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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Tue, 15 Nov 2011 14:36:30 +0000 (14:36 +0000)]
new effectinfo keywords: relativeoriginoffset, relativevelocityoffset
they take parameters <forward> <right> <up> and are relative to beam/trail direction or average velocity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11561
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divverent [Tue, 15 Nov 2011 14:14:27 +0000 (14:14 +0000)]
actually USE surfaceparms parsed from the shaders (when on models)
the old code loaded them but never converted them from "parms" to "flags", which is the only ones the engine uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11560
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Rudolf Polzer [Tue, 15 Nov 2011 07:41:32 +0000 (08:41 +0100)]
divverent [Mon, 14 Nov 2011 21:22:06 +0000 (21:22 +0000)]
fix another bug in grounded V_CalcRefDef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11559
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divverent [Mon, 14 Nov 2011 21:18:51 +0000 (21:18 +0000)]
hopefully fix the r_stereo bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11558
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divverent [Mon, 14 Nov 2011 20:42:20 +0000 (20:42 +0000)]
ground R_CalcRefdef when the player entity is shared
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11557
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divverent [Mon, 14 Nov 2011 14:30:49 +0000 (14:30 +0000)]
match FTEQW more closely in runstandardplayerphysics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11556
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divverent [Mon, 14 Nov 2011 09:31:55 +0000 (09:31 +0000)]
CSQC: track client-side entities for sounds issued for the server-side matching entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11555
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divverent [Mon, 14 Nov 2011 09:18:06 +0000 (09:18 +0000)]
factor V_CalcRefdef into two functions
with the later goal of making it callable after CSQC prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11554
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divverent [Sun, 13 Nov 2011 15:07:49 +0000 (15:07 +0000)]
always set movement_velocity even for unpredicted moves
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11553
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havoc [Sun, 13 Nov 2011 02:39:46 +0000 (02:39 +0000)]
fix C++ compile error (missing cast)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11552
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divverent [Sat, 12 Nov 2011 19:52:01 +0000 (19:52 +0000)]
support pmove_flags (the actual flag values may be wrong, someone please find the CSQC spec about them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11551
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divverent [Sat, 12 Nov 2011 19:10:28 +0000 (19:10 +0000)]
we don't need ALL those fields I marked with ???
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11550
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divverent [Sat, 12 Nov 2011 19:08:03 +0000 (19:08 +0000)]
an attempt to do CL_runplayerphysics, not working properly yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11549
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divverent [Sat, 12 Nov 2011 17:15:42 +0000 (17:15 +0000)]
make it possible to unset effects for CSQC entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11548
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divverent [Sat, 12 Nov 2011 14:39:15 +0000 (14:39 +0000)]
-benchmarkruns: show a report of min/median/max of the benchmarks at the end
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11547
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divverent [Sat, 12 Nov 2011 11:17:38 +0000 (11:17 +0000)]
complexanimation now beginning to be suitable for SVQC use
- only set E5_COMPLEXANIMATION flag when required to save a LOT of bandwidth
- don't also send a legacy frame number when using complex animation to save a bit more
- no more support of "anims that start in the future", use a QC think function to handle them
- fix wraparound logic for complex animation (if a model animation is shorter than 30 sec, it won't jerk when playing the same anim for over a minute)
Bandwidth use per update message:
- simple anim: 1 byte
- 1 blends: 5 bytes
- 2 blends: 11 bytes
- 3 blends: 16 bytes
- 4 blends: 21 bytes
- skeletonobject: 4 + 12*bonecount bytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11546
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divverent [Sat, 12 Nov 2011 11:17:38 +0000 (11:17 +0000)]
complexanimation now beginning to be suitable for SVQC use
- only set E5_COMPLEXANIMATION flag when required to save a LOT of bandwidth
- don't also send a legacy frame number when using complex animation to save a bit more
- no more support of "anims that start in the future", use a QC think function to handle them
- fix wraparound logic for complex animation (if a model animation is shorter than 30 sec, it won't jerk when playing the same anim for over a minute)
Bandwidth use per update message:
- simple anim: 1 byte
- 1 blends: 5 bytes
- 2 blends: 11 bytes
- 3 blends: 16 bytes
- 4 blends: 21 bytes
- skeletonobject: 4 + 12*bonecount bytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11546
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havoc [Thu, 10 Nov 2011 17:05:43 +0000 (17:05 +0000)]
removed a model->numframes <= 1 check which broke animated models with a
single framegroup defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11545
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havoc [Wed, 9 Nov 2011 19:39:40 +0000 (19:39 +0000)]
don't call ODE dWorldQuickStep with 0 step time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11544
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vortex [Wed, 9 Nov 2011 00:37:52 +0000 (00:37 +0000)]
DDS with DXT1a: was not correctly detected if r_texture_dds_load_alphamod == 0 (it does not really check for DDPF_ALPHAPIXELS), fixing.
ODE: physics_ode_constantstep now can be fractional, in this case ODE will run at this tickrate instead of using sys_ticrate, so ODE run at different framerate than server (may be useful for high values, such like running ODE at 100 fps and server at 40fps).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11541
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havoc [Thu, 10 Nov 2011 17:05:43 +0000 (17:05 +0000)]
removed a model->numframes <= 1 check which broke animated models with a
single framegroup defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11545
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havoc [Wed, 9 Nov 2011 19:39:40 +0000 (19:39 +0000)]
don't call ODE dWorldQuickStep with 0 step time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11544
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havoc [Wed, 9 Nov 2011 03:02:20 +0000 (03:02 +0000)]
added r_transparent_sortsurfacesbynearest cvar (default 1), this
resolves a lot of sorting issues with transparent surfaces
added r_transparent_useplanardistance cvar (default 0), the new
spherical distance method will not change when the view rotates, mostly
a consistency improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11543
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havoc [Wed, 9 Nov 2011 02:54:18 +0000 (02:54 +0000)]
default r_usedepthtextures to 1 until issues are resolved with its
biasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11542
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vortex [Wed, 9 Nov 2011 00:37:52 +0000 (00:37 +0000)]
DDS with DXT1a: was not correctly detected if r_texture_dds_load_alphamod == 0 (it does not really check for DDPF_ALPHAPIXELS), fixing.
ODE: physics_ode_constantstep now can be fractional, in this case ODE will run at this tickrate instead of using sys_ticrate, so ODE run at different framerate than server (may be useful for high values, such like running ODE at 100 fps and server at 40fps).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11541
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divverent [Tue, 8 Nov 2011 20:49:52 +0000 (20:49 +0000)]
1. make the first CSQC rendered view the "main" view, for use e.g. by origin display in r_speeds, prydon cursor, etc.
2. add an extension DP_CSQC_MAINVIEW to override DP's notion of the "main" view when necessesary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11540
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havoc [Tue, 8 Nov 2011 20:27:31 +0000 (20:27 +0000)]
allow time-based traileffectnum effects by passing frametime as count to
the particle effect, this means that a trail effect can use count rather
than trailspacing for a time-based effect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539
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havoc [Tue, 8 Nov 2011 19:18:19 +0000 (19:18 +0000)]
remove physics_ode_worldstep cvar, it is now always dWorldQuickStep,
this should resolve problems with ode binaries from svn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11538
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havoc [Tue, 8 Nov 2011 19:17:40 +0000 (19:17 +0000)]
fix compile error (missing variable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11537
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divverent [Tue, 8 Nov 2011 11:29:04 +0000 (11:29 +0000)]
explain that with pausable 0, the server admin still can pause
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11534
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divverent [Tue, 8 Nov 2011 11:29:00 +0000 (11:29 +0000)]
allow listen server owner to pause the game (this also allows rcon pause)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11533
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divverent [Tue, 8 Nov 2011 20:49:52 +0000 (20:49 +0000)]
1. make the first CSQC rendered view the "main" view, for use e.g. by origin display in r_speeds, prydon cursor, etc.
2. add an extension DP_CSQC_MAINVIEW to override DP's notion of the "main" view when necessesary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11540
d7cf8633 -e32d-0410-b094-
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havoc [Tue, 8 Nov 2011 20:27:31 +0000 (20:27 +0000)]
allow time-based traileffectnum effects by passing frametime as count to
the particle effect, this means that a trail effect can use count rather
than trailspacing for a time-based effect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539
d7cf8633 -e32d-0410-b094-
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havoc [Tue, 8 Nov 2011 19:18:19 +0000 (19:18 +0000)]
remove physics_ode_worldstep cvar, it is now always dWorldQuickStep,
this should resolve problems with ode binaries from svn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11538
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havoc [Tue, 8 Nov 2011 19:17:40 +0000 (19:17 +0000)]
fix compile error (missing variable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11537
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divverent [Tue, 8 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix compile error regarding vid_sRGB declaration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11536
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divverent [Tue, 8 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix compile error regarding vid_sRGB declaration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11536
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divverent [Tue, 8 Nov 2011 11:29:06 +0000 (11:29 +0000)]
sRGB fallback: properly convert r_hdr_scenebrightness
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11535
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divverent [Tue, 8 Nov 2011 11:29:06 +0000 (11:29 +0000)]
sRGB fallback: properly convert r_hdr_scenebrightness
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11535
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divverent [Tue, 8 Nov 2011 11:29:04 +0000 (11:29 +0000)]
explain that with pausable 0, the server admin still can pause
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11534
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divverent [Tue, 8 Nov 2011 11:29:00 +0000 (11:29 +0000)]
allow listen server owner to pause the game (this also allows rcon pause)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11533
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divverent [Sun, 6 Nov 2011 19:43:34 +0000 (19:43 +0000)]
change framegroups parsing so the final EOL is optional
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11532
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divverent [Sun, 6 Nov 2011 19:43:34 +0000 (19:43 +0000)]
change framegroups parsing so the final EOL is optional
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11532
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divverent [Sun, 6 Nov 2011 14:33:48 +0000 (14:33 +0000)]
fix two checks to not crash when showtex is used without a loaded worldmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11531
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divverent [Sun, 6 Nov 2011 14:33:48 +0000 (14:33 +0000)]
fix two checks to not crash when showtex is used without a loaded worldmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11531
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divverent [Sun, 6 Nov 2011 14:24:59 +0000 (14:24 +0000)]
fix showtex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11530
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divverent [Sun, 6 Nov 2011 14:24:59 +0000 (14:24 +0000)]
fix showtex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11530
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divverent [Sat, 5 Nov 2011 18:10:14 +0000 (18:10 +0000)]
fix OBJ models not getting any lighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11529
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divverent [Sat, 5 Nov 2011 18:10:14 +0000 (18:10 +0000)]
fix OBJ models not getting any lighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11529
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divverent [Sat, 5 Nov 2011 16:29:37 +0000 (16:29 +0000)]
refactoring to avoid doing the same mistake again (see HEAD^)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11528
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divverent [Sat, 5 Nov 2011 16:10:25 +0000 (16:10 +0000)]
sync _DrawQ_Setup to R_ResetViewRendering2D (they match except for extra parameters and min/max coordinates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11527
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divverent [Sat, 5 Nov 2011 16:29:37 +0000 (16:29 +0000)]
refactoring to avoid doing the same mistake again (see HEAD^)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11528
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divverent [Sat, 5 Nov 2011 16:10:25 +0000 (16:10 +0000)]
sync _DrawQ_Setup to R_ResetViewRendering2D (they match except for extra parameters and min/max coordinates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11527
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divverent [Sat, 5 Nov 2011 14:11:40 +0000 (14:11 +0000)]
eat unsupported tokens from framegroups file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11526
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divverent [Sat, 5 Nov 2011 14:11:40 +0000 (14:11 +0000)]
eat unsupported tokens from framegroups file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11526
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divverent [Sat, 5 Nov 2011 14:04:12 +0000 (14:04 +0000)]
framegroups parsing: make 5th arg animation name, not comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11523
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havoc [Fri, 4 Nov 2011 21:47:09 +0000 (21:47 +0000)]
fix crash in CL_ModelIndexList_f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11522
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divverent [Sat, 5 Nov 2011 14:04:12 +0000 (14:04 +0000)]
framegroups parsing: make 5th arg animation name, not comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11523
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havoc [Fri, 4 Nov 2011 21:47:09 +0000 (21:47 +0000)]
fix crash in CL_ModelIndexList_f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11522
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divverent [Thu, 3 Nov 2011 08:57:42 +0000 (08:57 +0000)]
fix segfault in prvm_printfunction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11521
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divverent [Wed, 2 Nov 2011 15:59:09 +0000 (15:59 +0000)]
fix accuracy issue in timerefresh
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11520
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Rudolf Polzer [Wed, 2 Nov 2011 14:40:25 +0000 (15:40 +0100)]
fix some va() use difference
Rudolf Polzer [Wed, 2 Nov 2011 11:08:52 +0000 (12:08 +0100)]
fix a merge resolution failure in a previous cherry-pick: Sys_SysOpenFD -> FS_SysOpenFD
divverent [Wed, 2 Nov 2011 09:01:54 +0000 (09:01 +0000)]
mark 5 permutation bits eligible for moving to static parms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11518
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divverent [Wed, 2 Nov 2011 08:07:23 +0000 (08:07 +0000)]
win32: add two includes to make sure the constants for file mode and sharing are there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11517
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havoc [Wed, 2 Nov 2011 09:05:20 +0000 (09:05 +0000)]
support GL_ARB_framebuffer_object, with GL_EXT_framebuffer_object as fallback, use GL_DEPTH_STENCIL_ATTACHMENT_ARB to fix fbo init errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11519
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divverent [Wed, 2 Nov 2011 09:01:54 +0000 (09:01 +0000)]
mark 5 permutation bits eligible for moving to static parms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11518
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 2 Nov 2011 05:42:40 +0000 (05:42 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11516
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8feb0ae1cbd0d9b548fbd1ffbc8bb68801473569
divverent [Tue, 1 Nov 2011 14:45:57 +0000 (14:45 +0000)]
Command line: -sessionid, cvars: locksession, (R/O) sessionid
Allows games to require a session lock. Put "locksession 1" in the game's default config file and users then need to run instances with unique -sessionid parameter.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11513
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
927bd7b13c9a18fb07a8681c7483f632c7ea32f3
havoc [Tue, 1 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix an issue with glStencilFuncSeparate being misused (strange that I don't think I ever got a GL error on this before)
fixed deferred rendering in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11512
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
707fc1c53d8c315f29582d58573372f9ed36f444
divverent [Tue, 1 Nov 2011 12:22:59 +0000 (12:22 +0000)]
impact handling: instead of detecting teleports by origin or angles changing, detect teleports by calls to the setorigin() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11511
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
5c7ecb37b25afd86e8af339b4e4b654f5d81881b
divverent [Tue, 1 Nov 2011 12:22:57 +0000 (12:22 +0000)]
speed up leaktest a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11510
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
d3b5ddff74ec893a24ba2a72343622b7137ec842
divverent [Wed, 2 Nov 2011 08:07:23 +0000 (08:07 +0000)]
win32: add two includes to make sure the constants for file mode and sharing are there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11517
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 2 Nov 2011 05:42:40 +0000 (05:42 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11516
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 1 Nov 2011 15:28:55 +0000 (15:28 +0000)]
Crypto_LoadKeys: make the caller responsible for the mutex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11515
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 1 Nov 2011 15:13:41 +0000 (15:13 +0000)]
lock the thread mutex while altering crypto key stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11514
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 14:45:57 +0000 (14:45 +0000)]
Command line: -sessionid, cvars: locksession, (R/O) sessionid
Allows games to require a session lock. Put "locksession 1" in the game's default config file and users then need to run instances with unique -sessionid parameter.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11513
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix an issue with glStencilFuncSeparate being misused (strange that I don't think I ever got a GL error on this before)
fixed deferred rendering in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11512
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 12:22:59 +0000 (12:22 +0000)]
impact handling: instead of detecting teleports by origin or angles changing, detect teleports by calls to the setorigin() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11511
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 12:22:57 +0000 (12:22 +0000)]
speed up leaktest a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11510
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 09:38:50 +0000 (09:38 +0000)]
VM_Warning should appear even if developer is 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11505
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
0abbc93f5768dc943608857fdb53c3aa43b95022
divverent [Tue, 1 Nov 2011 11:30:21 +0000 (11:30 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11509
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
b19590a74dca6c39f5c9f5430a5002d6c4e674e3
divverent [Tue, 1 Nov 2011 11:30:19 +0000 (11:30 +0000)]
more parsing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11508
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
658e78a557861f9ba316c7a731324489d6147dbf
divverent [Tue, 1 Nov 2011 11:20:32 +0000 (11:20 +0000)]
fix a parsing issue for framegroups files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11507
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
49823b1449f7bc41243a27910cbf2e7bc631f47a
divverent [Tue, 1 Nov 2011 11:30:21 +0000 (11:30 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11509
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 11:30:19 +0000 (11:30 +0000)]
more parsing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11508
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 11:20:32 +0000 (11:20 +0000)]
fix a parsing issue for framegroups files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11507
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 1 Nov 2011 10:52:09 +0000 (10:52 +0000)]
fix compile of VM_Warning changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11506
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 09:38:50 +0000 (09:38 +0000)]
VM_Warning should appear even if developer is 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11505
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 1 Nov 2011 09:25:09 +0000 (09:25 +0000)]
turn "z value discarded" into VM_Warnings so one can backtrace them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11504
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
5c2d2e75af6a403b6ae00d4103982bbef95830fe
havoc [Mon, 31 Oct 2011 08:35:12 +0000 (08:35 +0000)]
changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
frame as in original Quake), this cvar is off by default so it should
not be a concern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11499
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
97d471803bf858221b9f83b23622b5f5063ca331
divverent [Tue, 1 Nov 2011 09:25:09 +0000 (09:25 +0000)]
turn "z value discarded" into VM_Warnings so one can backtrace them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11504
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 31 Oct 2011 07:14:35 +0000 (07:14 +0000)]
UNMERGE! removed r_shadow_deferred_8bitrange cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11496
d7cf8633 -e32d-0410-b094-
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::stable-branch::unmerge=
7ebc321c860bd7705dd56ca2c5b2eb69babcee6e
havoc [Tue, 1 Nov 2011 03:32:36 +0000 (03:32 +0000)]
fix compile errors and warnings in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11503
d7cf8633 -e32d-0410-b094-
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havoc [Tue, 1 Nov 2011 02:43:43 +0000 (02:43 +0000)]
always use RGBA16F format for deferred rendering regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11502
d7cf8633 -e32d-0410-b094-
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havoc [Mon, 31 Oct 2011 17:23:19 +0000 (17:23 +0000)]
added R_LoadTextureRenderbuffer for creating renderbuffers rather than
textures, now using renderbuffer for depth instead of a texture when
doing fbo renders, this seems to give a significant speed gain
implemented shadowmap color texture rendering in a general way (no
longer D3D specific) when r_usedepthtextures cvar is 0
reworked r_shadow_deferred to rely on r_viewfbo 2 or higher for proper
function, this gave a speed boost by eliminating the depth texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11501
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 31 Oct 2011 08:49:00 +0000 (08:49 +0000)]
fix a bug that broke cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11500
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 31 Oct 2011 08:35:12 +0000 (08:35 +0000)]
changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
frame as in original Quake), this cvar is off by default so it should
not be a concern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11499
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 30 Oct 2011 02:55:30 +0000 (02:55 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11489
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e77221a1fb23188d552ae92dc25cc06ff733cbaa