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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Wed, 8 Sep 2010 17:04:24 +0000 (20:04 +0300)]
Get the extension properly
MirceaKitsune [Wed, 8 Sep 2010 16:42:16 +0000 (19:42 +0300)]
use a different system for applying the belly states
MirceaKitsune [Wed, 8 Sep 2010 16:27:06 +0000 (19:27 +0300)]
Fix more cvar comments
MirceaKitsune [Wed, 8 Sep 2010 16:19:31 +0000 (19:19 +0300)]
Fix an old temporary test code I had forgotten :)
MirceaKitsune [Wed, 8 Sep 2010 16:08:15 +0000 (19:08 +0300)]
Do it correctly
MirceaKitsune [Wed, 8 Sep 2010 16:07:39 +0000 (19:07 +0300)]
prey stealing: Don't do it for team mates
MirceaKitsune [Wed, 8 Sep 2010 16:05:03 +0000 (19:05 +0300)]
Better cvar comments and names
MirceaKitsune [Wed, 8 Sep 2010 15:52:48 +0000 (18:52 +0300)]
Use MakeMulti until that slider is somehow fixed (old Nexuiz issue)
MirceaKitsune [Wed, 8 Sep 2010 15:49:00 +0000 (18:49 +0300)]
eater -> predator, because that's a more correct word
MirceaKitsune [Wed, 8 Sep 2010 15:36:43 +0000 (18:36 +0300)]
Fix some gametype start ammo cvars
MirceaKitsune [Wed, 8 Sep 2010 15:29:22 +0000 (18:29 +0300)]
Use normal weapons in Clan Arena
MirceaKitsune [Wed, 8 Sep 2010 13:27:37 +0000 (16:27 +0300)]
Comments
MirceaKitsune [Wed, 8 Sep 2010 13:26:46 +0000 (16:26 +0300)]
Fix a little detail in the grabber code
MirceaKitsune [Wed, 8 Sep 2010 12:11:26 +0000 (15:11 +0300)]
Change some colors and update preview image
MirceaKitsune [Wed, 8 Sep 2010 11:55:01 +0000 (14:55 +0300)]
Some effects on the background image
MirceaKitsune [Wed, 8 Sep 2010 11:40:44 +0000 (14:40 +0300)]
L2 layer too
MirceaKitsune [Wed, 8 Sep 2010 11:01:23 +0000 (14:01 +0300)]
New menu background
MirceaKitsune [Wed, 8 Sep 2010 10:47:31 +0000 (13:47 +0300)]
Don't put the background in the source image. Makes it easier to change it (since it's a separate layer)
MirceaKitsune [Wed, 8 Sep 2010 10:28:23 +0000 (13:28 +0300)]
Use remove() instead. No need to keep the disabled weapon entity as long as it won't respawn again.
MirceaKitsune [Wed, 8 Sep 2010 10:11:59 +0000 (13:11 +0300)]
Fix for g_weapon_stay 3
MirceaKitsune [Wed, 8 Sep 2010 09:58:46 +0000 (12:58 +0300)]
Comments
MirceaKitsune [Wed, 8 Sep 2010 09:37:34 +0000 (12:37 +0300)]
Respawn time -1 for items: Allows the item to never respawn again after being picked up
MirceaKitsune [Wed, 8 Sep 2010 01:15:25 +0000 (04:15 +0300)]
Teamheal AI: Don't swallow a team mate who is digesting someone and ruin his frag.
MirceaKitsune [Wed, 8 Sep 2010 00:56:19 +0000 (03:56 +0300)]
Fix two cvar names
MirceaKitsune [Wed, 8 Sep 2010 00:55:06 +0000 (03:55 +0300)]
3 vore personalities for bots (multiplied by the bot_ai_vore_* cvars)
MirceaKitsune [Wed, 8 Sep 2010 00:34:00 +0000 (03:34 +0300)]
More spawnpoints in Voretemple
MirceaKitsune [Wed, 8 Sep 2010 00:13:59 +0000 (03:13 +0300)]
Fix a bug where the grabber would still stick to a player after he's been swallowed. If you kept holding the fire button down while bringing a player toward you with the grabber, you would have the gun sticking to you (the player inside you) if you still held the fire button pressed.
MirceaKitsune [Tue, 7 Sep 2010 23:54:21 +0000 (02:54 +0300)]
Another Todo
MirceaKitsune [Tue, 7 Sep 2010 23:50:11 +0000 (02:50 +0300)]
Fix the other bug too. We now have no more known bugs :)
MirceaKitsune [Tue, 7 Sep 2010 23:45:04 +0000 (02:45 +0300)]
My change to the Vore AI also fixed this bug
MirceaKitsune [Tue, 7 Sep 2010 23:43:22 +0000 (02:43 +0300)]
Nah, why else?
MirceaKitsune [Tue, 7 Sep 2010 23:38:39 +0000 (02:38 +0300)]
Oops, at highest skill
MirceaKitsune [Tue, 7 Sep 2010 23:37:04 +0000 (02:37 +0300)]
Base it on skill
MirceaKitsune [Tue, 7 Sep 2010 23:31:04 +0000 (02:31 +0300)]
Vore AI: Team heal abandoning. When the probability returns true, a bot will abandon healing a team mate in order to attack an enemy
MirceaKitsune [Tue, 7 Sep 2010 22:59:55 +0000 (01:59 +0300)]
Improve a message again
MirceaKitsune [Tue, 7 Sep 2010 22:55:08 +0000 (01:55 +0300)]
Team heal indicator for the team bubble. You will now see an additional Heal panel on the team bubble when someone can be healed.
MirceaKitsune [Tue, 7 Sep 2010 21:38:48 +0000 (00:38 +0300)]
comment
MirceaKitsune [Tue, 7 Sep 2010 21:31:32 +0000 (00:31 +0300)]
Teach bots to use the "willingly leave" feature when available
MirceaKitsune [Tue, 7 Sep 2010 21:27:29 +0000 (00:27 +0300)]
Major improvement in the bot AI. Don't execute the rest of the Havocbot system for eaten bots, since all they can do is kick in the stomach and stuff. This might even fix some small bot issues...
MirceaKitsune [Tue, 7 Sep 2010 21:19:05 +0000 (00:19 +0300)]
Alignment
MirceaKitsune [Tue, 7 Sep 2010 20:59:31 +0000 (23:59 +0300)]
Or maybe do bind it but in different order?
MirceaKitsune [Tue, 7 Sep 2010 20:58:29 +0000 (23:58 +0300)]
I think Jump is a more appropriate key for getting out than Alt Fire. Also don't bind it to the Enter button by default, just space
MirceaKitsune [Tue, 7 Sep 2010 18:45:30 +0000 (21:45 +0300)]
This TODO is not needed any more, because we do damage when stomach kicking
MirceaKitsune [Tue, 7 Sep 2010 18:39:21 +0000 (21:39 +0300)]
Hide that message differently for spectators
MirceaKitsune [Tue, 7 Sep 2010 18:31:23 +0000 (21:31 +0300)]
Fix some comments for that last change
MirceaKitsune [Tue, 7 Sep 2010 18:30:14 +0000 (21:30 +0300)]
Add a message that lets us know we can leave the belly, when it's the case
MirceaKitsune [Tue, 7 Sep 2010 17:48:29 +0000 (20:48 +0300)]
Fix a tiny issue
MirceaKitsune [Tue, 7 Sep 2010 17:37:14 +0000 (20:37 +0300)]
A comment
MirceaKitsune [Tue, 7 Sep 2010 17:36:02 +0000 (20:36 +0300)]
Bad bot! Haven't I taught you not to kick team mate's bellies? Probably not :P
MirceaKitsune [Tue, 7 Sep 2010 17:28:22 +0000 (20:28 +0300)]
Proper delays
MirceaKitsune [Tue, 7 Sep 2010 17:21:49 +0000 (20:21 +0300)]
Better message
MirceaKitsune [Tue, 7 Sep 2010 17:19:56 +0000 (20:19 +0300)]
Use correct value in Vore_AI
MirceaKitsune [Tue, 7 Sep 2010 17:19:49 +0000 (20:19 +0300)]
Stomach leaving feature (alt fire button for prey). Allows prey to get out o their predator willingly in some circumstances, such as team mates.
MirceaKitsune [Tue, 7 Sep 2010 17:06:47 +0000 (20:06 +0300)]
Cvar dependency for team healing AI
MirceaKitsune [Tue, 7 Sep 2010 17:05:27 +0000 (20:05 +0300)]
Change some item balances
MirceaKitsune [Tue, 7 Sep 2010 16:58:16 +0000 (19:58 +0300)]
Also notify the prey when they're swallowed by a team mate, so they can know not to kick.
MirceaKitsune [Tue, 7 Sep 2010 16:54:20 +0000 (19:54 +0300)]
Team healing AI is now finished. It might still be possible to improve, but it's working properly and as intended now
MirceaKitsune [Tue, 7 Sep 2010 15:54:30 +0000 (18:54 +0300)]
Team healing AI now working as intended, but not ready yet. Also fix another tiny issue
MirceaKitsune [Tue, 7 Sep 2010 15:41:34 +0000 (18:41 +0300)]
A Todo (found a use for the alt fire button in the stomach)
MirceaKitsune [Tue, 7 Sep 2010 15:37:25 +0000 (18:37 +0300)]
One more step in the teamhealing AI
MirceaKitsune [Tue, 7 Sep 2010 15:09:42 +0000 (18:09 +0300)]
First step in teaching bots to use the teamheal feature in team games. Not ready yet.
MirceaKitsune [Tue, 7 Sep 2010 14:09:40 +0000 (17:09 +0300)]
Correct radar image this time
MirceaKitsune [Tue, 7 Sep 2010 14:06:52 +0000 (17:06 +0300)]
Revert that last change... not good
MirceaKitsune [Tue, 7 Sep 2010 14:02:45 +0000 (17:02 +0300)]
Fix Voretemple minimap image
MirceaKitsune [Tue, 7 Sep 2010 13:42:17 +0000 (16:42 +0300)]
Voretemple compilation ready
MirceaKitsune [Tue, 7 Sep 2010 13:35:54 +0000 (16:35 +0300)]
Re-arrange some code in the meantime
MirceaKitsune [Tue, 7 Sep 2010 13:25:27 +0000 (16:25 +0300)]
Make the artwork slots per-map
MirceaKitsune [Tue, 7 Sep 2010 13:18:50 +0000 (16:18 +0300)]
More fixes to Voretemple, and getting ready to do a change in the shader
MirceaKitsune [Tue, 7 Sep 2010 12:33:35 +0000 (15:33 +0300)]
Delete old voretemple map
MirceaKitsune [Tue, 7 Sep 2010 12:31:39 +0000 (15:31 +0300)]
More updates to Voretemple (mostly dialogues, and you can now purchase the grabber from a weapons dealer)
MirceaKitsune [Tue, 7 Sep 2010 12:18:57 +0000 (15:18 +0300)]
Todo
MirceaKitsune [Tue, 7 Sep 2010 10:57:46 +0000 (13:57 +0300)]
Also turn your predator into your pusher. So we make a frag out of regurgitating someone in a deadly pit.
MirceaKitsune [Tue, 7 Sep 2010 01:28:31 +0000 (04:28 +0300)]
Include a text file listing the authors of each piece
MirceaKitsune [Tue, 7 Sep 2010 00:58:50 +0000 (03:58 +0300)]
Do it properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:01 +0000 (03:58 +0300)]
Do the team check properly
MirceaKitsune [Tue, 7 Sep 2010 00:56:37 +0000 (03:56 +0300)]
Remove code for an outdated feature
MirceaKitsune [Tue, 7 Sep 2010 00:53:38 +0000 (03:53 +0300)]
It's pointless for bots to randomly release you out, even at lower skills
MirceaKitsune [Tue, 7 Sep 2010 00:33:44 +0000 (03:33 +0300)]
Put the regurgitate_prepare sound on a different channel than the regurgitate sound, so one doesn't cut the other. Too bad this didn't make it in 0.2, so the effect will be missing for a while.
MirceaKitsune [Mon, 6 Sep 2010 22:59:13 +0000 (01:59 +0300)]
Keep only one CTFscoring
MirceaKitsune [Mon, 6 Sep 2010 22:53:58 +0000 (01:53 +0300)]
Does not belong on this repo any more
MirceaKitsune [Mon, 6 Sep 2010 22:47:47 +0000 (01:47 +0300)]
Fix the sbar again. At this point, I'm releasing version 0.2 :)
MirceaKitsune [Mon, 6 Sep 2010 22:39:20 +0000 (01:39 +0300)]
Make Soylent an RPG map too
MirceaKitsune [Mon, 6 Sep 2010 22:22:49 +0000 (01:22 +0300)]
Forgotten dll's from last commit
MirceaKitsune [Mon, 6 Sep 2010 22:22:18 +0000 (01:22 +0300)]
Update \ replace more dll's
MirceaKitsune [Mon, 6 Sep 2010 22:09:04 +0000 (01:09 +0300)]
Include Linux in my rebranding script
MirceaKitsune [Mon, 6 Sep 2010 21:40:58 +0000 (00:40 +0300)]
Pink item effects
MirceaKitsune [Mon, 6 Sep 2010 18:31:55 +0000 (21:31 +0300)]
More descriptive comment
MirceaKitsune [Mon, 6 Sep 2010 18:30:26 +0000 (21:30 +0300)]
Add cvar (acting as probability factor)
MirceaKitsune [Mon, 6 Sep 2010 18:17:29 +0000 (21:17 +0300)]
Prey stealing system. When enabled, eating someone who already has someone in their stomach will automatically get them in your stomach too. In other words, prey joins its previous predator in your stomach, when that predator gets eaten by you.
MirceaKitsune [Mon, 6 Sep 2010 17:58:02 +0000 (20:58 +0300)]
Move the rest of the swallowing code in the right place
MirceaKitsune [Mon, 6 Sep 2010 17:44:01 +0000 (20:44 +0300)]
Fix more comments and add a TODO
MirceaKitsune [Mon, 6 Sep 2010 17:37:20 +0000 (20:37 +0300)]
Fix comments and move check
MirceaKitsune [Mon, 6 Sep 2010 17:35:12 +0000 (20:35 +0300)]
The "start the predator's digestion" feature doesn't make too much sense now. We should probably add something else on secondary attack button for prey...
MirceaKitsune [Mon, 6 Sep 2010 17:25:06 +0000 (20:25 +0300)]
Never allow using the jetpack in someone's belly (and fix some text alignment)
MirceaKitsune [Mon, 6 Sep 2010 17:16:44 +0000 (20:16 +0300)]
Correct button name
MirceaKitsune [Mon, 6 Sep 2010 17:07:53 +0000 (20:07 +0300)]
Persist gametypes in menu
MirceaKitsune [Mon, 6 Sep 2010 16:53:05 +0000 (19:53 +0300)]
Fix netRadiant URL
MirceaKitsune [Mon, 6 Sep 2010 16:50:49 +0000 (19:50 +0300)]
"No start weapon" mutator
MirceaKitsune [Mon, 6 Sep 2010 16:43:49 +0000 (19:43 +0300)]
By default, don't give the grabber at spawn time in RPG (since in this gametype you must find your own items)
MirceaKitsune [Mon, 6 Sep 2010 16:24:09 +0000 (19:24 +0300)]
waypoints.cache files (to avoid getting a hitch when putting bots on a map for the first time)