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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sun, 12 Sep 2010 17:22:22 +0000 (20:22 +0300)]
Bots for that campaign level
MirceaKitsune [Sun, 12 Sep 2010 17:15:05 +0000 (20:15 +0300)]
First part of VoreTournament campaign (storyline). It's the same campaign system from Nexuiz... each level has a story and you play it match by match.
MirceaKitsune [Sun, 12 Sep 2010 16:48:52 +0000 (19:48 +0300)]
Fix that last arrangement
MirceaKitsune [Sun, 12 Sep 2010 16:44:33 +0000 (19:44 +0300)]
Arrange the campaign text a little differently (so we can have one more line)
MirceaKitsune [Sun, 12 Sep 2010 15:41:06 +0000 (18:41 +0300)]
I've had autoexec.cfg in the repo? Nooooooooo!!
MirceaKitsune [Sun, 12 Sep 2010 15:12:04 +0000 (18:12 +0300)]
I like this song more here
MirceaKitsune [Sun, 12 Sep 2010 15:10:45 +0000 (18:10 +0300)]
Mapinfo updates for the new maps
MirceaKitsune [Sun, 12 Sep 2010 14:48:27 +0000 (17:48 +0300)]
Add a new song
MirceaKitsune [Sun, 12 Sep 2010 14:30:57 +0000 (17:30 +0300)]
Farewell's radar image
MirceaKitsune [Sun, 12 Sep 2010 14:29:39 +0000 (17:29 +0300)]
Port the map Farewell from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 13:54:20 +0000 (16:54 +0300)]
Recompile Stormkeep2 with the fixed texture
MirceaKitsune [Sun, 12 Sep 2010 13:36:16 +0000 (16:36 +0300)]
Fix a missing texture on Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:34:07 +0000 (16:34 +0300)]
Minimap for Stormkeep2
MirceaKitsune [Sun, 12 Sep 2010 13:33:40 +0000 (16:33 +0300)]
Port the map Stormkeep2 from Nexuiz
MirceaKitsune [Sun, 12 Sep 2010 12:43:22 +0000 (15:43 +0300)]
Reslimed radar image
MirceaKitsune [Sun, 12 Sep 2010 12:43:01 +0000 (15:43 +0300)]
Port the Nexuiz map Reslimed to Vore Tournament
MirceaKitsune [Sun, 12 Sep 2010 01:31:27 +0000 (04:31 +0300)]
Small arrangements to my last change
MirceaKitsune [Sun, 12 Sep 2010 01:27:39 +0000 (04:27 +0300)]
Add a cvar that allows disabling the vore system. Yes, it's the core part Vore Tournament, but there may be circumstances (like a story map) where you may wish to disable it temporarily, and fight only with the Grabber.
MirceaKitsune [Sun, 12 Sep 2010 01:10:23 +0000 (04:10 +0300)]
New feature; Reversed vore scoring. When enabled, the prey which gets digested is granted a frag, rather than the predator. The idea is a mutator where prey must offer itself in order to score, rather than digest others. May be useless in online games (since no one will eat you to grant you frags on purpose), but can be used for mods.
MirceaKitsune [Sat, 11 Sep 2010 21:28:37 +0000 (00:28 +0300)]
Some arrangements to the credits file
MirceaKitsune [Sat, 11 Sep 2010 21:15:05 +0000 (00:15 +0300)]
Credit artwork authors in the credits menu
MirceaKitsune [Sat, 11 Sep 2010 21:01:41 +0000 (00:01 +0300)]
Split the credits file in two, and list the Nexuiz credits separately (you must open the file manually to read it). I feel it makes more sense this way.
MirceaKitsune [Sat, 11 Sep 2010 11:27:51 +0000 (14:27 +0300)]
More realistic falling damage by default. Be careful when jumping off tall platforms from now on!
MirceaKitsune [Sat, 11 Sep 2010 11:14:18 +0000 (14:14 +0300)]
Fix the view offset issues by handling the view offset properly. You won't have your camera stuck in the ground when eating someone while crouching, or getting eaten while crouching.
MirceaKitsune [Sat, 11 Sep 2010 10:57:22 +0000 (13:57 +0300)]
Fix some death messages
MirceaKitsune [Sat, 11 Sep 2010 10:53:33 +0000 (13:53 +0300)]
Fix a bug causing the exterior weapon entity to show on dead players. Apparently, CL_ExteriorWeaponentity_CustomizeEntityForClient was setting the model back when you were dead... not sure why.
MirceaKitsune [Fri, 10 Sep 2010 12:08:41 +0000 (15:08 +0300)]
More changes to the RPG scoreboard
MirceaKitsune [Fri, 10 Sep 2010 11:46:43 +0000 (14:46 +0300)]
Scoreboard should be called Players in RPG, since it shows no score
MirceaKitsune [Fri, 10 Sep 2010 11:42:50 +0000 (14:42 +0300)]
0.3 has been released, this GIT is now 0.4
MirceaKitsune [Fri, 10 Sep 2010 00:40:28 +0000 (03:40 +0300)]
Add updated netradiant
MirceaKitsune [Fri, 10 Sep 2010 00:39:43 +0000 (03:39 +0300)]
Update netradiant. Remove the old one first
MirceaKitsune [Fri, 10 Sep 2010 00:08:43 +0000 (03:08 +0300)]
Update modinfo file too
MirceaKitsune [Thu, 9 Sep 2010 23:55:56 +0000 (02:55 +0300)]
More changes. Keep some models (eg. bullet model) in case we'll ever have something like shooting weapons again (doubtful, but still)
MirceaKitsune [Thu, 9 Sep 2010 23:50:13 +0000 (02:50 +0300)]
Remove and change more old useless stuff from Nexuiz. Correct Grabber sprite
MirceaKitsune [Thu, 9 Sep 2010 22:59:03 +0000 (01:59 +0300)]
team vore also needs to be enabled in order to show the teamheal team bubble
MirceaKitsune [Thu, 9 Sep 2010 22:46:01 +0000 (01:46 +0300)]
Move this sound to misc, now that it addresses more than just weapons
MirceaKitsune [Thu, 9 Sep 2010 22:42:23 +0000 (01:42 +0300)]
Add a cvar that can disable vore between team mates. Not sure why anyone would want this, but I like cvaring stuff :)
MirceaKitsune [Thu, 9 Sep 2010 22:09:48 +0000 (01:09 +0300)]
Remove an useless check from the "same team" messages. Team mates will now complain if you kick in their stomach or digest them
MirceaKitsune [Thu, 9 Sep 2010 22:09:15 +0000 (01:09 +0300)]
Small balance tweak
MirceaKitsune [Thu, 9 Sep 2010 21:38:03 +0000 (00:38 +0300)]
Fix an old, major issue (yes, happened when I renamed Hook to Grabber :) )
MirceaKitsune [Thu, 9 Sep 2010 21:30:25 +0000 (00:30 +0300)]
Get rid of networking a cvar by doing another check instead
MirceaKitsune [Thu, 9 Sep 2010 21:24:31 +0000 (00:24 +0300)]
Another tiny change in description
MirceaKitsune [Thu, 9 Sep 2010 21:21:57 +0000 (00:21 +0300)]
Rename another cvar to reflect reality
MirceaKitsune [Thu, 9 Sep 2010 21:20:14 +0000 (00:20 +0300)]
These two are balance cvars
MirceaKitsune [Thu, 9 Sep 2010 21:13:26 +0000 (00:13 +0300)]
Fix the stealprey feature. Now it finally works as it should be
MirceaKitsune [Thu, 9 Sep 2010 18:28:35 +0000 (21:28 +0300)]
More balance changes
MirceaKitsune [Thu, 9 Sep 2010 18:15:25 +0000 (21:15 +0300)]
Punchangle effect when voring. Your view will get tilted back when swallowing someone and forth when regurgitating them. Customizable client side
MirceaKitsune [Thu, 9 Sep 2010 17:43:27 +0000 (20:43 +0300)]
Grammar! :D
MirceaKitsune [Thu, 9 Sep 2010 17:42:30 +0000 (20:42 +0300)]
Place an important code before the vore system delay
MirceaKitsune [Thu, 9 Sep 2010 17:27:46 +0000 (20:27 +0300)]
Stomach kick defaults: Kick more often and do less damage, with lower escape probability
MirceaKitsune [Thu, 9 Sep 2010 17:01:37 +0000 (20:01 +0300)]
Add this in the shooting code too. No way to test so I hope it works well
MirceaKitsune [Thu, 9 Sep 2010 16:57:18 +0000 (19:57 +0300)]
More changes to the botattack RPG setting; "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"
MirceaKitsune [Thu, 9 Sep 2010 16:43:46 +0000 (19:43 +0300)]
Two new RPg settings. The first one allows anyone to leave their predator in the RPG gametype (like leaving a team mate in team games). The seconds causes bots to not attack you in RPG, but still swallow you (without digesting you).
MirceaKitsune [Thu, 9 Sep 2010 16:18:18 +0000 (19:18 +0300)]
Fix Nexuiz's "players hear bot announcers" bug
MirceaKitsune [Thu, 9 Sep 2010 16:08:39 +0000 (19:08 +0300)]
More cvar descriptions
MirceaKitsune [Thu, 9 Sep 2010 16:07:26 +0000 (19:07 +0300)]
Comments and descriptions
MirceaKitsune [Thu, 9 Sep 2010 15:58:46 +0000 (18:58 +0300)]
Don't base the swallowing re-check on skill, since its purpose is to prevent the decision from being taken each frame (and returning 1 very quickly)
MirceaKitsune [Thu, 9 Sep 2010 15:55:13 +0000 (18:55 +0300)]
Split the vore_think skill in two categories (predator and prey). The bigger the predator skill, the better the bot will be at eating you. The better their prey skill, the more trouble they'll cause inside your belly.
MirceaKitsune [Thu, 9 Sep 2010 15:34:40 +0000 (18:34 +0300)]
Comments and stuff
MirceaKitsune [Thu, 9 Sep 2010 15:32:43 +0000 (18:32 +0300)]
Move this check here, makes more sense
MirceaKitsune [Thu, 9 Sep 2010 15:29:18 +0000 (18:29 +0300)]
Not the cvar names :P
MirceaKitsune [Thu, 9 Sep 2010 15:27:36 +0000 (18:27 +0300)]
Change some more float names
MirceaKitsune [Thu, 9 Sep 2010 15:08:22 +0000 (18:08 +0300)]
Fix a bug. Apparently this was conflicting with a float from another file, causing bots to be unable to eat most of the time
MirceaKitsune [Thu, 9 Sep 2010 13:39:10 +0000 (16:39 +0300)]
Many changes and optimizations in the Vore AI too. Bots also now know to get out of a team mate who is digesting, even if they are being teamhealed
MirceaKitsune [Thu, 9 Sep 2010 11:48:39 +0000 (14:48 +0300)]
Share some duplicated code instead
MirceaKitsune [Thu, 9 Sep 2010 01:10:27 +0000 (04:10 +0300)]
Many cosmetic changes and rearrangements in the vore code
MirceaKitsune [Wed, 8 Sep 2010 22:54:10 +0000 (01:54 +0300)]
This is no longer needed, since we don't allow vore before the match begins any more
MirceaKitsune [Wed, 8 Sep 2010 22:52:15 +0000 (01:52 +0300)]
Fix an issue with movement in Arena
MirceaKitsune [Wed, 8 Sep 2010 22:35:31 +0000 (01:35 +0300)]
Don't allow vore before a round begins
MirceaKitsune [Wed, 8 Sep 2010 22:26:45 +0000 (01:26 +0300)]
Fix a major issue that was just reported. Right before the 0.3 release :)
MirceaKitsune [Wed, 8 Sep 2010 21:58:09 +0000 (00:58 +0300)]
Fix an issue i randomly found
MirceaKitsune [Wed, 8 Sep 2010 21:55:41 +0000 (00:55 +0300)]
I don't think we want this any more. Undo if I'm wrong
MirceaKitsune [Wed, 8 Sep 2010 21:53:29 +0000 (00:53 +0300)]
A space. To better delimit something...
MirceaKitsune [Wed, 8 Sep 2010 21:45:44 +0000 (00:45 +0300)]
More yellow puke :)
MirceaKitsune [Wed, 8 Sep 2010 21:27:37 +0000 (00:27 +0300)]
We can have a Grabber _inv image again
MirceaKitsune [Wed, 8 Sep 2010 21:18:49 +0000 (00:18 +0300)]
Fix a comment
MirceaKitsune [Wed, 8 Sep 2010 21:09:31 +0000 (00:09 +0300)]
Many fixes and adaptations to the Accuracy Stats window, and get the Grabber to properly work with it. Also comment out the splash damage code (but keep it there, since who knows what we could have in the future)
MirceaKitsune [Wed, 8 Sep 2010 19:45:22 +0000 (22:45 +0300)]
We are now version 0.3!
MirceaKitsune [Wed, 8 Sep 2010 18:02:47 +0000 (21:02 +0300)]
Better regurgitating colors
MirceaKitsune [Wed, 8 Sep 2010 17:21:39 +0000 (20:21 +0300)]
Better defaults for the radar
MirceaKitsune [Wed, 8 Sep 2010 17:10:23 +0000 (20:10 +0300)]
Do the same for the stomach model
MirceaKitsune [Wed, 8 Sep 2010 17:04:24 +0000 (20:04 +0300)]
Get the extension properly
MirceaKitsune [Wed, 8 Sep 2010 16:42:16 +0000 (19:42 +0300)]
use a different system for applying the belly states
MirceaKitsune [Wed, 8 Sep 2010 16:27:06 +0000 (19:27 +0300)]
Fix more cvar comments
MirceaKitsune [Wed, 8 Sep 2010 16:19:31 +0000 (19:19 +0300)]
Fix an old temporary test code I had forgotten :)
MirceaKitsune [Wed, 8 Sep 2010 16:08:15 +0000 (19:08 +0300)]
Do it correctly
MirceaKitsune [Wed, 8 Sep 2010 16:07:39 +0000 (19:07 +0300)]
prey stealing: Don't do it for team mates
MirceaKitsune [Wed, 8 Sep 2010 16:05:03 +0000 (19:05 +0300)]
Better cvar comments and names
MirceaKitsune [Wed, 8 Sep 2010 15:52:48 +0000 (18:52 +0300)]
Use MakeMulti until that slider is somehow fixed (old Nexuiz issue)
MirceaKitsune [Wed, 8 Sep 2010 15:49:00 +0000 (18:49 +0300)]
eater -> predator, because that's a more correct word
MirceaKitsune [Wed, 8 Sep 2010 15:36:43 +0000 (18:36 +0300)]
Fix some gametype start ammo cvars
MirceaKitsune [Wed, 8 Sep 2010 15:29:22 +0000 (18:29 +0300)]
Use normal weapons in Clan Arena
MirceaKitsune [Wed, 8 Sep 2010 13:27:37 +0000 (16:27 +0300)]
Comments
MirceaKitsune [Wed, 8 Sep 2010 13:26:46 +0000 (16:26 +0300)]
Fix a little detail in the grabber code
MirceaKitsune [Wed, 8 Sep 2010 12:11:26 +0000 (15:11 +0300)]
Change some colors and update preview image
MirceaKitsune [Wed, 8 Sep 2010 11:55:01 +0000 (14:55 +0300)]
Some effects on the background image
MirceaKitsune [Wed, 8 Sep 2010 11:40:44 +0000 (14:40 +0300)]
L2 layer too
MirceaKitsune [Wed, 8 Sep 2010 11:01:23 +0000 (14:01 +0300)]
New menu background
MirceaKitsune [Wed, 8 Sep 2010 10:47:31 +0000 (13:47 +0300)]
Don't put the background in the source image. Makes it easier to change it (since it's a separate layer)
MirceaKitsune [Wed, 8 Sep 2010 10:28:23 +0000 (13:28 +0300)]
Use remove() instead. No need to keep the disabled weapon entity as long as it won't respawn again.