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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Sat, 10 Jul 2010 12:02:39 +0000 (14:02 +0200)]
Fix some typo.
Remove assignments of itemid and weaponid as they are unnecessary (see code).
terencehill [Sun, 4 Jul 2010 23:08:29 +0000 (01:08 +0200)]
Merge branch 'master' into terencehill/misc_bugfixes
Rudolf Polzer [Sun, 4 Jul 2010 19:11:10 +0000 (21:11 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/lodplayers'
Rudolf Polzer [Sun, 4 Jul 2010 16:51:32 +0000 (18:51 +0200)]
remove g_spawnpoints_autodrop as it breaks maps, and should not be needed any more (was 0 by default for ages)
Sahil Singhal [Fri, 2 Jul 2010 18:52:11 +0000 (14:52 -0400)]
Framegroups for the lods and remove pyria lods(to be replaced later).
Sahil Singhal [Fri, 2 Jul 2010 18:23:24 +0000 (14:23 -0400)]
Erebus, Ignis, IgnisMasked, Seraphina, SeraphinaMasked
Stephan Stahl [Fri, 2 Jul 2010 13:31:09 +0000 (15:31 +0200)]
this is only used if the matching config file is loaded
Rudolf Polzer [Fri, 2 Jul 2010 11:50:56 +0000 (13:50 +0200)]
when calling hooks, use a final \n and not ;
Rudolf Polzer [Fri, 2 Jul 2010 11:48:44 +0000 (13:48 +0200)]
fix issue with having no weapon currently selected
Rudolf Polzer [Fri, 2 Jul 2010 11:46:31 +0000 (13:46 +0200)]
fix dummy weapon info
Rudolf Polzer [Fri, 2 Jul 2010 11:46:03 +0000 (13:46 +0200)]
rename to hook-firing_swap.cfg; document how to add it together with other scripts (like fov)
Mircea Kitsune [Fri, 2 Jul 2010 11:31:04 +0000 (14:31 +0300)]
Move cvars to the script file too
Mircea Kitsune [Fri, 2 Jul 2010 11:28:31 +0000 (14:28 +0300)]
Fix an issue introduced with separating the script
Mircea Kitsune [Fri, 2 Jul 2010 11:22:18 +0000 (14:22 +0300)]
Move the script to its own config file, as suggested by divVerent
Mircea Kitsune [Fri, 2 Jul 2010 11:14:07 +0000 (14:14 +0300)]
preattack -> fire
Mircea Kitsune [Fri, 2 Jul 2010 10:45:58 +0000 (13:45 +0300)]
Merge branch 'master' into mirceakitsune/reverse_firing_buttons
terencehill [Fri, 2 Jul 2010 09:14:48 +0000 (11:14 +0200)]
Fix a bug in the address field of the Servers dialog:
After the info dialog of a server has been opened by right click (not by space), the address field cannot be edited anymore.
listbox believed mouse key was still pressed after the dialog spawned.
Rudolf Polzer [Fri, 2 Jul 2010 08:22:14 +0000 (10:22 +0200)]
move reticle from textures/ to gfx/
Rudolf Polzer [Fri, 2 Jul 2010 08:19:20 +0000 (10:19 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/nex_reticle'
Sahil Singhal [Thu, 1 Jul 2010 15:05:33 +0000 (11:05 -0400)]
Actually fix rifle and electro.
Rudolf Polzer [Fri, 2 Jul 2010 07:45:51 +0000 (09:45 +0200)]
cvar leadlimit_and_fraglimit: if set, both leadlimit and fraglimit must be reached to the end the game (or, of course, timelimit), like in table tennis
terencehill [Thu, 1 Jul 2010 22:52:20 +0000 (00:52 +0200)]
In case timelimit is 0 (infinite) do not allow extendmatchtime to increase timelimit, therefore making it finite.
Still in this case, do not allow to call a vote for extendmatchtime or reducematchtime, as they don't do anything anyway.
terencehill [Thu, 1 Jul 2010 22:41:46 +0000 (00:41 +0200)]
Use numpad enter key and add other 2 instances of numpad keys in the menu.
Mircea Kitsune [Thu, 1 Jul 2010 20:51:18 +0000 (23:51 +0300)]
Don't check for changes when un-firing, since that's completely useless and unneeded. Also change a name to something better.
Mircea Kitsune [Thu, 1 Jul 2010 12:12:04 +0000 (15:12 +0300)]
More cosmetic changes to the script
Mircea Kitsune [Thu, 1 Jul 2010 11:59:31 +0000 (14:59 +0300)]
Make some comments sound better
Mircea Kitsune [Thu, 1 Jul 2010 00:44:23 +0000 (03:44 +0300)]
Fix final comments. Afaik this should now be ready for testing and committing
Mircea Kitsune [Thu, 1 Jul 2010 00:26:25 +0000 (03:26 +0300)]
Make the button swap update when refiring the weapon too, so we won't have to switch to another weapon and back to see the change. This fixes all known issues with the script :)
Mircea Kitsune [Thu, 1 Jul 2010 00:06:21 +0000 (03:06 +0300)]
Fix issues with weapon switching while keeping the fire button pressed, when switching between a weapon with reverse enabled and one without.
Mircea Kitsune [Wed, 30 Jun 2010 20:42:57 +0000 (23:42 +0300)]
Fix comments, alignment and names. The script still has some small issues though.
Mircea Kitsune [Wed, 30 Jun 2010 20:16:42 +0000 (23:16 +0300)]
Script now finished and working. Still not ready but it's usable and testable now.
Mircea Kitsune [Wed, 30 Jun 2010 20:06:00 +0000 (23:06 +0300)]
More progress with the script, but still not ready / working
Mircea Kitsune [Wed, 30 Jun 2010 17:08:33 +0000 (20:08 +0300)]
Update the (still not finished) script. Trying to figure out what's wrong decision_ and why it doesn't work
Mircea Kitsune [Wed, 30 Jun 2010 15:25:00 +0000 (18:25 +0300)]
Part of the script, not yet ready nor working
Mircea Kitsune [Wed, 30 Jun 2010 13:40:26 +0000 (16:40 +0300)]
Hook so the currently active weapon can be reported in the console. see cl_hook_activeweapon. Still not ready, need to do the firing type script too
Mircea Kitsune [Wed, 30 Jun 2010 13:14:34 +0000 (16:14 +0300)]
This branch will include a weapon code hook to be used with cvars, together with a script which will allow swapping the weapon firing buttons. eg. Want the Mortar to shoot bouncy grenades with primary and explosive grenades with secondary? Set cl_reversefirebuttons_grenadelauncher 1. Committing the cvars for now...
Mircea Kitsune [Tue, 29 Jun 2010 10:53:07 +0000 (13:53 +0300)]
Merge branch 'master' into mirceakitsune/nex_reticle
terencehill [Sat, 26 Jun 2010 00:11:50 +0000 (02:11 +0200)]
Fix this bug: playing Arena the field score is never updated in the scoreboard. The cause is a typo, it was used player_cnt (count of CA players) instead of player_count (count of players in every game mode). That's why I've also renamed player_cnt in ca_players.
While I was at it I've made a small clean up to arena.qc, trimming some trailing space and converting some
FOR_EACH_CLIENT(self) if (self.classname == "player")
into
FOR_EACH_PLAYER(self).
terencehill [Fri, 25 Jun 2010 23:47:15 +0000 (01:47 +0200)]
- fix misuse of && in a check
- fix (by putting braces) an else being wrongly the else of the if within the macro FOR_EACH_CLIENT
terencehill [Fri, 25 Jun 2010 23:28:04 +0000 (01:28 +0200)]
Fix the K_KP_* constants, they have different values from the corresponding ones in the engine file keys.h (where the assignments are implicit).
Now that they are correct, allow the use of numpad keys in the menu.
terencehill [Fri, 25 Jun 2010 22:49:47 +0000 (00:49 +0200)]
remove an outdated comment
terencehill [Fri, 25 Jun 2010 22:47:50 +0000 (00:47 +0200)]
add *.iqm to .gitattributes
Rudolf Polzer [Fri, 25 Jun 2010 11:00:57 +0000 (13:00 +0200)]
fix endless loops in Nex shots through recursive warpzones
Rudolf Polzer [Fri, 25 Jun 2010 10:36:26 +0000 (12:36 +0200)]
make trigger_warpzone_reconnect work, and give it the alias target_warpzone_reconnect
Rudolf Polzer [Fri, 25 Jun 2010 10:11:59 +0000 (12:11 +0200)]
fix a warpzone connection bug when using random warpzone arrangement
Mircea Kitsune [Thu, 24 Jun 2010 17:52:16 +0000 (20:52 +0300)]
Another tiny alignment I missed
Mircea Kitsune [Thu, 24 Jun 2010 17:42:54 +0000 (20:42 +0300)]
Comment alignment and a small texture improvement
Mircea Kitsune [Thu, 24 Jun 2010 17:11:27 +0000 (20:11 +0300)]
Fix a comment
Mircea Kitsune [Thu, 24 Jun 2010 17:08:26 +0000 (20:08 +0300)]
Cvar whether or not we want reticles to fit the screen at the price of stretching the image (disabled by default)
Mircea Kitsune [Thu, 24 Jun 2010 16:45:50 +0000 (19:45 +0300)]
Slightly better normal zoom reticle
Mircea Kitsune [Thu, 24 Jun 2010 16:15:39 +0000 (19:15 +0300)]
Make 0 the disabled reticle. Should be safer.
Mircea Kitsune [Thu, 24 Jun 2010 16:10:44 +0000 (19:10 +0300)]
Prevent reticle from showing during the respawn zoom effect or for spectators
Mircea Kitsune [Thu, 24 Jun 2010 16:01:22 +0000 (19:01 +0300)]
Add normal zoom reticle (when zooming with the zoom button). Still working on the texture.
Rudolf Polzer [Thu, 24 Jun 2010 15:42:29 +0000 (17:42 +0200)]
move shaderlist.txt into the individual dirs again now that we can
Mircea Kitsune [Thu, 24 Jun 2010 15:25:10 +0000 (18:25 +0300)]
Add zoomfraction check back, to avoid drawpic at 0 alpha.
Mircea Kitsune [Thu, 24 Jun 2010 15:16:38 +0000 (18:16 +0300)]
Make a comment even more clear
Mircea Kitsune [Thu, 24 Jun 2010 15:12:58 +0000 (18:12 +0300)]
Comments
Mircea Kitsune [Thu, 24 Jun 2010 15:00:55 +0000 (18:00 +0300)]
Call it reticle_type instead, in case the system might be used for other weapons that aren't based on zoom.
Mircea Kitsune [Thu, 24 Jun 2010 14:56:31 +0000 (17:56 +0300)]
Precache the texture only if the cvar is enabled.
Mircea Kitsune [Thu, 24 Jun 2010 14:54:41 +0000 (17:54 +0300)]
Must be persisted in order to work, of course :)
Mircea Kitsune [Thu, 24 Jun 2010 14:51:28 +0000 (17:51 +0300)]
Add code to separate between zoom types (currently between normal zoom and Nex zoom).
Mircea Kitsune [Thu, 24 Jun 2010 14:32:50 +0000 (17:32 +0300)]
Sadly, we need to filter via button_attack2 too. If we don't the reticle also shows when zooming with the zoom button other than the Nex alt fire. We need a different way to fade out I think.
Mircea Kitsune [Thu, 24 Jun 2010 14:20:50 +0000 (17:20 +0300)]
Merge branch 'mirceakitsune/nex_reticle' of ssh://git.xonotic.org/xonotic-data.pk3dir into mirceakitsune/nex_reticle
Mircea Kitsune [Thu, 24 Jun 2010 14:18:33 +0000 (17:18 +0300)]
Merge branch 'master' into mirceakitsune/nex_reticle
Rudolf Polzer [Thu, 24 Jun 2010 12:43:26 +0000 (14:43 +0200)]
we no longer need loadfonts.cfg, just forgot to remove it from quake.rc too
FruitieX [Thu, 24 Jun 2010 12:11:58 +0000 (15:11 +0300)]
force 1:1 aspect on reticle pic, also precache it
FruitieX [Thu, 24 Jun 2010 12:00:24 +0000 (15:00 +0300)]
Merge branch 'master' into mirceakitsune/nex_reticle
Rudolf Polzer [Thu, 24 Jun 2010 11:23:02 +0000 (13:23 +0200)]
attempt at a camera fix
Rudolf Polzer [Thu, 24 Jun 2010 08:10:12 +0000 (10:10 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/nexmodel'
Rudolf Polzer [Thu, 24 Jun 2010 08:04:33 +0000 (10:04 +0200)]
now PROPERLY apply draw_fontscale in TextWidth
Sahil Singhal [Thu, 24 Jun 2010 03:54:55 +0000 (23:54 -0400)]
Merge commit 'origin/master' into diabolik/nexmodel
Stephan Stahl [Wed, 23 Jun 2010 19:06:43 +0000 (21:06 +0200)]
fix unban via rcon_restricted
Rudolf Polzer [Wed, 23 Jun 2010 13:07:02 +0000 (15:07 +0200)]
fix weapon count when sorting
Rudolf Polzer [Wed, 23 Jun 2010 13:01:42 +0000 (15:01 +0200)]
menu: fix lots of issues with font rendering
Mircea Kitsune [Wed, 23 Jun 2010 11:22:00 +0000 (14:22 +0300)]
Merge branch 'master' into mirceakitsune/nex_reticle
Rudolf Polzer [Wed, 23 Jun 2010 10:57:35 +0000 (12:57 +0200)]
let's use a free font for now, even though it doesn't look totally good
Rudolf Polzer [Wed, 23 Jun 2010 08:36:15 +0000 (10:36 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/numbered_bots'
Rudolf Polzer [Wed, 23 Jun 2010 08:31:48 +0000 (10:31 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/highres_weapon_textures'
Rudolf Polzer [Wed, 23 Jun 2010 08:21:59 +0000 (10:21 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/iqmmodelfix'
Rudolf Polzer [Tue, 22 Jun 2010 15:04:14 +0000 (17:04 +0200)]
get rid of md5sum dependency
Rudolf Polzer [Tue, 22 Jun 2010 15:00:00 +0000 (17:00 +0200)]
Revert most of the balance changes vs nexuiz 2.5 balance. Feel free to revert parts of this commit, or to improve balance based on this - this is just to get rid of the worst problems.
magorian [Tue, 22 Jun 2010 14:53:02 +0000 (16:53 +0200)]
fix text overlap issue in menu key binder
Rudolf Polzer [Tue, 22 Jun 2010 13:28:31 +0000 (15:28 +0200)]
add autocvars.qh
Rudolf Polzer [Tue, 22 Jun 2010 12:34:28 +0000 (14:34 +0200)]
try to reduce calls to ArrayGet*weaponorder
Mircea Kitsune [Sat, 19 Jun 2010 23:03:41 +0000 (02:03 +0300)]
Fix conflict with Panel HUD: Add the code back in proper position.
Mircea Kitsune [Sat, 19 Jun 2010 22:59:33 +0000 (01:59 +0300)]
Merge branch 'master' into mirceakitsune/nex_reticle
Mircea Kitsune [Sat, 19 Jun 2010 22:59:22 +0000 (01:59 +0300)]
Fix conflict with Panel HUD: Remove code from view.qc
Rudolf Polzer [Sat, 19 Jun 2010 19:51:27 +0000 (21:51 +0200)]
Merge remote branch 'origin/fruitiex/newpanelhud_stable'
FruitieX [Sat, 19 Jun 2010 19:48:58 +0000 (22:48 +0300)]
update hudsetup map path in menu code
Rudolf Polzer [Sat, 19 Jun 2010 19:08:41 +0000 (21:08 +0200)]
Merge branch 'fruitiex/newpanelhud_stable'
FruitieX [Sat, 19 Jun 2010 17:30:03 +0000 (20:30 +0300)]
fix small typo, remove dead code
FruitieX [Fri, 18 Jun 2010 21:35:43 +0000 (00:35 +0300)]
remove unneccessary resize check, not needed anymore when there are no more aspect forced panels
FruitieX [Fri, 18 Jun 2010 21:32:50 +0000 (00:32 +0300)]
woops fix silly bug with grid
FruitieX [Fri, 18 Jun 2010 21:20:16 +0000 (00:20 +0300)]
aspect-independent pressedkeys panel
FruitieX [Fri, 18 Jun 2010 20:41:18 +0000 (23:41 +0300)]
fix aspect on timer
FruitieX [Fri, 18 Jun 2010 20:11:59 +0000 (23:11 +0300)]
aspect fixing on engineinfo panel, broken_panel_cnt -= 1; :D
FruitieX [Fri, 18 Jun 2010 20:07:42 +0000 (23:07 +0300)]
drawpic_aspect wrapper function to always keep aspect, use this in most mods on modicon panel (race is still WIP, since it needs that kind of stuff for drawstring/drawstring_expanding etc)
terencehill [Thu, 17 Jun 2010 18:34:50 +0000 (20:34 +0200)]
numbered bots FIX
- Bots were created already numbered (1) when the previous map ended cause of expired time.
- In the algorithm that determines the priority of bot name creation, check the field 'cleanname' instead of 'prefix + name + suffix', as the latter changes when the bot name gets numbered.
---
(Sorry, I meant include this (old) fix too in the previous commit, but I didn't realize I didn't...)
FruitieX [Thu, 17 Jun 2010 16:23:17 +0000 (19:23 +0300)]
no aspect ratio forcing on dock
FruitieX [Thu, 17 Jun 2010 16:18:24 +0000 (19:18 +0300)]
remove all aspect ratio forcing stuff from the resizing code. next step is to make all panels work at any aspect