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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
bones_was_here [Sat, 5 Sep 2020 12:24:00 +0000 (22:24 +1000)]
Remove comment about q3 hitbox off-by-1 (the hitbox exactly matches q3 on a world collision test map)
bones_was_here [Sat, 5 Sep 2020 12:13:00 +0000 (22:13 +1000)]
q3compat: support holdable_invulnerability, holdable_kamikaze, holdable_teleporter
bones_was_here [Sat, 29 Aug 2020 06:07:08 +0000 (16:07 +1000)]
Whitelist supported Q3 & DF map entity fields
bones_was_here [Sat, 29 Aug 2020 05:44:04 +0000 (15:44 +1000)]
q3compat: make 'fast' trigger_hurt do damage every frame (no delay from other triggers), and some cleanup
bones_was_here [Fri, 28 Aug 2020 20:50:01 +0000 (06:50 +1000)]
Revert "q3compat: make trigger_hurt without spawnflags 16 deal damage every frame even if triggerhurttime still on cooldown"
This reverts commit
33205d85e6afeed580bd50883d087eb045adbc86 .
This patch was incorrect because it allows the trigger_hurt to damage a
player multiple times per frame.
bones_was_here [Fri, 28 Aug 2020 02:40:47 +0000 (12:40 +1000)]
target_give: support multiple targets that give the same resource, and support all health & armor items
bones_was_here [Thu, 27 Aug 2020 23:50:47 +0000 (09:50 +1000)]
Support count field of Q3 ammo pickups, also tuba support
bones_was_here [Thu, 27 Aug 2020 20:05:37 +0000 (06:05 +1000)]
Add function to get ammo consumption of primary fire mode
bones_was_here [Wed, 26 Aug 2020 04:39:11 +0000 (14:39 +1000)]
Fix StartItem indenting
bones_was_here [Wed, 26 Aug 2020 04:27:02 +0000 (14:27 +1000)]
Remove weapon-specific code from target_give_init and support count field on powerup pickups
bones_was_here [Wed, 26 Aug 2020 02:23:25 +0000 (12:23 +1000)]
Fix netname field of weapon and item entities (was getting set to m_name)
bones_was_here [Tue, 25 Aug 2020 23:14:35 +0000 (09:14 +1000)]
Support count field on weapon pickups, fix 0 ammo with target_give and no count set on weapon ent
bones_was_here [Thu, 20 Aug 2020 03:08:53 +0000 (13:08 +1000)]
Fix indenting & cleanup in trigger_race_checkpoint_verify
bones_was_here [Thu, 20 Aug 2020 02:25:36 +0000 (12:25 +1000)]
q3df: Spawn waypoints for all entities able to trigger a checkpoint and be directly activated by a player (Fixes #2465)
bones_was_here [Wed, 12 Aug 2020 06:28:49 +0000 (16:28 +1000)]
target_give: support shield and strength powerups
bones_was_here [Tue, 11 Aug 2020 07:52:37 +0000 (17:52 +1000)]
Fix trigger_once and trigger_multiple.wait == -1 allowing multiple activations by another map entity
bones_was_here [Mon, 10 Aug 2020 10:21:54 +0000 (20:21 +1000)]
q3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer
bones_was_here [Mon, 10 Aug 2020 09:17:10 +0000 (19:17 +1000)]
Only do Q3 entity removal checks when it's a Q3 map
bones_was_here [Mon, 10 Aug 2020 06:50:38 +0000 (16:50 +1000)]
Use readable labels for q3compat bits
bones_was_here [Sun, 9 Aug 2020 15:48:29 +0000 (01:48 +1000)]
q3compat: make trigger_hurt without spawnflags 16 deal damage every frame even if triggerhurttime still on cooldown
bones_was_here [Sun, 9 Aug 2020 13:38:03 +0000 (23:38 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Mario [Sun, 9 Aug 2020 12:01:43 +0000 (22:01 +1000)]
Use an ordered list to find triggers to touch, fixes some odd cases with overlapping triggers
bones_was_here [Sun, 9 Aug 2020 08:03:09 +0000 (18:03 +1000)]
Add machinegun support to target_give
bones_was_here [Sun, 9 Aug 2020 06:55:54 +0000 (16:55 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Rudolf Polzer [Sun, 9 Aug 2020 05:25:31 +0000 (07:25 +0200)]
Transifex autosync
Mario [Fri, 7 Aug 2020 17:07:15 +0000 (03:07 +1000)]
Fix include order of some _mod files, as pointed out by Juhu
Mario [Fri, 7 Aug 2020 16:29:16 +0000 (02:29 +1000)]
Port some minor code fixes from the default-erasable branch
Mario [Fri, 7 Aug 2020 15:37:43 +0000 (15:37 +0000)]
Merge branch 'bones_was_here/trace_pred' into 'master'
Support pings up to 400 for trace ent culling eye position prediction
See merge request xonotic/xonotic-data.pk3dir!851
bones_was_here [Fri, 7 Aug 2020 08:53:05 +0000 (18:53 +1000)]
Support pings up to 400 for trace ent culling eye position prediction
Mario [Thu, 6 Aug 2020 12:51:52 +0000 (22:51 +1000)]
Add a note about some CSQC model bitflag numbers that are checked elsewhere
Mario [Thu, 6 Aug 2020 12:48:15 +0000 (22:48 +1000)]
Add a note about reusing bitflags in csqcmodel_settings.qh
bones_was_here [Wed, 5 Aug 2020 02:16:28 +0000 (12:16 +1000)]
Remove unnecessary ifdef by using STAT(Q3COMPAT) in SVQC as well as CSQC
bones_was_here [Wed, 5 Aug 2020 01:16:38 +0000 (11:16 +1000)]
Spawn HLAC and cell ammo in place of QL HMG and ammo_hmg
Rudolf Polzer [Tue, 4 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 3 Aug 2020 13:03:13 +0000 (23:03 +1000)]
Purge server/constants.qh
Mario [Mon, 3 Aug 2020 11:25:38 +0000 (21:25 +1000)]
Network the ground entity of the player for the sake of disabling stair smoothing when the player is standing on a server-side object, fixes #2440
Mario [Mon, 3 Aug 2020 10:53:26 +0000 (20:53 +1000)]
Set the generator forcefield's size to 20% larger than the generator's hitbox rather than the forcefield model's size, fixes #2480
Mario [Mon, 3 Aug 2020 09:32:40 +0000 (19:32 +1000)]
Reduce bold centerprint message size from 1.8 to 1.4
Mario [Mon, 3 Aug 2020 07:55:59 +0000 (07:55 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
cl_forceplayercolors 3 forces player colors to mine only in Duel
See merge request xonotic/xonotic-data.pk3dir!848
Rudolf Polzer [Mon, 3 Aug 2020 05:24:03 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 3 Aug 2020 00:01:13 +0000 (10:01 +1000)]
Make sv_gameplayfix_delayprojectiles match the engine's behaviour of only running a second think on entities that spawn in the same frame
Mario [Sun, 2 Aug 2020 12:26:10 +0000 (22:26 +1000)]
Rename client's commands folder to command, to match the name used in all other directories
Mario [Sun, 2 Aug 2020 12:22:45 +0000 (22:22 +1000)]
Remove the g_ prefix from some server code files and rename sv_main to main
Mario [Sun, 2 Aug 2020 12:03:31 +0000 (22:03 +1000)]
Don't attempt to network more than the maximum number of shown spectators, fixes a potential client crash
Mario [Sun, 2 Aug 2020 10:34:01 +0000 (20:34 +1000)]
Fix include order of new replicate.qh file
Mario [Sun, 2 Aug 2020 10:29:13 +0000 (20:29 +1000)]
Purge client/defs.qh
Mario [Sun, 2 Aug 2020 10:00:05 +0000 (20:00 +1000)]
Minor cleanup of client/defs.qh, move replicated cvars to a common location
Mario [Sun, 2 Aug 2020 09:12:13 +0000 (19:12 +1000)]
Purge server/defs.qh
Mario [Sun, 2 Aug 2020 08:28:02 +0000 (18:28 +1000)]
Further cleanup of defs.qh
Mario [Sun, 2 Aug 2020 07:48:46 +0000 (17:48 +1000)]
Some more defs.qh cleanup, update gameplay hash (again)
Mario [Sun, 2 Aug 2020 06:44:48 +0000 (16:44 +1000)]
Move generic entity flags to a common constants location so they are included in a single list, fixes a few overlapped flags causing issues in gameplay
Mario [Sun, 2 Aug 2020 06:08:35 +0000 (16:08 +1000)]
Some more defs.qh cleanup, update gameplay hash
bones_was_here [Sun, 2 Aug 2020 06:02:52 +0000 (16:02 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Mario [Sun, 2 Aug 2020 05:02:13 +0000 (15:02 +1000)]
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separate field, matching client behaviour
Mario [Sat, 1 Aug 2020 23:59:46 +0000 (09:59 +1000)]
Remove some virtually unused macros
Mario [Sat, 1 Aug 2020 23:57:47 +0000 (09:57 +1000)]
Reorganise some more definitions out of defs.qh, show all racers on the radar in Race mode
Mario [Sat, 1 Aug 2020 23:19:25 +0000 (09:19 +1000)]
Remove the engine STATE_ definitions so they can be redefined as common code
Mario [Sat, 1 Aug 2020 23:00:41 +0000 (09:00 +1000)]
Move some weapon definitions out of defs.qh, fix compilation units test
Mario [Sat, 1 Aug 2020 22:37:28 +0000 (08:37 +1000)]
Reorganise item code so that VM-specific code is in its correct directories and not considered common code
Mario [Sat, 1 Aug 2020 22:07:07 +0000 (08:07 +1000)]
Rename server/items.qc to server/items/spawning.qc
Mario [Sat, 1 Aug 2020 21:37:25 +0000 (07:37 +1000)]
Rename t_items.qc to items.qc
Rudolf Polzer [Sat, 1 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 1 Aug 2020 01:23:55 +0000 (11:23 +1000)]
Draw EF_FLAME and EF_STARDUST effects as box particles rather than point particles, fixes func_stardust and effects on models larger than players
Mario [Fri, 31 Jul 2020 11:05:58 +0000 (21:05 +1000)]
Clean up target_kill code, allow it to be deactivated
Mario [Fri, 31 Jul 2020 10:50:18 +0000 (20:50 +1000)]
Disable an unused function in the CTF code
Mario [Fri, 31 Jul 2020 10:48:34 +0000 (20:48 +1000)]
Add Read/WriteAngleVector macros to simplify the networking of angles
Mario [Fri, 31 Jul 2020 10:21:38 +0000 (20:21 +1000)]
Some more cleanup to map objects, allow trigger_delay and trigger_counter to be deactivated
Mario [Fri, 31 Jul 2020 09:50:35 +0000 (19:50 +1000)]
Ensure trigger_flipflop starts disabled upon reset, also allow flipflop triggers to be deactivated
Mario [Fri, 31 Jul 2020 09:30:30 +0000 (19:30 +1000)]
Refactor trigger_secret to be standalone (not using parts of trigger_multiple and trigger_once), fixes secrets being activated too many times and producing bogus secret counters, also cleanup relay trigger code a bit, allowing them to be (de)activated themselves
Rudolf Polzer [Fri, 31 Jul 2020 05:24:08 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 31 Jul 2020 02:10:33 +0000 (12:10 +1000)]
Minor cleanup to func_vectormamamam, fix message2 not displaying properly if message is null
terencehill [Thu, 30 Jul 2020 11:16:36 +0000 (13:16 +0200)]
Pathlib code cleanup (tZork patch from the oldstuff repo)
Rudolf Polzer [Thu, 30 Jul 2020 05:24:10 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 29 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 27 Jul 2020 09:12:26 +0000 (19:12 +1000)]
Fix monsters respawning not using their original monster definition
Mario [Mon, 27 Jul 2020 08:26:40 +0000 (18:26 +1000)]
Offset thrown weapon positions while dual wielding to ensure they don't land overlapping
Mario [Mon, 27 Jul 2020 07:59:59 +0000 (17:59 +1000)]
Don't perform trueaim tracing on the client side when drawing muzzle flashes, accurate shot position is not necessary
Mario [Mon, 27 Jul 2020 05:51:28 +0000 (15:51 +1000)]
Use monster definitions directly instead of a set ID, reduces registry calls needed per-monster (slight performance boost)
Mario [Mon, 27 Jul 2020 03:22:55 +0000 (03:22 +0000)]
Merge branch 'Mario/headshots' into 'master'
Merge branch Mario/headshots (S merge request)
See merge request xonotic/xonotic-data.pk3dir!839
terencehill [Sun, 26 Jul 2020 08:04:33 +0000 (10:04 +0200)]
cl_forceplayercolors 3 forces player colors to mine only in Duel
Rudolf Polzer [Sun, 26 Jul 2020 05:25:20 +0000 (07:25 +0200)]
Transifex autosync
terencehill [Sat, 25 Jul 2020 13:02:36 +0000 (15:02 +0200)]
Display language names with different alpha levels depending on their completeness percentage and show a check mark for the fully translated language
Rudolf Polzer [Sat, 25 Jul 2020 05:23:57 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 24 Jul 2020 05:24:19 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 24 Jul 2020 05:13:44 +0000 (15:13 +1000)]
Set sv_playerphysicsqc to 1 in Xonotic's configuration to ensure it stays enabled regardless of the engine used
terencehill [Thu, 23 Jul 2020 12:31:32 +0000 (14:31 +0200)]
Correctly show the Japanese language in the menu
Rudolf Polzer [Thu, 23 Jul 2020 05:23:59 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 22 Jul 2020 05:24:07 +0000 (07:24 +0200)]
Transifex autosync
Mario [Tue, 21 Jul 2020 19:07:09 +0000 (05:07 +1000)]
Add support for pitch shifting to the QC sound sending implementation, apply pitch shifting to player sounds
Mario [Tue, 21 Jul 2020 17:14:31 +0000 (03:14 +1000)]
Maker sure clones don't have a killindicator attached to them already when killing them
Mario [Tue, 21 Jul 2020 16:55:01 +0000 (02:55 +1000)]
Rough support for vid_conwidthauto
Rudolf Polzer [Tue, 21 Jul 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
bones_was_here [Mon, 20 Jul 2020 08:57:09 +0000 (18:57 +1000)]
Restore trailing tab to fix merge conflict
bones_was_here [Mon, 20 Jul 2020 08:44:33 +0000 (18:44 +1000)]
Add description of sv_q3compat_changehitbox and remove a debug print
bones_was_here [Mon, 20 Jul 2020 08:38:21 +0000 (18:38 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Rudolf Polzer [Mon, 20 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sun, 19 Jul 2020 20:39:51 +0000 (06:39 +1000)]
Update gamecfg value in default configuration, fixes server launch preferring deathmatch
Mario [Sun, 19 Jul 2020 13:21:09 +0000 (23:21 +1000)]
Ensure team balance entities are removed immediately
Mario [Sun, 19 Jul 2020 13:08:11 +0000 (23:08 +1000)]
Also don't apply sound-based damage to teammates
Mario [Sun, 19 Jul 2020 13:00:51 +0000 (23:00 +1000)]
Check for the sound hittype instead of the tuba when deciding whether to send damage info to the client