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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Wed, 2 Mar 2011 15:01:52 +0000 (17:01 +0200)]
Better defaults for vore autotaunts
MirceaKitsune [Wed, 2 Mar 2011 14:59:20 +0000 (16:59 +0200)]
Add a comment
MirceaKitsune [Wed, 2 Mar 2011 14:57:59 +0000 (16:57 +0200)]
Only update grabber accuracy stats when we hit a player! Currently, it also updated when hitting any movable entity.
MirceaKitsune [Wed, 2 Mar 2011 14:56:27 +0000 (16:56 +0200)]
Play hit sound when the grabber links to a player.
MirceaKitsune [Tue, 1 Mar 2011 23:20:23 +0000 (01:20 +0200)]
Fix an outdated reload system comment, for the sake of correction
MirceaKitsune [Tue, 1 Mar 2011 23:06:59 +0000 (01:06 +0200)]
Remove firing the grabber with the jetpack button when we have no jetpack. That's an old behavior from Nexuiz that would not apply well or have any use in VoreTournament.
MirceaKitsune [Tue, 1 Mar 2011 22:47:42 +0000 (00:47 +0200)]
Enable having to reload your weapon after dropping it by getting swallowed. This should have already been happening, and was part of something bigger that I missed.
MirceaKitsune [Tue, 1 Mar 2011 17:55:33 +0000 (19:55 +0200)]
Fix uservec*_enable cvars getting set dynamically, causing hiccups. They will now be turned on or off if the features that use them are on or off.
MirceaKitsune [Tue, 1 Mar 2011 16:55:01 +0000 (18:55 +0200)]
Several menu tweaks
MirceaKitsune [Tue, 1 Mar 2011 15:32:48 +0000 (17:32 +0200)]
Several other fixes to the blur / sharpen effects
MirceaKitsune [Tue, 1 Mar 2011 15:04:36 +0000 (17:04 +0200)]
Update config presets
MirceaKitsune [Tue, 1 Mar 2011 14:59:09 +0000 (16:59 +0200)]
Fix a few other checks and things regarding the blur effect
MirceaKitsune [Tue, 1 Mar 2011 13:56:41 +0000 (15:56 +0200)]
Reduce cvar_set spam as much as possible for the blur and sharpen postprocessing effects
MirceaKitsune [Tue, 1 Mar 2011 00:20:37 +0000 (02:20 +0200)]
cl_shownames 2 by default
MirceaKitsune [Tue, 1 Mar 2011 00:19:55 +0000 (02:19 +0200)]
Add the new dim feature to the weapons menu, and also make some changes to that menu
MirceaKitsune [Tue, 1 Mar 2011 00:08:30 +0000 (02:08 +0200)]
Dim crosshair color and / or alpha when unarmed
MirceaKitsune [Mon, 28 Feb 2011 23:53:19 +0000 (01:53 +0200)]
The unavailable.wav sound is only located in misc/, not weapons/ (as it addresses many things)
MirceaKitsune [Mon, 28 Feb 2011 23:49:48 +0000 (01:49 +0200)]
Since we don't have an infinite ammo weapon in vore tournament, allow switching to the grabber even when it has no ammo
MirceaKitsune [Mon, 28 Feb 2011 23:37:12 +0000 (01:37 +0200)]
Default a different crosshair
MirceaKitsune [Mon, 28 Feb 2011 23:29:31 +0000 (01:29 +0200)]
Add velocity zoom to menu and enable it by default
MirceaKitsune [Mon, 28 Feb 2011 23:14:53 +0000 (01:14 +0200)]
Colorize by health in the menu, and enabled by default
MirceaKitsune [Mon, 28 Feb 2011 23:06:36 +0000 (01:06 +0200)]
Update the last change in description
MirceaKitsune [Mon, 28 Feb 2011 23:05:34 +0000 (01:05 +0200)]
Only colorize the swallow indicator if one of its color cvars is enabled
MirceaKitsune [Mon, 28 Feb 2011 22:55:43 +0000 (00:55 +0200)]
Crosshair coloring by health, moar Xonotic code
MirceaKitsune [Mon, 28 Feb 2011 22:41:00 +0000 (00:41 +0200)]
Also the images
MirceaKitsune [Mon, 28 Feb 2011 22:40:42 +0000 (00:40 +0200)]
Port aiming reticles from Xonotic.
MirceaKitsune [Mon, 28 Feb 2011 22:18:41 +0000 (00:18 +0200)]
Some menu tweaks
MirceaKitsune [Mon, 28 Feb 2011 22:03:58 +0000 (00:03 +0200)]
Enable rollangle effect by default
MirceaKitsune [Mon, 28 Feb 2011 21:53:49 +0000 (23:53 +0200)]
cvar descriptions
MirceaKitsune [Mon, 28 Feb 2011 21:48:18 +0000 (23:48 +0200)]
Add swallow indicator to crosshair settings menu
MirceaKitsune [Mon, 28 Feb 2011 21:45:19 +0000 (23:45 +0200)]
Tilted view when receiving stomach kicks
MirceaKitsune [Mon, 28 Feb 2011 21:25:42 +0000 (23:25 +0200)]
Recoil for the grabber
MirceaKitsune [Mon, 28 Feb 2011 21:11:36 +0000 (23:11 +0200)]
Better crosshair default settings
MirceaKitsune [Mon, 28 Feb 2011 21:01:38 +0000 (23:01 +0200)]
Fix size cvar for the indicator
MirceaKitsune [Mon, 28 Feb 2011 20:45:49 +0000 (22:45 +0200)]
Add color for swallow indicator
MirceaKitsune [Mon, 28 Feb 2011 18:28:59 +0000 (20:28 +0200)]
Canswallow crosshair images
MirceaKitsune [Mon, 28 Feb 2011 18:24:49 +0000 (20:24 +0200)]
Canswallow indicator for crosshair. When enabled, the crosshair will turn into a ! or ? symbol to indicate you can swallow an enemy or team mate. Still some work to be done here.
MirceaKitsune [Mon, 28 Feb 2011 17:36:44 +0000 (19:36 +0200)]
Healthier way of making the volume sliders work with cutsound
MirceaKitsune [Mon, 28 Feb 2011 17:06:54 +0000 (19:06 +0200)]
Fix a mistake I made by reordering some lines of code
MirceaKitsune [Mon, 28 Feb 2011 17:03:38 +0000 (19:03 +0200)]
Add crosshair ring setting to menu
MirceaKitsune [Mon, 28 Feb 2011 16:54:50 +0000 (18:54 +0200)]
Code comments
MirceaKitsune [Mon, 28 Feb 2011 16:52:36 +0000 (18:52 +0200)]
Show two lines on HUD while the weapon is being reloaded, instead of -1
MirceaKitsune [Mon, 28 Feb 2011 16:41:58 +0000 (18:41 +0200)]
When holding a reloadable weapon, also show its count on the HUD
MirceaKitsune [Mon, 28 Feb 2011 16:10:21 +0000 (18:10 +0200)]
No shooting while reloading
MirceaKitsune [Mon, 28 Feb 2011 16:07:15 +0000 (18:07 +0200)]
Don't allow one grabber firing button to block the other off
MirceaKitsune [Mon, 28 Feb 2011 16:05:58 +0000 (18:05 +0200)]
Fix an issue with forced reloading. It shouldn't force reload while you are hooked and still have ammo to stay hooked.
MirceaKitsune [Mon, 28 Feb 2011 15:44:48 +0000 (17:44 +0200)]
Don't set ammo to 0 when out of ammo
MirceaKitsune [Mon, 28 Feb 2011 15:40:20 +0000 (17:40 +0200)]
Precache unavailable sound
MirceaKitsune [Mon, 28 Feb 2011 15:38:03 +0000 (17:38 +0200)]
The sound is called unavailable, not dryfire
MirceaKitsune [Mon, 28 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Don't endlessly attempt to force reload the grabber if we're out of ammo, since we have no other weapon to switch to
MirceaKitsune [Mon, 28 Feb 2011 15:31:45 +0000 (17:31 +0200)]
Reload key bind
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 15:49:47 +0000 (17:49 +0200)]
Remove some useless code and fix a bug
MirceaKitsune [Sun, 27 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Fix all remaining known issues with the full digest feature. There might still be some bugs left though.