Print also points and wait time of a control point capturing it
Messages are now like this:
Red Team has captured X control point (3 points every 2 seconds)
I think it's an important info for the gameplay... overall when control points in a map have different values (though not so many maps are like this).
Rudolf Polzer [Mon, 12 Jul 2010 07:21:31 +0000 (09:21 +0200)]
preliminary new credits file - note: it sure has many mistakes, please correct or notify me about them. Also please tell me whether you want to appear with real name or just nickname.
Mircea Kitsune [Mon, 5 Jul 2010 11:21:03 +0000 (14:21 +0300)]
Update models in bots.txt to use all available player models. I tried matching them to the Nexuiz bots.txt (match Xonotic's models to the most similar models there) so their names colors and skills would still fit who they are.
Rudolf Polzer [Mon, 5 Jul 2010 06:08:26 +0000 (08:08 +0200)]
undo some buggy bugfixes - these need to be redone in a more working way:
- extendmatchtime: it should check for >= 0, not > 0
- QC code should not know about these aliases, as they are just that - aliases
- instead, maybe an alias-provided way should be provided for checking if a votable alias can be executed
- also fix a newly introduced spelling error
Fix a bug in the address field of the Servers dialog:
After the info dialog of a server has been opened by right click (not by space), the address field cannot be edited anymore.
listbox believed mouse key was still pressed after the dialog spawned.
Rudolf Polzer [Fri, 2 Jul 2010 07:45:51 +0000 (09:45 +0200)]
cvar leadlimit_and_fraglimit: if set, both leadlimit and fraglimit must be reached to the end the game (or, of course, timelimit), like in table tennis
In case timelimit is 0 (infinite) do not allow extendmatchtime to increase timelimit, therefore making it finite.
Still in this case, do not allow to call a vote for extendmatchtime or reducematchtime, as they don't do anything anyway.
Mircea Kitsune [Thu, 1 Jul 2010 00:26:25 +0000 (03:26 +0300)]
Make the button swap update when refiring the weapon too, so we won't have to switch to another weapon and back to see the change. This fixes all known issues with the script :)
Mircea Kitsune [Wed, 30 Jun 2010 13:14:34 +0000 (16:14 +0300)]
This branch will include a weapon code hook to be used with cvars, together with a script which will allow swapping the weapon firing buttons. eg. Want the Mortar to shoot bouncy grenades with primary and explosive grenades with secondary? Set cl_reversefirebuttons_grenadelauncher 1. Committing the cvars for now...
terencehill [Sat, 26 Jun 2010 00:11:50 +0000 (02:11 +0200)]
Fix this bug: playing Arena the field score is never updated in the scoreboard. The cause is a typo, it was used player_cnt (count of CA players) instead of player_count (count of players in every game mode). That's why I've also renamed player_cnt in ca_players.
While I was at it I've made a small clean up to arena.qc, trimming some trailing space and converting some
FOR_EACH_CLIENT(self) if (self.classname == "player")
into
FOR_EACH_PLAYER(self).
terencehill [Fri, 25 Jun 2010 23:28:04 +0000 (01:28 +0200)]
Fix the K_KP_* constants, they have different values from the corresponding ones in the engine file keys.h (where the assignments are implicit).
Now that they are correct, allow the use of numpad keys in the menu.
Mircea Kitsune [Thu, 24 Jun 2010 14:32:50 +0000 (17:32 +0300)]
Sadly, we need to filter via button_attack2 too. If we don't the reticle also shows when zooming with the zoom button other than the Nex alt fire. We need a different way to fade out I think.