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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
nyov [Sun, 5 Feb 2012 21:50:54 +0000 (22:50 +0100)]
Merge branch 'master' into nyov/more-lineedit-fanciness
eihrul [Sat, 4 Feb 2012 19:42:46 +0000 (19:42 +0000)]
convert pose6s data to pose7s data to resolve quaternion W coordinate precision issues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11667
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havoc [Sat, 4 Feb 2012 09:46:50 +0000 (09:46 +0000)]
added cvars r_nearest_2d and r_nearest_conchars which let you force all
2d pics (including conchars) to nearest filtering, or just conchars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11666
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havoc [Tue, 31 Jan 2012 22:36:33 +0000 (22:36 +0000)]
moved S_FreeSfx call in S_StopChannel to be in a safer place
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11665
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divverent [Tue, 31 Jan 2012 08:49:09 +0000 (08:49 +0000)]
fix a compile error; don't reallocate if target is same size (not sure if that can ever happen though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11664
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eihrul [Mon, 30 Jan 2012 21:50:20 +0000 (21:50 +0000)]
ensure texture is not null before adjusting bind counter
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11663
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divverent [Mon, 30 Jan 2012 21:39:54 +0000 (21:39 +0000)]
properly handle !vid.support.arb_texture_non_power_of_two in DDS upload (fixes segfault with dpsoftrast in xonotic effects-low.cfg)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11662
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havoc [Sat, 28 Jan 2012 17:59:05 +0000 (17:59 +0000)]
remove a confusing #if
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11661
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divverent [Thu, 26 Jan 2012 17:24:57 +0000 (17:24 +0000)]
fix avgcolor calculation when loading dds
Fixes "black screen with r_showsurfaces 3" bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11660
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havoc [Thu, 26 Jan 2012 16:35:07 +0000 (16:35 +0000)]
change mdl texcoord loading to not have a .5 pixel offset, this now
matches winquake (complete top row and left column are used, bottom row
and right column are not because the texcoords would be off the skin)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11659
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divverent [Tue, 24 Jan 2012 21:47:10 +0000 (21:47 +0000)]
remove PRECACHE_PIC_NOCLAMP because it currently has no chance to work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11658
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divverent [Tue, 24 Jan 2012 21:47:07 +0000 (21:47 +0000)]
Revert "don't compare texflags in Draw_CachePic_Flags simply because usage of pics doesn't have a way to specify the flags you want, so "anything matches" is a good strategy here" because I just noticed it was a bad idea (R_BeginPolygon vs line drawing).
This reverts commit
b561aa07fda3f8aef74c4e4799ea81ef8c479e2a .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11657
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divverent [Tue, 24 Jan 2012 21:45:05 +0000 (21:45 +0000)]
don't compare texflags in Draw_CachePic_Flags simply because usage of pics doesn't have a way to specify the flags you want, so "anything matches" is a good strategy here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11656
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divverent [Tue, 24 Jan 2012 21:28:53 +0000 (21:28 +0000)]
update dpdefs; support flags to precache_pic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11655
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divverent [Tue, 24 Jan 2012 20:41:31 +0000 (20:41 +0000)]
mod_obj_orientation: affect modeldecompile too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11654
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divverent [Tue, 24 Jan 2012 20:41:27 +0000 (20:41 +0000)]
add a (yet unused) CACHEPICFLAG_MIPMAP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11653
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divverent [Sun, 22 Jan 2012 21:01:16 +0000 (21:01 +0000)]
WORKAROUND: turn off vid.support.ext_framebuffer_object if nonpoweroftwo is not supported because FBO rendering with non-npot is currently massively broken
Please revert this commit when fixing the issue.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11652
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divverent [Thu, 19 Jan 2012 22:51:21 +0000 (22:51 +0000)]
Revert "note that in some cases, crypto_aeslevel changes need crypto_reload to apply (namely, for the server info string)" because I am stupid, this is already solved by code editing the first character
This reverts commit
9a55aaeb89cf823297d40821f9558daed16c87f1 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11651
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divverent [Thu, 19 Jan 2012 22:50:29 +0000 (22:50 +0000)]
note that in some cases, crypto_aeslevel changes need crypto_reload to apply (namely, for the server info string)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11650
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eihrul [Mon, 16 Jan 2012 21:33:09 +0000 (21:33 +0000)]
flip dpsoftrast's texture memory layout so it matches the framebuffer orientation (allows r_viewfbo and r_bloom to work)
however, r_viewfbo and r_bloom in combination are still broken on GPUs/dpsoftrast without non-power-of-2 textures due to not matching the position DP's bloom expects them to be located at
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11649
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divverent [Mon, 16 Jan 2012 09:19:27 +0000 (09:19 +0000)]
workaround for upside down bug in dpsoftrast: turn off FBO support for dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11648
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divverent [Sun, 15 Jan 2012 15:18:32 +0000 (15:18 +0000)]
offsetmapping LOD: at least 3 steps!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11647
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divverent [Sun, 15 Jan 2012 14:14:19 +0000 (14:14 +0000)]
fix scale issue with offsetmapping LOD due to calculated fractional steps count
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11646
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eihrul [Sat, 14 Jan 2012 12:18:57 +0000 (12:18 +0000)]
better ATI detection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11645
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divverent [Mon, 9 Jan 2012 20:02:47 +0000 (20:02 +0000)]
force a send if movesequence changed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11644
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divverent [Mon, 9 Jan 2012 15:12:09 +0000 (15:12 +0000)]
fix c/s consistency of sv_gameplayfix_nogravityonground and sv_gameplayfix_gravityunaffectedbyticrate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11643
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divverent [Mon, 9 Jan 2012 13:32:43 +0000 (13:32 +0000)]
add a missing line from the previous commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11642
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divverent [Mon, 9 Jan 2012 13:29:32 +0000 (13:29 +0000)]
fix issues with V_CalcRefdef in CSQC and stereo view
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11641
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divverent [Mon, 9 Jan 2012 12:30:23 +0000 (12:30 +0000)]
use a param for velocity too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11640
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divverent [Mon, 9 Jan 2012 12:30:20 +0000 (12:30 +0000)]
fix a typo, removing use of cl.viewangles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11639
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divverent [Mon, 9 Jan 2012 12:30:17 +0000 (12:30 +0000)]
add TODO markers, possibly for WIP3 version of V_CalcRefdef extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11638
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divverent [Mon, 9 Jan 2012 12:17:11 +0000 (12:17 +0000)]
DP_CSQC_V_CALCREFDEF_WIP2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11637
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divverent [Mon, 9 Jan 2012 12:17:07 +0000 (12:17 +0000)]
add viewmodel info too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11636
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divverent [Mon, 9 Jan 2012 11:18:23 +0000 (11:18 +0000)]
VectorCopy vieworg and viewangles in intermission too
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11635
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havoc [Wed, 4 Jan 2012 04:36:21 +0000 (04:36 +0000)]
if vertex texture blending is used with a _glow texture, make sure both
layers have a valid _glow texture to render with (otherwise substitute
black in their place)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11634
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havoc [Wed, 4 Jan 2012 01:23:47 +0000 (01:23 +0000)]
check rsurface.texture->backgroundglowtexture as well when deciding
whether to enable the GLSL code for _glow texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11633
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divverent [Tue, 3 Jan 2012 22:07:54 +0000 (22:07 +0000)]
argh, sorry for broken copypasta
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11632
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divverent [Tue, 3 Jan 2012 16:32:45 +0000 (16:32 +0000)]
getimagesize(): return '0 0 0' for missing texture (previously the size of the notexture, that is, '16 16 0')
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11631
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divverent [Tue, 3 Jan 2012 12:00:40 +0000 (12:00 +0000)]
allow control over User-Agent:
cl_curl_useragent 0 turns it off
-DHTTP_USER_AGENT="Foo" overrides the engineversion part
cl_curl_useragent_append bar appends stuff ("Foo bar")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11630
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vortex [Sat, 31 Dec 2011 17:11:35 +0000 (17:11 +0000)]
Try fix ode_body cast.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11629
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divverent [Sat, 31 Dec 2011 13:32:02 +0000 (13:32 +0000)]
EF_DYNAMICMODELLIGHT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11628
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divverent [Sat, 31 Dec 2011 12:19:58 +0000 (12:19 +0000)]
fix a typo in V_CalcRefdef regarding csqc view entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11627
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vortex [Sat, 31 Dec 2011 09:53:16 +0000 (09:53 +0000)]
ODE stuff:
1) Cleaned up capsule/cylinder setup code. New geomtypes - axis-oriented cylinder (x, y, z) and capsule, the only difference from original cylinder/capsule is that leading axis is fixed for these types, allowing to set cylinder with length lesser than diameter. Axis oriented
capsule is not that useful (as there is no capsule which height is lesser than radius, so it's going to fix radius to match), but could be useful is some cases.
2) GEOMTYPE_TRIMESH now supports .scale and .modelscale_vec (q3map2's per-axis scale).
3) New cvar physics_ode_contact_maxpoints (default 16, can be up to 32) to control default maximum number of contact points between two objects, and new .maxcontacts entity field to control maximum number of contacts it could have with other entities, setting it to low value (5 or 10) gains speed with large stacks of GEOMTYPE_TRIMESH, but makes collision more grude, use it on debris and such stuff.
4) At engine startup, print configuration (extensions string) ODE was built with.
5) physics_ode_constantstep is rewritten to do what actually it should do - it tries to run physics with constant time step, making more ODE iterations to match frametime. So it allows to run physics at 50 FPS, 100 fps no matter what rendering fps are, with some restrictions. physics_ode_iterationsperframe has no effect when using constantstep.
6) New GEOMTYPE_NONE that makes object to be entirely ignored by ODE. Also SOLID_NOT and SOLID_TRIGGER defaults to GEOMTYPE_NONE (if geomtype is 0).
7) Added basic forces in same manner as joints (entities with .forcetype), physics_addforce() and physics_addtorgue() is now deprecated as they cant work with multiple ODE iterations per frame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11626
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divverent [Fri, 30 Dec 2011 20:11:07 +0000 (20:11 +0000)]
some fixes for dpdefs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11625
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havoc [Wed, 28 Dec 2011 04:11:29 +0000 (04:11 +0000)]
change GAME_STEELSTORM2 to be after GAME_STEELSTORM again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11624
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havoc [Wed, 28 Dec 2011 02:46:39 +0000 (02:46 +0000)]
swap order of GAME_STEELSTORM and GAME_STEELSTORM2 in detection list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11623
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divverent [Mon, 26 Dec 2011 15:54:33 +0000 (15:54 +0000)]
make CSQC support the >0.05s/<0.0005s handling of standard player physics so CSQC code doesn't have to
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11622
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divverent [Fri, 23 Dec 2011 22:39:32 +0000 (22:39 +0000)]
mod_obj_orientation cvar: 1 = DP's previous behaviour, 0 = leave coordinates alone (q3map2 compatible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11621
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vortex [Wed, 21 Dec 2011 15:20:10 +0000 (15:20 +0000)]
Cumulative patch:
Fix RF_MODELLIGHT (was broken and dont work same way engine does it).
Fix bug in physics_ode_constantstep 1 (integer division, huh).
Added new geomtype field for ODE physics - sets collision shape, SOLID_PHYSICS_ are not deprecated (but keeped for compatibility reasons), as geomtype is a more correct way to set collision shape (allows to set both SOLID_CORPSE and trimesh collisions for instance).
Fixed support of custinfoparms.txt as some recent change in shader code seemed to broke it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11620
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divverent [Tue, 20 Dec 2011 20:16:30 +0000 (20:16 +0000)]
oops, didn't want this debug spam to be committed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11619
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divverent [Tue, 20 Dec 2011 20:14:36 +0000 (20:14 +0000)]
if(developer_extra.integer) Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11618
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divverent [Sun, 18 Dec 2011 15:29:05 +0000 (15:29 +0000)]
skip skip
This is referring to "surfaceparm skip".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11617
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nyov [Fri, 16 Dec 2011 02:16:42 +0000 (03:16 +0100)]
Merge branch 'master' into nyov/more-lineedit-fanciness
nyov [Fri, 16 Dec 2011 01:44:38 +0000 (02:44 +0100)]
chat: UPARROW and DOWNARROW to navigate chat history
divverent [Thu, 15 Dec 2011 21:04:33 +0000 (21:04 +0000)]
r_water, MODE_REFRACTION: support alphaGen vertex for fading out water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11616
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divverent [Tue, 13 Dec 2011 20:44:37 +0000 (20:44 +0000)]
support alphaGen vertex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11615
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divverent [Tue, 13 Dec 2011 20:20:03 +0000 (20:20 +0000)]
get rid of 3 permutation bits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11614
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divverent [Mon, 12 Dec 2011 08:37:47 +0000 (08:37 +0000)]
m_toggle takes a parameter, fix its definition
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11613
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divverent [Mon, 12 Dec 2011 06:13:32 +0000 (06:13 +0000)]
VM_sprintf: support color codes in %s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11612
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divverent [Sun, 11 Dec 2011 12:42:44 +0000 (12:42 +0000)]
if no varfunc is left, NULL it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11611
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divverent [Sat, 10 Dec 2011 08:37:14 +0000 (08:37 +0000)]
alias expansion, cvar expansion: support optional arguments
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11610
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vortex [Fri, 9 Dec 2011 23:10:16 +0000 (23:10 +0000)]
Add THREADDISABLE define to make builds with whole threading system disabled.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11609
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divverent [Fri, 9 Dec 2011 13:42:02 +0000 (13:42 +0000)]
fix stupid typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11608
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divverent [Fri, 9 Dec 2011 12:53:21 +0000 (12:53 +0000)]
for crypto keys, also write an easy to share text file with its fingerprint and status
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11607
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divverent [Fri, 9 Dec 2011 12:53:18 +0000 (12:53 +0000)]
While I'm reworking this anyway: also write a file key_0-public-fp.txt
containing the public key fingerprint for a key when loading/keygenning. Helps
with submitting your key to websites.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11606
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divverent [Fri, 9 Dec 2011 12:53:16 +0000 (12:53 +0000)]
blind_id: rework of keygen to be able to save an unsigned key
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11605
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vortex [Thu, 8 Dec 2011 23:22:00 +0000 (23:22 +0000)]
ODE: experimental 'erp' field for per-entity control of Error Restitution (was only controlled globally by cvar). For more sharp collisions it helps to set high ERP for small objects and low or 0 on big ones (as high ERP on large and high-mass objects tends to explode pretty badly).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11604
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vortex [Thu, 8 Dec 2011 23:13:04 +0000 (23:13 +0000)]
RF_MODELLIGHT compatible with getlight() - assuming light direction is worldspace and transforming it into modelspace.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11603
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havoc [Thu, 8 Dec 2011 19:48:03 +0000 (19:48 +0000)]
print E5_COMPLEXANIMATION and E5_TRAILEFFECTNUM in
developer_networkentities, also print bytes per entity update
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11602
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havoc [Thu, 8 Dec 2011 04:51:02 +0000 (04:51 +0000)]
disable VorteX's broken physics_ode_constantstep code by setting the
cvar to 0 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11601
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havoc [Wed, 7 Dec 2011 13:17:06 +0000 (13:17 +0000)]
r_showbboxes now shows SOLID_CORPSE as orange
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11600
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nyov [Tue, 6 Dec 2011 14:05:15 +0000 (15:05 +0100)]
chat: fixed CTRL+ALT+u/l clear line not working
nyov [Tue, 6 Dec 2011 02:21:03 +0000 (03:21 +0100)]
chat: CTRL+ALT keys: U/L for clear line, A/E as home/end, K to terminate line at cursor
nyov [Tue, 6 Dec 2011 01:26:05 +0000 (02:26 +0100)]
chat: HOME and END for jumping to start/end of line
nyov [Tue, 6 Dec 2011 01:11:54 +0000 (02:11 +0100)]
chat: MWHEEL to scroll line, DEL to delete char on cursor, fixed BACKSPACE
nyov [Mon, 5 Dec 2011 23:06:41 +0000 (00:06 +0100)]
chat: LEFTARROW and RIGHTARROW to navigate chatline, INS to toggle insert/replace mode
nyov [Mon, 5 Dec 2011 22:17:13 +0000 (23:17 +0100)]
Con_DrawNotify rewritten to use Con_InputLine for line drawing
havoc [Mon, 5 Dec 2011 12:21:35 +0000 (12:21 +0000)]
fixed a crash with r_shadow_bouncegrid 2 when also using r_shadow_deferred, made the light draw skipping for r_shadow_bouncegrid 2 a bit more elegant
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11599
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nyov [Mon, 5 Dec 2011 09:39:58 +0000 (10:39 +0100)]
Con_InputLine now returns buffers for drawing elsewhere. Looks even worse.
nyov [Mon, 5 Dec 2011 08:37:43 +0000 (09:37 +0100)]
Con_DrawInput reusability rewrite, errr, lets call this WIP and forget about it
nyov [Mon, 5 Dec 2011 00:14:34 +0000 (01:14 +0100)]
chat: adopting console code style, var name changes only
divverent [Sun, 4 Dec 2011 17:21:42 +0000 (17:21 +0000)]
move the hack to makefile, as it's using a GNU make feature
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11598
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divverent [Sun, 4 Dec 2011 17:20:59 +0000 (17:20 +0000)]
makefile: if a .h file in dependency file is missing (cl_gecko.h), ignore the error and continue anyway
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11597
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divverent [Sun, 4 Dec 2011 14:48:17 +0000 (14:48 +0000)]
we now no longer need the auto RENDER_EXTERIORMODEL hack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11596
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divverent [Sun, 4 Dec 2011 14:48:14 +0000 (14:48 +0000)]
make player_localnum and player_localentnum conform to FTEQW
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11595
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divverent [Sun, 4 Dec 2011 13:40:41 +0000 (13:40 +0000)]
fix CSQC view entity handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11594
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nyov [Sat, 3 Dec 2011 17:29:06 +0000 (18:29 +0100)]
console: CTRL+SHIFT+ARROW breaks on underscore for long_cvar_lines
I tried making this less code bloat with a loop but utterly failed.
nyov [Sat, 3 Dec 2011 17:24:51 +0000 (18:24 +0100)]
console: CTRL+k for terminating line at cursor
divverent [Sat, 3 Dec 2011 12:21:12 +0000 (12:21 +0000)]
add cl_minfps_force cvar to run minfps code even during timedemo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11593
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divverent [Sat, 3 Dec 2011 12:06:49 +0000 (12:06 +0000)]
cl_minfps: apply r_refdef.view.quality to reliefmapping LOD distance if reliefmapping LOD is enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11592
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divverent [Sat, 3 Dec 2011 12:06:45 +0000 (12:06 +0000)]
transform: make hysteresis one-sided, no behaviour change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11591
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divverent [Sat, 3 Dec 2011 08:53:50 +0000 (08:53 +0000)]
new cl_minfps logic that seems a lot more successful at attaining target fps
The new approach is quite similar to r_viewscale_fpsscaling; possibly, that
logic then can be changed to use r_refdef.view.quality instead at a later time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11590
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divverent [Fri, 2 Dec 2011 11:17:01 +0000 (11:17 +0000)]
fix a typo... why didn't compiler error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11589
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divverent [Fri, 2 Dec 2011 11:13:00 +0000 (11:13 +0000)]
effectinfo: lightcorona <alphascale> <sizescale> (default: lightcorona 1 0.25)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11588
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divverent [Fri, 2 Dec 2011 10:30:00 +0000 (10:30 +0000)]
CSQC: propagate automatic RENDER_EXTERIORMODEL inherited from local player ent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11587
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eihrul [Thu, 1 Dec 2011 19:39:23 +0000 (19:39 +0000)]
check for valid socket in Con_Rcon_Redirect_Flush
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11586
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havoc [Wed, 30 Nov 2011 09:55:48 +0000 (09:55 +0000)]
added r_shadow_shadowmapping_useshadowsampler cvar for performance
testing of whether this intrinsic feature is faster or not
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11585
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havoc [Wed, 30 Nov 2011 09:30:08 +0000 (09:30 +0000)]
fix GLSL compile errors caused by use of * 64 rather than * 64.0 (oops)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11584
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havoc [Wed, 30 Nov 2011 09:15:09 +0000 (09:15 +0000)]
bind to GL_ARB_framebuffer_object functions correctly - unlike almost
everything else, these lack the ARB suffix (issue 8 in the spec)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11583
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havoc [Wed, 30 Nov 2011 06:19:30 +0000 (06:19 +0000)]
since motorsep put steelstorm2 after steelstorm, change the commandline
search order so that it picks the last one
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11582
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