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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Sat, 3 Aug 2013 16:03:26 +0000 (16:03 +0000)]
fix DP_FS_BASEDIR escaping
From: Rudolf Polzer <divverent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11994
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divverent [Sat, 3 Aug 2013 12:48:23 +0000 (12:48 +0000)]
Fix name of CONFIG_VIDEO_CAPTURE macro.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11993
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divverent [Sat, 3 Aug 2013 12:48:18 +0000 (12:48 +0000)]
Revert "Revert "Build in subdirs"", as the issues seem to be ironed out now.
Revert "Revert "Make cdda optional, server does not need to play music" because it", as its requirements are there now.
Do not include menu QC support in server builds.
Author: Nikoli
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11992
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divverent [Mon, 29 Jul 2013 10:50:09 +0000 (10:50 +0000)]
audit all uses of CL_ParticleEffect and CL_ParticleTrail and state box/trail intention
Should fix Nexuiz.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11991
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divverent [Mon, 29 Jul 2013 10:50:06 +0000 (10:50 +0000)]
Treat attempts to draw trails with pointparticles as zero length trails.
This means they will get dlight, and count/countabsolute do get applied.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11990
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divverent [Sun, 28 Jul 2013 13:58:09 +0000 (13:58 +0000)]
cl_particles_forcetraileffects: emulate old trail behaviour (Xonotic 0.7 compatibility).
When this is set, trail effects are always drawn, even if a box is requested.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11989
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havoc [Sun, 28 Jul 2013 00:11:33 +0000 (00:11 +0000)]
added FORCEGAME define for building an engine that runs a specific game
regardless of executable name (this basically overrides the executable
name check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11988
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havoc [Sun, 28 Jul 2013 00:10:50 +0000 (00:10 +0000)]
fix an unused variable warning caused by USEODE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11987
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divverent [Sat, 27 Jul 2013 10:36:19 +0000 (10:36 +0000)]
Revert "Make cdda optional, server does not need to play music" because it
depends on having separate build directories. No hard feelings, Nikoli, when
separate build directories work again, feel free to revert this revert.
This reverts commit
97b79884ee55276e90c4dd60f9bfde8b9dbbff68 .
Conflicts:
makefile.inc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11986
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divverent [Sat, 27 Jul 2013 10:24:22 +0000 (10:24 +0000)]
Separate box and trail particles. Makes Xonotic's Nex beam possible again.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11985
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havoc [Sat, 27 Jul 2013 09:29:35 +0000 (09:29 +0000)]
use DP_LINK_ZLIB=dlopen on mingw build to reduce compile-time
dependencies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11983
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havoc [Thu, 10 Jan 2013 05:36:54 +0000 (05:36 +0000)]
fix effectinfo.txt trail effects which were honoring the (time-based)
count parameter, trailspacing now completely overrides the count
parameter as was assumed by the previous change (11539) that passed time
as count, this only affected network entities (.traileffectnum or
.effects or .modelflags) but was clearly broken
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11877
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divverent [Sat, 27 Jul 2013 10:06:26 +0000 (10:06 +0000)]
Revert "Build in subdirs"
This reverts commit
f41e93d3e84e082d4728e3d6a9aadb3ca686a9b9 .
Conflicts:
BSDmakefile
makefile.inc
From: Matthias Krüger <matthias.krueger@famsik.de>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11984
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havoc [Fri, 26 Jul 2013 19:01:50 +0000 (19:01 +0000)]
removed modplug support, the library is too insecure and barely used by
anyone
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11982
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nikoli [Fri, 26 Jul 2013 08:19:12 +0000 (08:19 +0000)]
Make cdda optional, server does not need to play music
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11981
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nikoli [Fri, 26 Jul 2013 04:27:29 +0000 (04:27 +0000)]
Build in subdirs
Now this command works fine:
make cl-debug sdl-release sv-release-profile -j9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11980
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nikoli [Wed, 24 Jul 2013 16:27:58 +0000 (16:27 +0000)]
Update build system, fix and enable ODE by default
Fixed crash when running in Hardened Gentoo with libode installed.
Fixed building and running with USEODE disabled.
Use same LINK_TO_NAME, LIB_NAME, CFLAGS_NAME style for dependencies.
Link to libz and libode by default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11979
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nikoli [Wed, 24 Jul 2013 16:13:57 +0000 (16:13 +0000)]
Add ability to reproduce build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11978
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divverent [Wed, 24 Jul 2013 11:44:30 +0000 (11:44 +0000)]
make clock_gettime default (since 2.6.28 it is NTP-adjusted)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11977
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divverent [Mon, 22 Jul 2013 14:47:00 +0000 (14:47 +0000)]
fix alpha screenshots
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11976
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divverent [Mon, 22 Jul 2013 14:39:25 +0000 (14:39 +0000)]
fix typo leading to DP_PHYSICS_ODE not being detectable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11975
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vortex [Sun, 21 Jul 2013 22:04:34 +0000 (22:04 +0000)]
Fix C++ typecast/linkage specification errors.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11974
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havoc [Wed, 17 Jul 2013 05:44:37 +0000 (05:44 +0000)]
Steel Storm additions for mobile (EluanCM)
engine support for Android (EluanCM's port, some cleanup by Forest Hale)
engine support for iPhoneOS (Forest Hale)
credit: EluanCM, myself (Forest Hale)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11973
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havoc [Wed, 17 Jul 2013 04:07:25 +0000 (04:07 +0000)]
moved #include <SDL.h> above #include "quakedef.h"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11972
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havoc [Wed, 17 Jul 2013 04:05:48 +0000 (04:05 +0000)]
fix an unused variable warning with USE_GLES2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11971
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havoc [Wed, 17 Jul 2013 04:03:07 +0000 (04:03 +0000)]
added #ifndef DP_MOBILETOUCH on the command history and ip logging
credit: EluanCM
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11970
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havoc [Wed, 17 Jul 2013 04:00:01 +0000 (04:00 +0000)]
we need to #include <SDL.h> before #include "quakedef.h"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11969
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havoc [Wed, 17 Jul 2013 03:59:09 +0000 (03:59 +0000)]
Cmd_ExecuteString now calls Cbuf_LockThreadMutex
credit: EluanCM
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11968
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havoc [Wed, 17 Jul 2013 03:54:31 +0000 (03:54 +0000)]
new #define DP_FREETYPE_STATIC for compiling with freetype linked
directly rather than runtime loaded
credit: EluanCM
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11967
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divverent [Sat, 13 Jul 2013 10:15:35 +0000 (10:15 +0000)]
New rate burst handling; cvars: cl_rate_burstsize, net_usesizelimit, net_burstreserve
This supports some kind of packet size bursting to give better experience at
small rates. Can be controlled by the client.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11966
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divverent [Mon, 8 Jul 2013 09:39:13 +0000 (09:39 +0000)]
implement curl --cachepic and curl --skinframe (experimental)
which can load textures from the web
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11965
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havoc [Sun, 7 Jul 2013 06:42:11 +0000 (06:42 +0000)]
fix a serious issue with CSQC frametime being non-zero on both calls
when using stereo rendering, it is now zero on the second eye so that
frametime does not lie
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11964
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divverent [Sat, 29 Jun 2013 11:21:01 +0000 (11:21 +0000)]
oops... fix nul termination. luckily not exploitable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11963
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havoc [Thu, 27 Jun 2013 06:55:10 +0000 (06:55 +0000)]
reenabled index buffers on GLES2 path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11962
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havoc [Thu, 27 Jun 2013 06:20:52 +0000 (06:20 +0000)]
fix severe (crashing) bugs with two calls to qglDrawElements when using
index buffers (this bug was hidden by gl_mesh_drawrangeelements being 1
by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11961
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havoc [Thu, 27 Jun 2013 05:57:31 +0000 (05:57 +0000)]
remove cvar gl_mesh_prefer_short_elements because many draw calls do not
even provide an element3i to use
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11960
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havoc [Thu, 27 Jun 2013 05:53:59 +0000 (05:53 +0000)]
allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11959
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havoc [Wed, 19 Jun 2013 02:47:18 +0000 (02:47 +0000)]
further optimizations for gl_vbo_dynamicvertex and gl_vbo_dynamicindex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11958
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havoc [Wed, 19 Jun 2013 01:42:17 +0000 (01:42 +0000)]
gl_vbo_dynamicvertex and gl_vbo_dynamicindex now use R_BufferData_Store
rather than the much slower path they used before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11957
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havoc [Wed, 19 Jun 2013 01:27:59 +0000 (01:27 +0000)]
some cleanup of glDelete calls to guard against bugs caused by GL
changing the binding when we delete a currently active object
fix a major resource leak by calling R_FrameData_NewFrame and
R_BufferData_NewFrame earlier so that they work when disconnected
improved gl_vbostats output
clarify some logic related to r_batch_dynamicbuffer
don't bother destroying a temporary vertex buffer that we end up
destroying as part of the array cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11956
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havoc [Tue, 18 Jun 2013 23:01:15 +0000 (23:01 +0000)]
fix a critical bug with r_restart or vid_restart in R_BufferData_Reset
where it did not properly reset all buffers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11955
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havoc [Tue, 18 Jun 2013 21:08:14 +0000 (21:08 +0000)]
renamed r_bufferdatasize_ cvars to r_buffermegs_ to give them new good
values, as the old cvar increase logic was badly bugged and would
arbitrarily increase them when not necessary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11954
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havoc [Tue, 18 Jun 2013 20:51:30 +0000 (20:51 +0000)]
removed allowfail flag on R_BufferData_Store and made cvar management
more consistent, increased the buffer cycle to 3 frames
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11953
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divverent [Wed, 29 May 2013 16:53:08 +0000 (16:53 +0000)]
image_png: libpng16 support (by graphitemaster)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11952
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divverent [Sat, 25 May 2013 14:08:53 +0000 (14:08 +0000)]
Implement DSCP for ToS according to RFC2474 / RFC4594
From: Merlijn Hofstra <merlijn@Merlijns-MacBook-Air.local>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11951
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havoc [Wed, 22 May 2013 06:45:43 +0000 (06:45 +0000)]
clarify the code when gl_mesh_prefer_short_elements is off
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11950
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divverent [Wed, 8 May 2013 10:41:01 +0000 (10:41 +0000)]
order postprocess code properly (so blur does not cancel bloom)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11949
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divverent [Mon, 6 May 2013 09:54:55 +0000 (09:54 +0000)]
fix a floating around mutexattr object
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11948
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divverent [Mon, 6 May 2013 09:50:57 +0000 (09:50 +0000)]
fix a possible pthread crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11947
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havoc [Sun, 5 May 2013 04:04:34 +0000 (04:04 +0000)]
VM_CL_findradius now uses World_EntitiesInBox as it should
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11946
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divverent [Fri, 19 Apr 2013 09:40:43 +0000 (09:40 +0000)]
fix endless loop with gcc 4.8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11945
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havoc [Wed, 17 Apr 2013 02:33:45 +0000 (02:33 +0000)]
add prvm_uint_t type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11941
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havoc [Tue, 16 Apr 2013 22:51:33 +0000 (22:51 +0000)]
optimized vm by using cached local variables instead of accessing prog->
fields all the time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11940
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havoc [Tue, 16 Apr 2013 22:17:09 +0000 (22:17 +0000)]
added prvm_uint_t for bounds check tests in the vm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11939
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eihrul [Thu, 18 Apr 2013 17:30:25 +0000 (17:30 +0000)]
OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11944
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havoc [Wed, 17 Apr 2013 07:13:52 +0000 (07:13 +0000)]
set vid_stereobuffer cvar based on whether GL_STEREO is true after setting the mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11943
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havoc [Wed, 17 Apr 2013 02:46:57 +0000 (02:46 +0000)]
fix a severe texture corruption and crash case when using vid_dx9 1 is used with vid_sRGB 1
work around a crash when using vid_dx9 1 with vid_stereobuffer 1 (this needs a better fix, D3D9 does not support this)
fix a warning in C++ where a bit flag mask was being passed as a bool
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11942
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havoc [Tue, 16 Apr 2013 21:57:17 +0000 (21:57 +0000)]
use unsigned comparisons for most of the boundschecks in the vm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11938
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divverent [Tue, 16 Apr 2013 08:51:32 +0000 (08:51 +0000)]
ipv6 dpmaster.sudo.rm-f.org has moved
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11937
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havoc [Tue, 16 Apr 2013 03:24:09 +0000 (03:24 +0000)]
clarify a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11936
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havoc [Tue, 16 Apr 2013 03:22:39 +0000 (03:22 +0000)]
when using engine particles (not effectinfo), prevent spawning particles
for EFFECT_EF_FLAME and EFFECT_EF_STARDUST when paused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11935
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havoc [Tue, 16 Apr 2013 03:16:17 +0000 (03:16 +0000)]
fix two very ambiguous for loops that calculate camerawidth and
cameraheight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11934
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havoc [Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)]
use int not qboolean for glshaderversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11933
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vortex [Thu, 28 Mar 2013 20:24:13 +0000 (20:24 +0000)]
Rewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuffers extension). Changes are backwards compatible with old savefile format. Now, once saved stringbuffers are found in extended savegame section, all string buffers allocated by worldspawn()/entityspawn (which is processed prior to savegame parsing) are deleted, and stringbuffers are restored from savegamefile with their original handles.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11930
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eihrul [Mon, 1 Apr 2013 15:58:00 +0000 (15:58 +0000)]
move extension enables to the top of the shader to comply with spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11932
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eihrul [Mon, 1 Apr 2013 15:54:53 +0000 (15:54 +0000)]
enable UBO extension for skeletal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11931
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eihrul [Tue, 26 Mar 2013 22:19:01 +0000 (22:19 +0000)]
disable depthfirst rendering on animated models since it doesn't work and should theoretically have little performance benefit (and most likely performance detriment)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11929
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eihrul [Tue, 26 Mar 2013 21:01:54 +0000 (21:01 +0000)]
fix boneposerelative address
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11928
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eihrul [Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)]
factor out skeletal animation transform generation so that it can be reused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11927
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havoc [Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)]
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
only cares about world when deciding to be stuck, this means if you get
into a bmodel entity you can still move out of it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11926
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havoc [Sat, 2 Mar 2013 04:57:07 +0000 (04:57 +0000)]
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
to move when allsolid - but also check SUPERCONTENTS_SOLID), this makes
hip2m3 shalrath work again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11923
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havoc [Tue, 5 Mar 2013 01:05:14 +0000 (01:05 +0000)]
don't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
as the pointer is NULL (this crashed OpenGL 2.0-3.0 drivers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11925
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havoc [Sun, 3 Mar 2013 01:59:37 +0000 (01:59 +0000)]
restrict which CHANNELFLAG_ values can be used in sound7 builtin, to
keep qc from using internal-only ones
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11924
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havoc [Sat, 2 Mar 2013 00:42:01 +0000 (00:42 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11922
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havoc [Thu, 28 Feb 2013 11:41:40 +0000 (11:41 +0000)]
implemented r_batch_dynamicbuffer which allows the rsurface batching
code to produce dynamic vertex/index buffers using R_BufferData_Store
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11920
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divverent [Thu, 28 Feb 2013 11:39:47 +0000 (11:39 +0000)]
sound7(): properly support channel flags on client; reassign sound flags so FORCELOOP is now 2 (and FULLVOLUME is 16); note that these flags only work on csqc for now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11919
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havoc [Thu, 28 Feb 2013 09:46:44 +0000 (09:46 +0000)]
restore flags feature in csqc sound7 builtin, so that mods can use
CHANNELFLAG_FORCELOOP and others as before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11918
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havoc [Thu, 28 Feb 2013 09:44:12 +0000 (09:44 +0000)]
csqc sound7 call now looks at the global variable sound_starttime to
calculate a startposition from, this allows a sound to be played at a
later time (delayed) or an earlier time (for instance restoring a
dialogue sound in-progress when loading a savegame)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11917
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havoc [Thu, 28 Feb 2013 09:36:29 +0000 (09:36 +0000)]
changed the default sv_gameplayfix_ cvar values based on GAME_,
GAME_NORMAL (quake) and derivatives now default them to 0 for better
compatibility and avoiding gameplay changes, non-quake games such as
GAME_NEXUIZ and others are unaffected (still default to 1 there)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11916
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havoc [Thu, 28 Feb 2013 09:30:03 +0000 (09:30 +0000)]
implemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
added R_BufferData_ system which allows arbitrary vertex/index/uniform
buffers to be dynamically built during a frame (in the same way as the
R_FrameData_ system), this has vastly better performance than uploading
them individually and code should be migrated to use it as appropriate
vid.support.glshaderversion added (typically 140)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11915
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havoc [Thu, 28 Feb 2013 00:21:59 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11914
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havoc [Thu, 28 Feb 2013 00:21:22 +0000 (00:21 +0000)]
fix typo in cvar description (grude -> crude)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11913
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havoc [Thu, 28 Feb 2013 00:21:01 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11912
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divverent [Wed, 27 Feb 2013 13:30:07 +0000 (13:30 +0000)]
fix another warning in crypto.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11911
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divverent [Wed, 27 Feb 2013 13:30:04 +0000 (13:30 +0000)]
remove unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11910
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divverent [Wed, 27 Feb 2013 11:38:50 +0000 (11:38 +0000)]
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental flags passing in CL_sound()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11909
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divverent [Mon, 25 Feb 2013 12:28:46 +0000 (12:28 +0000)]
Add a cvar to change menu progs filename
From: Mario <mario.mario@y7mail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11908
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havoc [Mon, 25 Feb 2013 04:40:39 +0000 (04:40 +0000)]
removed cvar sv_gameplayfix_stepwhilejumping which wasn't needed
(sv_jumpstep is no longer dependent on this cvar)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11907
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divverent [Sun, 24 Feb 2013 16:59:37 +0000 (16:59 +0000)]
Nevermind, we can't remove that STX char... just add \{3} for our purposes
From: Samual Lenks <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11906
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divverent [Sun, 24 Feb 2013 16:59:33 +0000 (16:59 +0000)]
Fix bug with cl_parse.c putting extra \2 in the Con_Printf() line
From: Samual Lenks <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11905
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divverent [Sun, 24 Feb 2013 16:59:30 +0000 (16:59 +0000)]
Lets add the ability to have silent messages sent to the chatbox, this is so that it can later replace the console output in Xonotic
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11904
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havoc [Sat, 23 Feb 2013 21:55:11 +0000 (21:55 +0000)]
fix C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11903
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havoc [Sat, 23 Feb 2013 12:23:39 +0000 (12:23 +0000)]
fix bug where particle textures scroll in GL11/GL13 paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11902
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havoc [Sat, 23 Feb 2013 11:08:31 +0000 (11:08 +0000)]
added entity caching stats in graph
optimized logic for animcache and dynamic batching
optimized r_shadows code which was often casting shadows from entities
it did not animcache, and these entities didn't need to cast anyway,
imposed an artificial limit of 1024 entities in r_shadows code...
now exactly determines if models are animated at load (except iqm which
is trusted), and the isanimated flag is not needed for animating a
skeletal model with skeletonobject
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11901
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havoc [Sat, 23 Feb 2013 07:38:19 +0000 (07:38 +0000)]
removed frames last second report in r_speeds graph
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11900
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havoc [Sat, 23 Feb 2013 07:37:10 +0000 (07:37 +0000)]
changed r_refdef.stats struct to be an array indexed by r_stat_* enums
added r_speeds_graph and associated cvars, this will visually graph any
chosen renderer statistics (8 allowed at one time)
added a lot of additional statistics for the batcher
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11899
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havoc [Sat, 23 Feb 2013 07:34:07 +0000 (07:34 +0000)]
added velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11898
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havoc [Sun, 17 Feb 2013 05:05:28 +0000 (05:05 +0000)]
changed Q1BSP traceline to only use the surface-hitting variant if
sv_gameplayfix_q1bsptracelinereportstexture is on, because in one of
negke's maps a set of items are crushed by a pusher and are expected to
fall through the sky brush they are sitting on, which does not happen if
the sky surface is considered solid, but in any other situation this
should be reported as solid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11897
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havoc [Fri, 15 Feb 2013 20:51:04 +0000 (20:51 +0000)]
added missing VS2010 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11896
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havoc [Thu, 7 Feb 2013 14:22:17 +0000 (14:22 +0000)]
added props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkplaces-vs2010.sln and renamed the vcproj files similarly to darkplaces-sdl-vs2010.vcxproj and such.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11895
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