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3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Fri, 2 Oct 2020 03:15:39 +0000 (13:15 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoClean up buffs_BuffModel_Customize, fix some duplicate checks
Mario [Fri, 2 Oct 2020 03:09:31 +0000 (13:09 +1000)]
Clean up buffs_BuffModel_Customize, fix some duplicate checks

3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Wed, 30 Sep 2020 17:20:40 +0000 (03:20 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoReduce code duplication in weapon impulse code by calling a handler function from...
Mario [Tue, 29 Sep 2020 12:58:51 +0000 (22:58 +1000)]
Reduce code duplication in weapon impulse code by calling a handler function from the macros

3 years agoPurge miscfunctions.qc from the client-side codebase, also remove an old unused CSQC...
Mario [Tue, 29 Sep 2020 11:58:35 +0000 (21:58 +1000)]
Purge miscfunctions.qc from the client-side codebase, also remove an old unused CSQC constants header

3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Sat, 26 Sep 2020 10:39:08 +0000 (20:39 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoPhase out miscfunctions.qc from the server codebase, preferring more fitting location...
Mario [Fri, 25 Sep 2020 12:12:17 +0000 (22:12 +1000)]
Phase out miscfunctions.qc from the server codebase, preferring more fitting locations for its contents

3 years agoMove GetField_fullspawndata from miscfunctions.qc to main.qc
bones_was_here [Fri, 25 Sep 2020 11:37:10 +0000 (21:37 +1000)]
Move GetField_fullspawndata from miscfunctions.qc to main.qc

3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Fri, 25 Sep 2020 11:34:16 +0000 (21:34 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoMove initialization stage handling out of miscfunctions and into world.qc
Mario [Fri, 25 Sep 2020 10:20:53 +0000 (20:20 +1000)]
Move initialization stage handling out of miscfunctions and into world.qc

3 years agoFurther cleanup miscfunctions, document the need to use intrusive lists on entities...
Mario [Fri, 25 Sep 2020 10:02:50 +0000 (20:02 +1000)]
Further cleanup miscfunctions, document the need to use intrusive lists on entities that use ECS components

3 years agoMove server-side chat handling to its own file, and add a note about miscfunctions
Mario [Fri, 25 Sep 2020 07:58:16 +0000 (17:58 +1000)]
Move server-side chat handling to its own file, and add a note about miscfunctions

3 years agoUse a trace log for the client program version message and remove networked server...
Mario [Wed, 23 Sep 2020 14:29:16 +0000 (00:29 +1000)]
Use a trace log for the client program version message and remove networked server version message

3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Wed, 23 Sep 2020 14:16:56 +0000 (00:16 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoReduce verbosity of player stats debug messages
Mario [Wed, 23 Sep 2020 14:14:17 +0000 (00:14 +1000)]
Reduce verbosity of player stats debug messages

3 years agoReduce verbosity of most logging operations and fix some cvars not being defined...
Mario [Wed, 23 Sep 2020 14:06:05 +0000 (00:06 +1000)]
Reduce verbosity of most logging operations and fix some cvars not being defined in config

3 years agoq3compat: Fix null function crash when a weapon has no ammo_type
bones_was_here [Wed, 23 Sep 2020 14:05:51 +0000 (00:05 +1000)]
q3compat: Fix null function crash when a weapon has no ammo_type

3 years agoEnable __fullspawndata
bones_was_here [Wed, 23 Sep 2020 11:57:37 +0000 (21:57 +1000)]
Enable __fullspawndata

3 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Wed, 23 Sep 2020 11:48:29 +0000 (21:48 +1000)]
Merge branch 'master' into bones_was_here/q3compat

3 years agoMinor cleanup of world.qc, move most intermission and map handling code into intermis...
Mario [Wed, 23 Sep 2020 10:33:53 +0000 (20:33 +1000)]
Minor cleanup of world.qc, move most intermission and map handling code into intermission.qc

3 years agoReplace some of the remaining cvar globals with autocvars, allows changing a few...
Mario [Wed, 23 Sep 2020 08:15:18 +0000 (18:15 +1000)]
Replace some of the remaining cvar globals with autocvars, allows changing a few more settings without restarting the match, also move a few function definitions out of miscfunctions

3 years agoMove expr_evaluate to cvar.qh in lib
Mario [Tue, 22 Sep 2020 17:01:44 +0000 (03:01 +1000)]
Move expr_evaluate to cvar.qh in lib

3 years agoAdd a commented definition for _fullspawndata outside of the dpdefs file
Mario [Tue, 22 Sep 2020 16:09:12 +0000 (02:09 +1000)]
Add a commented definition for _fullspawndata outside of the dpdefs file

3 years agoUpdate dpdefs to match current master
Mario [Tue, 22 Sep 2020 15:59:53 +0000 (01:59 +1000)]
Update dpdefs to match current master

3 years agoExclude burning and buff damage types from damage text, fixes #2490
Mario [Tue, 22 Sep 2020 14:14:30 +0000 (00:14 +1000)]
Exclude burning and buff damage types from damage text, fixes #2490

3 years agoImplement support for target_delay (compatibility spawn function for target_relay...
Mario [Tue, 22 Sep 2020 13:53:49 +0000 (23:53 +1000)]
Implement support for target_delay (compatibility spawn function for target_relay with a default wait time of 1 second)

3 years agoLock camera angles while moving the cursor if hud_cursormode is 0 in minigame menu...
terencehill [Mon, 21 Sep 2020 15:51:05 +0000 (17:51 +0200)]
Lock camera angles while moving the cursor if hud_cursormode is 0 in minigame menu and ONS radar too

3 years agoMove some more functions out of miscfunctions, split eliminated players handling...
Mario [Mon, 21 Sep 2020 12:57:50 +0000 (22:57 +1000)]
Move some more functions out of miscfunctions, split eliminated players handling into its own file

4 years agoq3compat: Fix some nexuiz maps that rely on adjacent bboxes counting as touching
bones_was_here [Fri, 11 Sep 2020 10:57:25 +0000 (20:57 +1000)]
q3compat: Fix some nexuiz maps that rely on adjacent bboxes counting as touching

4 years agoMerge branch 'martin-t/jump' into 'master'
Mario [Fri, 11 Sep 2020 08:31:01 +0000 (08:31 +0000)]
Merge branch 'martin-t/jump' into 'master'

Fix bug allowing players to avoid falldamage (tiny MR)

See merge request xonotic/xonotic-data.pk3dir!497

4 years agoq3compat: enable default and custom CPMA sounds for func_door and func_plat
bones_was_here [Wed, 9 Sep 2020 17:50:32 +0000 (03:50 +1000)]
q3compat: enable default and custom CPMA sounds for func_door and func_plat

4 years agoAdd function to access "raw" map entity field values in engines with __fullspawndata...
bones_was_here [Wed, 9 Sep 2020 17:34:46 +0000 (03:34 +1000)]
Add function to access "raw" map entity field values in engines with __fullspawndata support

4 years agoRemove comment about q3 hitbox off-by-1 (the hitbox exactly matches q3 on a world...
bones_was_here [Sat, 5 Sep 2020 12:24:00 +0000 (22:24 +1000)]
Remove comment about q3 hitbox off-by-1 (the hitbox exactly matches q3 on a world collision test map)

4 years agoq3compat: support holdable_invulnerability, holdable_kamikaze, holdable_teleporter
bones_was_here [Sat, 5 Sep 2020 12:13:00 +0000 (22:13 +1000)]
q3compat: support holdable_invulnerability, holdable_kamikaze, holdable_teleporter

4 years agoWhitelist supported Q3 & DF map entity fields
bones_was_here [Sat, 29 Aug 2020 06:07:08 +0000 (16:07 +1000)]
Whitelist supported Q3 & DF map entity fields

4 years agoq3compat: make 'fast' trigger_hurt do damage every frame (no delay from other trigger...
bones_was_here [Sat, 29 Aug 2020 05:44:04 +0000 (15:44 +1000)]
q3compat: make 'fast' trigger_hurt do damage every frame (no delay from other triggers), and some cleanup

4 years agoRevert "q3compat: make trigger_hurt without spawnflags 16 deal damage every frame...
bones_was_here [Fri, 28 Aug 2020 20:50:01 +0000 (06:50 +1000)]
Revert "q3compat: make trigger_hurt without spawnflags 16 deal damage every frame even if triggerhurttime still on cooldown"

This reverts commit 33205d85e6afeed580bd50883d087eb045adbc86.

This patch was incorrect because it allows the trigger_hurt to damage a
player multiple times per frame.

4 years agotarget_give: support multiple targets that give the same resource, and support all...
bones_was_here [Fri, 28 Aug 2020 02:40:47 +0000 (12:40 +1000)]
target_give: support multiple targets that give the same resource, and support all health & armor items

4 years agoSupport count field of Q3 ammo pickups, also tuba support
bones_was_here [Thu, 27 Aug 2020 23:50:47 +0000 (09:50 +1000)]
Support count field of Q3 ammo pickups, also tuba support

4 years agoAdd function to get ammo consumption of primary fire mode
bones_was_here [Thu, 27 Aug 2020 20:05:37 +0000 (06:05 +1000)]
Add function to get ammo consumption of primary fire mode

4 years agoFix StartItem indenting
bones_was_here [Wed, 26 Aug 2020 04:39:11 +0000 (14:39 +1000)]
Fix StartItem indenting

4 years agoRemove weapon-specific code from target_give_init and support count field on powerup...
bones_was_here [Wed, 26 Aug 2020 04:27:02 +0000 (14:27 +1000)]
Remove weapon-specific code from target_give_init and support count field on powerup pickups

4 years agoFix netname field of weapon and item entities (was getting set to m_name)
bones_was_here [Wed, 26 Aug 2020 02:23:25 +0000 (12:23 +1000)]
Fix netname field of weapon and item entities (was getting set to m_name)

4 years agoSupport count field on weapon pickups, fix 0 ammo with target_give and no count set...
bones_was_here [Tue, 25 Aug 2020 23:14:35 +0000 (09:14 +1000)]
Support count field on weapon pickups, fix 0 ammo with target_give and no count set on weapon ent

4 years agoImprove indentation consistency in client.qc
terencehill [Tue, 25 Aug 2020 16:08:02 +0000 (18:08 +0200)]
Improve indentation consistency in client.qc

4 years agoJoin ifs
terencehill [Tue, 25 Aug 2020 16:04:18 +0000 (18:04 +0200)]
Join ifs

4 years agoAdd a macro to check g_chat_nospectators
terencehill [Tue, 25 Aug 2020 15:49:27 +0000 (17:49 +0200)]
Add a macro to check g_chat_nospectators

4 years agoHide shownames health / armor bg as soon as player dies, instead of waiting for the...
terencehill [Tue, 25 Aug 2020 15:41:46 +0000 (17:41 +0200)]
Hide shownames health / armor bg as soon as player dies, instead of waiting for the body to disappear

4 years agoTransifex autosync
Rudolf Polzer [Tue, 25 Aug 2020 05:23:58 +0000 (07:23 +0200)]
Transifex autosync

4 years agoTransifex autosync
Rudolf Polzer [Sat, 22 Aug 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync

4 years agoTransifex autosync
Rudolf Polzer [Fri, 21 Aug 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync

4 years agoAdd Czech and Turkish
Mirio [Fri, 21 Aug 2020 00:08:10 +0000 (00:08 +0000)]
Add Czech and Turkish

4 years agoTransifex autosync
Rudolf Polzer [Thu, 20 Aug 2020 05:24:03 +0000 (07:24 +0200)]
Transifex autosync

4 years agoFix indenting & cleanup in trigger_race_checkpoint_verify
bones_was_here [Thu, 20 Aug 2020 03:08:53 +0000 (13:08 +1000)]
Fix indenting & cleanup in trigger_race_checkpoint_verify

4 years agoq3df: Spawn waypoints for all entities able to trigger a checkpoint and be directly...
bones_was_here [Thu, 20 Aug 2020 02:25:36 +0000 (12:25 +1000)]
q3df: Spawn waypoints for all entities able to trigger a checkpoint and be directly activated by a player (Fixes #2465)

4 years agoTransifex autosync
Rudolf Polzer [Wed, 19 Aug 2020 05:24:05 +0000 (07:24 +0200)]
Transifex autosync

4 years agoReduce a few overlong lines in crosshair code
terencehill [Sun, 16 Aug 2020 08:52:10 +0000 (10:52 +0200)]
Reduce a few overlong lines in crosshair code

4 years agoAvoid using duplicated code for vortex and oknex crosshair ring
terencehill [Sun, 16 Aug 2020 08:40:59 +0000 (10:40 +0200)]
Avoid using duplicated code for vortex and oknex crosshair ring

4 years agotarget_give: support shield and strength powerups
bones_was_here [Wed, 12 Aug 2020 06:28:49 +0000 (16:28 +1000)]
target_give: support shield and strength powerups

4 years agoFix trigger_once and trigger_multiple.wait == -1 allowing multiple activations by...
bones_was_here [Tue, 11 Aug 2020 07:52:37 +0000 (17:52 +1000)]
Fix trigger_once and trigger_multiple.wait == -1 allowing multiple activations by another map entity

4 years agoq3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer
bones_was_here [Mon, 10 Aug 2020 10:21:54 +0000 (20:21 +1000)]
q3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer

4 years agoOnly do Q3 entity removal checks when it's a Q3 map
bones_was_here [Mon, 10 Aug 2020 09:17:10 +0000 (19:17 +1000)]
Only do Q3 entity removal checks when it's a Q3 map

4 years agoUse readable labels for q3compat bits
bones_was_here [Mon, 10 Aug 2020 06:50:38 +0000 (16:50 +1000)]
Use readable labels for q3compat bits

4 years agoTransifex autosync
Rudolf Polzer [Mon, 10 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync

4 years agoq3compat: make trigger_hurt without spawnflags 16 deal damage every frame even if...
bones_was_here [Sun, 9 Aug 2020 15:48:29 +0000 (01:48 +1000)]
q3compat: make trigger_hurt without spawnflags 16 deal damage every frame even if triggerhurttime still on cooldown

4 years agoImprove indentation consistency in weapon code
terencehill [Sun, 9 Aug 2020 15:16:01 +0000 (17:16 +0200)]
Improve indentation consistency in weapon code

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Sun, 9 Aug 2020 13:38:03 +0000 (23:38 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoUse an ordered list to find triggers to touch, fixes some odd cases with overlapping...
Mario [Sun, 9 Aug 2020 12:01:43 +0000 (22:01 +1000)]
Use an ordered list to find triggers to touch, fixes some odd cases with overlapping triggers

4 years agoAdd machinegun support to target_give
bones_was_here [Sun, 9 Aug 2020 08:03:09 +0000 (18:03 +1000)]
Add machinegun support to target_give

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Sun, 9 Aug 2020 06:55:54 +0000 (16:55 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoTransifex autosync
Rudolf Polzer [Sun, 9 Aug 2020 05:25:31 +0000 (07:25 +0200)]
Transifex autosync

4 years agoFix include order of some _mod files, as pointed out by Juhu
Mario [Fri, 7 Aug 2020 17:07:15 +0000 (03:07 +1000)]
Fix include order of some _mod files, as pointed out by Juhu

4 years agoPort some minor code fixes from the default-erasable branch
Mario [Fri, 7 Aug 2020 16:29:16 +0000 (02:29 +1000)]
Port some minor code fixes from the default-erasable branch

4 years agoMerge branch 'bones_was_here/trace_pred' into 'master'
Mario [Fri, 7 Aug 2020 15:37:43 +0000 (15:37 +0000)]
Merge branch 'bones_was_here/trace_pred' into 'master'

Support pings up to 400 for trace ent culling eye position prediction

See merge request xonotic/xonotic-data.pk3dir!851

4 years agoSupport pings up to 400 for trace ent culling eye position prediction
bones_was_here [Fri, 7 Aug 2020 08:53:05 +0000 (18:53 +1000)]
Support pings up to 400 for trace ent culling eye position prediction

4 years agoAdd a note about some CSQC model bitflag numbers that are checked elsewhere
Mario [Thu, 6 Aug 2020 12:51:52 +0000 (22:51 +1000)]
Add a note about some CSQC model bitflag numbers that are checked elsewhere

4 years agoAdd a note about reusing bitflags in csqcmodel_settings.qh
Mario [Thu, 6 Aug 2020 12:48:15 +0000 (22:48 +1000)]
Add a note about reusing bitflags in csqcmodel_settings.qh

4 years agoRemove unnecessary ifdef by using STAT(Q3COMPAT) in SVQC as well as CSQC
bones_was_here [Wed, 5 Aug 2020 02:16:28 +0000 (12:16 +1000)]
Remove unnecessary ifdef by using STAT(Q3COMPAT) in SVQC as well as CSQC

4 years agoSpawn HLAC and cell ammo in place of QL HMG and ammo_hmg
bones_was_here [Wed, 5 Aug 2020 01:16:38 +0000 (11:16 +1000)]
Spawn HLAC and cell ammo in place of QL HMG and ammo_hmg

4 years agoTransifex autosync
Rudolf Polzer [Tue, 4 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync

4 years agoPurge server/constants.qh
Mario [Mon, 3 Aug 2020 13:03:13 +0000 (23:03 +1000)]
Purge server/constants.qh

4 years agoNetwork the ground entity of the player for the sake of disabling stair smoothing...
Mario [Mon, 3 Aug 2020 11:25:38 +0000 (21:25 +1000)]
Network the ground entity of the player for the sake of disabling stair smoothing when the player is standing on a server-side object, fixes #2440

4 years agoSet the generator forcefield's size to 20% larger than the generator's hitbox rather...
Mario [Mon, 3 Aug 2020 10:53:26 +0000 (20:53 +1000)]
Set the generator forcefield's size to 20% larger than the generator's hitbox rather than the forcefield model's size, fixes #2480

4 years agoReduce bold centerprint message size from 1.8 to 1.4
Mario [Mon, 3 Aug 2020 09:32:40 +0000 (19:32 +1000)]
Reduce bold centerprint message size from 1.8 to 1.4

4 years agoMerge branch 'terencehill/cl_forceplayercolors_3' into 'master'
Mario [Mon, 3 Aug 2020 07:55:59 +0000 (07:55 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'

cl_forceplayercolors 3 forces player colors to mine only in Duel

See merge request xonotic/xonotic-data.pk3dir!848

4 years agoTransifex autosync
Rudolf Polzer [Mon, 3 Aug 2020 05:24:03 +0000 (07:24 +0200)]
Transifex autosync

4 years agoMake sv_gameplayfix_delayprojectiles match the engine's behaviour of only running...
Mario [Mon, 3 Aug 2020 00:01:13 +0000 (10:01 +1000)]
Make sv_gameplayfix_delayprojectiles match the engine's behaviour of only running a second think on entities that spawn in the same frame

4 years agoRename client's commands folder to command, to match the name used in all other direc...
Mario [Sun, 2 Aug 2020 12:26:10 +0000 (22:26 +1000)]
Rename client's commands folder to command, to match the name used in all other directories

4 years agoRemove the g_ prefix from some server code files and rename sv_main to main
Mario [Sun, 2 Aug 2020 12:22:45 +0000 (22:22 +1000)]
Remove the g_ prefix from some server code files and rename sv_main to main

4 years agoDon't attempt to network more than the maximum number of shown spectators, fixes...
Mario [Sun, 2 Aug 2020 12:03:31 +0000 (22:03 +1000)]
Don't attempt to network more than the maximum number of shown spectators, fixes a potential client crash

4 years agoFix include order of new replicate.qh file
Mario [Sun, 2 Aug 2020 10:34:01 +0000 (20:34 +1000)]
Fix include order of new replicate.qh file

4 years agoPurge client/defs.qh
Mario [Sun, 2 Aug 2020 10:29:13 +0000 (20:29 +1000)]
Purge client/defs.qh

4 years agoMinor cleanup of client/defs.qh, move replicated cvars to a common location
Mario [Sun, 2 Aug 2020 10:00:05 +0000 (20:00 +1000)]
Minor cleanup of client/defs.qh, move replicated cvars to a common location

4 years agoPurge server/defs.qh
Mario [Sun, 2 Aug 2020 09:12:13 +0000 (19:12 +1000)]
Purge server/defs.qh

4 years agoFurther cleanup of defs.qh
Mario [Sun, 2 Aug 2020 08:28:02 +0000 (18:28 +1000)]
Further cleanup of defs.qh

4 years agoSome more defs.qh cleanup, update gameplay hash (again)
Mario [Sun, 2 Aug 2020 07:48:46 +0000 (17:48 +1000)]
Some more defs.qh cleanup, update gameplay hash (again)

4 years agoMove generic entity flags to a common constants location so they are included in...
Mario [Sun, 2 Aug 2020 06:44:48 +0000 (16:44 +1000)]
Move generic entity flags to a common constants location so they are included in a single list, fixes a few overlapped flags causing issues in gameplay

4 years agoSome more defs.qh cleanup, update gameplay hash
Mario [Sun, 2 Aug 2020 06:08:35 +0000 (16:08 +1000)]
Some more defs.qh cleanup, update gameplay hash

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Sun, 2 Aug 2020 06:02:52 +0000 (16:02 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoSome more cleanup of defs.qh, use a flag to indicate crouch state instead of a separa...
Mario [Sun, 2 Aug 2020 05:02:13 +0000 (15:02 +1000)]
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separate field, matching client behaviour