]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sun, 13 Mar 2011 07:39:13 +0000 (07:39 +0000)]
fix an HLSL warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10915
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Mar 2011 07:23:48 +0000 (07:23 +0000)]
fix a typo (Fogcolor should be FogColor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10914
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)]
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a GLSL 1.30 function in offsetmapping, non-GLSL 1.30 drivers will have to degrade
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10913
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Mar 2011 14:42:17 +0000 (14:42 +0000)]
slight speedup to collision_cache by using individual field compares
rather than memcmp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10912
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Mar 2011 14:01:11 +0000 (14:01 +0000)]
redesigned most of collision_cache code, cleaner and faster
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10911
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Mar 2011 10:56:44 +0000 (10:56 +0000)]
significant speed gain on collision_cache 1 by tweaking some numbers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10910
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 12 Mar 2011 05:40:32 +0000 (05:40 +0000)]
reduce number of varying variables required in shaders by 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10909
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Mar 2011 22:56:02 +0000 (22:56 +0000)]
fix two C++ errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10908
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Mar 2011 10:12:14 +0000 (10:12 +0000)]
cache collision trace results from frame to frame
increased r_shadow_bouncegrid_photons from 2000 to 5000 (same
performance, thanks to the collision cache)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10907
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Mar 2011 09:25:55 +0000 (09:25 +0000)]
actually the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode is a slight speed
loss compared to having it entirely disabled... so disable it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10906
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Mar 2011 09:13:52 +0000 (09:13 +0000)]
fixed a flaw in the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode which was preventing
culling from working in most cases, minor speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10905
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 7 Mar 2011 20:53:53 +0000 (20:53 +0000)]
fixed bug with toggling r_shadow_bouncegrid where the texture binding
state was incorrect, causing bouncegrid to not work after being toggled
once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10904
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Mar 2011 20:59:46 +0000 (20:59 +0000)]
fix a warning about an unsigned array on ios
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10903
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 6 Mar 2011 19:21:05 +0000 (19:21 +0000)]
improve the evaluation script
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10902
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 6 Mar 2011 18:42:35 +0000 (18:42 +0000)]
add a hack to support fog on premultiplied alpha surfaces too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10901
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 6 Mar 2011 18:25:02 +0000 (18:25 +0000)]
fix fog/colormodability evaluation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10900
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 6 Mar 2011 17:36:37 +0000 (17:36 +0000)]
fix fog for GL_SRC_ALPHA GL_ONE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10899
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Mar 2011 17:28:14 +0000 (17:28 +0000)]
fix drawclipsetarea in D3D9, this fixes the minimap in steelstorm and also the menu scrolling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10898
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Mar 2011 17:27:39 +0000 (17:27 +0000)]
added shader_glsl.h and shader_hlsl.h to the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10897
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 6 Mar 2011 15:51:39 +0000 (15:51 +0000)]
also turn off fog on blendfuncs that cannot handle it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10896
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 5 Mar 2011 23:38:23 +0000 (23:38 +0000)]
move glsl/default.glsl embedded file out to its own header file
move hlsl/default.hlsl embedded file out to its own header file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10895
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 5 Mar 2011 14:59:14 +0000 (14:59 +0000)]
instead, define the FILE_OFFSET_BITS part in the build environment, and remove it from quakedef.h as it is not reliable there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10894
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 5 Mar 2011 06:46:23 +0000 (06:46 +0000)]
fix compile problem on win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10893
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 4 Mar 2011 23:36:37 +0000 (23:36 +0000)]
move the "quakedef.h" include, which gives us _FILE_OFFSET_BITS=64, above all system header includes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10892
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 4 Mar 2011 23:36:34 +0000 (23:36 +0000)]
put back the changes that make >2GB work (fix signedness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10891
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 4 Mar 2011 23:36:31 +0000 (23:36 +0000)]
Revert "properly use lseek64 on Linux for files larger than 2GB" because it breaks compilation on FreeBSD (no lseek64 there, file offsets are always 64bit)
This reverts commit
6095a33fdc4a434d11de102b445515021847cfce .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10890
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 4 Mar 2011 00:36:36 +0000 (00:36 +0000)]
fix zfighting on decals in D3D9 (where negative polygon offset isn't possible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10889
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 17:53:37 +0000 (17:53 +0000)]
update HLSL shader to no longer swap R/B color components on vertex
colors, as they are no longer being sent as D3DCOLOR
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10888
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 17:48:26 +0000 (17:48 +0000)]
eliminated color4ub vertex formats, now everything is float, this fixes color wrapping/clamping issues in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10887
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 15:56:55 +0000 (15:56 +0000)]
fix rounding error that caused a memory block overflow in steelstorm when loading certain sound files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10886
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 01:43:32 +0000 (01:43 +0000)]
bouncegrid now uses interpolated photon accumulation, looks better
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10885
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 00:48:23 +0000 (00:48 +0000)]
skip backfaces in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10884
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 3 Mar 2011 00:41:14 +0000 (00:41 +0000)]
replaced r_shadow_bouncegrid_particlespacing with
r_shadow_bouncegrid_photons which makes the number of photons traced per
frame completely uniform, fixing performance issues in some maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10883
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Mar 2011 23:58:20 +0000 (23:58 +0000)]
fixed surface traceline code, bouncegrid looks a lot better now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10882
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Mar 2011 20:31:33 +0000 (20:31 +0000)]
make r_shadow_shadowmapping 1 by default, this loses some fps but the
quality is worth it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10881
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 2 Mar 2011 18:51:56 +0000 (18:51 +0000)]
we don't like typos in cvar descriptions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10880
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 23:02:05 +0000 (23:02 +0000)]
fix two compile errors in D3D9 build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10879
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 18:16:44 +0000 (18:16 +0000)]
q1bsp traceline code now hits surfaces, this comes at a performance cost
but was necessary for bouncegrid to acquire color of surfaces, it also
means that quakec code can now use trace_dphittexture on q1bsp maps
disabled bouncegrid on fullbright surfaces (fixes bright coronas bug)
tweaked bouncegrid settings again now that texture color works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10878
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 07:24:43 +0000 (07:24 +0000)]
remove more r_shadow_particletrace code I missed in the last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10877
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 07:23:37 +0000 (07:23 +0000)]
removed r_shadow_particletrace code and shader because it was never
usable performance, made obsolete by r_shadow_bouncegrid which looks
much nicer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10876
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 05:33:58 +0000 (05:33 +0000)]
fix two typos (one a compile error, one a code error)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10875
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 03:42:36 +0000 (03:42 +0000)]
bouncegrid particles now scale by 0.5 if texture is not reported
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10874
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 1 Mar 2011 01:18:10 +0000 (01:18 +0000)]
bouncegrid now uses high precision 48bpp accumulation array while also
updating the 32bpp low precision texture, so low particleintensity
values no longer break, and high maxbounces values actually do work,
bouncegrid maxbounces reduced to 3 and particleintensity adjusted,
bouncegrid no longer reallocates the pixel array every update (this
fixed the black flicker bug... odd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10873
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Feb 2011 23:46:50 +0000 (23:46 +0000)]
only update r_shadow_bouncegridmatrix when a texture update occurs -
otherwise it can render very weirdly while moving if the updateinterval
is greater than the frametime
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10872
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Feb 2011 20:34:51 +0000 (20:34 +0000)]
changed offsetmapping to use forward step math, greatly improved quality
changed HLSL shader offsetmapping to 2 sample to match GLSL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10871
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Feb 2011 19:48:49 +0000 (19:48 +0000)]
properly use lseek64 on Linux for files larger than 2GB
fix pak and pk3 loading to use unsigned int to allow 4GB archives rather
than erroring on files beyond 2GB
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10870
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Feb 2011 19:33:00 +0000 (19:33 +0000)]
fix compilation on SDL 1.2 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10869
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Feb 2011 18:38:25 +0000 (18:38 +0000)]
experimental touchscreen support, intended for mobile devices, not very playable yet
some hacks for keyboard input on ios because SDL 1.3 has some bugs still
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10868
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 26 Feb 2011 18:02:16 +0000 (18:02 +0000)]
added support for SDL_Window API but it is disabled by default until SDL
1.3 is more mature (this API's mouse input seems to be broken on Linux)
rewrote MapKey to use a switch statement on the actual SDLK_ enum values
rather than a lookup table (the lookup table did not work with SDL 1.3
events because SDLK_ values changed)
added vid_touchscreen cvar as part of mobile device support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10867
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 26 Feb 2011 17:55:03 +0000 (17:55 +0000)]
fix a crash with non-power-of-two particle textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10866
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 26 Feb 2011 17:54:18 +0000 (17:54 +0000)]
a fix for the gamemode table if someone edits it to have a "" prog_name
match string in a position after the first slot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10865
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 25 Feb 2011 19:05:21 +0000 (19:05 +0000)]
reworked the entire config loading system for the gamedir command
gamedir switch now fully resets command/alias/cvar state
FS_Rescan function now automatically switches gamemode based on
first specified gamedir (mission pack hud, gameplayfix cvars, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10864
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 25 Feb 2011 12:37:49 +0000 (12:37 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10863
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 25 Feb 2011 11:50:01 +0000 (11:50 +0000)]
attempted fix for macosx compilation issues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10862
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 24 Feb 2011 08:36:56 +0000 (08:36 +0000)]
fix two compile errors on D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10860
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 24 Feb 2011 08:31:48 +0000 (08:31 +0000)]
fix compile error on D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10859
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 24 Feb 2011 08:02:39 +0000 (08:02 +0000)]
use dynamic eye position-centered bouncegrid when rendering in dynamic
mode, to reduce upload memory usage on large maps (albeit at a cost of
not covering the entire map in some cases)
changed back to specular reflection (true mirror) bouncing of particles
(can be changed with the r_shadow_bouncegrid_bounceanglediffuse cvar)
because it gets rid of some dark corner artifacts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10858
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 23 Feb 2011 17:02:03 +0000 (17:02 +0000)]
oops, forgot to include the shader code for the r_shadow_bouncegrid feature
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10857
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 23 Feb 2011 16:13:24 +0000 (16:13 +0000)]
added r_shadow_bouncegrid cvar, this feature does realtime global
illumination by particle tracing and uploading a new 3D texture every
frame containing the lighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10856
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 21 Feb 2011 10:57:49 +0000 (10:57 +0000)]
implemented r_shadow_particletrace cvar which enables an exceptionally
slow realtime global illumination deferred rendering technique,
UNPLAYABLE framerates with this option on, some rendering artifacts,
experimental only
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10854
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 20 Feb 2011 21:32:47 +0000 (21:32 +0000)]
CSQC entity database: keep size, but reduce entity count to 256 (before: 1024) per frame; to compensate, increase max frames from 64 to 256.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10853
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 20 Feb 2011 15:50:40 +0000 (15:50 +0000)]
CSQC entity networking: if a frame BEFORE the last packetlog reset got lost, this needs not trigger a new resend!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10852
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 19 Feb 2011 20:00:18 +0000 (20:00 +0000)]
add missing args to Cmd_QuoteString in other files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10851
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 19 Feb 2011 16:36:39 +0000 (16:36 +0000)]
Fix bad ipv6 support in status 1 and 2 commands:
header not adapted to the new layout and overall ipv6 IPs not fully displayed
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10850
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 19 Feb 2011 16:31:16 +0000 (16:31 +0000)]
Cmd_QuoteString: make it also able to put the enclosing quotation marks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10849
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 16 Feb 2011 10:47:47 +0000 (10:47 +0000)]
fix an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10848
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 16 Feb 2011 10:41:47 +0000 (10:41 +0000)]
fix compile error, sorry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10847
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 15 Feb 2011 06:46:02 +0000 (06:46 +0000)]
because Quake is insane, do NOT save vars matching _? even if not _x, _y, _z
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10846
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 15 Feb 2011 06:31:53 +0000 (06:31 +0000)]
fix some instances detecting vector component names to ONLY match _x, _y, _z, but not e.g. _a; also fixes a bad memory access on one-letter global variable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10845
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 15 Feb 2011 06:28:25 +0000 (06:28 +0000)]
document autocvar _x, _y, _z issue
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10844
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Mon, 14 Feb 2011 13:51:19 +0000 (13:51 +0000)]
Use the proper frametime calculation for model animations, this way they work in demo recording and such.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10843
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 13 Feb 2011 08:56:55 +0000 (08:56 +0000)]
fix a compile error where an int was being assigned to an enum variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10842
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 11 Feb 2011 22:23:27 +0000 (22:23 +0000)]
always force a flush on copy to texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10841
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Feb 2011 19:20:12 +0000 (19:20 +0000)]
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10840
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 11 Feb 2011 18:59:09 +0000 (18:59 +0000)]
added iris adaptation experiment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10839
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 09:35:12 +0000 (09:35 +0000)]
removed unmaintained CgGL rendering path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10838
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 09:20:05 +0000 (09:20 +0000)]
variables referring to cg in a way that is used by both CGGL and D3D9
paths are now called hlsl instead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10837
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 09:13:34 +0000 (09:13 +0000)]
fix an error in the HLSL shader (unintentional use of mix rather than lerp function)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10836
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 08:27:05 +0000 (08:27 +0000)]
GL20 path now uses same shader as GLES2 (albeit with the precision
modifiers disabled), this means vertex attrib arrays instead of the
legacy pointers... one side effect is that colors are no longer clamped
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10835
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 07:02:14 +0000 (07:02 +0000)]
revised SDL iOS instructions again now that SDL has GLES2 support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10834
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 02:04:58 +0000 (02:04 +0000)]
fixed iOS rendering (set the vertex attribute bindings before attaching the shaders to the program)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10833
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 9 Feb 2011 02:04:03 +0000 (02:04 +0000)]
changed the fs_userdir on iOS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10832
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Feb 2011 18:25:42 +0000 (18:25 +0000)]
added GLES2 GLSL shader, work in progress (no warnings/errors in basic usage)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10831
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 8 Feb 2011 18:23:47 +0000 (18:23 +0000)]
DPiOS almost works now...
Side effects: had to change the internalformat hints on the GL texture formats, because values 3 and 4 are not supported on GLES, using GL_RGB and GL_RGBA instead (same meaning).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10830
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 8 Feb 2011 09:24:19 +0000 (09:24 +0000)]
Ooops, forgot to update the description so the cvar makes more sense
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10829
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 8 Feb 2011 09:24:03 +0000 (09:24 +0000)]
Fix a typo with declaration of the cvar and default it to off so it can be decided upon by games specifically
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10828
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 8 Feb 2011 09:23:58 +0000 (09:23 +0000)]
Add smoothing to the viewheight so that things such as crouching have a smooth transition - implemented in the engine because it's the best way to do it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10827
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 23:07:10 +0000 (23:07 +0000)]
add missing thread files to vcprojs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10826
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 14:56:47 +0000 (14:56 +0000)]
factor out thread interface from dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10825
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 10:26:04 +0000 (10:26 +0000)]
add dpsoftrast to some missing targets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10824
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 07:07:56 +0000 (07:07 +0000)]
ensure dynamic textures get updated even if they are currently bound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10823
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 06:37:54 +0000 (06:37 +0000)]
fix for span endpoint interpolation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10822
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 7 Feb 2011 05:49:54 +0000 (05:49 +0000)]
clamping for FlatColor shader (to fix gl_flashblend)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10821
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 7 Feb 2011 03:55:13 +0000 (03:55 +0000)]
made GLES2 gl call wrappers compile again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10820
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 7 Feb 2011 03:45:51 +0000 (03:45 +0000)]
added qglVertexAttrib and other missing functions on GLES2 path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10819
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 7 Feb 2011 03:32:23 +0000 (03:32 +0000)]
added RENDERPATH_GLES2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10818
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 6 Feb 2011 22:24:38 +0000 (22:24 +0000)]
I don't think anyone needs my user files for the xcode project
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10817
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 6 Feb 2011 12:47:26 +0000 (12:47 +0000)]
fixed missing break statement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10816
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 6 Feb 2011 12:44:54 +0000 (12:44 +0000)]
implemented scissoring of triangles and extra necessary blendmode for xonotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10815
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 6 Feb 2011 10:46:59 +0000 (10:46 +0000)]
committing missing function prototype
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10814
d7cf8633 -e32d-0410-b094-
e92efae38249