]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 28 Aug 2002 12:14:11 +0000 (12:14 +0000)]
added lighting options (and explosion clipping) to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2296
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havoc [Wed, 28 Aug 2002 11:56:00 +0000 (11:56 +0000)]
most of the framework for hardware accelerated transforms is back, just the actual gl calls need to be put in, but that will be a later commit
gl_backend internal mesh structure now has a matrix stored in it
entity_render_t now has a matrix and a inverse matrix
many additions of const to various functions, this required restructuring some code
transparent mesh sorting is gone, this also means subsorting of triangles by depth is gone (meshqueue should be used for transparent mesh sorting, I have not yet written a new triangle sorter)
rewrote RSurf_ shader functions *yet again*, they are now more compact and share code (by way of using lots of function calls)
lots of changes/bugfixes/additions to matrixlib.c and .h, including an actual working Matrix4x4_Invert_Simple function
added gl_flashblend (brightens and enlarges coronas, turns off all actual lighting)
added r_coronas (can turn off coronas)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2295
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havoc [Wed, 28 Aug 2002 06:46:21 +0000 (06:46 +0000)]
got rid of dlightradius variable which was never actually used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2294
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havoc [Tue, 27 Aug 2002 11:59:28 +0000 (11:59 +0000)]
liquid now goes through meshqueue sorting
fixed a bunch of minor sorting consistency bugs in the meshqueue code
changed behavior of R_MeshQueue_EndScene and exposed R_MeshQueue_Render and R_MeshQueue_RenderTransparent
cleaned up liquid rendering code a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2293
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havoc [Tue, 27 Aug 2002 10:04:57 +0000 (10:04 +0000)]
forgot a m.transparent = in the last commit, and removed a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2292
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havoc [Tue, 27 Aug 2002 09:49:54 +0000 (09:49 +0000)]
got rid of lots of unnecessary m.transparent = lines, as well as some depthdisable =, and depthwrite =
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2291
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havoc [Tue, 27 Aug 2002 09:42:59 +0000 (09:42 +0000)]
engine mostly converted to use R_MeshQueue functions instead of true transparent meshs, this meant getting rid of currentrenderentity
the rest of the conversion to R_MeshQueue will be in a future commit, just wanted to get this in now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2290
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molivier [Mon, 26 Aug 2002 14:00:56 +0000 (14:00 +0000)]
Added a new cvar sv_echobprint which controls the printing of broadcast messages in dedicated server mode. It's on by default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2289
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molivier [Mon, 26 Aug 2002 06:24:30 +0000 (06:24 +0000)]
Fixed a potential buffer overflow in Con_DebugLog
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2288
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havoc [Mon, 26 Aug 2002 05:40:47 +0000 (05:40 +0000)]
renamed mesh_ variables to gl_state. (created a struct for this purpose)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2287
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havoc [Sun, 25 Aug 2002 15:45:41 +0000 (15:45 +0000)]
got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using R_Mesh_Draw_GetBuffer and R_Mesh_Render
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2285
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havoc [Sun, 25 Aug 2002 12:26:23 +0000 (12:26 +0000)]
batching is gone.
if you forget to call R_Mesh_Render after each mesh the backend system will yell at you.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2284
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havoc [Sun, 25 Aug 2002 11:12:01 +0000 (11:12 +0000)]
monster movement interpolation now works in both protocols (shared code), this bloated the entity persistent struct a bit more unfortunately
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2283
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havoc [Sat, 24 Aug 2002 07:14:15 +0000 (07:14 +0000)]
detail texturing added (although with just one generated texture applied to everything)
detail texturing makes use of up to 3 texture units if you have combine
detail texturing added to effects options menu (r_detailtextures cvar)
surfvertex_t now has another set of texcoords, for detail texturing
Mod_BrushStartup and Mod_BrushShutdown functions added to alloc/free the detail texture
r_multitexture cvar renamed to r_textureunits, so you can limit number of texture units enabled for testing, rather than just as a yes/no kind of option
gl_combine is forced to 0 if r_textureunits is less than 2 (this is purely for consistency, not of any importance)
split up the wall rendering into two kinds - vertex lit with optional transparency, and opaque lightmapped with no support for transparency
R_Mesh_Draw_GetBuffer now takes a wantoverbrights parameter, if false it will not use the 4x overbright (even if combine is enabled), this is useful to improve the color precision of anything which does not need overbright
fixed crosshair brightness (it was unintentionally adjusting the alpha using m.colorscale just like the RGB portion of the color)
sprites only use overbright if they are lit (normal unlit sprites are rendered without overbright)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2282
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havoc [Fri, 23 Aug 2002 06:12:01 +0000 (06:12 +0000)]
removed check for registered.integer in GAME_NORMAL naming (this means it just says DarkPlaces-Quake whether the game is registered or not)
removed support for games FiendArena (because I have not heard from the author in a long time) and Zymotic (because the game was canceled long ago)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2281
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molivier [Fri, 23 Aug 2002 06:04:40 +0000 (06:04 +0000)]
Finally got rid of the last TRANSFUSION define (the key binding menu is determined at runtime now). Also a few maps won't make it for the 1.0 release, so they've been removed from the map list.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2280
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havoc [Thu, 22 Aug 2002 22:24:17 +0000 (22:24 +0000)]
added DP_SV_SLOWMO to extensions list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2279
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havoc [Thu, 22 Aug 2002 21:58:33 +0000 (21:58 +0000)]
made stains more small and focused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2277
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havoc [Thu, 22 Aug 2002 07:30:58 +0000 (07:30 +0000)]
workaround for gcc -funroll-loops bug with RLE compressed TGA, fixed LoadTGA (by rewriting it), probably faster now too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2276
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molivier [Thu, 22 Aug 2002 06:13:21 +0000 (06:13 +0000)]
Disabled crosshair during intermission
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2275
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molivier [Wed, 21 Aug 2002 11:26:14 +0000 (11:26 +0000)]
Fixed GetModuleFileName call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2274
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molivier [Wed, 21 Aug 2002 11:24:46 +0000 (11:24 +0000)]
Refixed COM_StripExtension :oP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2273
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havoc [Wed, 21 Aug 2002 09:43:39 +0000 (09:43 +0000)]
this should fix the program name in com_argv[0], so detection of which game to run based on executable name should work now, thanks to Elric for reporting the bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2272
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havoc [Wed, 21 Aug 2002 09:23:43 +0000 (09:23 +0000)]
change default com_basedir to "." to fix the game when not using -basedir, oops. thanks to Elric for the bug report.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2271
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molivier [Wed, 21 Aug 2002 07:49:50 +0000 (07:49 +0000)]
Fixed COM_StripExtension for strings without a single dot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2270
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molivier [Wed, 21 Aug 2002 07:47:52 +0000 (07:47 +0000)]
Static/floating crosshair is now an option controled by the cvar "crosshair_static"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2269
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havoc [Wed, 21 Aug 2002 00:10:30 +0000 (00:10 +0000)]
no more warping meshs of any kind
sky is always of the masked variety if enabled at all
water does not move
R_Mesh_Draw is no longer used by gl_rsurf at all
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2268
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havoc [Tue, 20 Aug 2002 22:47:31 +0000 (22:47 +0000)]
corrected spelling of alorgithm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2266
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havoc [Tue, 20 Aug 2002 20:24:31 +0000 (20:24 +0000)]
fixed menu player colormapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2265
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havoc [Tue, 20 Aug 2002 19:54:39 +0000 (19:54 +0000)]
changed color command description to mention it is 0-15 range, not 0-13
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2264
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havoc [Tue, 20 Aug 2002 08:28:01 +0000 (08:28 +0000)]
got rid of host_parms
added com_basedir
cleaned up gamedir related code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2263
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havoc [Tue, 20 Aug 2002 07:08:40 +0000 (07:08 +0000)]
got rid of host_parms.argc and argv, now uses com_argc and com_argv directly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2262
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havoc [Tue, 20 Aug 2002 03:13:02 +0000 (03:13 +0000)]
cleaned up and merged a lot of sys_*.c code into sys_shared.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2261
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havoc [Tue, 20 Aug 2002 02:57:12 +0000 (02:57 +0000)]
centered Sbar_IntermissionOverlay
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2260
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havoc [Tue, 20 Aug 2002 02:50:38 +0000 (02:50 +0000)]
sys_usetimegettime is now initialized at a place where it shouldn't crash anymore (this should make win32 run again)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2259
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havoc [Sat, 17 Aug 2002 23:19:47 +0000 (23:19 +0000)]
removed fxmesa support (3dfx svgalib) because no one used it to my knowledge, and it probably did not even work due to poor maintenance
and cleaned up makefile a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2256
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havoc [Fri, 16 Aug 2002 05:59:27 +0000 (05:59 +0000)]
update client color values when new values are recieved from server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2252
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havoc [Fri, 16 Aug 2002 05:57:27 +0000 (05:57 +0000)]
SV_ChangeTeam now actually gets called with the right value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2251
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havoc [Fri, 16 Aug 2002 05:56:27 +0000 (05:56 +0000)]
reformatted and updated extensions list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2250
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havoc [Fri, 16 Aug 2002 05:55:25 +0000 (05:55 +0000)]
fix alignment of frag list, it is now centered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2249
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havoc [Fri, 16 Aug 2002 05:53:28 +0000 (05:53 +0000)]
changed GL_MATRIX_MODE check to GL_PROJECTION, and removed GL_MATRIX_MODE define, this should be more compatible in identifying odd gl.h's
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2248
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havoc [Thu, 15 Aug 2002 19:00:31 +0000 (19:00 +0000)]
only warn about time stepping backwards if it's more than 10ms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2247
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havoc [Thu, 15 Aug 2002 18:53:25 +0000 (18:53 +0000)]
added support for .colormap values >= 1024 in QC to mean direct color specification (two 0-15 values, just like SV_ChangeTeam and setcolor use)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2246
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havoc [Thu, 15 Aug 2002 18:51:33 +0000 (18:51 +0000)]
cvar_vars is no longer known by files other than cvar.c, this meant adding a Cvar_FindVarAfter function to keep the server queries working correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2245
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havoc [Thu, 15 Aug 2002 18:49:43 +0000 (18:49 +0000)]
turned #define WIN32_USETIMEGETTIME into a cvar named sys_usetimegettime, default on (used to be off by default), can be changed at any time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2244
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havoc [Wed, 14 Aug 2002 23:48:14 +0000 (23:48 +0000)]
reset stack position when new progs loaded, or error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2243
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havoc [Wed, 14 Aug 2002 23:29:34 +0000 (23:29 +0000)]
changed fps counter behavior to be more 'traditional' (count how many frames go by in a given amount of time), this means 3 modes are now available for showfps...
showfps 1 - count frames
showfps 2 - average of recent frame times
showfps 3 - most recent frame time only
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2242
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havoc [Sat, 10 Aug 2002 16:51:30 +0000 (16:51 +0000)]
(patch from Elric) BloodBath renamed to Transfusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2234
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havoc [Sat, 10 Aug 2002 16:29:27 +0000 (16:29 +0000)]
converted particle rendering to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2233
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havoc [Fri, 9 Aug 2002 23:20:25 +0000 (23:20 +0000)]
now uses R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2232
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havoc [Fri, 9 Aug 2002 23:13:48 +0000 (23:13 +0000)]
changed viewblend to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2231
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havoc [Fri, 9 Aug 2002 22:45:03 +0000 (22:45 +0000)]
converted coronas to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2230
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havoc [Fri, 9 Aug 2002 22:19:54 +0000 (22:19 +0000)]
converted skysphere to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2229
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havoc [Fri, 9 Aug 2002 22:03:28 +0000 (22:03 +0000)]
changed a bunch of #if 1's to #if USEMESHBUFFER (which is 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2228
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havoc [Fri, 9 Aug 2002 22:02:06 +0000 (22:02 +0000)]
skybox now uses R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2227
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havoc [Fri, 9 Aug 2002 22:01:25 +0000 (22:01 +0000)]
re-enable optimizations by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2226
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havoc [Fri, 9 Aug 2002 21:48:19 +0000 (21:48 +0000)]
converted code to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2225
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havoc [Fri, 9 Aug 2002 21:47:11 +0000 (21:47 +0000)]
converted drawing code from R_Mesh_Draw to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2224
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havoc [Fri, 9 Aug 2002 21:14:12 +0000 (21:14 +0000)]
rewrote most of the RSurfShader_ functions to use R_Mesh_Draw_GetBuffer instead of R_Mesh_Draw
r_modellights replaced r_lightmodels, r_modellights sets limit on how many directional lights will be shaded onto the model (only the brightest are chosen)
cleaned up lighting code a lot, it is now consistent between static and dynamic light sources, and the light radius has been reduced
unfortunately this commit seems to have slowed down the engine a bit, and I don't know why, it should be a speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2223
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havoc [Wed, 7 Aug 2002 20:31:56 +0000 (20:31 +0000)]
fixed r_drawentities 0 which was forgetting to enlarge the farclip based on the world bounding box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2217
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havoc [Wed, 7 Aug 2002 20:09:46 +0000 (20:09 +0000)]
support for top to bottom TGA, thanks Elric.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2216
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havoc [Tue, 6 Aug 2002 16:35:51 +0000 (16:35 +0000)]
added r_sortsurfaces cvar, default off, sorting them seems to be a very minor slowdown ingame for me
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2213
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havoc [Tue, 6 Aug 2002 16:04:57 +0000 (16:04 +0000)]
fix for the effects menu input code, thanks Elric
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2212
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havoc [Tue, 6 Aug 2002 16:01:46 +0000 (16:01 +0000)]
fix for 'falling' in a corner bug, thanks to Elric for finding the fix for this.
also removed a SOLID_BSP check that shouldn't be there anymore.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2211
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havoc [Mon, 5 Aug 2002 23:23:53 +0000 (23:23 +0000)]
spawned entities were often not appearing in quake protocol (demos), oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2208
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havoc [Mon, 5 Aug 2002 19:57:04 +0000 (19:57 +0000)]
the -I and -L weren't necessary (and didn't work anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2207
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havoc [Mon, 5 Aug 2002 19:18:15 +0000 (19:18 +0000)]
fix for double to float warning in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2205
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havoc [Mon, 5 Aug 2002 19:17:28 +0000 (19:17 +0000)]
consistency fix for GL_EXT_draw_range_elements - don't be silent about missing functions if the extension is reported
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2204
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havoc [Mon, 5 Aug 2002 13:28:26 +0000 (13:28 +0000)]
a rather hefty 6% speed gain by getting rid of the R_Mesh_UpdateFarClip function, and reorganizing it to use bounding boxes instead (outside of gl_backend even)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2203
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havoc [Mon, 5 Aug 2002 12:16:44 +0000 (12:16 +0000)]
R_GetTexture is now named R_RealGetTexture, R_GetTexture is a macro which hardly ever calls R_RealGetTexture - this is a nice speed gain, cutting out about 2.3 million calls during timedemo bigass1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2202
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havoc [Mon, 5 Aug 2002 11:54:28 +0000 (11:54 +0000)]
removed procedural texture support because it was inefficient where it was implemented - it can be implemented more efficiently in renderer code than in R_GetTexture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2201
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havoc [Mon, 5 Aug 2002 11:40:14 +0000 (11:40 +0000)]
lightmaps shouldn't be procedural, because they have no generate function anyway (and are therefore not self-animating)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2200
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havoc [Mon, 5 Aug 2002 11:39:08 +0000 (11:39 +0000)]
attempt to optimize SND_PaintChannelFrom8 a little bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2199
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havoc [Mon, 5 Aug 2002 11:11:52 +0000 (11:11 +0000)]
fix view_ofs when dead (negative viewheight)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2198
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havoc [Mon, 5 Aug 2002 10:58:27 +0000 (10:58 +0000)]
removed support for r_ser (also known as R_Clip or "Hidden Surface Removal") as it was a slowdown for everyone I know of
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2197
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havoc [Mon, 5 Aug 2002 10:20:25 +0000 (10:20 +0000)]
an optimization to CL_RelinkNetworkEntities (and related code) which increases performance by 5%
(store the ent->state_current.active flags in a separate array to use less memory bandwidth)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2196
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havoc [Mon, 5 Aug 2002 09:47:21 +0000 (09:47 +0000)]
optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2195
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havoc [Sun, 4 Aug 2002 20:07:11 +0000 (20:07 +0000)]
fix svc_setview
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2194
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havoc [Sun, 4 Aug 2002 20:04:22 +0000 (20:04 +0000)]
moved the GL_CloseLibrary call a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2193
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havoc [Sun, 4 Aug 2002 19:37:09 +0000 (19:37 +0000)]
fix mouse in win32, I had forgotten to update a lot of code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2192
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havoc [Sun, 4 Aug 2002 15:06:53 +0000 (15:06 +0000)]
limit gl_mesh_batchtriangles to never go below 1, because although < 1 works it calls R_Mesh_Render twice per mesh rather than once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2191
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havoc [Sat, 3 Aug 2002 21:02:02 +0000 (21:02 +0000)]
removed cl_light.h (which has already been merged into client.h)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2182
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havoc [Sat, 3 Aug 2002 20:59:29 +0000 (20:59 +0000)]
now entirely dynamic OpenGL binding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2181
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havoc [Sat, 3 Aug 2002 20:51:07 +0000 (20:51 +0000)]
added r_floatbuildlightmap, unfortunately using floats for the calculations is still ever so slightly slower than integer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2180
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havoc [Sat, 3 Aug 2002 20:46:17 +0000 (20:46 +0000)]
optimized entity updates substantially (or rather, UpdateEnd), nice speedup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2179
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havoc [Sat, 3 Aug 2002 20:44:31 +0000 (20:44 +0000)]
some optimizations (notably sparks don't have air friction anymore, which is a significant speedup to demos), a bit of reorganization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2178
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havoc [Sat, 3 Aug 2002 20:41:12 +0000 (20:41 +0000)]
rearranged things a little, mostly related to particles created by EntityParticles, which should only live one frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2177
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havoc [Sat, 3 Aug 2002 20:39:43 +0000 (20:39 +0000)]
default gl_mesh_floatcolors on, and force it off on 3Dfx drivers (sure this is unnecessary unless it is specifically the windows 3Dfx drivers, as surely WickedGL and others work fine, but oh well, 3Dfx cards want byte colors anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2176
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havoc [Sat, 3 Aug 2002 20:34:59 +0000 (20:34 +0000)]
Lots of speedups and cleanups in client code, dynamically allocated cl_entities (and friends), rearranged some things - sorry this commit is vague, but it's mostly just a lot of rearrangement, cleanup, etc...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2175
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havoc [Sat, 3 Aug 2002 20:27:54 +0000 (20:27 +0000)]
cls.spawnparms isn't needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2174
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havoc [Sat, 3 Aug 2002 20:26:09 +0000 (20:26 +0000)]
changed linux/soundcard.h to sys/soundcard.h for more portability - doesn't work properly on FreeBSD yet, though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2173
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havoc [Sat, 3 Aug 2002 20:23:25 +0000 (20:23 +0000)]
print edict responsible for "Trigger in clipping list" error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2172
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havoc [Fri, 2 Aug 2002 18:11:23 +0000 (18:11 +0000)]
added a mesh queue callback system (to allow mesh rendering things in different orders, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2170
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havoc [Fri, 2 Aug 2002 15:12:19 +0000 (15:12 +0000)]
cleaned up vid_glx.c somewhat, it can now quit properly when the close button is pressed (what a mess talking to a window manager, sigh...)
added vid_hidden (iconified or otherwise disabled window - don't render anything) and vid_activewindow (not the active window, don't hog CPU power) to vid_* files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2167
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havoc [Fri, 2 Aug 2002 15:08:44 +0000 (15:08 +0000)]
added alphafade and gravity fields to particle struct, which made most particle types redundent, now only a few remain
tweaked various effects (particularly underwater blood, bubbles, smoke effects, etc)
added effects options menu to control the many possible options
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2166
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havoc [Fri, 2 Aug 2002 15:07:43 +0000 (15:07 +0000)]
added cl_explosions and cl_stainmaps cvars, which will be used soon...
renamed cl_draweffects to r_draweffects and made it actually work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2165
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havoc [Fri, 2 Aug 2002 15:01:21 +0000 (15:01 +0000)]
fixed a lighting bug with overbright modes when using r_quickmodels which made most models far too bright
changed directional lighting to only light vertices facing the light source (this makes for a very dramatic look)
CompleteLightPoint is now twice as bright as it used to be when running a map that uses a .lights file - more closely matchs the lightmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2164
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havoc [Fri, 2 Aug 2002 14:57:39 +0000 (14:57 +0000)]
made liquid colors 50% thinner (it's still apparent you're in a liquid, but you can see clearly now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2163
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havoc [Fri, 2 Aug 2002 14:55:27 +0000 (14:55 +0000)]
'sock' local variable isn't needed anymore, cleaned up NET_Shutdown socket closing loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2162
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havoc [Fri, 2 Aug 2002 14:53:33 +0000 (14:53 +0000)]
fixed bug in NET_Shutdown related to freeing sockets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2161
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