11:47:04 +0000 (11:47 +0000)]
huge audit of dprints throughout engine, all notices of successfully
loading models/sounds/skins/etc are now tied to the cvar
developer_loading
added developer_loadfile cvar (prints every successful FS_LoadFile)
many improvements to consistency of loading notices, and some cleanups
to q3 shader handling
fixed annoying 'Bad dynamic texture name' spam at load
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8072
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havoc [Mon, 4 Feb 2008 11:33:14 +0000 (11:33 +0000)]
fix bug that caused early console messages to not be put in console
history (because cls.state defaulted to ca_dedicated - now it defaults
to ca_uninitialized)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8071
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havoc [Mon, 4 Feb 2008 11:24:42 +0000 (11:24 +0000)]
replaced World_Clear with World_SetSize and World_UnlinkAll
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8070
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havoc [Mon, 4 Feb 2008 01:28:39 +0000 (01:28 +0000)]
modified droptofloor to try a downward trace from the bottom center of
the object if it is stuck, this manages to 'correctly' place many badly
placed entities in quake maps
additionally modified droptofloor to first try unsticking the entity
before dropping it (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8069
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havoc [Sun, 3 Feb 2008 12:42:04 +0000 (12:42 +0000)]
revert my change and fix the types on Black's changes, which were the
real problem (this revert only due to my change being slightly messier)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8068
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havoc [Sun, 3 Feb 2008 11:13:29 +0000 (11:13 +0000)]
added GAME_BLADEMASTER
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8067
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havoc [Sun, 3 Feb 2008 11:12:42 +0000 (11:12 +0000)]
fix Black's PRVM_EDICT_NUM_ERROR return type change which did not work
(0 is not the same as NULL, compilers get upset about that)
one other minor correction of the same kind
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8066
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divverent [Sat, 2 Feb 2008 18:38:38 +0000 (18:38 +0000)]
fix bugs with changing apple_mouse_noaccel and vid_dgamouse while grabbed (that previously could "destroy" mouse support until console gets pulled down and up)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8064
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black [Fri, 1 Feb 2008 16:21:37 +0000 (16:21 +0000)]
Rewrite CSQC's setmodel a bit.
Add support for CSQC_Ent_Spawn to csqc. A function that is called when a entity packet from the server arrives that requires a new entity.
entity( float entnum ) CSQC_Ent_Spawn;
CSQC_Ent_Spawn needs to spawn a new entity and set its .entnum field accordingly or simply return another existing entity or world if it wants to ignore that server entity. Subsequent CSQC_Ent_Update calls are routed to that entity (or CSQC_Ent_Spawn is called again when .Version increases).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8063
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divverent [Fri, 1 Feb 2008 09:20:07 +0000 (09:20 +0000)]
fix broken table length, and yet another hardcoded index
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8061
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divverent [Fri, 1 Feb 2008 08:56:31 +0000 (08:56 +0000)]
- vid_userefreshrate: when 0, a sane default is tried to be used
- win32: list valid modes, and use the closest match
- win32: vid_forcerefreshrate: don't do the listing, but just try to set it anyway
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8060
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havoc [Fri, 1 Feb 2008 06:00:59 +0000 (06:00 +0000)]
renamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
changed all MATERIALFLAG_WATER materials to use MATERIALFLAG_WALL as
their primary material flag, this simplified some rendering code
did some more tweaks to fix issues with the mirror glass texture in
the tenebrae testmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8059
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