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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Mon, 28 Mar 2011 11:36:41 +0000 (11:36 +0000)]
r_shadow_bouncegrid_particleintensity changed from 2 to 1 because it was
overwhelming (still is quite bright...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10978
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havoc [Mon, 28 Mar 2011 10:48:22 +0000 (10:48 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10977
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havoc [Mon, 28 Mar 2011 10:47:53 +0000 (10:47 +0000)]
restore the active rtlights check in bouncegrid
memset the bouncegrid settings struct to make it consistently pass the
memcmp check even if some bytes are not set
improved bouncegrid dynamic mode size check to compare pixel count
rather than individual dimensions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10976
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havoc [Mon, 28 Mar 2011 10:18:01 +0000 (10:18 +0000)]
remove check for active rtlights in bouncegrid because it was not
working
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10975
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havoc [Mon, 28 Mar 2011 09:59:12 +0000 (09:59 +0000)]
better detection of active rtlights in bouncegrid code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10974
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havoc [Mon, 28 Mar 2011 07:16:34 +0000 (07:16 +0000)]
do not use light scissoring on deferred lighting mode, it often yields
strange artifacts on shadowless lights
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10973
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havoc [Mon, 28 Mar 2011 07:15:19 +0000 (07:15 +0000)]
disallow r_shadow_bouncegrid on renderpaths that do not support it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10972
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havoc [Mon, 28 Mar 2011 06:56:32 +0000 (06:56 +0000)]
added r_shadow_bouncegrid_static cvar which makes a proper static mode
and this is now the default, its framerate cost is very low and it makes
realtime world lighting look nicer, tweaked all relevant cvars for this
detect whether any lights warrant bouncegrid each frame - this means
that the cvar could be defaulted on and still do nothing when realtime
world lighting is turned off
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10971
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divverent [Sun, 27 Mar 2011 06:20:51 +0000 (06:20 +0000)]
fix a crash in RSurf_DrawBatch_GL11_MakeFogColor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10970
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divverent [Sat, 26 Mar 2011 19:12:04 +0000 (19:12 +0000)]
last commit was a bad fix - fix it correctly, preventing reliefmapping artifacts on these pesky reflections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10969
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divverent [Sat, 26 Mar 2011 18:59:26 +0000 (18:59 +0000)]
fix a compile error in refractions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10968
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divverent [Fri, 25 Mar 2011 21:39:02 +0000 (21:39 +0000)]
fix another dp_shadow2D call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10967
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havoc [Fri, 25 Mar 2011 21:32:17 +0000 (21:32 +0000)]
fix some GLSL warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10966
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havoc [Fri, 25 Mar 2011 21:11:04 +0000 (21:11 +0000)]
prevent crashes on BIH code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10965
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divverent [Fri, 25 Mar 2011 20:57:26 +0000 (20:57 +0000)]
speed up packet loss handling by changing EntityFrame5_LostFrame from O(states^2*edictsperstate^2) to O(MAX_EDICTS + states*edictsperstate)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10964
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vortex [Thu, 24 Mar 2011 23:13:40 +0000 (23:13 +0000)]
Add R_LightPoint which is fast version of R_CompleteLightPoint that only grabs ambient color to use with litsprites and particles. Fix bug in R_CompleteLightPoint (RTWORLD and DYNLIGHT wasnt processed if LP_LIGHTMAP flag is there). New trick for SPR_OVERHEAD (a bit of additional rotation).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10963
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divverent [Wed, 23 Mar 2011 20:09:21 +0000 (20:09 +0000)]
make the endless loop run in 3 milliseconds (fixes BIH TracePoint)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10962
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divverent [Wed, 23 Mar 2011 19:57:52 +0000 (19:57 +0000)]
fix PRVM error and warning backtrace display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10961
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divverent [Wed, 23 Mar 2011 10:36:16 +0000 (10:36 +0000)]
we need one more glsl 130 compat ifdef...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10960
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havoc [Tue, 22 Mar 2011 21:44:18 +0000 (21:44 +0000)]
changed default r_useportalculling from 1 to 2, this forces use of it on
vised maps, because although it only gives minor gains (and sometimes
minor losses) in quake maps, it gives substantial gains in outdoor maps,
particularly when viewed from overhead, such as in steelstorm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10959
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vortex [Tue, 22 Mar 2011 15:15:59 +0000 (15:15 +0000)]
GLSL shader: make dp_waterscroll work with dp_reflect and dp_refract
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10958
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havoc [Mon, 21 Mar 2011 07:10:16 +0000 (07:10 +0000)]
enable another AABB overlap check, this time on point tests
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10957
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havoc [Mon, 21 Mar 2011 07:08:25 +0000 (07:08 +0000)]
increased bih traceline speed by nearly 50% by enabling an additional
AABB overlap check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10956
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havoc [Mon, 21 Mar 2011 06:57:28 +0000 (06:57 +0000)]
BIH building and recursion no longer directly links leaf nodes into the
hierarchy, they are only used by unordered children group nodes
changed BIH_MAXUNORDEREDCHILDREN to 8 and removed
mod_collision_bih_childrengrouping cvar because this seems to be the
optimal value (values up to 16 sometimes yield minor gains but not
consistent)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10955
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havoc [Mon, 21 Mar 2011 06:14:02 +0000 (06:14 +0000)]
added mod_collision_bih_childrengrouping cvar (default 16), this
accelerates BIH traces by using a shallower tree
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10954
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havoc [Mon, 21 Mar 2011 06:11:48 +0000 (06:11 +0000)]
fix some disabled code so that it could compile again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10953
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eihrul [Sun, 20 Mar 2011 21:17:01 +0000 (21:17 +0000)]
swap out some _mm_stream_ps usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10952
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divverent [Sun, 20 Mar 2011 19:44:49 +0000 (19:44 +0000)]
fix GL20TU list for deluxemapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10951
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divverent [Sun, 20 Mar 2011 17:31:23 +0000 (17:31 +0000)]
deluxemapping support for dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10950
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eihrul [Sun, 20 Mar 2011 16:00:58 +0000 (16:00 +0000)]
saturated bloom subtract
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10949
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eihrul [Sun, 20 Mar 2011 15:23:27 +0000 (15:23 +0000)]
fix post-process shader using invalid texcoord array
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10948
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eihrul [Sun, 20 Mar 2011 14:32:43 +0000 (14:32 +0000)]
fix row order of screen to texture copies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10947
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eihrul [Sun, 20 Mar 2011 14:14:47 +0000 (14:14 +0000)]
fix some redundant shuffles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10946
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havoc [Sun, 20 Mar 2011 13:32:18 +0000 (13:32 +0000)]
make it easier to benchmark steelstorm by stopping video playback when
a serverinfo packet is received, and ignoring attempts to connect to a
server when -benchmark is used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10945
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havoc [Sat, 19 Mar 2011 23:41:58 +0000 (23:41 +0000)]
default vid_netwmfullscreen to 0 again because it doesn't work with
XVideMode, and XRandR isn't implemented yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10944
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havoc [Sat, 19 Mar 2011 22:36:02 +0000 (22:36 +0000)]
added r_usesurfaceculling cvar which defaults on, this new code reduces
the number of surfaces drawn each frame, which is not always a speed
gain but is usually helpful
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10943
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vortex [Sat, 19 Mar 2011 22:13:11 +0000 (22:13 +0000)]
add "r_fog_clear" cvar which allows to disable framebuffer clearing to fog color (helps to fix bad borders on water reflections if fog is used), still, some old maps may want r_fog_clear = 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10942
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havoc [Sat, 19 Mar 2011 21:47:01 +0000 (21:47 +0000)]
fix an array index out of bounds error on
SHADERSTATICPARM_VERTEXTEXTUREBLEND_USEBOTHALPHAS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10941
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divverent [Sat, 19 Mar 2011 21:03:09 +0000 (21:03 +0000)]
fix a syntax error in the non-glsl13 case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10940
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divverent [Sat, 19 Mar 2011 21:02:35 +0000 (21:02 +0000)]
remove CRLFs added by last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10939
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vortex [Sat, 19 Mar 2011 20:47:35 +0000 (20:47 +0000)]
Added JAM video decoder plugin, used by Blood Omnicide
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10938
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vortex [Sat, 19 Mar 2011 20:26:54 +0000 (20:26 +0000)]
Add "Both Alphas" technique for VertexTextureBlend (use both layer alpha's for microblending), toggled globally by "r_glsl_vertextextureblend_usebothalphas" cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10937
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vortex [Sat, 19 Mar 2011 20:24:43 +0000 (20:24 +0000)]
Add "originscale" parameter to r_editlights (may be useful if map was scaled)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10936
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vortex [Sat, 19 Mar 2011 20:23:39 +0000 (20:23 +0000)]
dynamically grow maxtempentities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10935
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havoc [Sat, 19 Mar 2011 18:50:30 +0000 (18:50 +0000)]
use vid_netwmfullscreen 1 by default (yes I know auto-detection is not
coded, but xorg supports it so I don't really care...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10934
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vortex [Sat, 19 Mar 2011 17:37:07 +0000 (17:37 +0000)]
add -maxtempents switch to increase starting 256/4000 tempentities limit.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10933
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divverent [Sat, 19 Mar 2011 15:44:19 +0000 (15:44 +0000)]
define GLSL version explicitly to work around a problem with ATI/AMD drivers not getting __VERSION__ right (?)
From: Maik Merten <maikmerten@googlemail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10932
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divverent [Sat, 19 Mar 2011 12:47:55 +0000 (12:47 +0000)]
fix a possible glsl compile error (no idea why it didn't throw any yet, weird cpp on nvidia?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10931
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divverent [Sat, 19 Mar 2011 12:23:09 +0000 (12:23 +0000)]
turn "assignment to world" from dprint into warning (so backtraces can work)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10930
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divverent [Fri, 18 Mar 2011 11:03:31 +0000 (11:03 +0000)]
new con_closeontoggleconsole logic:
1 now only works at the start of the line, for all toggleconsole keys
2 works anywhere, if the key is not ^
3 works anywhere, even if the key is ^
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10929
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havoc [Thu, 17 Mar 2011 17:52:31 +0000 (17:52 +0000)]
change default r_shadow_deferred_8bitrange to 4 to reduce saturating
artifacts in common usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10928
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havoc [Thu, 17 Mar 2011 17:34:47 +0000 (17:34 +0000)]
fixes for GLSL syntax errors in the deferred geometry shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10927
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havoc [Thu, 17 Mar 2011 16:50:33 +0000 (16:50 +0000)]
avoid a crash when creating model decals if RSurf_ActiveModel does not
produce normals (why not?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10926
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havoc [Mon, 14 Mar 2011 12:34:49 +0000 (12:34 +0000)]
added r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
a much larger texture to store first-order spherical harmonics data
(average color and directional gradients) for bumpmapped diffuse shading
which also reduces light-bleed issues on thin walls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10925
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havoc [Mon, 14 Mar 2011 12:29:33 +0000 (12:29 +0000)]
fix a crash on r_restart related to collision caching
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10924
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havoc [Mon, 14 Mar 2011 08:43:27 +0000 (08:43 +0000)]
improved vid_touchscreen - it now adapts to screen shape (using
corner-relative values) and is compatible with mouse input for testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10923
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divverent [Sun, 13 Mar 2011 18:08:47 +0000 (18:08 +0000)]
add cvars r_glsl_offsetmapping_steps and r_glsl_offsetmapping_reliefmapping_steps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10922
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divverent [Sun, 13 Mar 2011 17:19:32 +0000 (17:19 +0000)]
huge glsl change: avoid #defining reserved keywords
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10921
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divverent [Sun, 13 Mar 2011 17:19:24 +0000 (17:19 +0000)]
fix some warnings in the shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10920
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divverent [Sun, 13 Mar 2011 17:19:18 +0000 (17:19 +0000)]
properly detect glsl 1.3 support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10919
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divverent [Sun, 13 Mar 2011 14:21:35 +0000 (14:21 +0000)]
better support non-GLSL130 in offsetmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10918
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havoc [Sun, 13 Mar 2011 10:43:03 +0000 (10:43 +0000)]
reduced number of varying variables required in a certain case in
steelstorm by 1, to bring the shader within limits of older cards
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10917
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havoc [Sun, 13 Mar 2011 10:23:00 +0000 (10:23 +0000)]
r_shadow_bouncegrid now uses floats for accumulating photons, to allow
higher photon counts without issues
minor optimization to r_shadow_bouncegrid pixel conversion (now does a
batch conversion on the array rather than on each photon contribution)
removed r_shadow_bouncegrid_nolerpsplat cvar to reduce code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10916
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havoc [Sun, 13 Mar 2011 07:39:13 +0000 (07:39 +0000)]
fix an HLSL warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10915
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havoc [Sun, 13 Mar 2011 07:23:48 +0000 (07:23 +0000)]
fix a typo (Fogcolor should be FogColor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10914
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divverent [Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)]
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a GLSL 1.30 function in offsetmapping, non-GLSL 1.30 drivers will have to degrade
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10913
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havoc [Sat, 12 Mar 2011 14:42:17 +0000 (14:42 +0000)]
slight speedup to collision_cache by using individual field compares
rather than memcmp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10912
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havoc [Sat, 12 Mar 2011 14:01:11 +0000 (14:01 +0000)]
redesigned most of collision_cache code, cleaner and faster
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10911
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havoc [Sat, 12 Mar 2011 10:56:44 +0000 (10:56 +0000)]
significant speed gain on collision_cache 1 by tweaking some numbers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10910
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havoc [Sat, 12 Mar 2011 05:40:32 +0000 (05:40 +0000)]
reduce number of varying variables required in shaders by 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10909
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havoc [Fri, 11 Mar 2011 22:56:02 +0000 (22:56 +0000)]
fix two C++ errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10908
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havoc [Fri, 11 Mar 2011 10:12:14 +0000 (10:12 +0000)]
cache collision trace results from frame to frame
increased r_shadow_bouncegrid_photons from 2000 to 5000 (same
performance, thanks to the collision cache)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10907
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havoc [Wed, 9 Mar 2011 09:25:55 +0000 (09:25 +0000)]
actually the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode is a slight speed
loss compared to having it entirely disabled... so disable it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10906
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havoc [Wed, 9 Mar 2011 09:13:52 +0000 (09:13 +0000)]
fixed a flaw in the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode which was preventing
culling from working in most cases, minor speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10905
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havoc [Mon, 7 Mar 2011 20:53:53 +0000 (20:53 +0000)]
fixed bug with toggling r_shadow_bouncegrid where the texture binding
state was incorrect, causing bouncegrid to not work after being toggled
once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10904
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havoc [Sun, 6 Mar 2011 20:59:46 +0000 (20:59 +0000)]
fix a warning about an unsigned array on ios
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10903
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divverent [Sun, 6 Mar 2011 19:21:05 +0000 (19:21 +0000)]
improve the evaluation script
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10902
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divverent [Sun, 6 Mar 2011 18:42:35 +0000 (18:42 +0000)]
add a hack to support fog on premultiplied alpha surfaces too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10901
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divverent [Sun, 6 Mar 2011 18:25:02 +0000 (18:25 +0000)]
fix fog/colormodability evaluation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10900
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divverent [Sun, 6 Mar 2011 17:36:37 +0000 (17:36 +0000)]
fix fog for GL_SRC_ALPHA GL_ONE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10899
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havoc [Sun, 6 Mar 2011 17:28:14 +0000 (17:28 +0000)]
fix drawclipsetarea in D3D9, this fixes the minimap in steelstorm and also the menu scrolling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10898
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havoc [Sun, 6 Mar 2011 17:27:39 +0000 (17:27 +0000)]
added shader_glsl.h and shader_hlsl.h to the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10897
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divverent [Sun, 6 Mar 2011 15:51:39 +0000 (15:51 +0000)]
also turn off fog on blendfuncs that cannot handle it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10896
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havoc [Sat, 5 Mar 2011 23:38:23 +0000 (23:38 +0000)]
move glsl/default.glsl embedded file out to its own header file
move hlsl/default.hlsl embedded file out to its own header file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10895
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divverent [Sat, 5 Mar 2011 14:59:14 +0000 (14:59 +0000)]
instead, define the FILE_OFFSET_BITS part in the build environment, and remove it from quakedef.h as it is not reliable there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10894
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divverent [Sat, 5 Mar 2011 06:46:23 +0000 (06:46 +0000)]
fix compile problem on win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10893
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divverent [Fri, 4 Mar 2011 23:36:37 +0000 (23:36 +0000)]
move the "quakedef.h" include, which gives us _FILE_OFFSET_BITS=64, above all system header includes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10892
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divverent [Fri, 4 Mar 2011 23:36:34 +0000 (23:36 +0000)]
put back the changes that make >2GB work (fix signedness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10891
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divverent [Fri, 4 Mar 2011 23:36:31 +0000 (23:36 +0000)]
Revert "properly use lseek64 on Linux for files larger than 2GB" because it breaks compilation on FreeBSD (no lseek64 there, file offsets are always 64bit)
This reverts commit
6095a33fdc4a434d11de102b445515021847cfce .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10890
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havoc [Fri, 4 Mar 2011 00:36:36 +0000 (00:36 +0000)]
fix zfighting on decals in D3D9 (where negative polygon offset isn't possible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10889
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havoc [Thu, 3 Mar 2011 17:53:37 +0000 (17:53 +0000)]
update HLSL shader to no longer swap R/B color components on vertex
colors, as they are no longer being sent as D3DCOLOR
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10888
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havoc [Thu, 3 Mar 2011 17:48:26 +0000 (17:48 +0000)]
eliminated color4ub vertex formats, now everything is float, this fixes color wrapping/clamping issues in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10887
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havoc [Thu, 3 Mar 2011 15:56:55 +0000 (15:56 +0000)]
fix rounding error that caused a memory block overflow in steelstorm when loading certain sound files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10886
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havoc [Thu, 3 Mar 2011 01:43:32 +0000 (01:43 +0000)]
bouncegrid now uses interpolated photon accumulation, looks better
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10885
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havoc [Thu, 3 Mar 2011 00:48:23 +0000 (00:48 +0000)]
skip backfaces in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10884
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havoc [Thu, 3 Mar 2011 00:41:14 +0000 (00:41 +0000)]
replaced r_shadow_bouncegrid_particlespacing with
r_shadow_bouncegrid_photons which makes the number of photons traced per
frame completely uniform, fixing performance issues in some maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10883
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havoc [Wed, 2 Mar 2011 23:58:20 +0000 (23:58 +0000)]
fixed surface traceline code, bouncegrid looks a lot better now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10882
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havoc [Wed, 2 Mar 2011 20:31:33 +0000 (20:31 +0000)]
make r_shadow_shadowmapping 1 by default, this loses some fps but the
quality is worth it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10881
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havoc [Wed, 2 Mar 2011 18:51:56 +0000 (18:51 +0000)]
we don't like typos in cvar descriptions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10880
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havoc [Tue, 1 Mar 2011 23:02:05 +0000 (23:02 +0000)]
fix two compile errors in D3D9 build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10879
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