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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Wed, 16 Nov 2011 01:03:23 +0000 (03:03 +0200)]
Don't offset the FOV based on health when we're an observer
MirceaKitsune [Wed, 16 Nov 2011 00:58:00 +0000 (02:58 +0200)]
Fix a minor thing in my last code
MirceaKitsune [Wed, 16 Nov 2011 00:56:28 +0000 (02:56 +0200)]
New effect: Modify field of view based on side, to further induce the effect of being little or small
MirceaKitsune [Wed, 16 Nov 2011 00:19:58 +0000 (02:19 +0200)]
Two more visual effects, making the view get pushed higher or lower when getting swallowed or regurgitated
MirceaKitsune [Tue, 15 Nov 2011 23:59:05 +0000 (01:59 +0200)]
Play predator and prey taunts when swallowing or being swallowed as well
MirceaKitsune [Tue, 15 Nov 2011 23:47:21 +0000 (01:47 +0200)]
Update sound count for vixen
MirceaKitsune [Tue, 15 Nov 2011 23:46:27 +0000 (01:46 +0200)]
Add more prey / pred taunt voices, created by mixing up other voices from this character
MirceaKitsune [Tue, 15 Nov 2011 23:13:42 +0000 (01:13 +0200)]
Use cvar_set for v_idlescale effects, to match hud_postprocessing
MirceaKitsune [Tue, 15 Nov 2011 23:07:27 +0000 (01:07 +0200)]
Better default HUD color
MirceaKitsune [Tue, 15 Nov 2011 22:59:07 +0000 (00:59 +0200)]
Require booting of subsystems whenever spawning
MirceaKitsune [Tue, 15 Nov 2011 22:34:40 +0000 (00:34 +0200)]
Better defaults for the wavery view
MirceaKitsune [Tue, 15 Nov 2011 22:09:30 +0000 (00:09 +0200)]
Add a new vore effect, causing v_idlescale (wavering view) to get set when swallowing, being swallowed, or being in the stomach
MirceaKitsune [Tue, 15 Nov 2011 21:37:18 +0000 (23:37 +0200)]
Add code comments
MirceaKitsune [Tue, 15 Nov 2011 21:32:14 +0000 (23:32 +0200)]
Cvar descriptions for power
MirceaKitsune [Tue, 15 Nov 2011 21:28:57 +0000 (23:28 +0200)]
Merge branch 'master' into mirceakitsune/power
MirceaKitsune [Tue, 15 Nov 2011 21:28:37 +0000 (23:28 +0200)]
Make physics a little slower for now
MirceaKitsune [Tue, 15 Nov 2011 21:19:08 +0000 (23:19 +0200)]
Make player and weapon glow flicker when power is down
MirceaKitsune [Tue, 15 Nov 2011 21:13:16 +0000 (23:13 +0200)]
Some fixes to the power fail sound
MirceaKitsune [Tue, 15 Nov 2011 21:09:05 +0000 (23:09 +0200)]
Play a sound when the power fails
MirceaKitsune [Tue, 15 Nov 2011 20:46:55 +0000 (22:46 +0200)]
Fix last commit
MirceaKitsune [Tue, 15 Nov 2011 20:45:16 +0000 (22:45 +0200)]
Don't show crosshair and run helper voice either while rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:42:08 +0000 (22:42 +0200)]
Message and icon for rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:25:37 +0000 (22:25 +0200)]
Add reboot time for the HUD
MirceaKitsune [Tue, 15 Nov 2011 20:22:02 +0000 (22:22 +0200)]
Rename files properly
MirceaKitsune [Tue, 15 Nov 2011 20:20:16 +0000 (22:20 +0200)]
Make the icon blink
MirceaKitsune [Tue, 15 Nov 2011 20:07:15 +0000 (22:07 +0200)]
Display an icon for the power fail menu. Currently the armor icon
MirceaKitsune [Tue, 15 Nov 2011 19:57:52 +0000 (21:57 +0200)]
Hide crosshair and skip helper voice when there's not enough power
MirceaKitsune [Tue, 15 Nov 2011 19:51:54 +0000 (21:51 +0200)]
Source for the new HUD image
MirceaKitsune [Tue, 15 Nov 2011 19:51:20 +0000 (21:51 +0200)]
Display a warning image when the HUD is in failure mode
MirceaKitsune [Tue, 15 Nov 2011 17:24:08 +0000 (19:24 +0200)]
First implementation of powered systems. When armor (not treated as charge) is lower than 5, your heads-up-display will not show, until you have enough energy for it again
MirceaKitsune [Tue, 15 Nov 2011 17:18:00 +0000 (19:18 +0200)]
Match reading properly
MirceaKitsune [Tue, 15 Nov 2011 17:13:45 +0000 (19:13 +0200)]
Fix a bug in last commit
MirceaKitsune [Tue, 15 Nov 2011 17:06:33 +0000 (19:06 +0200)]
Create cvars for power system
MirceaKitsune [Tue, 15 Nov 2011 17:00:44 +0000 (19:00 +0200)]
Properly fix the damage leaning bug
MirceaKitsune [Tue, 15 Nov 2011 16:37:26 +0000 (18:37 +0200)]
Damage player leaning: Skip if the target origin and hit location are the same. Prevents a bug
MirceaKitsune [Tue, 15 Nov 2011 15:48:49 +0000 (17:48 +0200)]
Reduce blood particle count to look properly. This should also make "decals on models" 99% safe to use
MirceaKitsune [Tue, 15 Nov 2011 15:04:55 +0000 (17:04 +0200)]
Tweak a blood counter for gibs, which should improve performance and slightly change looks
MirceaKitsune [Tue, 15 Nov 2011 14:54:12 +0000 (16:54 +0200)]
Fix particle count definition for blood
MirceaKitsune [Tue, 15 Nov 2011 13:55:13 +0000 (15:55 +0200)]
Add shader for gibs, and make gibs ignore decals. Should improve performance when "Decals on models" is on, though the engine doesn't seem to handle this properly yet
MirceaKitsune [Sun, 6 Nov 2011 16:00:37 +0000 (18:00 +0200)]
menu_vid_scale must be 0 by default
MirceaKitsune [Sun, 6 Nov 2011 15:59:21 +0000 (17:59 +0200)]
Don't show floating player names when observing
MirceaKitsune [Sun, 6 Nov 2011 15:45:13 +0000 (17:45 +0200)]
Fix a big issue I forgot with the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:33:04 +0000 (17:33 +0200)]
The Weapon Setup and HUD Setup menus can now be one row shorter
MirceaKitsune [Sun, 6 Nov 2011 15:30:04 +0000 (17:30 +0200)]
Color picker for the HUD
MirceaKitsune [Sun, 6 Nov 2011 15:21:02 +0000 (17:21 +0200)]
Use the new color picker for crosshair color
MirceaKitsune [Sun, 6 Nov 2011 15:09:57 +0000 (17:09 +0200)]
Fix a dumb mistake
MirceaKitsune [Sun, 6 Nov 2011 15:06:38 +0000 (17:06 +0200)]
Correct images for the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:05:22 +0000 (17:05 +0200)]
Properly get the string colorpicker working
MirceaKitsune [Sun, 6 Nov 2011 14:38:14 +0000 (16:38 +0200)]
Attempt to port the Xonotic string color picker, not yet tested
MirceaKitsune [Sun, 6 Nov 2011 14:21:58 +0000 (16:21 +0200)]
Fix compile issues with latest fteqcc
MirceaKitsune [Sat, 27 Aug 2011 16:15:09 +0000 (19:15 +0300)]
Don't fade player leaning back to normal based on damage any more. It didn't work as intended, and might have also been buggy.
MirceaKitsune [Sat, 27 Aug 2011 13:51:14 +0000 (16:51 +0300)]
Don't lean dead players, which causes them to spin all over the place due to some bug.
MirceaKitsune [Sat, 27 Aug 2011 13:31:25 +0000 (16:31 +0300)]
Port damage / velocity based player leaning from Xonotic, with good defaults for VT
MirceaKitsune [Tue, 23 Aug 2011 21:57:38 +0000 (00:57 +0300)]
A little more gloss can work now
MirceaKitsune [Tue, 23 Aug 2011 21:52:50 +0000 (00:52 +0300)]
Limit iris adaptation a little more, and boost bloom higher
MirceaKitsune [Tue, 23 Aug 2011 21:48:45 +0000 (00:48 +0300)]
Slower iris adaptation fade, and less default bloom
MirceaKitsune [Tue, 23 Aug 2011 21:24:36 +0000 (00:24 +0300)]
Use a slightly higher bloom color subtract
MirceaKitsune [Tue, 23 Aug 2011 21:11:01 +0000 (00:11 +0300)]
Make the menu / HUD smaller by default again, and the bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:59:53 +0000 (23:59 +0300)]
Make the default HUD whiter
MirceaKitsune [Tue, 23 Aug 2011 20:53:47 +0000 (23:53 +0300)]
Change the bloom slider range, now that the new settings make bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:52:46 +0000 (23:52 +0300)]
It's best to leave the gloss as it was, with the textures in VT compared to those in Xonotic
MirceaKitsune [Tue, 23 Aug 2011 20:37:03 +0000 (23:37 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament
MirceaKitsune [Tue, 23 Aug 2011 20:35:47 +0000 (23:35 +0300)]
Port some bloom and gloss tweaks intended for Xonotic.
MirceaKitsune [Sun, 7 Aug 2011 12:31:40 +0000 (15:31 +0300)]
If the player is dead, use the last scale he had when he was alive
MirceaKitsune [Thu, 4 Aug 2011 23:15:04 +0000 (02:15 +0300)]
Oooh? Xonotic added cubemap water? We must haz!!!
MirceaKitsune [Thu, 4 Aug 2011 21:38:10 +0000 (00:38 +0300)]
Even lower gib health, now that gibbing damage is influenced by player scale, and dead bodies are small
MirceaKitsune [Thu, 4 Aug 2011 21:17:28 +0000 (00:17 +0300)]
Some small tweaks
MirceaKitsune [Thu, 4 Aug 2011 21:01:51 +0000 (00:01 +0300)]
Combine the old grabber firing sound with the new one. Sounds better, and brings back old memories from the Vore Tournament 0.1 era :)
MirceaKitsune [Thu, 4 Aug 2011 20:52:34 +0000 (23:52 +0300)]
Add some details to the grabber display texture, and correct something
MirceaKitsune [Thu, 4 Aug 2011 13:48:01 +0000 (16:48 +0300)]
Took me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now
MirceaKitsune [Thu, 4 Aug 2011 13:07:45 +0000 (16:07 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 13:07:17 +0000 (16:07 +0300)]
Faster default view bobbing
MirceaKitsune [Thu, 4 Aug 2011 10:59:20 +0000 (13:59 +0300)]
Shader for the new display. For now, randomly cycle between numbers, until we have the possibility to print actual ammo levels
MirceaKitsune [Thu, 4 Aug 2011 10:53:40 +0000 (13:53 +0300)]
Normal textures for the grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:47:01 +0000 (13:47 +0300)]
Fix texture rotation of the display digits
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:11:16 +0000 (20:11 +0300)]
Lower volume for the helper beeps
MirceaKitsune [Tue, 2 Aug 2011 17:09:32 +0000 (20:09 +0300)]
Add a warning beep to the helper voices
MirceaKitsune [Tue, 2 Aug 2011 17:05:22 +0000 (20:05 +0300)]
Better helper sounds
MirceaKitsune [Tue, 2 Aug 2011 16:46:28 +0000 (19:46 +0300)]
Rename sounds as well
MirceaKitsune [Tue, 2 Aug 2011 16:43:29 +0000 (19:43 +0300)]
Rename cvars
MirceaKitsune [Tue, 2 Aug 2011 16:39:33 +0000 (19:39 +0300)]
Stomach load helper
MirceaKitsune [Tue, 2 Aug 2011 16:30:48 +0000 (19:30 +0300)]
Speed helper
MirceaKitsune [Tue, 2 Aug 2011 16:28:54 +0000 (19:28 +0300)]
Ammo helper sound