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4 years agoRemove unnecessary ifdef by using STAT(Q3COMPAT) in SVQC as well as CSQC
bones_was_here [Wed, 5 Aug 2020 02:16:28 +0000 (12:16 +1000)]
Remove unnecessary ifdef by using STAT(Q3COMPAT) in SVQC as well as CSQC

4 years agoSpawn HLAC and cell ammo in place of QL HMG and ammo_hmg
bones_was_here [Wed, 5 Aug 2020 01:16:38 +0000 (11:16 +1000)]
Spawn HLAC and cell ammo in place of QL HMG and ammo_hmg

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Sun, 2 Aug 2020 06:02:52 +0000 (16:02 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoSome more cleanup of defs.qh, use a flag to indicate crouch state instead of a separa...
Mario [Sun, 2 Aug 2020 05:02:13 +0000 (15:02 +1000)]
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separate field, matching client behaviour

4 years agoRemove some virtually unused macros
Mario [Sat, 1 Aug 2020 23:59:46 +0000 (09:59 +1000)]
Remove some virtually unused macros

4 years agoReorganise some more definitions out of defs.qh, show all racers on the radar in...
Mario [Sat, 1 Aug 2020 23:57:47 +0000 (09:57 +1000)]
Reorganise some more definitions out of defs.qh, show all racers on the radar in Race mode

4 years agoRemove the engine STATE_ definitions so they can be redefined as common code
Mario [Sat, 1 Aug 2020 23:19:25 +0000 (09:19 +1000)]
Remove the engine STATE_ definitions so they can be redefined as common code

4 years agoMove some weapon definitions out of defs.qh, fix compilation units test
Mario [Sat, 1 Aug 2020 23:00:41 +0000 (09:00 +1000)]
Move some weapon definitions out of defs.qh, fix compilation units test

4 years agoReorganise item code so that VM-specific code is in its correct directories and not...
Mario [Sat, 1 Aug 2020 22:37:28 +0000 (08:37 +1000)]
Reorganise item code so that VM-specific code is in its correct directories and not considered common code

4 years agoRename server/items.qc to server/items/spawning.qc
Mario [Sat, 1 Aug 2020 22:07:07 +0000 (08:07 +1000)]
Rename server/items.qc to server/items/spawning.qc

4 years agoRename t_items.qc to items.qc
Mario [Sat, 1 Aug 2020 21:37:25 +0000 (07:37 +1000)]
Rename t_items.qc to items.qc

4 years agoTransifex autosync
Rudolf Polzer [Sat, 1 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync

4 years agoDraw EF_FLAME and EF_STARDUST effects as box particles rather than point particles...
Mario [Sat, 1 Aug 2020 01:23:55 +0000 (11:23 +1000)]
Draw EF_FLAME and EF_STARDUST effects as box particles rather than point particles, fixes func_stardust and effects on models larger than players

4 years agoClean up target_kill code, allow it to be deactivated
Mario [Fri, 31 Jul 2020 11:05:58 +0000 (21:05 +1000)]
Clean up target_kill code, allow it to be deactivated

4 years agoDisable an unused function in the CTF code
Mario [Fri, 31 Jul 2020 10:50:18 +0000 (20:50 +1000)]
Disable an unused function in the CTF code

4 years agoAdd Read/WriteAngleVector macros to simplify the networking of angles
Mario [Fri, 31 Jul 2020 10:48:34 +0000 (20:48 +1000)]
Add Read/WriteAngleVector macros to simplify the networking of angles

4 years agoSome more cleanup to map objects, allow trigger_delay and trigger_counter to be deact...
Mario [Fri, 31 Jul 2020 10:21:38 +0000 (20:21 +1000)]
Some more cleanup to map objects, allow trigger_delay and trigger_counter to be deactivated

4 years agoEnsure trigger_flipflop starts disabled upon reset, also allow flipflop triggers...
Mario [Fri, 31 Jul 2020 09:50:35 +0000 (19:50 +1000)]
Ensure trigger_flipflop starts disabled upon reset, also allow flipflop triggers to be deactivated

4 years agoRefactor trigger_secret to be standalone (not using parts of trigger_multiple and...
Mario [Fri, 31 Jul 2020 09:30:30 +0000 (19:30 +1000)]
Refactor trigger_secret to be standalone (not using parts of trigger_multiple and trigger_once), fixes secrets being activated too many times and producing bogus secret counters, also cleanup relay trigger code a bit, allowing them to be (de)activated themselves

4 years agoTransifex autosync
Rudolf Polzer [Fri, 31 Jul 2020 05:24:08 +0000 (07:24 +0200)]
Transifex autosync

4 years agoMinor cleanup to func_vectormamamam, fix message2 not displaying properly if message...
Mario [Fri, 31 Jul 2020 02:10:33 +0000 (12:10 +1000)]
Minor cleanup to func_vectormamamam, fix message2 not displaying properly if message is null

4 years agoPathlib code cleanup (tZork patch from the oldstuff repo)
terencehill [Thu, 30 Jul 2020 11:16:36 +0000 (13:16 +0200)]
Pathlib code cleanup (tZork patch from the oldstuff repo)

4 years agoTransifex autosync
Rudolf Polzer [Thu, 30 Jul 2020 05:24:10 +0000 (07:24 +0200)]
Transifex autosync

4 years agoTransifex autosync
Rudolf Polzer [Wed, 29 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync

4 years agoFix monsters respawning not using their original monster definition
Mario [Mon, 27 Jul 2020 09:12:26 +0000 (19:12 +1000)]
Fix monsters respawning not using their original monster definition

4 years agoOffset thrown weapon positions while dual wielding to ensure they don't land overlapping
Mario [Mon, 27 Jul 2020 08:26:40 +0000 (18:26 +1000)]
Offset thrown weapon positions while dual wielding to ensure they don't land overlapping

4 years agoDon't perform trueaim tracing on the client side when drawing muzzle flashes, accurat...
Mario [Mon, 27 Jul 2020 07:59:59 +0000 (17:59 +1000)]
Don't perform trueaim tracing on the client side when drawing muzzle flashes, accurate shot position is not necessary

4 years agoUse monster definitions directly instead of a set ID, reduces registry calls needed...
Mario [Mon, 27 Jul 2020 05:51:28 +0000 (15:51 +1000)]
Use monster definitions directly instead of a set ID, reduces registry calls needed per-monster (slight performance boost)

4 years agoMerge branch 'Mario/headshots' into 'master'
Mario [Mon, 27 Jul 2020 03:22:55 +0000 (03:22 +0000)]
Merge branch 'Mario/headshots' into 'master'

Merge branch Mario/headshots (S merge request)

See merge request xonotic/xonotic-data.pk3dir!839

4 years agoTransifex autosync
Rudolf Polzer [Sun, 26 Jul 2020 05:25:20 +0000 (07:25 +0200)]
Transifex autosync

4 years agoDisplay language names with different alpha levels depending on their completeness...
terencehill [Sat, 25 Jul 2020 13:02:36 +0000 (15:02 +0200)]
Display language names with different alpha levels depending on their completeness percentage and show a check mark for the fully translated language

4 years agoTransifex autosync
Rudolf Polzer [Sat, 25 Jul 2020 05:23:57 +0000 (07:23 +0200)]
Transifex autosync

4 years agoTransifex autosync
Rudolf Polzer [Fri, 24 Jul 2020 05:24:19 +0000 (07:24 +0200)]
Transifex autosync

4 years agoSet sv_playerphysicsqc to 1 in Xonotic's configuration to ensure it stays enabled...
Mario [Fri, 24 Jul 2020 05:13:44 +0000 (15:13 +1000)]
Set sv_playerphysicsqc to 1 in Xonotic's configuration to ensure it stays enabled regardless of the engine used

4 years agoCorrectly show the Japanese language in the menu
terencehill [Thu, 23 Jul 2020 12:31:32 +0000 (14:31 +0200)]
Correctly show the Japanese language in the menu

4 years agoTransifex autosync
Rudolf Polzer [Thu, 23 Jul 2020 05:23:59 +0000 (07:23 +0200)]
Transifex autosync

4 years agoTransifex autosync
Rudolf Polzer [Wed, 22 Jul 2020 05:24:07 +0000 (07:24 +0200)]
Transifex autosync

4 years agoAdd support for pitch shifting to the QC sound sending implementation, apply pitch...
Mario [Tue, 21 Jul 2020 19:07:09 +0000 (05:07 +1000)]
Add support for pitch shifting to the QC sound sending implementation, apply pitch shifting to player sounds

4 years agoMaker sure clones don't have a killindicator attached to them already when killing...
Mario [Tue, 21 Jul 2020 17:14:31 +0000 (03:14 +1000)]
Maker sure clones don't have a killindicator attached to them already when killing them

4 years agoRough support for vid_conwidthauto
Mario [Tue, 21 Jul 2020 16:55:01 +0000 (02:55 +1000)]
Rough support for vid_conwidthauto

4 years agoTransifex autosync
Rudolf Polzer [Tue, 21 Jul 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync

4 years agoRestore trailing tab to fix merge conflict
bones_was_here [Mon, 20 Jul 2020 08:57:09 +0000 (18:57 +1000)]
Restore trailing tab to fix merge conflict

4 years agoAdd description of sv_q3compat_changehitbox and remove a debug print
bones_was_here [Mon, 20 Jul 2020 08:44:33 +0000 (18:44 +1000)]
Add description of sv_q3compat_changehitbox and remove a debug print

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Mon, 20 Jul 2020 08:38:21 +0000 (18:38 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoTransifex autosync
Rudolf Polzer [Mon, 20 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync

4 years agoUpdate gamecfg value in default configuration, fixes server launch preferring deathmatch
Mario [Sun, 19 Jul 2020 20:39:51 +0000 (06:39 +1000)]
Update gamecfg value in default configuration, fixes server launch preferring deathmatch

4 years agoEnsure team balance entities are removed immediately
Mario [Sun, 19 Jul 2020 13:21:09 +0000 (23:21 +1000)]
Ensure team balance entities are removed immediately

4 years agoAlso don't apply sound-based damage to teammates
Mario [Sun, 19 Jul 2020 13:08:11 +0000 (23:08 +1000)]
Also don't apply sound-based  damage to teammates

4 years agoCheck for the sound hittype instead of the tuba when deciding whether to send damage...
Mario [Sun, 19 Jul 2020 13:00:51 +0000 (23:00 +1000)]
Check for the sound hittype instead of the tuba when deciding whether to send damage info to the client

4 years agoMerge branch 'terencehill/noclip_death_fix' into 'master'
Mario [Sat, 18 Jul 2020 17:18:17 +0000 (17:18 +0000)]
Merge branch 'terencehill/noclip_death_fix' into 'master'

Noclip death fix

See merge request xonotic/xonotic-data.pk3dir!837

4 years agoMerge branch 'master' into Mario/headshots
Mario [Sat, 18 Jul 2020 17:15:15 +0000 (03:15 +1000)]
Merge branch 'master' into Mario/headshots

4 years agoAttach muzzle effects to weapon data instead of trying to send it for each muzzle...
Mario [Sat, 18 Jul 2020 16:54:41 +0000 (02:54 +1000)]
Attach muzzle effects to weapon data instead of trying to send it for each muzzle flash, reduces bandwidth consumption of CSQC muzzle flashes and fixes potential for mismatching muzzle flash models

4 years agoMake ladders use the same iterative logic as conveyors, fixes some maps with super...
Mario [Sat, 18 Jul 2020 14:24:54 +0000 (00:24 +1000)]
Make ladders use the same iterative logic as conveyors, fixes some maps with super thin ladders

4 years agoDon't send movedir twice on jumppads
Mario [Sat, 18 Jul 2020 13:58:46 +0000 (23:58 +1000)]
Don't send movedir twice on jumppads

4 years agoMerge branch 'Mario/csqc_muzzleflash' into 'master'
Mario [Sat, 18 Jul 2020 12:23:39 +0000 (12:23 +0000)]
Merge branch 'Mario/csqc_muzzleflash' into 'master'

Merge branch Mario/csqc_muzzleflash (M merge request)

See merge request xonotic/xonotic-data.pk3dir!838

4 years agoMerge branch 'master' into Mario/csqc_muzzleflash
Mario [Sat, 18 Jul 2020 12:01:19 +0000 (22:01 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash

4 years agoRenumber gametypes after sorting their IDs, fixes sending of gametypes defined outsid...
Mario [Sat, 18 Jul 2020 10:59:52 +0000 (20:59 +1000)]
Renumber gametypes after sorting their IDs, fixes sending of gametypes defined outside the main codebase

4 years agoStore the current gametype as a shortname rather than registry ID, fixes some issues...
Mario [Sat, 18 Jul 2020 09:48:09 +0000 (19:48 +1000)]
Store the current gametype as a shortname rather than registry ID, fixes some issues related to starting maps with an older menu

4 years agoTransifex autosync
Rudolf Polzer [Sat, 18 Jul 2020 05:24:13 +0000 (07:24 +0200)]
Transifex autosync

4 years agoMerge branch 'master' into Mario/headshots
Mario [Fri, 17 Jul 2020 19:11:06 +0000 (05:11 +1000)]
Merge branch 'master' into Mario/headshots

4 years agoMerge branch 'Mario/gametypes' into 'master'
Mario [Fri, 17 Jul 2020 19:10:20 +0000 (19:10 +0000)]
Merge branch 'Mario/gametypes' into 'master'

Merge branch Mario/gametypes (L merge request)

See merge request xonotic/xonotic-data.pk3dir!840

4 years agoMerge branch 'Mario/speed_var' into 'master'
Mario [Fri, 17 Jul 2020 19:10:07 +0000 (19:10 +0000)]
Merge branch 'Mario/speed_var' into 'master'

Merge branch Mario/speed_var (S merge request)

See merge request xonotic/xonotic-data.pk3dir!843

4 years agoMerge branch 'Mario/q3_speaker_fix' into 'master'
Mario [Fri, 17 Jul 2020 16:35:04 +0000 (16:35 +0000)]
Merge branch 'Mario/q3_speaker_fix' into 'master'

Merge branch Mario/q3_speaker_fix (XXS merge request)

See merge request xonotic/xonotic-data.pk3dir!844

4 years agoMerge branch 'master' into Mario/q3_speaker_fix
Mario [Fri, 17 Jul 2020 07:42:39 +0000 (17:42 +1000)]
Merge branch 'master' into Mario/q3_speaker_fix

4 years agoCalculate desired speed on the client side, alleviates the need for a networked stat
Mario [Fri, 17 Jul 2020 07:38:42 +0000 (17:38 +1000)]
Calculate desired speed on the client side, alleviates the need for a networked stat

4 years agoMerge branch 'master' into Mario/speed_var
Mario [Fri, 17 Jul 2020 07:33:02 +0000 (17:33 +1000)]
Merge branch 'master' into Mario/speed_var

4 years agoTransifex autosync
Rudolf Polzer [Fri, 17 Jul 2020 05:24:18 +0000 (07:24 +0200)]
Transifex autosync

4 years agoDon't multiply RPC shot direction by 1000 either
Mario [Thu, 16 Jul 2020 19:33:06 +0000 (05:33 +1000)]
Don't multiply RPC shot direction by 1000 either

4 years agoDon't multiply shot direction by 1000 in each case, fixes strange flashes appearing...
Mario [Thu, 16 Jul 2020 19:31:11 +0000 (05:31 +1000)]
Don't multiply shot direction by 1000 in each case, fixes strange flashes appearing around the map

4 years agoMerge branch 'master' into Mario/csqc_muzzleflash
Mario [Thu, 16 Jul 2020 18:48:30 +0000 (04:48 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash

4 years agoFix respawn_ghost effectinfo definition
Mario [Thu, 16 Jul 2020 17:45:42 +0000 (03:45 +1000)]
Fix respawn_ghost effectinfo definition

4 years agoLink .clipgroup with CSQC on networked models so that collision matches in engines...
Mario [Thu, 16 Jul 2020 12:06:28 +0000 (22:06 +1000)]
Link .clipgroup with CSQC on networked models so that collision matches in engines with the clipgroup extension

4 years agoMerge branch 'Mario/defs_update' into 'master'
Mario [Thu, 16 Jul 2020 11:18:23 +0000 (11:18 +0000)]
Merge branch 'Mario/defs_update' into 'master'

Merge branch Mario/defs_update (XXS merge request)

See merge request xonotic/xonotic-data.pk3dir!842

4 years agoRemove an unnecessary alias for touch
Mario [Thu, 16 Jul 2020 10:02:44 +0000 (20:02 +1000)]
Remove an unnecessary alias for touch

4 years agoUpdate the upstream engine definitions, allowing access to newer extensions
Mario [Thu, 16 Jul 2020 09:42:23 +0000 (19:42 +1000)]
Update the upstream engine definitions, allowing access to newer extensions

4 years agoIncrease net_slist_queriespersecond to 60 and fix compilation unit test
Mario [Thu, 16 Jul 2020 08:09:48 +0000 (18:09 +1000)]
Increase net_slist_queriespersecond to 60 and fix compilation unit test

4 years agoMerge branch 'Mario/remove_testcase'
Mario [Thu, 16 Jul 2020 08:03:25 +0000 (18:03 +1000)]
Merge branch 'Mario/remove_testcase'

4 years agoTransifex autosync
Rudolf Polzer [Thu, 16 Jul 2020 05:24:16 +0000 (07:24 +0200)]
Transifex autosync

4 years agoIncrease gametype limit to 32
Mario [Wed, 15 Jul 2020 20:17:58 +0000 (06:17 +1000)]
Increase gametype limit to 32

4 years agoRemove the server-testcase folder (unused elsewhere, contains traces of regex from...
Mario [Wed, 15 Jul 2020 19:34:43 +0000 (05:34 +1000)]
Remove the server-testcase folder (unused elsewhere, contains traces of regex from sweeping gamecode changes and likely does not work at all now)

4 years agoRemove "Server queries/s" menu option (vague setting that generally shouldn't be...
Mario [Wed, 15 Jul 2020 18:22:58 +0000 (04:22 +1000)]
Remove "Server queries/s" menu option (vague setting that generally shouldn't be touched)

4 years agoDon't display VBO options in the menu if the gl_vbo setting doesn't exist in the...
Mario [Wed, 15 Jul 2020 18:14:58 +0000 (04:14 +1000)]
Don't display VBO options in the menu if the gl_vbo setting doesn't exist in the engine

4 years agoDon't display GLSL shaders option in the menu if the vid_gl20 doesn't exist in the...
Mario [Wed, 15 Jul 2020 15:10:35 +0000 (01:10 +1000)]
Don't display GLSL shaders option in the menu if the vid_gl20 doesn't exist in the engine

4 years agoMerge branch 'master' into Mario/gametypes
Mario [Wed, 15 Jul 2020 12:10:27 +0000 (22:10 +1000)]
Merge branch 'master' into Mario/gametypes

4 years agoTransifex autosync
Rudolf Polzer [Wed, 15 Jul 2020 05:26:10 +0000 (07:26 +0200)]
Transifex autosync

4 years agoFix replacement gametype names not being applied
Mario [Tue, 14 Jul 2020 18:28:13 +0000 (04:28 +1000)]
Fix replacement gametype names not being applied

4 years agoSpawn medium (25) armor where item_armor_green from Q3 CCTF occurs
bones_was_here [Tue, 14 Jul 2020 15:02:54 +0000 (01:02 +1000)]
Spawn medium (25) armor where item_armor_green from Q3 CCTF occurs

4 years agoRename sv_q3defragcompat_changehitbox to sv_q3compat_changehitbox
bones_was_here [Tue, 14 Jul 2020 13:34:46 +0000 (23:34 +1000)]
Rename sv_q3defragcompat_changehitbox to sv_q3compat_changehitbox

4 years agoRename stat Q3DEFRAGCOMPAT to Q3COMPAT and change type to int
bones_was_here [Tue, 14 Jul 2020 13:19:16 +0000 (23:19 +1000)]
Rename stat Q3DEFRAGCOMPAT to Q3COMPAT and change type to int

4 years agoUse cvar() instead of cvar_string() for sv_mapformat_is_quake3 checks
bones_was_here [Tue, 14 Jul 2020 12:59:08 +0000 (22:59 +1000)]
Use cvar() instead of cvar_string() for sv_mapformat_is_quake3 checks

4 years agoAdd parentheses around q3compat BIT checks in case of QCC bugs
bones_was_here [Tue, 14 Jul 2020 12:55:44 +0000 (22:55 +1000)]
Add parentheses around q3compat BIT checks in case of QCC bugs

4 years agoFrom ioq3: remove references to unused teamtournament gametype
bones_was_here [Tue, 14 Jul 2020 12:51:11 +0000 (22:51 +1000)]
From ioq3: remove references to unused teamtournament gametype

4 years agoSpawn medium (25) armor for item_armor1 when map format != Q3BSP
bones_was_here [Tue, 14 Jul 2020 11:17:43 +0000 (21:17 +1000)]
Spawn medium (25) armor for item_armor1 when map format != Q3BSP

4 years agoMerge branch 'master' into bones_was_here/q3compat
bones_was_here [Tue, 14 Jul 2020 10:44:43 +0000 (20:44 +1000)]
Merge branch 'master' into bones_was_here/q3compat

4 years agoUse sv_mapformat_is_quake3 to decide what to spawn in place of weapon_nailgun
bones_was_here [Tue, 14 Jul 2020 10:43:10 +0000 (20:43 +1000)]
Use sv_mapformat_is_quake3 to decide what to spawn in place of weapon_nailgun

4 years agoFix racer being able to fire rockets before the round has started
Mario [Tue, 14 Jul 2020 10:41:15 +0000 (20:41 +1000)]
Fix racer being able to fire rockets before the round has started

4 years agoRemove autocvar_sv_q3defragcompat and use 1 bitfield to track .arena and .defi files
bones_was_here [Tue, 14 Jul 2020 10:37:17 +0000 (20:37 +1000)]
Remove autocvar_sv_q3defragcompat and use 1 bitfield to track .arena and .defi files

4 years agoFix racer rockets not showing a proper explosion effect
Mario [Tue, 14 Jul 2020 10:34:22 +0000 (20:34 +1000)]
Fix racer rockets not showing a proper explosion effect

4 years agoAllow filtering for Quake 3 oneflag gametype entities when oneflag CTF is enabled
Mario [Tue, 14 Jul 2020 08:43:50 +0000 (18:43 +1000)]
Allow filtering for Quake 3 oneflag gametype entities when oneflag CTF is enabled

4 years agoIf no supported gamemodes are available, fall back to a randomly selected preferred...
Mario [Tue, 14 Jul 2020 08:14:09 +0000 (18:14 +1000)]
If no supported gamemodes are available, fall back to a randomly selected preferred gamemode (currently only DM) instead of switching directly to DM