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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Mon, 29 Aug 2011 19:23:31 +0000 (19:23 +0000)]
add missing TEXF_ALPHA when loading the glossmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11308
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divverent [Mon, 29 Aug 2011 19:08:36 +0000 (19:08 +0000)]
gloss: exact specular math has min gloss exponent 4, not 1
this is because both yield to "internal exponent" 1, because exactspecularmath has to divide the exponent by 4 to look the same
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11307
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divverent [Mon, 29 Aug 2011 15:23:33 +0000 (15:23 +0000)]
make sure another way it never calculates 0^0
we now avoid too-small exponents instead (alpha 0 now is exponent 1, not 0)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11306
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divverent [Mon, 29 Aug 2011 14:02:58 +0000 (14:02 +0000)]
make sure gloss never calculates 0^0
as that is undefined and leads to black stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11305
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divverent [Sat, 27 Aug 2011 19:00:18 +0000 (19:00 +0000)]
implement TEXF_FORCE_RELOAD to reload a pre-existing skinframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11304
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divverent [Sat, 27 Aug 2011 18:52:13 +0000 (18:52 +0000)]
fix cachepic handling with respect to r_restart and Draw_NewPic
Some forgotten memsets, and attempts to free the notexture, could wreak havoc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11303
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eihrul [Wed, 24 Aug 2011 12:52:15 +0000 (12:52 +0000)]
fix bugs introduced by r11262
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11302
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divverent [Wed, 24 Aug 2011 12:32:01 +0000 (12:32 +0000)]
this file needs eol-style too...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11301
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divverent [Wed, 24 Aug 2011 12:31:22 +0000 (12:31 +0000)]
add a script to automate svn:eol-style processing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11300
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divverent [Wed, 24 Aug 2011 12:31:09 +0000 (12:31 +0000)]
set svn:eol-style properties on new files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11299
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eihrul [Wed, 24 Aug 2011 11:47:00 +0000 (11:47 +0000)]
add missing uniform
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11298
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eihrul [Wed, 24 Aug 2011 10:55:28 +0000 (10:55 +0000)]
fix crashing due to alignment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11297
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eihrul [Wed, 24 Aug 2011 10:51:39 +0000 (10:51 +0000)]
ALIGNED_SIZE -> ALIGN_SIZE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11296
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eihrul [Wed, 24 Aug 2011 10:49:14 +0000 (10:49 +0000)]
only need 4 byte alignment for atomicity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11295
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divverent [Wed, 24 Aug 2011 09:02:05 +0000 (09:02 +0000)]
who's inserting CRLFs all the time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11294
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divverent [Wed, 24 Aug 2011 08:49:36 +0000 (08:49 +0000)]
big oops: fix C++ compilation (had used "operator" as variable name)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11293
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vortex [Tue, 23 Aug 2011 22:13:07 +0000 (22:13 +0000)]
Experimental r_glsl_offsetmapping_lod cvar which applies a distance-based correction to number of offsetmapping steps, makes up to 40% fps boost on open area maps with lots of reliefmapped surfaces and no quality loss, gives about 5-10% on generic case (requires accurate tweaking for best results).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11292
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divverent [Tue, 23 Aug 2011 19:25:09 +0000 (19:25 +0000)]
fix gameversion logic :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11291
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divverent [Tue, 23 Aug 2011 13:59:15 +0000 (13:59 +0000)]
new cvar: r_sortentities to sort render edicts.
This is not as good as real surface batching across entities, but often about
equally good. Tends to gain about 1% on space maps or other "unvisable stuff".
Not active by default yet.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11290
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vortex [Sun, 21 Aug 2011 14:55:40 +0000 (14:55 +0000)]
2 new cvars: sv_gameplayfix_unstickentities and sv_gameplayfix_unstickplayers to enable/disable unsticking checks, added a couple of VF_ parms for csqc setview to control fog (so CSQC viewports can have different fog settings). Rearranged fog update (moved all update code from R_UpdateVariables to R_UpdateFog which is called for each viewport render), so can have different fog settings for several viewports. Added back cvar r_transparent_sortmindist.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11289
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divverent [Sat, 20 Aug 2011 16:46:20 +0000 (16:46 +0000)]
cvar: csqc_usedemoprogs
allows to use the file system csprogs.dat for demo playback, mainly useful
for debugging csqc issues that happen when playing back a demo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11288
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divverent [Sat, 20 Aug 2011 15:41:23 +0000 (15:41 +0000)]
dpshaderkill enhancements
"Kill" current shader:
dpshaderkillifcvar r_foo == 42
dpshaderkillifcvar r_foo != 42
dpshaderkillifcvar r_foo < 42
dpshaderkillifcvar r_foo > 42
dpshaderkillifcvar r_foo <= 42
dpshaderkillifcvar r_foo >= 42
"Un-kill" current shader (unsets the kill flag):
dpnoshaderkillifcvar r_foo == 42
dpnoshaderkillifcvar r_foo != 42
dpnoshaderkillifcvar r_foo < 42
dpnoshaderkillifcvar r_foo > 42
dpnoshaderkillifcvar r_foo <= 42
dpnoshaderkillifcvar r_foo >= 42
Also, shader override logic is modified so killed shaders can be used to make
alternatives, e.g. switching between two shader definitions based on cvars:
- killed shaders never override other shaders, but show no warning
- non-killed shaders override killed shaders
- non-killed shaders still do not override other non-killed shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11287
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havoc [Sat, 20 Aug 2011 13:29:21 +0000 (13:29 +0000)]
added dpshaderkillifcvar and dpshaderkillifcvarzero keywords for
shaders, their parameter is a custom cvar name of your choice
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11286
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divverent [Thu, 18 Aug 2011 13:02:52 +0000 (13:02 +0000)]
sys_usenoclockbutbenchmark: use double for the timer,
to run for more than 1h:11m simulated time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11285
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divverent [Thu, 18 Aug 2011 11:36:43 +0000 (11:36 +0000)]
be more clear that the crypto_keys fingerprints are public
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11284
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divverent [Wed, 17 Aug 2011 20:11:33 +0000 (20:11 +0000)]
uri_post: make content type mandatory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11283
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divverent [Wed, 17 Aug 2011 07:42:33 +0000 (07:42 +0000)]
allow extra args for messagemode and messagemode2 to prefill a message prefix
useful for quick team communication binds (e.g. putting "Get the flag," in the message, and using tab completion to fill in the name who should do it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11282
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divverent [Tue, 16 Aug 2011 12:10:18 +0000 (12:10 +0000)]
MOVETYPE_FLY_WORLDONLY (movetype 33)
Can't explain here what it does, Captain Obvious would enjoy it too much.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11281
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havoc [Tue, 16 Aug 2011 12:04:15 +0000 (12:04 +0000)]
allow drawpic calls without flag parameter, as per CSQC spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11280
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havoc [Tue, 16 Aug 2011 12:01:11 +0000 (12:01 +0000)]
allow calls to drawstring without the flag parameter, as per CSQC spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11279
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havoc [Tue, 16 Aug 2011 11:56:43 +0000 (11:56 +0000)]
expose R_SetView (aka setproperty) as builtin 309 as well (FTEQW's
getproperty builtin), this should be compatible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11278
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havoc [Tue, 16 Aug 2011 11:39:27 +0000 (11:39 +0000)]
implemented CSQC_InputEvent type 2 and type 3 mouse move events
added cl_csqc_generatemousemoveevents cvar to allow this to be disabled
based on gamemode (currently disabled in GAME_STEELSTORM due to csqc bugs)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11277
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havoc [Tue, 16 Aug 2011 11:34:12 +0000 (11:34 +0000)]
fix MOVETYPE_FAKEPUSH (tenebrae movetype 13) implementation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11276
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havoc [Tue, 16 Aug 2011 08:19:35 +0000 (08:19 +0000)]
don't draw bouncegrid on custom csqc scenes without drawworld
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11275
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havoc [Tue, 16 Aug 2011 08:06:52 +0000 (08:06 +0000)]
fix GLSL shader error with directional bouncegrid and fog
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11274
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divverent [Sun, 14 Aug 2011 18:40:27 +0000 (18:40 +0000)]
fix a wrong variable name
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11273
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divverent [Sun, 14 Aug 2011 14:50:49 +0000 (14:50 +0000)]
fix support of odd heights in YUV conversion for video capture
(prevents a memory corruption there)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11272
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havoc [Sun, 7 Aug 2011 17:59:14 +0000 (17:59 +0000)]
added cast_half, cast_half2, cast_half3, cast_half4 macros to avoid
errors on the use of mediump when doing casts on GLES2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11271
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havoc [Fri, 5 Aug 2011 21:19:06 +0000 (21:19 +0000)]
fix typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11270
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havoc [Fri, 5 Aug 2011 21:13:08 +0000 (21:13 +0000)]
don't depend on ptrdiff_t
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11269
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havoc [Fri, 5 Aug 2011 16:56:43 +0000 (16:56 +0000)]
we probably don't need to call SDL_GL_LoadLibrary on Maemo...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11268
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havoc [Fri, 5 Aug 2011 16:52:37 +0000 (16:52 +0000)]
fix a couple compile issues affecting Maemo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11267
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havoc [Wed, 3 Aug 2011 20:57:40 +0000 (20:57 +0000)]
fix a pile of issues with calling conventions on GLES2 platforms by
directly calling the gl functions on these platforms, this required
quite an overhaul in the headers and a lot of code gets disabled if
USE_GLES2 to avoid referencing undefined constants and such...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11266
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divverent [Wed, 3 Aug 2011 13:34:47 +0000 (13:34 +0000)]
fix an obvious crash in user controlled wave func handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11265
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divverent [Tue, 2 Aug 2011 18:58:58 +0000 (18:58 +0000)]
fix line feeds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11264
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divverent [Tue, 2 Aug 2011 18:58:57 +0000 (18:58 +0000)]
add a helper function to release all keys "properly"
(not used yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11263
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vortex [Sun, 31 Jul 2011 21:54:13 +0000 (21:54 +0000)]
r_glsl_deluxemapping 2 support for vertexlit surfaces, deluxemap forced surfaces no longer use texture2d(deluxemap). Attempt to fix '2D pics GLSL gamma with sRGB', added v_glslgamma_2d (default 0). New "dprtlightambient" shader keyword which adds ambient rtlight to surface, useful on lowpoly harsh entities (like grass bushes) for smoother rtlightning. New trick: CSQC sound/pointsound plugins take "#sound_index" which can be returned by precache_sound.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11262
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vortex [Sun, 31 Jul 2011 03:47:41 +0000 (03:47 +0000)]
Lightmaps merging debug print ("copying original lightmap") now uses dprint. ODE: Add SOLID_PHYSICS_TRIMESH to replace SOLID_BSP as it has some bad hacks applied (like unstuck code). Added cvar physics_ode_world_gravitymod.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11261
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eihrul [Fri, 29 Jul 2011 13:22:43 +0000 (13:22 +0000)]
removing more memcpys from IQM loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11260
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eihrul [Fri, 29 Jul 2011 13:20:20 +0000 (13:20 +0000)]
IQM loading fixes and optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11259
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havoc [Fri, 29 Jul 2011 12:42:24 +0000 (12:42 +0000)]
re-optimize the IQM model loader somewhat by not allocating and copying
any data that is read-only in nature (the endian functions are
unaligned-safe by nature)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11258
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havoc [Fri, 29 Jul 2011 09:38:36 +0000 (09:38 +0000)]
reworked iqm model loader to copy all data into allocated memory blocks
at load to prevent misaligned memory crashes on Sparc, PowerPC, others
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11257
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vortex [Thu, 28 Jul 2011 10:20:57 +0000 (10:20 +0000)]
Quick fix on COM_ToLowerString/COM_ToUpperString to let them work right on null UTF8 strings.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11256
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vortex [Wed, 27 Jul 2011 20:30:34 +0000 (20:30 +0000)]
Fix savegame loading crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11255
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divverent [Wed, 27 Jul 2011 14:14:56 +0000 (14:14 +0000)]
SV_PushMove: no longer assume that just rotating the origin is correct
instead, do some nudge-out-of-solid like handling of the error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11254
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havoc [Mon, 25 Jul 2011 00:17:54 +0000 (00:17 +0000)]
disable VorteX's gamma corrected 2D drawing because it is broken with
vid_sRGB 1, the patch needs more work before it will be used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11253
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vortex [Sun, 24 Jul 2011 12:34:21 +0000 (12:34 +0000)]
Fix gl_texturecompression_sprites to check for gl_texturecompression. Rough patch to make v_glslgamma work with 2d graphics (hud, menupics, video etc.).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11252
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havoc [Sat, 23 Jul 2011 06:08:50 +0000 (06:08 +0000)]
added sv_namechangetimer cvar which allows the name change frequency to
be changed from the default 5 seconds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11250
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havoc [Thu, 21 Jul 2011 22:08:22 +0000 (22:08 +0000)]
remove a redundant (and bugged) check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11249
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divverent [Sat, 16 Jul 2011 18:54:18 +0000 (18:54 +0000)]
fix two errors in DDS format as written by DP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11247
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havoc [Wed, 13 Jul 2011 16:37:38 +0000 (16:37 +0000)]
added a FIXME comment - R_CompleteLightPoint should count bouncegrid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11246
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eihrul [Mon, 11 Jul 2011 09:17:39 +0000 (09:17 +0000)]
handle IQM models with no blend weights
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11245
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eihrul [Sun, 10 Jul 2011 19:14:37 +0000 (19:14 +0000)]
tab formatting fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11244
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eihrul [Sun, 10 Jul 2011 19:10:32 +0000 (19:10 +0000)]
build static frame for IQM models with no animations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11243
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havoc [Sat, 9 Jul 2011 20:27:07 +0000 (20:27 +0000)]
added -developer3 for crazy debugging sessions (gl_printcheckerror spew)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11242
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havoc [Sat, 9 Jul 2011 20:25:49 +0000 (20:25 +0000)]
print shader compile and link logs always if developer_extra 1 (you get
this with -developer2 on the commandline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11241
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divverent [Sat, 9 Jul 2011 14:08:53 +0000 (14:08 +0000)]
Update the default values for the motionblur..... I think this is basically done at this point.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11240
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divverent [Sat, 9 Jul 2011 14:08:49 +0000 (14:08 +0000)]
Add/update cvars and such... Almost done now basically. Just a bit of testing left.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11239
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divverent [Sat, 9 Jul 2011 14:08:45 +0000 (14:08 +0000)]
Change how the factor is calculated and set it up to be finished
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11238
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divverent [Sat, 9 Jul 2011 14:08:41 +0000 (14:08 +0000)]
Begin a quick re-write of how motionblur values are calculated
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11237
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divverent [Sat, 9 Jul 2011 13:56:23 +0000 (13:56 +0000)]
Different fade rates for adapting to bright scenes and adapting to dark scenes
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11236
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havoc [Sat, 9 Jul 2011 07:35:47 +0000 (07:35 +0000)]
changed qwmasters - kubus.rulez.pl is down, added qwmaster.fodquake.net
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11235
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divverent [Fri, 8 Jul 2011 19:33:54 +0000 (19:33 +0000)]
fix gl_mesh_testmanualfeeding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11234
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divverent [Fri, 8 Jul 2011 08:27:05 +0000 (08:27 +0000)]
OS X compile: do not build the AGL target by default (use make cl-release to build it anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11233
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divverent [Tue, 5 Jul 2011 19:48:04 +0000 (19:48 +0000)]
DP_SND_SOUND7_WIP1
sound7() function, supporting more sound channels (-128 to 127, negative ones being additional auto-channels, positive ones being additional single-channels)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11232
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divverent [Sat, 2 Jul 2011 15:23:35 +0000 (15:23 +0000)]
move gecko builtins to menudefs.qc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11231
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havoc [Fri, 1 Jul 2011 05:42:57 +0000 (05:42 +0000)]
effectinfo velocitymultiplier defaults to 0 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11230
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havoc [Fri, 1 Jul 2011 05:40:29 +0000 (05:40 +0000)]
fix default effectinfo gravity and size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11229
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havoc [Fri, 1 Jul 2011 05:25:04 +0000 (05:25 +0000)]
default effectinfo velocitymultiplier to 0 in nexuiz mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11228
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havoc [Thu, 30 Jun 2011 04:55:23 +0000 (04:55 +0000)]
fix some loading errors on effectinfo.txt where variables were not being
cleared properly
changed default effectinfo velocitymultiplier from 0 to 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11227
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havoc [Tue, 28 Jun 2011 08:12:15 +0000 (08:12 +0000)]
fix offsetmapping without a q3 shader on Q1BSP and MDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11226
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havoc [Tue, 28 Jun 2011 00:55:10 +0000 (00:55 +0000)]
don't spam joy_active notices with developer_extra
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11225
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divverent [Mon, 27 Jun 2011 14:05:26 +0000 (14:05 +0000)]
prevent segfault caused by stringlistsort
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11224
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havoc [Mon, 27 Jun 2011 02:20:27 +0000 (02:20 +0000)]
fix C++ compile errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11223
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havoc [Mon, 27 Jun 2011 02:15:09 +0000 (02:15 +0000)]
fix the solid water bug for real
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11222
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havoc [Mon, 27 Jun 2011 02:10:35 +0000 (02:10 +0000)]
another attempt at fixing solid water in the dedicated server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11221
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havoc [Sun, 26 Jun 2011 22:37:13 +0000 (22:37 +0000)]
implemented DP_ENT_TRAILEFFECTNUM extension, which allows
self.traileffectnum = particleeffectnum("mycustomeffect") on server
entities, rather than requiring csqc for trailparticles()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11220
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divverent [Sun, 26 Jun 2011 19:50:50 +0000 (19:50 +0000)]
fix a bug in EntityFrame5 stats delta bits handling
It forgot to memset the stats delta bits to 0, so it marked stats as being sent
in the database that were not. This clearly caused too large resend data when
packet loss occurred.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11219
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divverent [Sun, 26 Jun 2011 19:07:03 +0000 (19:07 +0000)]
funny feature: cl_lerpexcess
Hides the effect of packet loss for linear motion. Mispredicts nonlinear
motion, of course. Can be configured to a max number of server packets lost
that it will try to compensate for. Of course off by default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11218
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divverent [Sun, 26 Jun 2011 09:09:15 +0000 (09:09 +0000)]
add a workaround to make the ^ key work on some X.org systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11217
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divverent [Sun, 26 Jun 2011 09:09:13 +0000 (09:09 +0000)]
work around broken XLookupKeysym returning "" on XK_asciicircum
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11216
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havoc [Sun, 26 Jun 2011 04:52:15 +0000 (04:52 +0000)]
cleaned up the fix for solid water in q1bsp dedicated servers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11215
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havoc [Sun, 26 Jun 2011 04:50:41 +0000 (04:50 +0000)]
fix q1bsp dedicated server collisions, a simplification of the q1bsp
loading code was breaking the material information and thus water was
made solid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11214
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havoc [Fri, 24 Jun 2011 01:38:21 +0000 (01:38 +0000)]
fixed gfx/menuplyr handling - Draw_NewPic now flags the cachepic_t with
CACHEPICFLAG_NEWPIC which disables texflags comparisons
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11213
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havoc [Thu, 23 Jun 2011 07:21:55 +0000 (07:21 +0000)]
draw weapons on sbar at full opacity like they are in mission packs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11212
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havoc [Thu, 23 Jun 2011 05:41:53 +0000 (05:41 +0000)]
fix model loading memory corruption errors related to
r_enableshadowvolumes 0, and also potential memory corruption errors
related to numvertices <= 65536
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11211
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havoc [Thu, 23 Jun 2011 03:12:27 +0000 (03:12 +0000)]
more rework of r_shadow_bouncegrid, now dynamic mode performs somewhat
better, but still without the artifacts it used to have
added more static mode cvars to differentiate optimal settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11210
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havoc [Thu, 23 Jun 2011 02:44:24 +0000 (02:44 +0000)]
added r_shadow_bouncegrid 2 which disables rtlights and just renders the
bouncegrid
reworked several aspects of bouncegrid, it has less grid artifacts now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11209
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havoc [Wed, 22 Jun 2011 20:13:42 +0000 (20:13 +0000)]
added sv_gameplayfix_q1bsptracelinereportstexture cvar (default 1), to
allow people to disable the surface-based traceline if they so desire
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11208
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divverent [Tue, 21 Jun 2011 20:33:09 +0000 (20:33 +0000)]
"real" Unicode upper/lowercase (only 1:1 mappings, though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11207
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