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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Fri, 10 Jun 2016 02:08:14 +0000 (12:08 +1000)]
Port client mutator hooks to new arguments system
Mario [Thu, 9 Jun 2016 13:05:41 +0000 (23:05 +1000)]
Purify PlayerDamage_Calculate
Mario [Thu, 9 Jun 2016 12:34:31 +0000 (22:34 +1000)]
Cleanse GetCvars
TimePath [Thu, 9 Jun 2016 12:12:59 +0000 (22:12 +1000)]
Re-number mutator args to be more like varargs
Mario [Thu, 9 Jun 2016 11:45:49 +0000 (21:45 +1000)]
Remove even more self
TimePath [Thu, 9 Jun 2016 11:44:22 +0000 (21:44 +1000)]
Remove selfparam from triggers
Mario [Thu, 9 Jun 2016 11:34:36 +0000 (21:34 +1000)]
Fix a few more selfparam's randomly
Mario [Thu, 9 Jun 2016 11:21:26 +0000 (21:21 +1000)]
Remove unused function
Mario [Thu, 9 Jun 2016 11:10:35 +0000 (21:10 +1000)]
Purge self from playerdemo.qc
TimePath [Thu, 9 Jun 2016 10:54:19 +0000 (20:54 +1000)]
Wrap customizeentityforclient
Mario [Wed, 8 Jun 2016 10:11:23 +0000 (20:11 +1000)]
Fix vaporizer missing its muzzle flash if the particle beam mode is enabled
Mario [Wed, 8 Jun 2016 09:31:19 +0000 (09:31 +0000)]
Merge branch 'terencehill/dynamic_hud' into 'master'
Dynamic hud
- hud_dynamic_follow: HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)
- hud_dynamic_shake: shake the HUD when hurt
See merge request !293
Mario [Wed, 8 Jun 2016 09:25:43 +0000 (19:25 +1000)]
Don't do exact trigger checks if the activator is not a trigger, fixes button-activated target_items
Mario [Wed, 8 Jun 2016 08:46:33 +0000 (08:46 +0000)]
Merge branch 'terencehill/hud_smooth_weapon_switch' into 'master'
Smooth selection change in the weapons panel, optionally with a nice lens effect
See merge request !321
Mario [Wed, 8 Jun 2016 08:39:57 +0000 (08:39 +0000)]
Merge branch 'terencehill/v_deathtilt_fix' into 'master'
v_deathtilt fix
See merge request !315
Mario [Wed, 8 Jun 2016 08:38:41 +0000 (08:38 +0000)]
Merge branch 'terencehill/respawn_timer_fix' into 'master'
Respawn timer fix
Improve respawn timer when max respawn delay is higher than respawn delay
Example:
g_forced_respawn 1
g_respawn_delay_max 10
g_respawn_delay_small 7
* Current timer behaviour:
"You are dead, wait 10 seconds before respawning" (and counting down)
if you press the jump key after 4 seconds it changes to:
"Respawning in 6 seconds..." (and counting down)
but you respawn when it shows:
"Respawning in 3 seconds..."
* New behaviour (fixed):
"You are dead, wait 7 seconds before respawning" (and counting down)
if you press the jump key after 4 seconds it changes to:
"Respawning in 3 seconds..." (and counting down)
and you respawn when the countdown ends, as expected
if you let pass 7 seconds without pressing the jump key, it shows:
"Respawning in 3 seconds..." (and counting down)
and you respawn when the countdown ends, as expected
See merge request !319
Mario [Wed, 8 Jun 2016 08:33:39 +0000 (08:33 +0000)]
Merge branch 'terencehill/hud_no_joypad_keys' into 'master'
Don't show joypad keys in the HUD if no joypad has been detected
See merge request !320
Mario [Fri, 3 Jun 2016 08:53:16 +0000 (18:53 +1000)]
Remove a now useless WITHSELF
Mario [Thu, 2 Jun 2016 00:06:06 +0000 (10:06 +1000)]
Fix func_pointparticles (draw function referencing self), solution found by Maddin
Mario [Wed, 1 Jun 2016 04:39:43 +0000 (14:39 +1000)]
Move nexball eventchase handling into nexball file
Mario [Wed, 1 Jun 2016 04:34:36 +0000 (14:34 +1000)]
Fix a reference to a nexball function outside nexball folder
TimePath [Sat, 28 May 2016 11:06:01 +0000 (21:06 +1000)]
Remove various SELFPARAM
TimePath [Sat, 28 May 2016 09:58:43 +0000 (19:58 +1000)]
Remove weapon SELFPARAM
TimePath [Sat, 28 May 2016 07:34:19 +0000 (17:34 +1000)]
Remove the last SELFPARAM from client/
TimePath [Thu, 26 May 2016 09:52:52 +0000 (09:52 +0000)]
Merge branch 'TimePath/killself' into 'master'
Remove SELFPARAM() from .think and .touch
See merge request !322
terencehill [Tue, 24 May 2016 13:00:26 +0000 (15:00 +0200)]
Don't show joypad keys in the HUD if no joypad has been detected
TimePath [Tue, 24 May 2016 12:01:49 +0000 (22:01 +1000)]
Remove SELFPARAM() from .think and .touch
TimePath [Mon, 23 May 2016 11:08:11 +0000 (21:08 +1000)]
Use think accessors
TimePath [Sun, 22 May 2016 12:20:45 +0000 (22:20 +1000)]
CSQC: use touch accessors
TimePath [Sun, 22 May 2016 11:42:34 +0000 (21:42 +1000)]
Remove unused trigger_touch
TimePath [Sun, 22 May 2016 09:03:42 +0000 (19:03 +1000)]
Introduce touch accessors
TimePath [Sun, 22 May 2016 07:47:45 +0000 (17:47 +1000)]
Cleanup self wrappers
TimePath [Sun, 22 May 2016 05:28:35 +0000 (15:28 +1000)]
Update self removal plan
TimePath [Sun, 22 May 2016 05:13:08 +0000 (15:13 +1000)]
Remove unused SELFPARAM();
TimePath [Sun, 22 May 2016 05:12:20 +0000 (15:12 +1000)]
Kill more setself
TimePath [Sun, 22 May 2016 05:02:00 +0000 (15:02 +1000)]
Kill more setself
TimePath [Sun, 22 May 2016 04:44:26 +0000 (14:44 +1000)]
Kill more setself
TimePath [Sun, 22 May 2016 04:32:22 +0000 (14:32 +1000)]
Kill more setself
TimePath [Sun, 22 May 2016 04:13:07 +0000 (14:13 +1000)]
Delete unused SELFPARAM
Mario [Sun, 22 May 2016 02:48:11 +0000 (12:48 +1000)]
Kill more setself
Mario [Sun, 22 May 2016 01:51:24 +0000 (11:51 +1000)]
Fix up some more questionable setself's
Mario [Sun, 22 May 2016 01:36:00 +0000 (11:36 +1000)]
Clean out self from wr_checkammo1 & wr_checkammo2
Mario [Sun, 22 May 2016 00:38:08 +0000 (10:38 +1000)]
Clean out more self from the pathlib code
Mario [Sat, 21 May 2016 23:50:43 +0000 (09:50 +1000)]
Clean out self from some of the pathlib code
Mario [Sat, 21 May 2016 23:20:35 +0000 (09:20 +1000)]
Clean up some self uses in demo code
Mario [Sat, 21 May 2016 23:10:40 +0000 (09:10 +1000)]
Cleanse steerlib and movelib of self
Mario [Sat, 21 May 2016 22:47:03 +0000 (08:47 +1000)]
Clean out some self uses from teamplay file
Mario [Sat, 21 May 2016 22:37:00 +0000 (08:37 +1000)]
Clean out self use from the weapon selection code
Mario [Thu, 19 May 2016 21:47:37 +0000 (07:47 +1000)]
Clean self uses from some of the casings code
Mario [Thu, 19 May 2016 21:37:45 +0000 (07:37 +1000)]
Clean up self uses in some of the trigger_multiple code
Mario [Thu, 19 May 2016 21:32:06 +0000 (07:32 +1000)]
Clean up even more self uses
Mario [Thu, 19 May 2016 21:10:23 +0000 (07:10 +1000)]
Clean up some self uses in cheats code
Mario [Thu, 19 May 2016 20:48:42 +0000 (06:48 +1000)]
Clean out self from most NET_HANDLEs
Mario [Thu, 19 May 2016 20:35:38 +0000 (06:35 +1000)]
Clean out some more self uses
terencehill [Thu, 19 May 2016 20:31:21 +0000 (22:31 +0200)]
Fix hud_panel_weapons_noncurrent_scale 0 acting as if it were 1
terencehill [Thu, 19 May 2016 20:26:26 +0000 (22:26 +0200)]
Make sure there's always a selected weapon in the hud editor
Mario [Thu, 19 May 2016 20:25:20 +0000 (06:25 +1000)]
Clean up self uses in weapon dropping code, also switch EXACTTRIGGER_INIT over to 'this'
Mario [Thu, 19 May 2016 20:08:48 +0000 (06:08 +1000)]
spawnfunc and SendEntity3 have a 'this' parameter, use it
Mario [Thu, 19 May 2016 19:29:23 +0000 (05:29 +1000)]
Clean out self uses from spawnpoint code
terencehill [Thu, 19 May 2016 17:01:36 +0000 (19:01 +0200)]
Smooth selection change in the weapons panel, optionally with a nice lens effect
Mario [Wed, 18 May 2016 09:38:31 +0000 (19:38 +1000)]
Purge self from FireRailgunBullet
Mario [Wed, 18 May 2016 08:47:42 +0000 (18:47 +1000)]
Clean some self uses from race/cts
Mario [Wed, 18 May 2016 02:14:29 +0000 (12:14 +1000)]
Fix up waypointsprite_visible_for_player to not use self or other
Mario [Wed, 11 May 2016 15:12:22 +0000 (01:12 +1000)]
Switch some vlen uses to vdist
Mario [Tue, 10 May 2016 22:13:46 +0000 (08:13 +1000)]
Don't set the slowmo cvar during demo playback, possible fix for demo slowmo issues
Rudolf Polzer [Tue, 10 May 2016 19:54:26 +0000 (21:54 +0200)]
tx synC
TimePath [Mon, 9 May 2016 21:03:59 +0000 (21:03 +0000)]
Merge branch 'terencehill/menu_fixes' into 'master'
Misc minor fixes to the menu
See merge request !316
terencehill [Mon, 9 May 2016 18:51:31 +0000 (20:51 +0200)]
Hopefully fix remote compilation
TimePath [Sun, 8 May 2016 21:03:57 +0000 (21:03 +0000)]
Merge branch 'terencehill/notifications_fix' into 'master'
Notification choices fix
Fix messed up notification choices settings
This bug was causing the "Display name of flag stealer in Capture The Flag" checkbox in Settings/Game/Messages to not work at all
See merge request !318
TimePath [Sun, 8 May 2016 21:02:29 +0000 (21:02 +0000)]
Merge branch 'terencehill/radar_fix' into 'master'
Small radar fix
Make white arrow indicate player position in the radar, not camera position (they don't match in 3rd person view). It also fixes white arrow not shown when inside a vehicle
Fixes #1740
See merge request !317
terencehill [Sun, 8 May 2016 19:45:28 +0000 (21:45 +0200)]
Make white arrow indicate player position in the radar, not camera position (they don't match in 3rd person view). It also fixes white arrow not shown when inside a vehicle
Mario [Sun, 8 May 2016 12:03:54 +0000 (12:03 +0000)]
Merge branch 'terencehill/translate_colors_2' into 'master'
Disambiguate translation of team colors
It allows correct translation of team colors in many languages without changing color codes (```^TT```) in the messages, so there's no need to retranslate anything (no need to add other strreplace calls either).
See merge request !290
terencehill [Sat, 7 May 2016 21:24:06 +0000 (23:24 +0200)]
Add cvars for yellow and pink teams in "Display capture times in Capture The Flag" checkbox
terencehill [Sat, 7 May 2016 20:59:09 +0000 (22:59 +0200)]
Fix messed up notification choices settings
terencehill [Sat, 7 May 2016 20:55:51 +0000 (22:55 +0200)]
Fix compilation when notifications debug is enabled
terencehill [Wed, 4 May 2016 13:48:59 +0000 (15:48 +0200)]
Improve respawn timer when max respawn delay is higher than respawn delay
terencehill [Tue, 3 May 2016 22:32:07 +0000 (00:32 +0200)]
Replace autocvar_g_respawn_delay_max check with a more correct one
terencehill [Mon, 2 May 2016 14:15:14 +0000 (16:15 +0200)]
Limit number of lines displayed in a tooltip otherwise the menu refuses to allocate a too tall tooltip. It can happen for items controlling many cvars when menu_tooltips is 2, e.g. the "Powerup notifications" checkbox
terencehill [Mon, 2 May 2016 13:59:14 +0000 (15:59 +0200)]
Fix wrong cvar of "Display name of flag stealer in Capture The Flag" checkbox and add another one to it
terencehill [Mon, 2 May 2016 13:56:51 +0000 (15:56 +0200)]
Make "Print on a separate line" checkbox depend on "Show spree information in death messages" checkbox too
terencehill [Sun, 1 May 2016 16:03:45 +0000 (18:03 +0200)]
Disable dynamic HUD by default; disable dynamic HUD effects for the scoreboard by default
terencehill [Sun, 1 May 2016 10:48:52 +0000 (12:48 +0200)]
Merge branch 'master' into terencehill/translate_colors_2
terencehill [Sun, 1 May 2016 07:56:58 +0000 (09:56 +0200)]
Merge branch 'master' into terencehill/dynamic_hud
terencehill [Sun, 1 May 2016 07:28:53 +0000 (09:28 +0200)]
Fix cl_rollkillspeed causing the view to flicker a lot when dead if v_deathtilt is on (and chase_active is off); it now correctly smooths out transition between normal and tilted angle. Even v_idlescale was flickering the view a tiny bit because of cl_rollkillspeed (more easily noticeable with low fps)
terencehill [Sat, 30 Apr 2016 20:39:19 +0000 (22:39 +0200)]
Do not apply v_deathtilt when observing and during the intermission
Mario [Sat, 30 Apr 2016 10:56:33 +0000 (20:56 +1000)]
Add an option to make jumppads not affect nexball balls
Mario [Sat, 30 Apr 2016 09:58:35 +0000 (19:58 +1000)]
Hide hidden and 'other' weapons from the keybind list
Mario [Sat, 30 Apr 2016 08:56:41 +0000 (18:56 +1000)]
Fix compile
Mario [Sat, 30 Apr 2016 08:47:57 +0000 (18:47 +1000)]
Move setting of the slowmo cvar out of the physics function (physics are called multiple times per frame, can cause it to be inaccurate)
Mario [Sat, 30 Apr 2016 08:43:17 +0000 (18:43 +1000)]
Fix sv_vote_nospectators 1
Mario [Sat, 30 Apr 2016 08:32:09 +0000 (18:32 +1000)]
Don't show a carrier health bar if the carrier has no health, fixes empty health bar in nexball
Mario [Sat, 30 Apr 2016 08:07:25 +0000 (18:07 +1000)]
Fix campcheck counting as self damage
Mario [Sat, 30 Apr 2016 07:55:24 +0000 (17:55 +1000)]
Remove an unnecessary hack that allowed an infinite ammo glitch with the mine layer
Mario [Sat, 30 Apr 2016 07:35:34 +0000 (07:35 +0000)]
Merge branch 'sev/luma_update' into 'master'
Small luma update
- Remove background color from menu gametype icons,
because the gametype vote dialog now has its own background.
- Slightly revise the shape of the buff icons
- Make the detailed crosshairs (last row) less obtrusive.
- Add new menu background image
See merge request !304
Mario [Sat, 30 Apr 2016 07:24:03 +0000 (07:24 +0000)]
Merge branch 'Mario/use1' into 'master'
Merge branch Mario/use1 (XL merge request)
Cleans out the use of self from .use, a necessary step towards supporting the Daemon engine and NaCl.
See merge request !298
Mario [Fri, 29 Apr 2016 06:43:42 +0000 (16:43 +1000)]
Don't show frozen effects during intermission
Mario [Fri, 29 Apr 2016 01:13:24 +0000 (11:13 +1000)]
Merge branch 'master' into Mario/use1
Mario [Fri, 29 Apr 2016 01:10:49 +0000 (11:10 +1000)]
Fix assault and clean up some self uses
TimePath [Wed, 27 Apr 2016 22:33:11 +0000 (08:33 +1000)]
#include checkbox.qh
terencehill [Tue, 26 Apr 2016 13:16:23 +0000 (15:16 +0200)]
Really disable console messages if "Display console messages in the top left corner" checkbox is unchecked