Gary Moon [Sun, 20 Mar 2022 18:49:32 +0000 (14:49 -0400)]
Add a third masterextra and default it to dpm.dpmaster.org
dpm.dpmaster.org has been serving as a xonotic master (as
dpm4.xonotic.xyz and dpm6.xonotic.xyz) for three months now, and I offer
it here in hopes it's of use.
Starting CL_MeshEntities any later can cause the bug during r_restart.
ca03733fba98709e25d9a02882ac947f4144af6a effectively added dependency
of the Models module on the CL_MeshEntities module,
at least in certain situations where starting the Models module
results in calls to Draw_CachePic() and DrawQ_*()
which trigger the bug when they call Mod_Mesh_GetTexture().
Cloudwalk [Mon, 21 Feb 2022 02:30:56 +0000 (21:30 -0500)]
README, sdl, sys, makefile: Bring up macOS support
* Fixed up the makefile to support modern macOS builds
* Fixed up sys.h to detect macOS properly
* Added macOS build instructions. Dependencies are now fetched using Homebrew.
* Remove now-unneeded SDLMain.h and .m files
Cloudwalk [Fri, 4 Feb 2022 04:07:56 +0000 (23:07 -0500)]
README: Remove Discord invite link. The Discord server is now deprecated
I'm unable to sustain the DarkPlaces engine community on Discord. They have
falsely disabled my main account and now my second account, this time
without an email explaining the reason. I have a 3rd account that is still
active. They have not responded to my emails asking for them to review
the ban of my main account and they have the gall to nuke my second
account as well.
They are flooded with support tickets likely because it is incredibly easier
to hijack a Discord account than any other account due to the simple fact
that Discord does NOT require email verification to change passwords. God
only knows what other horrors lie beneath that Eldritch abomination of
duct-taped JavaScript.
I was not banned from Discord as I was able to create the third account using
the same IP address. They ban IPs if you're banned from Discord. I can no
longer, in good conscience, give this shit, incompetent, bullshit company
a single neuron of mindshare going forward. Other arrangements for a community
hangout are to be determined but are not available at this time. The IRC,
obviously, remains available.
Until they get their shit together (if they do), FUCK Discord and FUCK
everything they stand for.
bones_was_here [Sun, 16 Jan 2022 20:54:53 +0000 (06:54 +1000)]
Merge PR 'sv_gameplayfix_stepmultipletimes 1: Prevent players moving too far/fast when stepping up a staircase'
After the player made some horizontal progress, and before stepping up, it's necessary to recalculate the remaining time and distance for the move. Previously the step up made the player travel (up to) nearly the move's full distance, again.
bones_was_here [Sun, 16 Jan 2022 20:52:00 +0000 (06:52 +1000)]
Merge PR 'sv_gameplayfix_stepmultipletimes 1: Make stepping up while jumping reliable'
When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.
The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.
bones_was_here [Wed, 12 Jan 2022 15:26:38 +0000 (01:26 +1000)]
Doxygen: disable CALL_GRAPH and CALLER_GRAPH
Many of these graphs are too huge and complex to be readable,
and they use > 8GiB on disk and a lot of CPU time to generate.
They can be enabled for specific funcs if required.
After the player made some horizontal progress, and before stepping up, it's necessary to recalculate the remaining time and distance for the move. Previously the step up made the player travel (up to) nearly the move's full distance, again.
Fixes https://github.com/DarkPlacesEngine/darkplaces/issues/9
sv_gameplayfix_stepmultipletimes 1: players travel further than their velocity should allow #9
When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.
The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.
Fixes https://github.com/DarkPlacesEngine/darkplaces/issues/8
Stepping up is unreliable #8
LegendGuard [Mon, 27 Dec 2021 23:44:25 +0000 (00:44 +0100)]
Improving Doxyfile, adding GENERATE_TREEVIEW and SEARCHENGINE variable features
I would like to propose that there's a Doxygen page in https://xonotic.org/doxygen/darkplaces/, and needs to show a navigation bar and a search engine. Documentation tools need to be improved.
Fix an IO exception on exit when using -condebug because FS_Close was trying to log something but the logfile is already closed, now tracks logfile in a local variable so logfile can be set to NULL sooner.
* Extended CL_Disconnect and SV_DropClient for this purpose.
* Add a string parameter to svc_disconnect and clc_disconnect, which
shall contain the parting message.
cloudwalk [Fri, 14 May 2021 16:24:24 +0000 (16:24 +0000)]
client: Add SV_Shutdown hook and remove all direct calls in non-server code. Lock the server mutex within SV_Shutdown itself. Call the hook directly from CL_Disconnect.