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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
FruitieX [Thu, 9 Jun 2011 12:04:49 +0000 (15:04 +0300)]
fix crouch bug, add comment
FruitieX [Thu, 9 Jun 2011 11:47:22 +0000 (14:47 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/animations
Conflicts:
defaultXonotic.cfg
qcsrc/server/cl_weaponsystem.qc
Rudolf Polzer [Wed, 8 Jun 2011 08:51:38 +0000 (10:51 +0200)]
new parameter target_random to ALL entities; when set to 1, only one instead of all entities matched by target/target2/target3/target4 are triggered
Rudolf Polzer [Mon, 6 Jun 2011 19:11:14 +0000 (21:11 +0200)]
Merge remote-tracking branch 'origin/MaidenBeast/italian_translation'
Rudolf Polzer [Mon, 6 Jun 2011 19:09:53 +0000 (21:09 +0200)]
don't send a vote string when no vote is active
Rudolf Polzer [Mon, 6 Jun 2011 19:02:31 +0000 (21:02 +0200)]
try another attempt to fix extendmatchtime (by Space_Man)
Rudolf Polzer [Mon, 6 Jun 2011 07:38:34 +0000 (09:38 +0200)]
fix the gloss box dependencies as gloss can work on player models without deluxemapping
Rudolf Polzer [Mon, 6 Jun 2011 04:45:24 +0000 (06:45 +0200)]
fix extendmatchtime/reducematchtime commands
MaidenBeast [Sat, 4 Jun 2011 12:02:06 +0000 (14:02 +0200)]
Added 1st version of csprogs.dat.it.po (there are some untraslated strings)
Rudolf Polzer [Sat, 4 Jun 2011 04:49:00 +0000 (06:49 +0200)]
make the first frame even nicer
Rudolf Polzer [Sat, 4 Jun 2011 04:35:16 +0000 (06:35 +0200)]
don't allow drawframetime to be > 1 sec (sorry, laggers)
Rudolf Polzer [Fri, 3 Jun 2011 20:14:55 +0000 (22:14 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 3 Jun 2011 20:13:51 +0000 (22:13 +0200)]
add a demo seeking cfg
Rudolf Polzer [Fri, 3 Jun 2011 07:27:32 +0000 (09:27 +0200)]
clarification comment, nothing else
Rudolf Polzer [Fri, 3 Jun 2011 05:53:38 +0000 (07:53 +0200)]
ARGH, fix another terencehill bug - this fixes DDS detection for builds
Rudolf Polzer [Wed, 1 Jun 2011 11:53:03 +0000 (13:53 +0200)]
convert to iqm v2
Rudolf Polzer [Sat, 28 May 2011 06:18:47 +0000 (08:18 +0200)]
make warpzones nicer with chase_active (no longer hide the player)
Rudolf Polzer [Sat, 28 May 2011 06:13:28 +0000 (08:13 +0200)]
rewrote warpzonelib view fixing
for better handling of stuff like chase_active, view bob.
Authors of the csqcplayers branch, please look at this, it may help using the
engine's viewbob etc. for csqc players!
Rudolf Polzer [Fri, 27 May 2011 20:23:04 +0000 (22:23 +0200)]
do the nearclip hack in the chasecam too
Rudolf Polzer [Fri, 27 May 2011 20:22:43 +0000 (22:22 +0200)]
properly restore the chasecam view also for R_SetView3fv() usage
Rudolf Polzer [Fri, 27 May 2011 19:30:10 +0000 (21:30 +0200)]
also fade out warpzones properly (based on VIEW origin, not on MOVE origin)
Rudolf Polzer [Fri, 27 May 2011 19:05:32 +0000 (21:05 +0200)]
make event chase cam warpzone aware (PLEASE TEST)
Rudolf Polzer [Fri, 27 May 2011 18:55:11 +0000 (20:55 +0200)]
Merge remote-tracking branch 'origin/terencehill/mine_explosion_fix'
Rudolf Polzer [Fri, 27 May 2011 18:50:12 +0000 (20:50 +0200)]
Merge remote-tracking branch 'origin/samual/fix_fragmessage_coloring'
Rudolf Polzer [Fri, 27 May 2011 18:49:46 +0000 (20:49 +0200)]
Merge remote-tracking branch 'origin/samual/no_dead_airshots'
Rudolf Polzer [Fri, 27 May 2011 18:48:59 +0000 (20:48 +0200)]
Merge remote-tracking branch 'origin/samual/fix_anim_divisionbyzero'
Rudolf Polzer [Fri, 27 May 2011 18:43:54 +0000 (20:43 +0200)]
remove a stupid percent sign
Rudolf Polzer [Fri, 27 May 2011 18:42:26 +0000 (20:42 +0200)]
make intermission chase cam always on
don't need a cvar for that; that way, we allow Samual's code to break the non-intermissionchase version of the code :P
Rudolf Polzer [Fri, 27 May 2011 18:33:02 +0000 (20:33 +0200)]
Merge remote-tracking branch 'origin/samual/intermission_fixes'
Rudolf Polzer [Fri, 27 May 2011 18:19:34 +0000 (20:19 +0200)]
Merge remote-tracking branch 'origin/fruitiex/panelhud'
FruitieX [Fri, 27 May 2011 14:34:18 +0000 (17:34 +0300)]
replace numbers by self.anim_*_x
FruitieX [Fri, 27 May 2011 14:17:53 +0000 (17:17 +0300)]
remove debug print
FruitieX [Fri, 27 May 2011 14:04:41 +0000 (17:04 +0300)]
check also if holding the jump button, this way bunnyhopping won't sometimes reset the anim when landing
FruitieX [Fri, 27 May 2011 13:53:47 +0000 (16:53 +0300)]
fix fly animation to not restart to idle anim right away
FruitieX [Fri, 27 May 2011 13:05:07 +0000 (16:05 +0300)]
add fly animation to code, probably still buggy
FruitieX [Thu, 26 May 2011 13:04:14 +0000 (16:04 +0300)]
No damage splash when !!chase_active
FruitieX [Thu, 26 May 2011 10:16:32 +0000 (13:16 +0300)]
unset looping bit
FruitieX [Thu, 26 May 2011 10:08:14 +0000 (13:08 +0300)]
play the jump animation on jumppads no matter what, except over animation overrides
FruitieX [Thu, 26 May 2011 09:56:37 +0000 (12:56 +0300)]
don't perform any more traces if we are already playing the correct jump animation. Jumppads set jump anim in their touch()
FruitieX [Thu, 26 May 2011 01:10:15 +0000 (04:10 +0300)]
While I'm at it, I'm making the event cam active by default both for death/intermission to highlight the awesome death animations we have ;) Why wasn't it default anyway?
FruitieX [Thu, 26 May 2011 01:02:54 +0000 (04:02 +0300)]
don't get stuck on idle anim in midair
FruitieX [Thu, 26 May 2011 00:52:53 +0000 (03:52 +0300)]
require a distance of 48 qu above ground before jump anim plays by itself (ie. not by +jump). This fixes the horrible jittering glitch when walking down stairs/ramps! :)
FruitieX [Thu, 26 May 2011 00:19:53 +0000 (03:19 +0300)]
jump animation should not override melee anim until we have animation blending
FruitieX [Thu, 26 May 2011 00:14:25 +0000 (03:14 +0300)]
disallow crouching + melee attack, this prevents exploit where melee animation is not visible, plus crouching + massive melee swing wouldnt make much sense anyway :)
FruitieX [Wed, 25 May 2011 23:59:04 +0000 (02:59 +0300)]
allow the shoot anim to override only the idle animation
FruitieX [Wed, 25 May 2011 23:46:39 +0000 (02:46 +0300)]
fix pain animation overriding melee anim
Samual [Wed, 25 May 2011 04:10:01 +0000 (00:10 -0400)]
Stop the weapon model from changing pitch while in intermission (makes no sense, the player should be frozen)
Samual [Wed, 25 May 2011 04:04:35 +0000 (00:04 -0400)]
Fix intermission player model so that it doesn't tilt based on where the player is aiming. (wtf comes to mind.. why was this broken in the first place?)
Samual [Wed, 25 May 2011 02:38:36 +0000 (22:38 -0400)]
Fix a warning given by setanim since it had no animation information sent to it.
Samual [Tue, 24 May 2011 23:45:29 +0000 (19:45 -0400)]
Add checks for other.deadflag when announcing airshot -- this way airshots don't happen when the player is dead.
Rudolf Polzer [Tue, 24 May 2011 20:03:10 +0000 (22:03 +0200)]
THE BIG BALANCE SWITCHOVER!!!1
Rudolf Polzer [Tue, 24 May 2011 12:29:16 +0000 (14:29 +0200)]
rename the sniper rifle to just a rifle.
If we ever want to rename it again, we then just need to change the visible name.
Samual [Tue, 24 May 2011 05:22:06 +0000 (01:22 -0400)]
Just a quick fix for the teamkill message coloring -- if the player has colors in their nickname, it breaks the rest of the string since the color isn't re-set.
Samual [Tue, 24 May 2011 05:02:00 +0000 (01:02 -0400)]
Early+++ changes to sniper rifle to be more of just a "rifle" instead of a sniper.
Samual [Tue, 24 May 2011 04:50:35 +0000 (00:50 -0400)]
Change some things about Nex charge slightly -- Instead of using shot multiplier, just go directly from 0 charge to 100% each time (same exact time to charge as before, 2 seconds, but done in a better way) - Also make it so that you have 50% charge when you first pick up the weapon, so you aren't totally screwed from it.
Samual [Tue, 24 May 2011 04:40:23 +0000 (00:40 -0400)]
Some improvements to the hagar (lower spread on primary, better settings for secondary load damage/radius)
merlijn [Mon, 23 May 2011 19:29:18 +0000 (21:29 +0200)]
Merge remote-tracking branch 'origin/diabolik/newanims'
Sahil Singhal [Mon, 23 May 2011 18:59:05 +0000 (14:59 -0400)]
Merge remote branch 'origin/master' into diabolik/newanims
Rudolf Polzer [Mon, 23 May 2011 15:44:42 +0000 (17:44 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Mon, 23 May 2011 15:44:26 +0000 (17:44 +0200)]
move the contentdownload URL to xonotic.org
FruitieX [Sun, 22 May 2011 18:42:44 +0000 (21:42 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/playerstats
Samual [Sat, 21 May 2011 16:18:59 +0000 (12:18 -0400)]
Some updates to the shotgun melee
Samual [Sat, 21 May 2011 16:01:08 +0000 (12:01 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Sat, 21 May 2011 10:44:10 +0000 (12:44 +0200)]
remove menu_slist_modfilter for now, as we currently don't need it
FruitieX [Fri, 20 May 2011 14:40:37 +0000 (17:40 +0300)]
add bots back to the playerstats
FruitieX [Fri, 20 May 2011 13:48:27 +0000 (16:48 +0300)]
finally fix accuracy stats, well hopefully. Testing shows that they do work :P
FruitieX [Fri, 20 May 2011 13:32:53 +0000 (16:32 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/playerstats
Sahil Singhal [Thu, 19 May 2011 19:43:28 +0000 (15:43 -0400)]
Merge remote branch 'origin/master' into diabolik/newanims
Sahil Singhal [Thu, 19 May 2011 19:42:56 +0000 (15:42 -0400)]
Actually set the melee anim.
FruitieX [Thu, 19 May 2011 19:38:40 +0000 (22:38 +0300)]
Merge remote-tracking branch 'origin/master' into samual/balance
Rudolf Polzer [Thu, 19 May 2011 19:34:03 +0000 (21:34 +0200)]
Merge remote-tracking branch 'origin/samual/balance'
Sahil Singhal [Thu, 19 May 2011 06:17:07 +0000 (02:17 -0400)]
New rescaled ignis thanks to nifrek :)
Sahil Singhal [Thu, 19 May 2011 06:09:46 +0000 (02:09 -0400)]
Merge remote branch 'origin/master' into diabolik/newanims
terencehill [Wed, 18 May 2011 12:24:46 +0000 (14:24 +0200)]
Fix explosion effect not correctly shown detonating a mine placed on the ceil
Rudolf Polzer [Wed, 18 May 2011 11:52:46 +0000 (13:52 +0200)]
rename physicsX0.cfg to physicsX.cfg, and bring back 0.1.0preview's physics as physicsX010.cfg
Rudolf Polzer [Wed, 18 May 2011 08:12:19 +0000 (10:12 +0200)]
set speed limit back to 800 - 700 was a bit too low, I think. Maybe someone try 750?
FruitieX [Tue, 17 May 2011 19:57:38 +0000 (22:57 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/playerstats
FruitieX [Tue, 17 May 2011 19:12:40 +0000 (22:12 +0300)]
improve comment
Rudolf Polzer [Tue, 17 May 2011 19:03:50 +0000 (21:03 +0200)]
make AddPlayer harmless if he already has an ID
Rudolf Polzer [Tue, 17 May 2011 19:03:07 +0000 (21:03 +0200)]
fix playerstats hashkey sending
FruitieX [Tue, 17 May 2011 18:48:45 +0000 (21:48 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/playerstats
FruitieX [Tue, 17 May 2011 18:46:21 +0000 (21:46 +0300)]
make the t field per-player instead, fix a bug that could've caused the hashkey to be never sent
Rudolf Polzer [Tue, 17 May 2011 18:08:49 +0000 (20:08 +0200)]
let's add some amount of strafe acceleration (max acceleration boost: +100% vs forward acceleration)
FruitieX [Tue, 17 May 2011 17:59:36 +0000 (20:59 +0300)]
update the spec comment
FruitieX [Tue, 17 May 2011 17:48:08 +0000 (20:48 +0300)]
fix the spam by adding for loops
Rudolf Polzer [Tue, 17 May 2011 17:47:10 +0000 (19:47 +0200)]
apply the stretchfactor at the right point
FruitieX [Tue, 17 May 2011 17:15:28 +0000 (20:15 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/playerstats
Rudolf Polzer [Tue, 17 May 2011 10:06:25 +0000 (12:06 +0200)]
give it a name: sv_airaccel_qw_stretchfactor ("stretch factor" of QW based bunnyhop accel, values <= 0 mean unlimited accel, values > 0 limit strafing, 1 means like Xonotic currently does)
Rudolf Polzer [Tue, 17 May 2011 08:09:35 +0000 (10:09 +0200)]
dd a var "speedclamp" (macro -DSPEEDCLAMP=...) to influence the strafe accel reduction; try -DSPEEDCLAMP=-0.2 and -DSPEEDCLAMP=50
Rudolf Polzer [Mon, 16 May 2011 13:06:09 +0000 (15:06 +0200)]
remove textures/pickups files as these are no longer in use for quite some time now
Rudolf Polzer [Sun, 15 May 2011 19:24:37 +0000 (21:24 +0200)]
more ent_cs fixes
Rudolf Polzer [Sun, 15 May 2011 18:55:55 +0000 (20:55 +0200)]
make shownames use its own set of entities
Rudolf Polzer [Sun, 15 May 2011 18:12:46 +0000 (20:12 +0200)]
remove entity spam from shownames
Rudolf Polzer [Sun, 15 May 2011 18:00:22 +0000 (20:00 +0200)]
fix a stupid typo (why did the more stupid fteqcc not notice it)
Rudolf Polzer [Sun, 15 May 2011 17:18:03 +0000 (19:18 +0200)]
make entcs entities use sendflags (preparation for including h/a info)
FruitieX [Sun, 15 May 2011 01:15:03 +0000 (04:15 +0300)]
woops remove silly entity leak
FruitieX [Sun, 15 May 2011 01:10:24 +0000 (04:10 +0300)]
make the statusbar a bit more visible
FruitieX [Sun, 15 May 2011 01:09:01 +0000 (04:09 +0300)]
only send armor/health updates as increments of 10
FruitieX [Sun, 15 May 2011 00:51:14 +0000 (03:51 +0300)]
remove shownames entity when going spec, bring it back when joining. Don't show own tag if chase_active == 0
Samual [Sat, 14 May 2011 20:30:59 +0000 (16:30 -0400)]
Merge remote branch 'origin/master' into samual/balance