]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Wed, 7 Oct 2015 02:41:23 +0000 (13:41 +1100)]
Projectiles: fix invisible rockets
TimePath [Wed, 7 Oct 2015 01:43:32 +0000 (12:43 +1100)]
Registry: overflow check
TimePath [Wed, 7 Oct 2015 00:20:20 +0000 (11:20 +1100)]
Net: purge SELFPARAM from sendfuncs
TimePath [Tue, 6 Oct 2015 23:38:30 +0000 (10:38 +1100)]
Net: tempentity support
TimePath [Wed, 7 Oct 2015 00:43:57 +0000 (11:43 +1100)]
Itemstime: fix regression introduced by
0c071920ffd10ccebde36092b7b91eb1673ae856
TimePath [Tue, 6 Oct 2015 23:03:28 +0000 (10:03 +1100)]
Nades: always override dropweapon
TimePath [Tue, 6 Oct 2015 10:59:58 +0000 (21:59 +1100)]
Resolve preprocessor warnings
TimePath [Tue, 6 Oct 2015 10:50:58 +0000 (21:50 +1100)]
Nades: rename registry globals
TimePath [Tue, 6 Oct 2015 10:37:02 +0000 (21:37 +1100)]
Buffs: rename registry globals
TimePath [Tue, 6 Oct 2015 10:16:24 +0000 (21:16 +1100)]
Models: rename registry globals
TimePath [Tue, 6 Oct 2015 10:13:40 +0000 (21:13 +1100)]
Sounds: rename registry globals
TimePath [Tue, 6 Oct 2015 10:08:39 +0000 (21:08 +1100)]
Items: rename registry globals
TimePath [Tue, 6 Oct 2015 10:04:49 +0000 (21:04 +1100)]
Monsters: rename registry globals
TimePath [Tue, 6 Oct 2015 09:57:58 +0000 (20:57 +1100)]
Turrets: rename registry globals
TimePath [Tue, 6 Oct 2015 09:50:37 +0000 (20:50 +1100)]
Vehicles: rename registry globals
TimePath [Tue, 6 Oct 2015 09:41:12 +0000 (20:41 +1100)]
Weapons: rename registry globals
TimePath [Tue, 6 Oct 2015 08:04:53 +0000 (08:04 +0000)]
Merge branch 'TimePath/unified_weapons' into 'master'
Unified weapons (L merge request)
Internally converts every attack to behave as a weapon, this will be useful for playable monsters later.
Nades and hook are now proper offhand weapons. This capability can be used for vehicles and monsters to override the hook button for other abilities.
The nexball ball stealer is now its own weapon.
Turrets and vehicles also use weapons in preparation for future AI development.
See merge request !232
TimePath [Tue, 6 Oct 2015 07:51:36 +0000 (18:51 +1100)]
Bring back weapons.cfg; needed for playing on 0.8.1 servers
TimePath [Tue, 6 Oct 2015 01:41:18 +0000 (12:41 +1100)]
Merge branch 'master' into TimePath/unified_weapons
# Conflicts:
# qcsrc/common/nades.qc
# qcsrc/common/vehicles/sv_vehicles.qc
# qcsrc/common/vehicles/vehicle/bumblebee.qc
# qcsrc/common/vehicles/vehicle/spiderbot.qc
TimePath [Tue, 6 Oct 2015 01:28:32 +0000 (12:28 +1100)]
Hook: infinite ammo in mutator
TimePath [Tue, 6 Oct 2015 01:06:29 +0000 (12:06 +1100)]
Nades: check if player has hook for priming with weapon throw bind
TimePath [Tue, 6 Oct 2015 00:56:00 +0000 (11:56 +1100)]
Nades: always throw with weapon drop in case offhand is occupied
TimePath [Tue, 6 Oct 2015 00:07:24 +0000 (11:07 +1100)]
Hook: don't give weapon when offhand is active
TimePath [Tue, 6 Oct 2015 00:00:09 +0000 (11:00 +1100)]
Hook: merge offhand and weapon behaviour
Fixes offhand with nades
Fixes ammo
TimePath [Mon, 5 Oct 2015 11:27:46 +0000 (22:27 +1100)]
Hook: fix server cfg
Mario [Mon, 5 Oct 2015 09:54:32 +0000 (09:54 +0000)]
Merge branch 'Mario/trailparticles' into 'master'
Merge branch Mario/trailparticles (M merge request)
Adds support for traileffect to CSQC models, so things like players can have tails (and eventually proper support for the nade trails).
See merge request !233
Mario [Mon, 5 Oct 2015 09:44:48 +0000 (19:44 +1000)]
Match master
Mario [Mon, 5 Oct 2015 09:39:25 +0000 (19:39 +1000)]
Add support for traileffect on CSQC models
TimePath [Mon, 5 Oct 2015 09:07:44 +0000 (20:07 +1100)]
Hook: fix hookbomb ownership
TimePath [Mon, 5 Oct 2015 08:10:52 +0000 (19:10 +1100)]
Weapons: Don't take mutator blocked weapons into account when sizing the weapons panel, unless they are held
TimePath [Mon, 5 Oct 2015 07:26:29 +0000 (18:26 +1100)]
Nexball: mutator lock ballstealer
TimePath [Mon, 5 Oct 2015 05:44:12 +0000 (16:44 +1100)]
Linked entities: simplify registration
TimePath [Mon, 5 Oct 2015 01:27:14 +0000 (12:27 +1100)]
Nades: check return of Nade_TrailEffect
TimePath [Sun, 4 Oct 2015 08:51:53 +0000 (19:51 +1100)]
Remove no longer needed no-op mod folder
Mario [Sun, 4 Oct 2015 03:17:27 +0000 (13:17 +1000)]
Make sure racer is set to non-solid after exploding
TimePath [Sat, 3 Oct 2015 23:23:59 +0000 (10:23 +1100)]
Effectinfo: fix blood colour
TimePath [Sat, 3 Oct 2015 09:52:47 +0000 (19:52 +1000)]
Clear up a warning
TimePath [Sat, 3 Oct 2015 09:41:39 +0000 (19:41 +1000)]
DataSource: pass context
TimePath [Sat, 3 Oct 2015 09:02:24 +0000 (19:02 +1000)]
Spawnfuncs: whitelist more fields
TimePath [Sat, 3 Oct 2015 08:46:22 +0000 (18:46 +1000)]
Spawnfuncs: don't check field types, increases compile time too much
TimePath [Sat, 3 Oct 2015 08:29:19 +0000 (18:29 +1000)]
Merge branch 'master' into TimePath/unified_weapons
# Conflicts:
# qcsrc/common/turrets/turret/ewheel.qc
# qcsrc/common/turrets/turret/hk_weapon.qc
# qcsrc/common/turrets/turret/walker.qc
# qcsrc/common/turrets/unit/flac.qc
# qcsrc/common/turrets/unit/fusionreactor.qc
# qcsrc/common/turrets/unit/hellion.qc
# qcsrc/common/turrets/unit/machinegun.qc
# qcsrc/common/turrets/unit/mlrs.qc
# qcsrc/common/turrets/unit/phaser.qc
# qcsrc/common/turrets/unit/plasma.qc
# qcsrc/common/turrets/unit/plasma_dual.qc
# qcsrc/common/turrets/unit/tesla.qc
# qcsrc/common/vehicles/vehicle/bumblebee.qc
# qcsrc/common/weapons/weapon/hook.qc
# qcsrc/common/weapons/weapon/vortex.qc
# qcsrc/server/mutators/mutator_overkill.qc
Mario [Sat, 3 Oct 2015 08:23:29 +0000 (18:23 +1000)]
Slow down minigame frame (potentially fixes PL when playing games that run stuff every frame)
TimePath [Sat, 3 Oct 2015 08:10:34 +0000 (08:10 +0000)]
Merge branch 'TimePath/spawnfunc' into 'master'
spawnfunc whitelist
So we know which entity fields are actually being used that we can't remove or rename.
When a field not listed is used, a warning is displayed. No official maps produce warnings. After enough community maps have been tested, can be changed to error instead.
For convenience, a cvar will be added as an additional whitelist.
See merge request !227
TimePath [Sat, 3 Oct 2015 08:10:08 +0000 (08:10 +0000)]
Merge branch 'TimePath/effectinfo' into 'master'
QC generated effectinfo.txt
Has the major benefit of being able to template effects for teams
Is foundation for an in-game effects editor
See merge request !228
Mario [Sat, 3 Oct 2015 07:47:04 +0000 (17:47 +1000)]
Even invincible monsters should be weak against hurt triggers and lava
Mario [Sat, 3 Oct 2015 07:20:03 +0000 (07:20 +0000)]
Merge branch 'terencehill/itemstime_checkmark2' into 'master'
Itemstime: draw a checkmark for available items
Itemstime: draw a checkmark instead of centering the item icon when an item is a vailable again (only when the client has the checkmark image)
See merge request !213
TimePath [Sat, 3 Oct 2015 07:17:49 +0000 (17:17 +1000)]
Merge branch 'master' into TimePath/spawnfunc
# Conflicts:
# qcsrc/common/turrets/unit/ewheel.qc
# qcsrc/common/turrets/unit/flac.qc
# qcsrc/common/turrets/unit/fusionreactor.qc
# qcsrc/common/turrets/unit/hellion.qc
# qcsrc/common/turrets/unit/hk.qc
# qcsrc/common/turrets/unit/machinegun.qc
# qcsrc/common/turrets/unit/mlrs.qc
# qcsrc/common/turrets/unit/phaser.qc
# qcsrc/common/turrets/unit/plasma.qc
# qcsrc/common/turrets/unit/plasma_dual.qc
# qcsrc/common/turrets/unit/tesla.qc
# qcsrc/common/turrets/unit/walker.qc
# qcsrc/server/t_items.qc
Mario [Sat, 3 Oct 2015 06:55:28 +0000 (06:55 +0000)]
Merge branch 'terencehill/slider_anim_improvements' into 'master'
Slider anim improvements
1. Fix sliders handle getting stuck in the initial position when dragging outside the handle
2. Make sliders animation work much better on quick repeated changes (e.g. with mouse wheel). Default animation is now easingQuadOut and lasts 0.5 s (instead of easingQuadInOut, 1 s), more similar to the list scrolling animation
3. Don't play any animation when loading the initial value of a slider since the animation can't be seen anyway (the menu takes 2-3 seconds to load); also the high number (200) of animations played at once on menu start caused a bug where slider's handles couldn't be moved for a while (up to 12 seconds with 30 fps)
Additional note about point 3: before the change of point 2 500+ animation were played at once on menu start, as 300+ animation updates counted as new animations!
See merge request !221
Mario [Sat, 3 Oct 2015 06:52:42 +0000 (06:52 +0000)]
Merge branch 'terencehill/bot_fixes' into 'master'
Bot fixes
* Make misc_breakablemodel entities secondary target for bots so they never prefer shooting at barrels over players
* While shooting at breakable objects, don't focus on them, be ready to choose another enemy
* Properly set bot_attack field in a few more situations (reset bot_attack field when going observer, and set/reset it properly when freezing/unfreezing somebody)
See merge request !197
Mario [Sat, 3 Oct 2015 06:42:24 +0000 (06:42 +0000)]
Merge branch 'terencehill/radiobutton_fix' into 'master'
Radiobuttons fix
Fix radiobuttons: they are displayed as checked and can't be changed
See merge request !229
TimePath [Sat, 3 Oct 2015 06:11:23 +0000 (16:11 +1000)]
Merge branch 'master' into TimePath/effectinfo
TimePath [Fri, 2 Oct 2015 23:40:17 +0000 (09:40 +1000)]
Menu: check for division by 0
TimePath [Fri, 2 Oct 2015 23:03:20 +0000 (09:03 +1000)]
Monsters: remove MON_ACTION
TimePath [Fri, 2 Oct 2015 22:29:14 +0000 (08:29 +1000)]
Weapons: fix accuracy panel and hide the internal weapons
TimePath [Fri, 2 Oct 2015 01:48:25 +0000 (11:48 +1000)]
Weapons: fix impulses
TimePath [Thu, 1 Oct 2015 23:57:06 +0000 (09:57 +1000)]
Weapons: remove many direct references to `self`
Mario [Thu, 1 Oct 2015 13:08:34 +0000 (23:08 +1000)]
Make time work after ready restart, also fix time being off by 1
TimePath [Thu, 1 Oct 2015 10:37:41 +0000 (20:37 +1000)]
Weapons: remove useless weapon return values and implementations
TimePath [Thu, 1 Oct 2015 10:08:53 +0000 (20:08 +1000)]
Weapons: remove WEP_ACTION
TimePath [Thu, 1 Oct 2015 09:20:01 +0000 (19:20 +1000)]
Weapons: hide from menu
TimePath [Thu, 1 Oct 2015 09:05:02 +0000 (19:05 +1000)]
Weapons: split registration and base weapon definitions
TimePath [Thu, 1 Oct 2015 08:43:40 +0000 (18:43 +1000)]
Vehicles: remove simple registration
TimePath [Thu, 1 Oct 2015 08:37:06 +0000 (18:37 +1000)]
Vehicles: fix tag_view
TimePath [Thu, 1 Oct 2015 08:13:49 +0000 (18:13 +1000)]
Vehicles: fix raptor projectile ownership
TimePath [Thu, 1 Oct 2015 07:40:19 +0000 (17:40 +1000)]
Vehicles: remove VEH_ACTION
Mario [Thu, 1 Oct 2015 02:48:14 +0000 (12:48 +1000)]
Add replacements for %T and %t (time)
TimePath [Wed, 30 Sep 2015 23:40:19 +0000 (09:40 +1000)]
Vehicles: factor out some bumblebee attacks
TimePath [Wed, 30 Sep 2015 23:31:58 +0000 (09:31 +1000)]
Vehicles: factor out spiderbot attacks
TimePath [Wed, 30 Sep 2015 23:27:55 +0000 (09:27 +1000)]
Vehicles: factor out attacks
TimePath [Wed, 30 Sep 2015 23:10:37 +0000 (09:10 +1000)]
Turrets: factor out attacks
TimePath [Wed, 30 Sep 2015 22:43:07 +0000 (08:43 +1000)]
Turrets: delete 401 lines
Mario [Wed, 30 Sep 2015 13:53:34 +0000 (23:53 +1000)]
Add a simple cvar to control the range of monster front view targeting
TimePath [Wed, 30 Sep 2015 12:22:01 +0000 (22:22 +1000)]
Vehicles: extract raptor weapons
TimePath [Wed, 30 Sep 2015 09:54:24 +0000 (19:54 +1000)]
Turrets: make usable as weapons
TimePath [Wed, 30 Sep 2015 07:54:41 +0000 (17:54 +1000)]
Monsters: make wyvern attack usable
TimePath [Wed, 30 Sep 2015 07:05:34 +0000 (17:05 +1000)]
Monsters: make spider attack usable
TimePath [Wed, 30 Sep 2015 01:41:51 +0000 (11:41 +1000)]
Vehicles: fix racer cannon damage ownership
TimePath [Wed, 30 Sep 2015 01:30:13 +0000 (11:30 +1000)]
Vehicles: make racer depend on weapon system for ammo and refire checks
TimePath [Wed, 30 Sep 2015 00:32:18 +0000 (10:32 +1000)]
Vehicles: make racer use weapons
TimePath [Wed, 30 Sep 2015 00:13:56 +0000 (10:13 +1000)]
Turrets: make plasma turrets use weapons
TimePath [Tue, 29 Sep 2015 23:26:54 +0000 (09:26 +1000)]
Turrets: fix damage
TimePath [Tue, 29 Sep 2015 11:59:16 +0000 (21:59 +1000)]
Vehicles: extract racer secondary fire
TimePath [Tue, 29 Sep 2015 10:56:13 +0000 (20:56 +1000)]
Monsters: make mage more player friendly
Mario [Tue, 29 Sep 2015 08:28:09 +0000 (18:28 +1000)]
Accept bounds for random location
TimePath [Tue, 29 Sep 2015 08:20:40 +0000 (18:20 +1000)]
Offhand: fix machinegun (still needs .clip_load > 0)
TimePath [Tue, 29 Sep 2015 02:21:33 +0000 (12:21 +1000)]
Mutators: sort #includes
TimePath [Tue, 29 Sep 2015 02:03:08 +0000 (12:03 +1000)]
Offhand: fix ammo consumption
TimePath [Tue, 29 Sep 2015 01:28:19 +0000 (11:28 +1000)]
Offhand hook: migrate to mutator system
TimePath [Tue, 29 Sep 2015 00:22:26 +0000 (10:22 +1000)]
Weapons: Introduce concept of offhand weapons
TimePath [Mon, 28 Sep 2015 08:48:47 +0000 (18:48 +1000)]
Turrets: upgrade dual plasma
TimePath [Mon, 28 Sep 2015 08:45:31 +0000 (18:45 +1000)]
Turrets: upgrade walker
TimePath [Mon, 28 Sep 2015 08:33:24 +0000 (18:33 +1000)]
Turrets: upgrade tesla coil
TimePath [Mon, 28 Sep 2015 08:29:02 +0000 (18:29 +1000)]
Turrets: upgrade plasma
TimePath [Mon, 28 Sep 2015 08:26:06 +0000 (18:26 +1000)]
Turrets: upgrade phaser
TimePath [Mon, 28 Sep 2015 08:22:02 +0000 (18:22 +1000)]
Turrets: upgrade MLRS
TimePath [Mon, 28 Sep 2015 08:14:36 +0000 (18:14 +1000)]
Turrets: upgrade machine gun
TimePath [Mon, 28 Sep 2015 08:07:47 +0000 (18:07 +1000)]
Turrets: upgrade hunter killer
TimePath [Mon, 28 Sep 2015 08:03:17 +0000 (18:03 +1000)]
Turrets: upgrade hellion
TimePath [Mon, 28 Sep 2015 08:00:18 +0000 (18:00 +1000)]
Turrets: upgrade fusion reactor
TimePath [Mon, 28 Sep 2015 07:55:22 +0000 (17:55 +1000)]
Turrets: upgrade flac