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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
FruitieX [Thu, 25 Nov 2010 13:19:05 +0000 (15:19 +0200)]
fix handling of kill triggers in freezetag, also electro needs to check for self.owner.freezetag_frozen not self.freezetag_frozen
FruitieX [Thu, 25 Nov 2010 13:05:11 +0000 (15:05 +0200)]
fix handling of the revival progress
FruitieX [Thu, 25 Nov 2010 12:29:06 +0000 (14:29 +0200)]
some small freezetag bugfixes
FruitieX [Wed, 24 Nov 2010 20:35:45 +0000 (22:35 +0200)]
remove electro beam if you get frozen
FruitieX [Wed, 24 Nov 2010 19:44:41 +0000 (21:44 +0200)]
Merge remote branch 'origin/master' into fruitiex/gamemode_freezetag
Conflicts:
defaultXonotic.cfg
Rudolf Polzer [Wed, 24 Nov 2010 19:01:30 +0000 (20:01 +0100)]
better handle >100% accuracy
Rudolf Polzer [Wed, 24 Nov 2010 18:58:24 +0000 (19:58 +0100)]
crylink: properly calculate maxdmg
Rudolf Polzer [Wed, 24 Nov 2010 18:48:47 +0000 (19:48 +0100)]
more accuracy fixes
Rudolf Polzer [Wed, 24 Nov 2010 18:03:56 +0000 (19:03 +0100)]
Merge remote branch 'origin/divVerent/accuracy-fixes'
Rudolf Polzer [Wed, 24 Nov 2010 17:57:38 +0000 (18:57 +0100)]
remove two balance configs nobody needs AT ALL
FruitieX [Wed, 24 Nov 2010 17:39:14 +0000 (19:39 +0200)]
Merge remote branch 'origin/master' into fruitiex/balance
Rudolf Polzer [Tue, 23 Nov 2010 17:22:05 +0000 (18:22 +0100)]
mine layer: properly inherit spawnshieldtime when sticking to a wall, to fix remote detonate
Rudolf Polzer [Tue, 23 Nov 2010 13:05:39 +0000 (14:05 +0100)]
accuracy: only resend if the accuracy value actually changed
Rudolf Polzer [Mon, 22 Nov 2010 16:12:08 +0000 (17:12 +0100)]
more fixes of accuracy new system
Rudolf Polzer [Mon, 22 Nov 2010 15:41:59 +0000 (16:41 +0100)]
forgot to actually initialize the accuracy tracking
Rudolf Polzer [Mon, 22 Nov 2010 15:41:00 +0000 (16:41 +0100)]
don't cull the accuracy entity
Rudolf Polzer [Mon, 22 Nov 2010 13:43:05 +0000 (14:43 +0100)]
accuracy: csqc updates to match the svqc stuff
Rudolf Polzer [Mon, 22 Nov 2010 13:31:15 +0000 (14:31 +0100)]
properly count minstanex damage
Rudolf Polzer [Mon, 22 Nov 2010 13:28:59 +0000 (14:28 +0100)]
resend accuracy when spectating
Rudolf Polzer [Mon, 22 Nov 2010 13:26:27 +0000 (14:26 +0100)]
way more fixes
Rudolf Polzer [Mon, 22 Nov 2010 12:49:47 +0000 (13:49 +0100)]
beginning of a SANE accuracy networking system
FruitieX [Sun, 21 Nov 2010 21:36:22 +0000 (23:36 +0200)]
with all the other stuff we have compromised, let's compromise this too! sv_maxspeed 360 = (320 + 400) / 2
FruitieX [Sun, 21 Nov 2010 21:34:14 +0000 (23:34 +0200)]
electro: eat less ammo again (5 per sec, with secondary you'll quickly empty it anyway)
FruitieX [Sun, 21 Nov 2010 20:49:44 +0000 (22:49 +0200)]
less damage falloff on electro primary... dont make it useless at it's tip
FruitieX [Sun, 21 Nov 2010 20:20:02 +0000 (22:20 +0200)]
only 100 armor in lms/ca
FruitieX [Sun, 21 Nov 2010 20:10:51 +0000 (22:10 +0200)]
Merge remote branch 'origin/master' into fruitiex/balance
Rudolf Polzer [Sun, 21 Nov 2010 20:05:40 +0000 (21:05 +0100)]
more typos
Rudolf Polzer [Sun, 21 Nov 2010 20:05:12 +0000 (21:05 +0100)]
fix another typo
Rudolf Polzer [Sun, 21 Nov 2010 20:00:43 +0000 (21:00 +0100)]
do not reset items bits in non-ctf and non-nexball
Rudolf Polzer [Sun, 21 Nov 2010 20:00:13 +0000 (21:00 +0100)]
key bind editor: allow permanently unbinding keys
Rudolf Polzer [Sat, 20 Nov 2010 06:40:54 +0000 (07:40 +0100)]
campaigntimer: allow win by timelimit if no fraglimit is set
Rudolf Polzer [Sat, 20 Nov 2010 06:15:04 +0000 (07:15 +0100)]
rename physics configs: Xonotic now uses physicsX0, Nexuiz ones are now called physicsNexuiz10 etc.
Rudolf Polzer [Sat, 20 Nov 2010 05:59:44 +0000 (06:59 +0100)]
nexball: don't display a useless health bar on a lone ball (BUT: could be undone, and later used for having the ball "time out")
Rudolf Polzer [Fri, 19 Nov 2010 21:28:53 +0000 (22:28 +0100)]
fix latest fix
Rudolf Polzer [Fri, 19 Nov 2010 21:22:46 +0000 (22:22 +0100)]
ballistic projectiles: bail out on weapclip
Rudolf Polzer [Fri, 19 Nov 2010 21:08:35 +0000 (22:08 +0100)]
crylink: some debugging
FruitieX [Fri, 19 Nov 2010 19:46:18 +0000 (21:46 +0200)]
jointime 0.1 on crylink primary
Rudolf Polzer [Fri, 19 Nov 2010 11:42:47 +0000 (12:42 +0100)]
Merge remote branch 'origin/tzork/turrets-assualt-fix'
Rudolf Polzer [Fri, 19 Nov 2010 11:39:48 +0000 (12:39 +0100)]
Merge remote branch 'origin/fruitiex/cl_gentle_damage'
FruitieX [Thu, 18 Nov 2010 21:36:45 +0000 (23:36 +0200)]
set pain_threshold_health back at 50. And s/treshold/threshold/g
FruitieX [Thu, 18 Nov 2010 21:10:36 +0000 (23:10 +0200)]
nerf the damage flash (same amount of damage now raises alpha by half the amount it used to), allow coloring the gentle flash with a custom color
Rudolf Polzer [Thu, 18 Nov 2010 21:05:12 +0000 (22:05 +0100)]
crylink: joinspeed -> joinspread (easier to tune in balance config)
tzork [Thu, 18 Nov 2010 16:04:14 +0000 (17:04 +0100)]
Make turrets switch team corretly in assualt.
FruitieX [Thu, 18 Nov 2010 14:23:13 +0000 (16:23 +0200)]
cl_gentle version of the damage flash
Rudolf Polzer [Thu, 18 Nov 2010 13:21:06 +0000 (14:21 +0100)]
fix the bug that antilagged bullets get newtonian projectile direction adjustment applied... as this is just wrong
Rudolf Polzer [Thu, 18 Nov 2010 12:11:15 +0000 (13:11 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 18 Nov 2010 12:11:00 +0000 (13:11 +0100)]
chooksta!
Rudolf Polzer [Thu, 18 Nov 2010 06:27:49 +0000 (07:27 +0100)]
Merge remote branch 'origin/fruitiex/csqc_polyblend'
Rudolf Polzer [Thu, 18 Nov 2010 06:22:33 +0000 (07:22 +0100)]
fix fruitiex's fix
Rudolf Polzer [Thu, 18 Nov 2010 06:21:25 +0000 (07:21 +0100)]
Merge remote branch 'origin/fruitiex/fbfix'
Rudolf Polzer [Thu, 18 Nov 2010 06:20:06 +0000 (07:20 +0100)]
Merge remote branch 'origin/fruitiex/fruit_vs_tzork-balance'
Rudolf Polzer [Thu, 18 Nov 2010 06:11:52 +0000 (07:11 +0100)]
also change maxspeed with highspeed; tune minstagib for it
FruitieX [Thu, 18 Nov 2010 06:07:06 +0000 (08:07 +0200)]
just slightly more RL start speed...
Rudolf Polzer [Thu, 18 Nov 2010 05:53:02 +0000 (06:53 +0100)]
mostly fix prediction in minstagib speed powerup
Rudolf Polzer [Thu, 18 Nov 2010 05:25:33 +0000 (06:25 +0100)]
call the MakePlayerObserver hook BEFORE a player becomes observer (so the old origin is still available)
FruitieX [Wed, 17 Nov 2010 23:05:50 +0000 (01:05 +0200)]
fix, again, several important things
FruitieX [Wed, 17 Nov 2010 21:42:08 +0000 (23:42 +0200)]
allow sv_defaultplayer* and sv_defaultcharacter cvars in a pure server, don't use g_fullbrightplayers in the sv_fbskin_* aliases (they look much better without that, and arguably even easier to see)
Rudolf Polzer [Wed, 17 Nov 2010 21:21:32 +0000 (22:21 +0100)]
another try
Rudolf Polzer [Wed, 17 Nov 2010 21:18:17 +0000 (22:18 +0100)]
make the fbskin aliases work again
Rudolf Polzer [Wed, 17 Nov 2010 21:07:57 +0000 (22:07 +0100)]
try making the fbskin work
Rudolf Polzer [Wed, 17 Nov 2010 20:40:30 +0000 (21:40 +0100)]
Merge remote branch 'origin/fruitiex/fullbrightskin'
FruitieX [Wed, 17 Nov 2010 20:30:41 +0000 (22:30 +0200)]
fix the first round now finally, hopefully, other minor fixes
FruitieX [Wed, 17 Nov 2010 19:41:48 +0000 (21:41 +0200)]
add some failsafes
FruitieX [Wed, 17 Nov 2010 19:21:08 +0000 (21:21 +0200)]
decrease revive time by 0.5s
FruitieX [Wed, 17 Nov 2010 19:19:02 +0000 (21:19 +0200)]
ah, i actually have to call count_alive_players(). Also, now i think i know why the revive counter failed a lot... (fixed hopefully)
FruitieX [Wed, 17 Nov 2010 19:08:04 +0000 (21:08 +0200)]
set self.freezetag_frozen = 1 before checking if a round ended when a player leaves
FruitieX [Wed, 17 Nov 2010 18:56:59 +0000 (20:56 +0200)]
Merge remote branch 'origin/fruitiex/gamemode_freezetag' into fruitiex/gamemode_freezetag
FruitieX [Wed, 17 Nov 2010 18:56:27 +0000 (20:56 +0200)]
lol STUPID mistake. Only break if we actually FOUND a teammate nearby
FruitieX [Wed, 17 Nov 2010 18:54:52 +0000 (20:54 +0200)]
Merge branch 'master' into fruitiex/gamemode_freezetag
FruitieX [Wed, 17 Nov 2010 18:50:46 +0000 (20:50 +0200)]
nope, remove that as well
FruitieX [Wed, 17 Nov 2010 18:35:48 +0000 (20:35 +0200)]
oops i wasnt supposed to commit this
FruitieX [Wed, 17 Nov 2010 18:32:43 +0000 (20:32 +0200)]
always check the nex primary ammo when trying to charge. We don't want to allow switching back to the nex if we're out of ammo.
FruitieX [Wed, 17 Nov 2010 18:28:34 +0000 (20:28 +0200)]
add a master switch cvar and a custom color cvar
FruitieX [Wed, 17 Nov 2010 18:21:27 +0000 (20:21 +0200)]
also don't draw it if the match ended or we are in the mapvote screen (intermission)
FruitieX [Wed, 17 Nov 2010 18:16:55 +0000 (20:16 +0200)]
remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks tZork and your decals! :)) replace it. Has code for gradually pulsating the image more and more when below a certain health, and a decreasing pain_treshold as we get below that health. This is DAMN cool btw. :P
FruitieX [Wed, 17 Nov 2010 14:29:52 +0000 (16:29 +0200)]
rename a couple of cvars: Nex ring does not show "nexvelocity" anymore, so let's just call that crosshair_ring_nex_* instead. Make the campingrifle follow the same scheme, with crosshair_ring_campingrifle_*. If we add more features in the future using the crosshair ring they can be renamed accordingly.
Rudolf Polzer [Wed, 17 Nov 2010 11:03:17 +0000 (12:03 +0100)]
merge FruitieX's onslaught config changes
Rudolf Polzer [Wed, 17 Nov 2010 10:59:38 +0000 (11:59 +0100)]
sys_frametime: if it turns out to be invalid (<= 0), fall back to 60Hz (as sys_ticrate 0 means variable frametime in the engine)
FruitieX [Wed, 17 Nov 2010 10:19:06 +0000 (12:19 +0200)]
Merge remote branch 'origin/master' into fruitiex/fruit_vs_tzork-balance
Rudolf Polzer [Tue, 16 Nov 2010 21:16:45 +0000 (22:16 +0100)]
We don't need no runematch gametype, we don't need no spiky runes...
Rudolf Polzer [Tue, 16 Nov 2010 21:11:13 +0000 (22:11 +0100)]
Merge branch 'master' into fruitiex/gamemode_freezetag
Rudolf Polzer [Tue, 16 Nov 2010 21:10:10 +0000 (22:10 +0100)]
models and content for freezetag (no code yet)
FruitieX [Tue, 16 Nov 2010 19:57:18 +0000 (21:57 +0200)]
what, why was linkexplode 0 on crylink primary :X
FruitieX [Tue, 16 Nov 2010 19:40:06 +0000 (21:40 +0200)]
add revive progress indicator to hud
FruitieX [Tue, 16 Nov 2010 17:45:52 +0000 (19:45 +0200)]
compromise: much faster nex charge, charge from a charge pool instead of using cells. Charge pool also stops health regen while it's being charged
FruitieX [Tue, 16 Nov 2010 16:10:38 +0000 (18:10 +0200)]
let's compromise by making the mortar fire speedier projectiles
FruitieX [Tue, 16 Nov 2010 15:17:06 +0000 (17:17 +0200)]
more fixes around ending/starting rounds...
FruitieX [Tue, 16 Nov 2010 12:58:19 +0000 (14:58 +0200)]
use cvar_or on the hud flash alpha so it can be seen if you don't have the cvars yet
Rudolf Polzer [Tue, 16 Nov 2010 12:05:19 +0000 (13:05 +0100)]
fix cvar use of electro bounce params
FruitieX [Tue, 16 Nov 2010 09:44:01 +0000 (11:44 +0200)]
some fixes
FruitieX [Tue, 16 Nov 2010 09:22:30 +0000 (11:22 +0200)]
add freezetag into the menu
FruitieX [Tue, 16 Nov 2010 09:22:10 +0000 (11:22 +0200)]
waypoints for frozen teammates
FruitieX [Tue, 16 Nov 2010 08:40:47 +0000 (10:40 +0200)]
draw a fullscreen cyan tint when frozen, easy to add/replace with an image later
FruitieX [Tue, 16 Nov 2010 08:27:27 +0000 (10:27 +0200)]
freezetag can use the CA modicons panel for now, at the moment there's only support for two teams anyway
FruitieX [Tue, 16 Nov 2010 08:23:31 +0000 (10:23 +0200)]
bots: don't attack frozen players. This might bring some form of hope into freezetag-botmatches
FruitieX [Tue, 16 Nov 2010 08:19:15 +0000 (10:19 +0200)]
increase the force on frozen players from 0.25 to 0.6 * force
FruitieX [Tue, 16 Nov 2010 08:18:10 +0000 (10:18 +0200)]
YAY found a way to block player movement, but still allow him to be pushed around
FruitieX [Tue, 16 Nov 2010 07:57:53 +0000 (09:57 +0200)]
don't use setattachment() on the ice, this way it won't rotate with the player
FruitieX [Tue, 16 Nov 2010 07:47:18 +0000 (09:47 +0200)]
remove these
FruitieX [Tue, 16 Nov 2010 07:30:38 +0000 (09:30 +0200)]
fix code for checking if player killed himself, also print a message to someone spawning after the round notifying them of why they are frozen