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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 15:49:47 +0000 (17:49 +0200)]
Remove some useless code and fix a bug
MirceaKitsune [Sun, 27 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Fix all remaining known issues with the full digest feature. There might still be some bugs left though.
MirceaKitsune [Sun, 27 Feb 2011 15:09:49 +0000 (17:09 +0200)]
Implement full digest feature. When enabled, the pred doesn't spit the prey's dead body out, and the prey can see the stomach until respawning. Still buggy and not fully ready.
MirceaKitsune [Sun, 27 Feb 2011 02:16:34 +0000 (04:16 +0200)]
Armor is fully implemented in VoreTournament and working.
MirceaKitsune [Sun, 27 Feb 2011 02:08:41 +0000 (04:08 +0200)]
Only play the regen sound when regen is actually enabled.
MirceaKitsune [Sun, 27 Feb 2011 02:04:46 +0000 (04:04 +0200)]
Update official campaign to use armor (you get it at level 5)
MirceaKitsune [Sun, 27 Feb 2011 01:43:18 +0000 (03:43 +0200)]
Write those credits properly
MirceaKitsune [Sun, 27 Feb 2011 01:42:17 +0000 (03:42 +0200)]
Add Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.
MirceaKitsune [Sun, 27 Feb 2011 01:41:15 +0000 (03:41 +0200)]
Health and armor regen sounds. Taken from Xonotic
MirceaKitsune [Sun, 27 Feb 2011 00:21:49 +0000 (02:21 +0200)]
Do a rebalancing, now that armor is in play. Generally, everything does more damage now, to cover the armor's protection. Armor recharges fast, but after a certain amount of time from your last damage.
MirceaKitsune [Sat, 26 Feb 2011 23:28:50 +0000 (01:28 +0200)]
Separate health and armor regen pauses
MirceaKitsune [Sat, 26 Feb 2011 23:10:24 +0000 (01:10 +0200)]
Remove comments saying armor is not used in VT. Now it is :)
MirceaKitsune [Sat, 26 Feb 2011 23:09:19 +0000 (01:09 +0200)]
Integrate acmor cvars back in the config file (except for the pickup ones, as we won't have that).
MirceaKitsune [Sat, 26 Feb 2011 22:35:21 +0000 (00:35 +0200)]
Another small positioning tweak
MirceaKitsune [Sat, 26 Feb 2011 22:33:14 +0000 (00:33 +0200)]
More position tweaking
MirceaKitsune [Sat, 26 Feb 2011 22:30:56 +0000 (00:30 +0200)]
Properly position the armor icon too
MirceaKitsune [Sat, 26 Feb 2011 22:24:48 +0000 (00:24 +0200)]
First part of reintegrating HUD armor. Text is now positioned properly at all values.
MirceaKitsune [Sat, 26 Feb 2011 21:50:55 +0000 (23:50 +0200)]
Begin reintegration of armor in Vore Tournament. There will still be no armor pickups by default, but armor can be given at spawn time and / or regenerate. Anyway, bring back the armor HUD icon.
MirceaKitsune [Sat, 26 Feb 2011 18:28:41 +0000 (20:28 +0200)]
Tweak some defaults again
MirceaKitsune [Sat, 26 Feb 2011 18:03:30 +0000 (20:03 +0200)]
Add some code comments
MirceaKitsune [Sat, 26 Feb 2011 18:01:08 +0000 (20:01 +0200)]
Further fix and improve the sound fading code
MirceaKitsune [Sat, 26 Feb 2011 17:56:35 +0000 (19:56 +0200)]
Some more fixes to that hack. Not sure what more can be done.
MirceaKitsune [Sat, 26 Feb 2011 17:32:39 +0000 (19:32 +0200)]
Make the hack less ugly, first step. Still needs one more fix to even work as it should
MirceaKitsune [Sat, 26 Feb 2011 16:53:13 +0000 (18:53 +0200)]
Use an even uglier hack in the menu, until I can figure out the right maths. Sometimes you have to go with these hacks :/
MirceaKitsune [Sat, 26 Feb 2011 16:32:43 +0000 (18:32 +0200)]
Improve the cutsound code. Unfortunately, as long as the cutsound feature is enabled, you won't be able to configure your volume while inside the stomach.
MirceaKitsune [Sat, 26 Feb 2011 16:26:00 +0000 (18:26 +0200)]
First step toward repairing the volume adjusters with the cutsound feature. It was broken before, and still is broken now.
MirceaKitsune [Sat, 26 Feb 2011 15:18:39 +0000 (17:18 +0200)]
Use different content blur cvars for the stomach
MirceaKitsune [Sat, 26 Feb 2011 14:54:19 +0000 (16:54 +0200)]
Arrange the code better
MirceaKitsune [Sat, 26 Feb 2011 14:50:41 +0000 (16:50 +0200)]
Allow the green goo to slowly wash away from the player and weapon model after they leave the stomach. By default, this takes about 40 seconds.
MirceaKitsune [Sat, 26 Feb 2011 14:07:54 +0000 (16:07 +0200)]
Fix stats conflict from pickup crosshair. Happens all the time when I code new stats :P
MirceaKitsune [Sat, 26 Feb 2011 13:51:20 +0000 (15:51 +0200)]
Correct check on the cutsound cvars
MirceaKitsune [Sat, 26 Feb 2011 13:48:08 +0000 (15:48 +0200)]
Cutsound cvars must be seta, not set.
MirceaKitsune [Sat, 26 Feb 2011 13:47:33 +0000 (15:47 +0200)]
Better defaults and descriptions
MirceaKitsune [Sat, 26 Feb 2011 13:47:05 +0000 (15:47 +0200)]
Add sound / music cutting to the menu.
MirceaKitsune [Sat, 26 Feb 2011 13:35:27 +0000 (15:35 +0200)]
Make hud_damage and hud_stomach 0.6 by default
MirceaKitsune [Sat, 26 Feb 2011 13:34:09 +0000 (15:34 +0200)]
Sound and music cutting effect when inside the stomach
MirceaKitsune [Sat, 26 Feb 2011 02:50:19 +0000 (04:50 +0200)]
Adapt the config files too
MirceaKitsune [Sat, 26 Feb 2011 02:47:27 +0000 (04:47 +0200)]
Properly fix the menu to use the current settings
MirceaKitsune [Sat, 26 Feb 2011 02:12:03 +0000 (04:12 +0200)]
Quick fix for menu
MirceaKitsune [Sat, 26 Feb 2011 01:57:02 +0000 (03:57 +0200)]
Oops! Forgot the underwater blur code. Blur postprocessing will properly work now.
MirceaKitsune [Sat, 26 Feb 2011 01:18:42 +0000 (03:18 +0200)]
Add sharpening effect in the menu
MirceaKitsune [Sat, 26 Feb 2011 01:13:36 +0000 (03:13 +0200)]
Fix some things with the sharpen effect
MirceaKitsune [Sat, 26 Feb 2011 01:04:42 +0000 (03:04 +0200)]
Implement sharpen effect when having the shield or strength powerup. Not fully finished.
MirceaKitsune [Sat, 26 Feb 2011 00:15:55 +0000 (02:15 +0200)]
don't allow blur to get stuck on if we disable the cvar while damaged
MirceaKitsune [Fri, 25 Feb 2011 23:50:59 +0000 (01:50 +0200)]
Damage blur requires screen splashes in the menu, due to how the cvars work
MirceaKitsune [Fri, 25 Feb 2011 23:48:50 +0000 (01:48 +0200)]
Though honestly, 0.65 seems like a better default
MirceaKitsune [Fri, 25 Feb 2011 23:34:27 +0000 (01:34 +0200)]
Oops, 0.5 on value
MirceaKitsune [Fri, 25 Feb 2011 23:34:03 +0000 (01:34 +0200)]
Add screen splashes in the menu
MirceaKitsune [Fri, 25 Feb 2011 23:19:42 +0000 (01:19 +0200)]
Also remove the stomach splash effect for observers
MirceaKitsune [Fri, 25 Feb 2011 23:15:22 +0000 (01:15 +0200)]
Only fade out the stomach splash if we're still alive.
MirceaKitsune [Fri, 25 Feb 2011 23:12:30 +0000 (01:12 +0200)]
Remove the stomach splash effect at respawn
MirceaKitsune [Fri, 25 Feb 2011 22:59:52 +0000 (00:59 +0200)]
Separate image file for the food splash. Currently the same as the blood one, but flipped to conflict less with it
MirceaKitsune [Fri, 25 Feb 2011 22:56:43 +0000 (00:56 +0200)]
Tweak the new effect a bit