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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Sun, 2 Aug 2020 09:12:13 +0000 (19:12 +1000)]
Purge server/defs.qh
Mario [Sun, 2 Aug 2020 08:28:02 +0000 (18:28 +1000)]
Further cleanup of defs.qh
Mario [Sun, 2 Aug 2020 07:48:46 +0000 (17:48 +1000)]
Some more defs.qh cleanup, update gameplay hash (again)
Mario [Sun, 2 Aug 2020 06:44:48 +0000 (16:44 +1000)]
Move generic entity flags to a common constants location so they are included in a single list, fixes a few overlapped flags causing issues in gameplay
Mario [Sun, 2 Aug 2020 06:08:35 +0000 (16:08 +1000)]
Some more defs.qh cleanup, update gameplay hash
Mario [Sun, 2 Aug 2020 05:02:13 +0000 (15:02 +1000)]
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separate field, matching client behaviour
Mario [Sat, 1 Aug 2020 23:59:46 +0000 (09:59 +1000)]
Remove some virtually unused macros
Mario [Sat, 1 Aug 2020 23:57:47 +0000 (09:57 +1000)]
Reorganise some more definitions out of defs.qh, show all racers on the radar in Race mode
Mario [Sat, 1 Aug 2020 23:19:25 +0000 (09:19 +1000)]
Remove the engine STATE_ definitions so they can be redefined as common code
Mario [Sat, 1 Aug 2020 23:00:41 +0000 (09:00 +1000)]
Move some weapon definitions out of defs.qh, fix compilation units test
Mario [Sat, 1 Aug 2020 22:37:28 +0000 (08:37 +1000)]
Reorganise item code so that VM-specific code is in its correct directories and not considered common code
Mario [Sat, 1 Aug 2020 22:07:07 +0000 (08:07 +1000)]
Rename server/items.qc to server/items/spawning.qc
Mario [Sat, 1 Aug 2020 21:37:25 +0000 (07:37 +1000)]
Rename t_items.qc to items.qc
Rudolf Polzer [Sat, 1 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 1 Aug 2020 01:23:55 +0000 (11:23 +1000)]
Draw EF_FLAME and EF_STARDUST effects as box particles rather than point particles, fixes func_stardust and effects on models larger than players
Mario [Fri, 31 Jul 2020 11:05:58 +0000 (21:05 +1000)]
Clean up target_kill code, allow it to be deactivated
Mario [Fri, 31 Jul 2020 10:50:18 +0000 (20:50 +1000)]
Disable an unused function in the CTF code
Mario [Fri, 31 Jul 2020 10:48:34 +0000 (20:48 +1000)]
Add Read/WriteAngleVector macros to simplify the networking of angles
Mario [Fri, 31 Jul 2020 10:21:38 +0000 (20:21 +1000)]
Some more cleanup to map objects, allow trigger_delay and trigger_counter to be deactivated
Mario [Fri, 31 Jul 2020 09:50:35 +0000 (19:50 +1000)]
Ensure trigger_flipflop starts disabled upon reset, also allow flipflop triggers to be deactivated
Mario [Fri, 31 Jul 2020 09:30:30 +0000 (19:30 +1000)]
Refactor trigger_secret to be standalone (not using parts of trigger_multiple and trigger_once), fixes secrets being activated too many times and producing bogus secret counters, also cleanup relay trigger code a bit, allowing them to be (de)activated themselves
Rudolf Polzer [Fri, 31 Jul 2020 05:24:08 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 31 Jul 2020 02:10:33 +0000 (12:10 +1000)]
Minor cleanup to func_vectormamamam, fix message2 not displaying properly if message is null
terencehill [Thu, 30 Jul 2020 11:16:36 +0000 (13:16 +0200)]
Pathlib code cleanup (tZork patch from the oldstuff repo)
Rudolf Polzer [Thu, 30 Jul 2020 05:24:10 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 29 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 27 Jul 2020 09:12:26 +0000 (19:12 +1000)]
Fix monsters respawning not using their original monster definition
Mario [Mon, 27 Jul 2020 08:26:40 +0000 (18:26 +1000)]
Offset thrown weapon positions while dual wielding to ensure they don't land overlapping
Mario [Mon, 27 Jul 2020 07:59:59 +0000 (17:59 +1000)]
Don't perform trueaim tracing on the client side when drawing muzzle flashes, accurate shot position is not necessary
Mario [Mon, 27 Jul 2020 05:51:28 +0000 (15:51 +1000)]
Use monster definitions directly instead of a set ID, reduces registry calls needed per-monster (slight performance boost)
Mario [Mon, 27 Jul 2020 03:22:55 +0000 (03:22 +0000)]
Merge branch 'Mario/headshots' into 'master'
Merge branch Mario/headshots (S merge request)
See merge request xonotic/xonotic-data.pk3dir!839
Rudolf Polzer [Sun, 26 Jul 2020 05:25:20 +0000 (07:25 +0200)]
Transifex autosync
terencehill [Sat, 25 Jul 2020 13:02:36 +0000 (15:02 +0200)]
Display language names with different alpha levels depending on their completeness percentage and show a check mark for the fully translated language
Rudolf Polzer [Sat, 25 Jul 2020 05:23:57 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 24 Jul 2020 05:24:19 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 24 Jul 2020 05:13:44 +0000 (15:13 +1000)]
Set sv_playerphysicsqc to 1 in Xonotic's configuration to ensure it stays enabled regardless of the engine used
terencehill [Thu, 23 Jul 2020 12:31:32 +0000 (14:31 +0200)]
Correctly show the Japanese language in the menu
Rudolf Polzer [Thu, 23 Jul 2020 05:23:59 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 22 Jul 2020 05:24:07 +0000 (07:24 +0200)]
Transifex autosync
Mario [Tue, 21 Jul 2020 19:07:09 +0000 (05:07 +1000)]
Add support for pitch shifting to the QC sound sending implementation, apply pitch shifting to player sounds
Mario [Tue, 21 Jul 2020 17:14:31 +0000 (03:14 +1000)]
Maker sure clones don't have a killindicator attached to them already when killing them
Mario [Tue, 21 Jul 2020 16:55:01 +0000 (02:55 +1000)]
Rough support for vid_conwidthauto
Rudolf Polzer [Tue, 21 Jul 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 20 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sun, 19 Jul 2020 20:39:51 +0000 (06:39 +1000)]
Update gamecfg value in default configuration, fixes server launch preferring deathmatch
Mario [Sun, 19 Jul 2020 13:21:09 +0000 (23:21 +1000)]
Ensure team balance entities are removed immediately
Mario [Sun, 19 Jul 2020 13:08:11 +0000 (23:08 +1000)]
Also don't apply sound-based damage to teammates
Mario [Sun, 19 Jul 2020 13:00:51 +0000 (23:00 +1000)]
Check for the sound hittype instead of the tuba when deciding whether to send damage info to the client
Mario [Sat, 18 Jul 2020 17:18:17 +0000 (17:18 +0000)]
Merge branch 'terencehill/noclip_death_fix' into 'master'
Noclip death fix
See merge request xonotic/xonotic-data.pk3dir!837
Mario [Sat, 18 Jul 2020 17:15:15 +0000 (03:15 +1000)]
Merge branch 'master' into Mario/headshots
Mario [Sat, 18 Jul 2020 16:54:41 +0000 (02:54 +1000)]
Attach muzzle effects to weapon data instead of trying to send it for each muzzle flash, reduces bandwidth consumption of CSQC muzzle flashes and fixes potential for mismatching muzzle flash models
Mario [Sat, 18 Jul 2020 14:24:54 +0000 (00:24 +1000)]
Make ladders use the same iterative logic as conveyors, fixes some maps with super thin ladders
Mario [Sat, 18 Jul 2020 13:58:46 +0000 (23:58 +1000)]
Don't send movedir twice on jumppads
Mario [Sat, 18 Jul 2020 12:23:39 +0000 (12:23 +0000)]
Merge branch 'Mario/csqc_muzzleflash' into 'master'
Merge branch Mario/csqc_muzzleflash (M merge request)
See merge request xonotic/xonotic-data.pk3dir!838
Mario [Sat, 18 Jul 2020 12:01:19 +0000 (22:01 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash
Mario [Sat, 18 Jul 2020 10:59:52 +0000 (20:59 +1000)]
Renumber gametypes after sorting their IDs, fixes sending of gametypes defined outside the main codebase
Mario [Sat, 18 Jul 2020 09:48:09 +0000 (19:48 +1000)]
Store the current gametype as a shortname rather than registry ID, fixes some issues related to starting maps with an older menu
Rudolf Polzer [Sat, 18 Jul 2020 05:24:13 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 17 Jul 2020 19:11:06 +0000 (05:11 +1000)]
Merge branch 'master' into Mario/headshots
Mario [Fri, 17 Jul 2020 19:10:20 +0000 (19:10 +0000)]
Merge branch 'Mario/gametypes' into 'master'
Merge branch Mario/gametypes (L merge request)
See merge request xonotic/xonotic-data.pk3dir!840
Mario [Fri, 17 Jul 2020 19:10:07 +0000 (19:10 +0000)]
Merge branch 'Mario/speed_var' into 'master'
Merge branch Mario/speed_var (S merge request)
See merge request xonotic/xonotic-data.pk3dir!843
Mario [Fri, 17 Jul 2020 16:35:04 +0000 (16:35 +0000)]
Merge branch 'Mario/q3_speaker_fix' into 'master'
Merge branch Mario/q3_speaker_fix (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!844
Mario [Fri, 17 Jul 2020 07:42:39 +0000 (17:42 +1000)]
Merge branch 'master' into Mario/q3_speaker_fix
Mario [Fri, 17 Jul 2020 07:38:42 +0000 (17:38 +1000)]
Calculate desired speed on the client side, alleviates the need for a networked stat
Mario [Fri, 17 Jul 2020 07:33:02 +0000 (17:33 +1000)]
Merge branch 'master' into Mario/speed_var
Rudolf Polzer [Fri, 17 Jul 2020 05:24:18 +0000 (07:24 +0200)]
Transifex autosync
Mario [Thu, 16 Jul 2020 19:33:06 +0000 (05:33 +1000)]
Don't multiply RPC shot direction by 1000 either
Mario [Thu, 16 Jul 2020 19:31:11 +0000 (05:31 +1000)]
Don't multiply shot direction by 1000 in each case, fixes strange flashes appearing around the map
Mario [Thu, 16 Jul 2020 18:48:30 +0000 (04:48 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash
Mario [Thu, 16 Jul 2020 17:45:42 +0000 (03:45 +1000)]
Fix respawn_ghost effectinfo definition
Mario [Thu, 16 Jul 2020 12:06:28 +0000 (22:06 +1000)]
Link .clipgroup with CSQC on networked models so that collision matches in engines with the clipgroup extension
Mario [Thu, 16 Jul 2020 11:18:23 +0000 (11:18 +0000)]
Merge branch 'Mario/defs_update' into 'master'
Merge branch Mario/defs_update (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!842
Mario [Thu, 16 Jul 2020 10:02:44 +0000 (20:02 +1000)]
Remove an unnecessary alias for touch
Mario [Thu, 16 Jul 2020 09:42:23 +0000 (19:42 +1000)]
Update the upstream engine definitions, allowing access to newer extensions
Mario [Thu, 16 Jul 2020 08:09:48 +0000 (18:09 +1000)]
Increase net_slist_queriespersecond to 60 and fix compilation unit test
Mario [Thu, 16 Jul 2020 08:03:25 +0000 (18:03 +1000)]
Merge branch 'Mario/remove_testcase'
Rudolf Polzer [Thu, 16 Jul 2020 05:24:16 +0000 (07:24 +0200)]
Transifex autosync
Mario [Wed, 15 Jul 2020 20:17:58 +0000 (06:17 +1000)]
Increase gametype limit to 32
Mario [Wed, 15 Jul 2020 19:34:43 +0000 (05:34 +1000)]
Remove the server-testcase folder (unused elsewhere, contains traces of regex from sweeping gamecode changes and likely does not work at all now)
Mario [Wed, 15 Jul 2020 18:22:58 +0000 (04:22 +1000)]
Remove "Server queries/s" menu option (vague setting that generally shouldn't be touched)
Mario [Wed, 15 Jul 2020 18:14:58 +0000 (04:14 +1000)]
Don't display VBO options in the menu if the gl_vbo setting doesn't exist in the engine
Mario [Wed, 15 Jul 2020 15:10:35 +0000 (01:10 +1000)]
Don't display GLSL shaders option in the menu if the vid_gl20 doesn't exist in the engine
Mario [Wed, 15 Jul 2020 12:10:27 +0000 (22:10 +1000)]
Merge branch 'master' into Mario/gametypes
Rudolf Polzer [Wed, 15 Jul 2020 05:26:10 +0000 (07:26 +0200)]
Transifex autosync
Mario [Tue, 14 Jul 2020 18:28:13 +0000 (04:28 +1000)]
Fix replacement gametype names not being applied
Mario [Tue, 14 Jul 2020 10:41:15 +0000 (20:41 +1000)]
Fix racer being able to fire rockets before the round has started
Mario [Tue, 14 Jul 2020 10:34:22 +0000 (20:34 +1000)]
Fix racer rockets not showing a proper explosion effect
Mario [Tue, 14 Jul 2020 08:43:50 +0000 (18:43 +1000)]
Allow filtering for Quake 3 oneflag gametype entities when oneflag CTF is enabled
Mario [Tue, 14 Jul 2020 08:14:09 +0000 (18:14 +1000)]
If no supported gamemodes are available, fall back to a randomly selected preferred gamemode (currently only DM) instead of switching directly to DM
Mario [Tue, 14 Jul 2020 07:56:35 +0000 (17:56 +1000)]
Merge branch 'master' into Mario/gametypes
Mario [Tue, 14 Jul 2020 07:32:26 +0000 (17:32 +1000)]
Fix compilation unit test
Mario [Tue, 14 Jul 2020 07:27:22 +0000 (17:27 +1000)]
Merge branch 'master' into Mario/headshots
Rudolf Polzer [Tue, 14 Jul 2020 05:24:17 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 13 Jul 2020 21:50:05 +0000 (07:50 +1000)]
Whitelist g_conquest_teams
Mario [Mon, 13 Jul 2020 21:32:13 +0000 (07:32 +1000)]
Fix cellammo shader capitalisation
Mario [Mon, 13 Jul 2020 20:23:53 +0000 (06:23 +1000)]
Add a mutator hook to skip only color forcing on players, add a mutator hook when a player's obituary is displayed (allows disabling it or anonymizing attackers), whitelist g_survival and g_survival_not_dm_maps
Mario [Mon, 13 Jul 2020 10:32:31 +0000 (20:32 +1000)]
Remove a leftover debug print from the disabled gametype fallback code
Mario [Mon, 13 Jul 2020 10:20:51 +0000 (20:20 +1000)]
Add a mutator hook to allow forcing team radar icons to display regardless of their team (will be useful in Race to display all racers)
Mario [Mon, 13 Jul 2020 10:11:31 +0000 (20:11 +1000)]
Add a gametype flag to indicate that a gametype shouldn't display standard score limits in the scoreboard (for instance, LMS limits are counted per-player)
Mario [Mon, 13 Jul 2020 09:46:33 +0000 (19:46 +1000)]
Add a mutator hook to control whether the race timer HUD panel is shown