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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Martin Taibr [Fri, 24 Feb 2017 17:14:13 +0000 (18:14 +0100)]
Merge branch 'master' into martin-t/damagetext
Martin Taibr [Fri, 24 Feb 2017 02:03:45 +0000 (03:03 +0100)]
my better shot at float comparisons
Rudolf Polzer [Fri, 24 Feb 2017 01:41:35 +0000 (02:41 +0100)]
transifex sync
Martin Taibr [Fri, 24 Feb 2017 01:16:32 +0000 (02:16 +0100)]
my best shot at float comprisons
Mario [Thu, 23 Feb 2017 11:08:28 +0000 (21:08 +1000)]
Clean up buff randomization a bit (less likely to get the same buff twice in a row)
Mario [Wed, 22 Feb 2017 13:49:21 +0000 (23:49 +1000)]
Hide a cvar from the purechanges list
Martin Taibr [Wed, 22 Feb 2017 08:47:29 +0000 (09:47 +0100)]
the conditions are identical, make them look identical
Mario [Wed, 22 Feb 2017 04:30:31 +0000 (14:30 +1000)]
Update hash
Mario [Wed, 22 Feb 2017 02:56:25 +0000 (12:56 +1000)]
Add an optional argument to the screenshot ent creation command which sets the path
Mario [Wed, 22 Feb 2017 02:51:17 +0000 (12:51 +1000)]
Use FILE_APPEND in screenshot ent creation command (allows placing more than 1 in the map)
Mario [Tue, 21 Feb 2017 12:11:22 +0000 (22:11 +1000)]
Unhardcode reference to mega erebus
Mario [Tue, 21 Feb 2017 10:21:35 +0000 (10:21 +0000)]
Merge branch 'morphed/newrl' into 'master'
Merge branch morphed/newrl (XS merge request)
See merge request !410
Mario [Tue, 21 Feb 2017 10:18:13 +0000 (10:18 +0000)]
Merge branch 'Mario/weapon_animation_fix' into 'master'
Merge branch Mario/weapon_animation_fix (XS merge request)
See merge request !411
Mario [Tue, 21 Feb 2017 02:21:35 +0000 (12:21 +1000)]
Prevent picking up buffs immediately after spawning
Mario [Mon, 20 Feb 2017 23:43:06 +0000 (09:43 +1000)]
mythis isn't a word
Mario [Mon, 20 Feb 2017 14:08:24 +0000 (00:08 +1000)]
If viewlocation has no ending target, consider it non-sidescrolling (scrolling depends on there being a start and end target, when end doesn't exist revert to free aiming and movement)
Mario [Mon, 20 Feb 2017 13:42:57 +0000 (23:42 +1000)]
Make sure conveyor isn't added to the drawables list multiple times
Mario [Mon, 20 Feb 2017 08:50:55 +0000 (18:50 +1000)]
Fix weapon attack animations getting cut short by the animtime setting, and allow the animations to continue while switching weapons (may have some odd side effects)
Mario [Mon, 20 Feb 2017 04:28:25 +0000 (14:28 +1000)]
Enable minigames by default, don't force players to become observers when entering a minigame, slow the pong ball so it can actually be hit
Mario [Mon, 20 Feb 2017 02:39:08 +0000 (12:39 +1000)]
Add a new hook for client shutdown (disconnects etc)
Mario [Mon, 20 Feb 2017 01:47:10 +0000 (11:47 +1000)]
Include new devastator model by Morphed
Martin Taibr [Sun, 19 Feb 2017 12:44:54 +0000 (13:44 +0100)]
Merge branch 'master' into martin-t/damagetext
Mario [Sun, 19 Feb 2017 10:44:48 +0000 (20:44 +1000)]
Add a debug option to turn off the extra stuff on triggers when predicting them
terencehill [Sat, 18 Feb 2017 23:22:53 +0000 (00:22 +0100)]
Respect box waypoint size
Mario [Sat, 18 Feb 2017 11:12:51 +0000 (21:12 +1000)]
Update hash
Mario [Sat, 18 Feb 2017 09:44:59 +0000 (19:44 +1000)]
Loop through items intrusive list instead of cycling through every single entity, should fix a runaway loop counter crash
Mario [Sat, 18 Feb 2017 08:06:55 +0000 (08:06 +0000)]
Merge branch 'Mario/bd_tweak' into 'master'
Merge branch Mario/bd_tweak (M merge request)
See merge request !406
Mario [Sat, 18 Feb 2017 03:31:16 +0000 (13:31 +1000)]
Enforce repressing key to jump if player is in view location and underwater
Mario [Sat, 18 Feb 2017 03:05:37 +0000 (03:05 +0000)]
Merge branch 'terencehill/bot_AI_improvements' into 'master'
Bot AI improvements
Closes #1844
See merge request !409
terencehill [Fri, 17 Feb 2017 18:37:59 +0000 (19:37 +0100)]
Merge branch 'master' into terencehill/bot_AI_improvements
terencehill [Fri, 17 Feb 2017 01:17:32 +0000 (02:17 +0100)]
Improve loose goal touching check when not running (useful to dumb bots like Lion)
terencehill [Thu, 16 Feb 2017 22:52:55 +0000 (23:52 +0100)]
Make bots more responsive while chasing players
terencehill [Thu, 16 Feb 2017 18:14:47 +0000 (19:14 +0100)]
Remove redundant head-banging against walls check. Distance from current goal check is slightly less responsive but works well even there (with a few tweaks)
Mario [Thu, 16 Feb 2017 13:54:27 +0000 (23:54 +1000)]
Add a level warp target entity to allow maps to trigger skipping ahead in a campaign (SMB-style warp zones)
Mario [Thu, 16 Feb 2017 07:02:00 +0000 (17:02 +1000)]
Fix joining after spectating keeping the spectatee's gun alignment
Mario [Thu, 16 Feb 2017 05:39:56 +0000 (15:39 +1000)]
Only use SetSpectatee when disconnecting if the client was a spectator (should fix some warnings when bots are removed)
Mario [Thu, 16 Feb 2017 05:22:09 +0000 (15:22 +1000)]
When player re-spawns, copy the gun alignment from their old weapon entities (should fix an issue with gun alignment when map is reset)
terencehill [Thu, 16 Feb 2017 00:57:50 +0000 (01:57 +0100)]
If for some reason bot doesn't get close to the current goal find another one. It fixes bots getting stuck for a few seconds if they take an unexpected route
terencehill [Wed, 15 Feb 2017 23:19:11 +0000 (00:19 +0100)]
Fix head-banging detection against not so high walls. If detected simply find a goal from the current position
terencehill [Wed, 15 Feb 2017 15:15:03 +0000 (16:15 +0100)]
If for some reason final goal was removed clear route instead of simply removing it
Mario [Wed, 15 Feb 2017 10:52:10 +0000 (20:52 +1000)]
Use playername in a few more places
Mario [Wed, 15 Feb 2017 00:57:06 +0000 (10:57 +1000)]
For sanity, give items an identifier name (like all other registries)
Mario [Tue, 14 Feb 2017 23:28:06 +0000 (09:28 +1000)]
Add an item init attribute function, so the item's default values aren't applied in the spawnfunction directly (temporary hack until we have something cleaner)
terencehill [Tue, 14 Feb 2017 22:05:23 +0000 (23:05 +0100)]
Find a new goal as soon as the item bot is running to gets taken by someone else
terencehill [Tue, 14 Feb 2017 14:48:58 +0000 (15:48 +0100)]
Remove an item about to spawn as goal if somebody else picked it up before bot reaches it
terencehill [Tue, 14 Feb 2017 14:09:40 +0000 (15:09 +0100)]
Fix usage message of bot_cmd moveto
Mario [Tue, 14 Feb 2017 08:37:55 +0000 (18:37 +1000)]
Prevent using tell command while connecting, also disallow private messaging players when g_chat_nospectators is enabled
terencehill [Mon, 13 Feb 2017 21:28:26 +0000 (22:28 +0100)]
Merge branch 'master' into terencehill/bot_AI_improvements
terencehill [Mon, 13 Feb 2017 17:15:21 +0000 (18:15 +0100)]
Fix g_waypointeditor_saveall saving each waypoint 32 times...
terencehill [Mon, 13 Feb 2017 16:12:42 +0000 (17:12 +0100)]
Don't get unstuck bot from jumppad (leading it to a random visible waypoint) if it almost reached jumppad destination (e.g. jumppad near the mega armor on Tarx)
Mario [Mon, 13 Feb 2017 08:55:20 +0000 (18:55 +1000)]
Make sure player is killed in CTS if they clear all waypoints too
Mario [Mon, 13 Feb 2017 08:38:59 +0000 (18:38 +1000)]
Don't clear waypoints on death
Mario [Mon, 13 Feb 2017 08:36:27 +0000 (18:36 +1000)]
Abuse the new hidden option to make a kind of 'practice' mode for CTS
Mario [Mon, 13 Feb 2017 08:16:54 +0000 (18:16 +1000)]
Clear personal waypoint on death
Mario [Mon, 13 Feb 2017 07:57:54 +0000 (17:57 +1000)]
Make sure it isn't counted as cheating
Mario [Mon, 13 Feb 2017 07:54:14 +0000 (17:54 +1000)]
Add a hidden option to allow checkpoints to not count as a cheat
Mario [Mon, 13 Feb 2017 01:49:45 +0000 (11:49 +1000)]
Convert medkit to mega armor (being a holdable means it's supposed to last, unlike health and medic buffs)
Mario [Sun, 12 Feb 2017 23:55:03 +0000 (09:55 +1000)]
Sync buff_time to spectators and don't run buff player logic on them
Mario [Sun, 12 Feb 2017 10:28:37 +0000 (20:28 +1000)]
For sanity, split the scoreboard name field into a separate function
Mario [Sun, 12 Feb 2017 07:19:01 +0000 (17:19 +1000)]
Add playername to another game log message
Mario [Sun, 12 Feb 2017 06:51:45 +0000 (16:51 +1000)]
Apply playername function to votes
Mario [Sun, 12 Feb 2017 06:42:23 +0000 (16:42 +1000)]
Update player's colorized name for the game log
Mario [Sun, 12 Feb 2017 06:28:08 +0000 (16:28 +1000)]
Make team coloring of playername an optional parameter, simplifies some code slightly
Mario [Sun, 12 Feb 2017 03:33:21 +0000 (13:33 +1000)]
Apply color replacement to notification arguments
Mario [Sun, 12 Feb 2017 03:27:48 +0000 (13:27 +1000)]
Update notification HUD name colors too
Mario [Sun, 12 Feb 2017 03:00:34 +0000 (13:00 +1000)]
Fix rankings too
Mario [Sun, 12 Feb 2017 02:20:20 +0000 (12:20 +1000)]
Update colors for speed awards too
Mario [Sun, 12 Feb 2017 02:01:54 +0000 (12:01 +1000)]
Make checking of name a bit more reliable
Mario [Sun, 12 Feb 2017 01:13:31 +0000 (11:13 +1000)]
Colorize vote and race record names when they're used instead of zoning them with the color (allows toggling stripcolorcodes)
Mario [Sun, 12 Feb 2017 00:15:12 +0000 (10:15 +1000)]
Fix lightning gun in target_give
Mario [Fri, 10 Feb 2017 23:19:20 +0000 (09:19 +1000)]
Silence some turret warnings
terencehill [Fri, 10 Feb 2017 15:38:28 +0000 (16:38 +0100)]
Don't select jumppads and teleporters as destination points for bots anyway
terencehill [Fri, 10 Feb 2017 15:33:38 +0000 (16:33 +0100)]
Fix removal of jumppad as goal not working that caused bots to get stuck on jumppads if it gets selected as destination
terencehill [Fri, 10 Feb 2017 15:26:10 +0000 (16:26 +0100)]
Allow bots to roam on the map even if there's no item to pick up (playing CA or with g_pickup_items 0). It fixes #1844
Mario [Fri, 10 Feb 2017 12:57:55 +0000 (22:57 +1000)]
Make sure a bad string can't be drawn in reticle code
Mario [Fri, 10 Feb 2017 04:04:11 +0000 (14:04 +1000)]
Don't run buff player logic during physics frames
Mario [Thu, 9 Feb 2017 15:32:42 +0000 (01:32 +1000)]
Partial support for buffs in target_items entities
terencehill [Thu, 9 Feb 2017 12:58:13 +0000 (13:58 +0100)]
Merge branch 'master' into terencehill/bot_AI_improvements
Mario [Thu, 9 Feb 2017 12:38:54 +0000 (22:38 +1000)]
Add an option to disable dropping of buffs with the use key
terencehill [Wed, 8 Feb 2017 13:18:54 +0000 (14:18 +0100)]
Stop bunnyhoping when bot slows down for some reason
Mario [Wed, 8 Feb 2017 17:36:16 +0000 (03:36 +1000)]
Fix jetpack sound continuing when entering vehicle
Mario [Wed, 8 Feb 2017 17:26:04 +0000 (03:26 +1000)]
Add an argument to spectate command, to allow spectating specific players
Mario [Wed, 8 Feb 2017 14:28:33 +0000 (00:28 +1000)]
Fix bumblebee using the same field for owner and attack type
terencehill [Mon, 6 Feb 2017 18:13:01 +0000 (19:13 +0100)]
Split READSKILL macro in multiple lines
terencehill [Mon, 6 Feb 2017 18:09:05 +0000 (19:09 +0100)]
Reset cl_lockview on map start
terencehill [Mon, 6 Feb 2017 13:20:10 +0000 (14:20 +0100)]
Line up values in bots.txt
terencehill [Mon, 6 Feb 2017 13:16:51 +0000 (14:16 +0100)]
Fix drunk-like behaviour of certain bots when skill is set to a high value by reducing AI think interval depending on bot skill
terencehill [Mon, 6 Feb 2017 11:05:45 +0000 (12:05 +0100)]
Similarly to the previous commit, make detection of obstacles that can be jumped over if bot stopped for some reason a bit more reliable
Mario [Sun, 5 Feb 2017 20:30:51 +0000 (06:30 +1000)]
Add a console message when the map is changed
Mario [Sun, 5 Feb 2017 19:56:38 +0000 (05:56 +1000)]
Hide another big cause of mapinfo warning spam
Mario [Sun, 5 Feb 2017 19:43:19 +0000 (05:43 +1000)]
Add a hidden option to hide the mapinfo warnings
terencehill [Sun, 5 Feb 2017 18:08:40 +0000 (19:08 +0100)]
Fix head-banging against walls detection
Mario [Sun, 5 Feb 2017 17:12:36 +0000 (03:12 +1000)]
Add an option to respawn buffs even if they're held
Mario [Sat, 4 Feb 2017 14:23:45 +0000 (00:23 +1000)]
Fix up the handling of invisibility buff, so as to not interfere much with the invisibility powerup in instagib, also fix cloaked mode
Mario [Sat, 4 Feb 2017 14:14:37 +0000 (00:14 +1000)]
Adjust scaling of weapon's alpha value to work at much lower values
Mario [Sat, 4 Feb 2017 14:07:49 +0000 (00:07 +1000)]
Make it possible to turn players completely invisible with the invisible buff
Mario [Sat, 4 Feb 2017 14:01:51 +0000 (00:01 +1000)]
To prevent spamming pickups, add a delay between dropping a buff and picking up a new one (workaround for a bug when instantly picking up a buff of the same type)
Mario [Fri, 3 Feb 2017 17:10:02 +0000 (03:10 +1000)]
Add a way to set the score given for a flag per entity (supports assists, caps, dropping, picking up and returning of flags)
Mario [Wed, 1 Feb 2017 09:23:12 +0000 (19:23 +1000)]
Store real owner of crylink projectiles in a separate field (if realowner changes when one of them is unlinked, a crash can occur)
Mirio [Wed, 1 Feb 2017 18:38:18 +0000 (19:38 +0100)]
Update credits