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10 years agonotnot
Mario [Fri, 12 Dec 2014 06:48:09 +0000 (17:48 +1100)]
notnot

10 years agoFix client side multijump not turning off when server side multijump is
Mario [Fri, 12 Dec 2014 05:51:25 +0000 (16:51 +1100)]
Fix client side multijump not turning off when server side multijump is

10 years agoMake CSQC use PlayerJump
Mario [Fri, 12 Dec 2014 05:42:30 +0000 (16:42 +1100)]
Make CSQC use PlayerJump

10 years agoHandle client frames same as server
Mario [Fri, 12 Dec 2014 05:23:52 +0000 (16:23 +1100)]
Handle client frames same as server

10 years agoMove client side jump calculation into CheckPlayerJump
Mario [Fri, 12 Dec 2014 05:13:30 +0000 (16:13 +1100)]
Move client side jump calculation into CheckPlayerJump

10 years agoAdd a hack to fix track_canjump (using client cvar will break prediction)
Mario [Fri, 12 Dec 2014 04:44:25 +0000 (15:44 +1100)]
Add a hack to fix track_canjump (using client cvar will break prediction)

10 years agoPartial fix for multijump
Mario [Fri, 12 Dec 2014 04:34:55 +0000 (15:34 +1100)]
Partial fix for multijump

10 years agoClient side multijump (broken due to physics issues)
Mario [Fri, 12 Dec 2014 03:11:12 +0000 (14:11 +1100)]
Client side multijump (broken due to physics issues)

10 years agoBroken jumppad prediction
Mario [Fri, 12 Dec 2014 02:11:59 +0000 (13:11 +1100)]
Broken jumppad prediction

10 years agoMerge branch 'master' into TimePath/experiments/csqc_prediction
TimePath [Fri, 12 Dec 2014 01:20:54 +0000 (12:20 +1100)]
Merge branch 'master' into TimePath/experiments/csqc_prediction

Conflicts:
qcsrc/server/cl_physics.qc -> qcsrc/common/physics.qc (weapon cvars)
qcsrc/server/progs.src (build order)

10 years agoAlmost fix ladder prediction (entering and idle are still iffy)
Mario [Fri, 12 Dec 2014 00:13:01 +0000 (11:13 +1100)]
Almost fix ladder prediction (entering and idle are still iffy)

10 years agoAdd Archer to the credits
Mario [Thu, 11 Dec 2014 23:44:07 +0000 (10:44 +1100)]
Add Archer to the credits

10 years agoMerge remote-tracking branch 'origin/Mirio/credits'
Mario [Thu, 11 Dec 2014 23:38:41 +0000 (10:38 +1100)]
Merge remote-tracking branch 'origin/Mirio/credits'

10 years agoMerge branch 'Mario/weapons_new'
Mario [Thu, 11 Dec 2014 23:22:03 +0000 (10:22 +1100)]
Merge branch 'Mario/weapons_new'

10 years agoMake crylink force match master
Mario [Thu, 11 Dec 2014 23:18:57 +0000 (10:18 +1100)]
Make crylink force match master

10 years agoUpdated team members, translators
Mirio [Thu, 11 Dec 2014 23:15:15 +0000 (00:15 +0100)]
Updated team members, translators

10 years agoRemove shockwave from mutator menu
Mario [Thu, 11 Dec 2014 23:10:25 +0000 (10:10 +1100)]
Remove shockwave from mutator menu

10 years agoFix comment
Mario [Thu, 11 Dec 2014 22:57:09 +0000 (09:57 +1100)]
Fix comment

10 years agoAttempt to make ladders predicted (currently quite messed up)
Mario [Thu, 11 Dec 2014 22:50:32 +0000 (09:50 +1100)]
Attempt to make ladders predicted (currently quite messed up)

10 years agoCreate button macros
TimePath [Thu, 11 Dec 2014 07:43:38 +0000 (18:43 +1100)]
Create button macros

10 years agoFix dodging not working
TimePath [Thu, 11 Dec 2014 04:46:13 +0000 (15:46 +1100)]
Fix dodging not working

10 years agoSimplify dodging code
TimePath [Thu, 11 Dec 2014 04:06:45 +0000 (15:06 +1100)]
Simplify dodging code

10 years agoRemove an unused stat
Mario [Thu, 11 Dec 2014 03:44:39 +0000 (14:44 +1100)]
Remove an unused stat

10 years agoCall the setpressedkeys functions in the right place (doesn't fix prediction, but...
Mario [Thu, 11 Dec 2014 02:59:50 +0000 (13:59 +1100)]
Call the setpressedkeys functions in the right place (doesn't fix prediction, but fixes broken prediction)

10 years agoMove dodging macros into mutator
TimePath [Thu, 11 Dec 2014 02:37:45 +0000 (13:37 +1100)]
Move dodging macros into mutator

10 years agoRemove physics macro includes
TimePath [Thu, 11 Dec 2014 02:34:21 +0000 (13:34 +1100)]
Remove physics macro includes

10 years agoExtract physics macro definitions
TimePath [Thu, 11 Dec 2014 02:15:32 +0000 (13:15 +1100)]
Extract physics macro definitions

10 years agoUse the common definition to set movement
Mario [Thu, 11 Dec 2014 01:48:57 +0000 (12:48 +1100)]
Use the common definition to set movement

10 years agoUse TRUE and FALSE instead of 1 and 0
Mario [Thu, 11 Dec 2014 01:39:59 +0000 (12:39 +1100)]
Use TRUE and FALSE instead of 1 and 0

10 years agoMake dead check common (don't really need it, as physics are disabled while dead)
Mario [Thu, 11 Dec 2014 01:12:04 +0000 (12:12 +1100)]
Make dead check common (don't really need it, as physics are disabled while dead)

10 years agoMove some dodging stuff into dodging file
Mario [Thu, 11 Dec 2014 01:03:42 +0000 (12:03 +1100)]
Move some dodging stuff into dodging file

10 years agoRough support for dodging prediction
Mario [Thu, 11 Dec 2014 00:31:44 +0000 (11:31 +1100)]
Rough support for dodging prediction

10 years agoFix air acceleration the same way
TimePath [Wed, 10 Dec 2014 20:51:20 +0000 (07:51 +1100)]
Fix air acceleration the same way
moveflags are a lie

10 years agoFix slope sliding
TimePath [Wed, 10 Dec 2014 20:44:01 +0000 (07:44 +1100)]
Fix slope sliding

10 years agoPredict jetpack
Mario [Wed, 10 Dec 2014 11:47:44 +0000 (22:47 +1100)]
Predict jetpack

10 years agoFix crazy walk speed
TimePath [Wed, 10 Dec 2014 11:43:05 +0000 (22:43 +1100)]
Fix crazy walk speed

10 years agoSync air physics with engine
TimePath [Wed, 10 Dec 2014 11:37:02 +0000 (22:37 +1100)]
Sync air physics with engine

10 years agoSync walk physics with engine
TimePath [Wed, 10 Dec 2014 10:51:43 +0000 (21:51 +1100)]
Sync walk physics with engine

10 years agoSync water move physics with engine
TimePath [Wed, 10 Dec 2014 09:09:37 +0000 (20:09 +1100)]
Sync water move physics with engine

10 years agoMove stat updates to a function for easier access
Mario [Wed, 10 Dec 2014 07:43:38 +0000 (18:43 +1100)]
Move stat updates to a function for easier access

10 years agoImprove water movement prediction
TimePath [Wed, 10 Dec 2014 05:57:09 +0000 (16:57 +1100)]
Improve water movement prediction

10 years agoUse more constants
TimePath [Wed, 10 Dec 2014 04:52:13 +0000 (15:52 +1100)]
Use more constants

10 years agoMove physics stats loading into physics file
Mario [Wed, 10 Dec 2014 04:18:03 +0000 (15:18 +1100)]
Move physics stats loading into physics file

10 years agoFailed attempt to make CheckWaterJump work with CSQC
Mario [Wed, 10 Dec 2014 00:00:12 +0000 (11:00 +1100)]
Failed attempt to make CheckWaterJump work with CSQC

10 years agoFix water movement and add a networked stat for the tiny movement while frozen
Mario [Tue, 9 Dec 2014 23:53:48 +0000 (10:53 +1100)]
Fix water movement and add a networked stat for the tiny movement while frozen

10 years agoFix water prediction by using a legacy function
Mario [Tue, 9 Dec 2014 23:27:27 +0000 (10:27 +1100)]
Fix water prediction by using a legacy function

10 years agoFix a couple of missing stats
Mario [Tue, 9 Dec 2014 23:13:53 +0000 (10:13 +1100)]
Fix a couple of missing stats

10 years agoPrepare for predicted jetpack and swimming
Mario [Tue, 9 Dec 2014 14:12:04 +0000 (01:12 +1100)]
Prepare for predicted jetpack and swimming

10 years agoBring it back (apparently, pmove_flags is not set by QC yet)
Mario [Tue, 9 Dec 2014 12:52:13 +0000 (23:52 +1100)]
Bring it back (apparently, pmove_flags is not set by QC yet)

10 years agoGet rid of CSQC_ClientMovement_UpdateStatus (the stuff in it is already set before...
Mario [Tue, 9 Dec 2014 12:47:07 +0000 (23:47 +1100)]
Get rid of CSQC_ClientMovement_UpdateStatus (the stuff in it is already set before by CSQC player code)

10 years agoMerge branch 'master' into Mario/weapons_new
Mario [Tue, 9 Dec 2014 01:52:23 +0000 (12:52 +1100)]
Merge branch 'master' into Mario/weapons_new

10 years agoRemove the last self parameter
TimePath [Tue, 9 Dec 2014 01:40:41 +0000 (12:40 +1100)]
Remove the last self parameter

10 years agoClean up code
TimePath [Tue, 9 Dec 2014 01:30:07 +0000 (12:30 +1100)]
Clean up code

10 years agoUse global self
TimePath [Mon, 8 Dec 2014 23:31:19 +0000 (10:31 +1100)]
Use global self

10 years agoMerge client and server physics routines
TimePath [Mon, 8 Dec 2014 09:35:52 +0000 (20:35 +1100)]
Merge client and server physics routines

10 years agoGet rid of hardcoded "Player" string for checking whether the name needs changing...
Rudolf Polzer [Mon, 8 Dec 2014 11:17:13 +0000 (12:17 +0100)]
Get rid of hardcoded "Player" string for checking whether the name needs changing - instead compare to the cvar default.

10 years agoRemove the weird old hack that only increases bandwidth while moving (again)
TimePath [Mon, 8 Dec 2014 09:01:19 +0000 (20:01 +1100)]
Remove the weird old hack that only increases bandwidth while moving (again)

10 years agoDelete server/cl_physics.qc, we no longer need it
TimePath [Mon, 8 Dec 2014 08:59:32 +0000 (19:59 +1100)]
Delete server/cl_physics.qc, we no longer need it

10 years agoInterleave server/cl_physics.qc with common/physics.qc ready for merging
TimePath [Mon, 8 Dec 2014 08:55:17 +0000 (19:55 +1100)]
Interleave server/cl_physics.qc with common/physics.qc ready for merging

10 years agoRemove a weird old hack that only increases bandwidth while moving
Mario [Mon, 8 Dec 2014 06:39:57 +0000 (17:39 +1100)]
Remove a weird old hack that only increases bandwidth while moving

10 years agoAlso set the stat
Mario [Mon, 8 Dec 2014 06:09:04 +0000 (17:09 +1100)]
Also set the stat

10 years agoSimplify SV_PlayerPhysics
TimePath [Mon, 8 Dec 2014 05:49:19 +0000 (16:49 +1100)]
Simplify SV_PlayerPhysics

10 years agoSplit SV_PlayerPhysics
TimePath [Mon, 8 Dec 2014 05:42:56 +0000 (16:42 +1100)]
Split SV_PlayerPhysics

10 years agoUse client side crouch prediction
Mario [Mon, 8 Dec 2014 05:22:45 +0000 (16:22 +1100)]
Use client side crouch prediction

10 years agoPartially merge server and client physics
TimePath [Mon, 8 Dec 2014 04:11:02 +0000 (15:11 +1100)]
Partially merge server and client physics

10 years agoExtract movement prediction into its own module and prepare for merge with server
TimePath [Mon, 8 Dec 2014 03:33:26 +0000 (14:33 +1100)]
Extract movement prediction into its own module and prepare for merge with server

10 years agoRemove an evil clone of makevectors
Mario [Mon, 8 Dec 2014 00:51:42 +0000 (11:51 +1100)]
Remove an evil clone of makevectors

10 years agoCopy some stuff from the server side implementation of QC physics
Mario [Mon, 8 Dec 2014 00:35:17 +0000 (11:35 +1100)]
Copy some stuff from the server side implementation of QC physics

10 years agoPort AirAccelerate function (doesn't fix air control issues yet)
Mario [Mon, 8 Dec 2014 00:25:28 +0000 (11:25 +1100)]
Port AirAccelerate function (doesn't fix air control issues yet)

10 years agocsqcplayers: for player models, always overwrite .frame each frame.
Rudolf Polzer [Sun, 7 Dec 2014 15:59:34 +0000 (16:59 +0100)]
csqcplayers: for player models, always overwrite .frame each frame.

10 years agoFix movement prediction
TimePath [Sun, 7 Dec 2014 13:29:04 +0000 (00:29 +1100)]
Fix movement prediction
 * QuakeC is pass by value
 * function parameters clash with call site locals

10 years agoClean up the cl_movement switch a bit
Mario [Sun, 7 Dec 2014 13:05:51 +0000 (00:05 +1100)]
Clean up the cl_movement switch a bit

10 years agoXonotic is PROTOCOL_DARKPLACES7, not PROTOCOL_QUAKEWORLD
TimePath [Sun, 7 Dec 2014 13:02:40 +0000 (00:02 +1100)]
Xonotic is PROTOCOL_DARKPLACES7, not PROTOCOL_QUAKEWORLD

10 years agoSwitch from cvar() to getstatf()
TimePath [Sun, 7 Dec 2014 12:59:45 +0000 (23:59 +1100)]
Switch from cvar() to getstatf()

10 years agoInitial translation
TimePath [Sun, 7 Dec 2014 11:29:35 +0000 (22:29 +1100)]
Initial translation

10 years agoDuplicate some bad code for the sake of fixing bot melee spam when out of ammo (WEAPO...
Mario [Fri, 5 Dec 2014 13:13:58 +0000 (00:13 +1100)]
Duplicate some bad code for the sake of fixing bot melee spam when out of ammo (WEAPONTODO)

10 years agoDisable reloading when weapon use is forbidden (fixes reload spam while frozen)
Mario [Fri, 5 Dec 2014 12:54:36 +0000 (23:54 +1100)]
Disable reloading when weapon use is forbidden (fixes reload spam while frozen)

10 years agoAdd a simple delay to prevent drawing projectiles in slowmo 0
Mario [Fri, 5 Dec 2014 12:29:52 +0000 (23:29 +1100)]
Add a simple delay to prevent drawing projectiles in slowmo 0

10 years agoMerge branch 'master' into Mario/weapons_new
Mario [Fri, 5 Dec 2014 12:03:18 +0000 (23:03 +1100)]
Merge branch 'master' into Mario/weapons_new

10 years agoTemporary fix for missing alternate flag textures (in the future, we should get prope...
Mario [Fri, 5 Dec 2014 11:43:04 +0000 (22:43 +1100)]
Temporary fix for missing alternate flag textures (in the future, we should get proper model replacements for these)

10 years agoMerge branch 'terencehill/ca_fixes_and_more'
Mario [Fri, 5 Dec 2014 11:29:07 +0000 (22:29 +1100)]
Merge branch 'terencehill/ca_fixes_and_more'

10 years agoMerge branch 'master' into terencehill/ca_fixes_and_more
Mario [Fri, 5 Dec 2014 11:28:02 +0000 (22:28 +1100)]
Merge branch 'master' into terencehill/ca_fixes_and_more

10 years agoAdd a few quick checks to ensure dead/frozen players don't enter vehicles
Mario [Fri, 5 Dec 2014 11:15:50 +0000 (22:15 +1100)]
Add a few quick checks to ensure dead/frozen players don't enter vehicles

10 years agoMerge branch 'Mario/ctf_fixes'
Mario [Fri, 5 Dec 2014 11:02:53 +0000 (22:02 +1100)]
Merge branch 'Mario/ctf_fixes'

10 years agoFix flags passing through clips and becoming unreachable, partially fix picking up...
Mario [Fri, 5 Dec 2014 10:48:49 +0000 (21:48 +1100)]
Fix flags passing through clips and becoming unreachable, partially fix picking up flags while driving a vehicle, fix stalemate message not disappearing sometimes, fix console warning when non-player entity touches a shielded flag, fix passing flags to teammates already carrying flags deleting the carrier's first flag

10 years agoRemove arc from machinegun weaponreplace
Mario [Thu, 4 Dec 2014 23:42:45 +0000 (10:42 +1100)]
Remove arc from machinegun weaponreplace

10 years agoFix a typo
Mario [Thu, 4 Dec 2014 23:05:25 +0000 (10:05 +1100)]
Fix a typo

10 years agoUpdate credits
Mario [Thu, 4 Dec 2014 03:44:05 +0000 (14:44 +1100)]
Update credits

10 years agoMerge branch 'terencehill/scoreboard_fixes'
Mario [Thu, 4 Dec 2014 01:23:38 +0000 (12:23 +1100)]
Merge branch 'terencehill/scoreboard_fixes'

10 years agoMake balances match
Mario [Wed, 3 Dec 2014 03:08:30 +0000 (14:08 +1100)]
Make balances match

10 years agoIn the first frame set up a temporary scoreboard layout just to get rid of some conso...
terencehill [Tue, 2 Dec 2014 17:15:39 +0000 (18:15 +0100)]
In the first frame set up a temporary scoreboard layout just to get rid of some console warnings in certain gamemodes (e.g. dm).  This is because initially no layout can be properly set up until score_info data haven't been received.

10 years agoscore labels must be strunzoned as the server sends them twice on purpose (who knows...
terencehill [Tue, 2 Dec 2014 11:52:45 +0000 (12:52 +0100)]
score labels must be strunzoned as the server sends them twice on purpose (who knows why)

10 years agoFix gametype names in default scoreboard column layout
terencehill [Mon, 1 Dec 2014 20:04:14 +0000 (21:04 +0100)]
Fix gametype names in default scoreboard column layout

10 years agoMake arc burst last a bit longer
Mario [Mon, 1 Dec 2014 05:53:57 +0000 (16:53 +1100)]
Make arc burst last a bit longer

10 years agoUse reversion gravity/jumpvelocity
Mario [Sun, 30 Nov 2014 16:44:19 +0000 (03:44 +1100)]
Use reversion gravity/jumpvelocity

10 years agoAdd new balance changes from testing cup
Mario [Sun, 30 Nov 2014 16:36:03 +0000 (03:36 +1100)]
Add new balance changes from testing cup

10 years agoSlow down rot speed a little more while carrying medic buff
Mario [Sun, 30 Nov 2014 15:36:00 +0000 (02:36 +1100)]
Slow down rot speed a little more while carrying medic buff

10 years agoShow weapon location marker above the weapon, rather than pointing under it
Mario [Sun, 30 Nov 2014 04:46:36 +0000 (15:46 +1100)]
Show weapon location marker above the weapon, rather than pointing under it

10 years agog_weaponspeedfactor isn't g_balance_damagepush_speedfactor
Mario [Sun, 30 Nov 2014 02:53:29 +0000 (13:53 +1100)]
g_weaponspeedfactor isn't g_balance_damagepush_speedfactor

10 years agoDisable g_balance_damagepush_speedfactor in Nexuiz balance (Nexuiz had exact force...
Mario [Sun, 30 Nov 2014 00:42:56 +0000 (11:42 +1100)]
Disable g_balance_damagepush_speedfactor in Nexuiz balance (Nexuiz had exact force at any speed)