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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Mon, 5 Oct 2009 07:59:44 +0000 (07:59 +0000)]
new shader keyword: dp_specularpowermod 2, makes gloss have 2x the usual specular power
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9305
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vortex [Sun, 4 Oct 2009 22:38:47 +0000 (22:38 +0000)]
-added game Blood Omnicide
-added r_shadow_gloss2exponent (gloss exponent for forced gloss surfaces), this don't work for Dot3 pieline however, i'm used this to make "wet surfaces when rain falls" in Blood Omnicide
-added DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET, DP_CSQC_ENTITYNOCULL, DP_CSQC_SPAWNPARTICLE. Definitions are here: http://darkmaster.quakedev.com/work/csqc_new_ext.qc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9304
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divverent [Sun, 4 Oct 2009 18:35:00 +0000 (18:35 +0000)]
also don't call PostThink on disconnected clients ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9303
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havoc [Sun, 4 Oct 2009 12:35:50 +0000 (12:35 +0000)]
added sv_gameplayfix_consistentplayerprethink which defaults on - this
cvar causes SV_Physics to call all PlayerPreThink functions, then move
all players, then call PlayerPostThink functions, then move all
entities, to improve consistency of firing/moving in multiplayer
in singleplayer this has no effect at all (because there is only one
client)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9302
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havoc [Sun, 4 Oct 2009 11:35:47 +0000 (11:35 +0000)]
added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD but alters glow
color (fullbrights or glow texture) instead of diffuse
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9300
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divverent [Sun, 4 Oct 2009 10:12:57 +0000 (10:12 +0000)]
tell QC about pixelheight too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9299
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havoc [Sun, 4 Oct 2009 02:59:46 +0000 (02:59 +0000)]
changed uniform GlowScale to GlowColor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9298
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havoc [Sun, 4 Oct 2009 02:10:35 +0000 (02:10 +0000)]
duplicated PRVM_ExecuteProgram to become MVM_ExecuteProgram,
CLVM_ExecuteProgram, SVVM_ExecuteProgram - all identical but this
greatly improves profiling reports
split calls to SV_LinkEdict into SV_LinkEdict and
SV_LinkEdict_TouchAreaGrid because the SV_LinkEdict profile report
looked nasty but it was only SV_LinkEdict_TouchAreaGrid to blame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9297
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havoc [Sun, 4 Oct 2009 02:07:05 +0000 (02:07 +0000)]
use one markframe variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9296
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havoc [Sun, 4 Oct 2009 00:32:47 +0000 (00:32 +0000)]
audited trace.endpos code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9295
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havoc [Sun, 4 Oct 2009 00:31:48 +0000 (00:31 +0000)]
fix another case of Trace.endpos being set too early
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9294
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havoc [Sun, 4 Oct 2009 00:31:17 +0000 (00:31 +0000)]
fix bug in last patch - must set trace.endpos AFTER calling TracePoint
function, because it memsets the trace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9293
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havoc [Sat, 3 Oct 2009 22:53:55 +0000 (22:53 +0000)]
split CL_Move into CL_TracePoint, CL_TraceLine, CL_TraceBox and similar
for SV_Move
split code paths for tracing lines and points out from box code
this is for better profiling reports because single statistics for Box,
Line and Point traces are unfair to the performance of line and point
traces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9292
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havoc [Sat, 3 Oct 2009 22:47:13 +0000 (22:47 +0000)]
added r_renderview cvar (similar to scr_refresh but disables only 3D
renders)
reworked scr_refresh and r_render cvars to only disable certain
rendering operations
changed where Sbar_ShowFPS code is called so that it appears even if
r_letterbox is on, and updates even while scr_refresh is 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9291
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divverent [Sat, 3 Oct 2009 17:37:04 +0000 (17:37 +0000)]
fix two not freed search handles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9290
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divverent [Sat, 3 Oct 2009 11:44:02 +0000 (11:44 +0000)]
remove now unneeded code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9289
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divverent [Sat, 3 Oct 2009 11:37:12 +0000 (11:37 +0000)]
fix connect after getchallenge, rcon, getchallenge sequence
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9288
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divverent [Sat, 3 Oct 2009 11:06:49 +0000 (11:06 +0000)]
fix two bugs in srcon/rcon_secure 2. It now WORKS.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9287
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havoc [Sat, 3 Oct 2009 04:07:39 +0000 (04:07 +0000)]
minor optimization to CL_RelinkLightFlashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9286
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havoc [Sat, 3 Oct 2009 02:09:51 +0000 (02:09 +0000)]
enable networking clients as legacy even with sv_onlycsqcnetworking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9285
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havoc [Sat, 3 Oct 2009 02:01:16 +0000 (02:01 +0000)]
added cvar sv_onlycsqcnetworking which disables legacy entity
networking, improving server performance for games that do not use
legacy entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9284
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eihrul [Sat, 3 Oct 2009 01:20:51 +0000 (01:20 +0000)]
compile separate index lists for each cubemap shadowmap side
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9283
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divverent [Fri, 2 Oct 2009 10:25:17 +0000 (10:25 +0000)]
try making srcon work better with many rcon comamnds queued
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9282
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havoc [Fri, 2 Oct 2009 09:57:06 +0000 (09:57 +0000)]
another fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9281
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havoc [Fri, 2 Oct 2009 09:44:41 +0000 (09:44 +0000)]
possible bugfix for r_water bugs introduced recently
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9280
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divverent [Fri, 2 Oct 2009 09:22:33 +0000 (09:22 +0000)]
sorry for this 100% untested change... making srcon use the new challenge-based protocol (but rcon_secure 1 and rcon still uses the time-based one as that's faster and more reliable).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9279
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divverent [Fri, 2 Oct 2009 08:19:58 +0000 (08:19 +0000)]
rcon_secure: alternative getchallenge-based authentication that doesn't rely on the system time (server side only at the moment)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9278
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eihrul [Fri, 2 Oct 2009 04:47:56 +0000 (04:47 +0000)]
added cvar r_shadow_shadowmapping_precision to control minimum shadowmap depth precision
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9277
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eihrul [Fri, 2 Oct 2009 04:13:31 +0000 (04:13 +0000)]
stub out face culling for shadowmapping temporarily
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9276
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eihrul [Fri, 2 Oct 2009 02:55:06 +0000 (02:55 +0000)]
enable backface culling for shadowmap rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9275
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eihrul [Thu, 1 Oct 2009 18:32:29 +0000 (18:32 +0000)]
use nearest filtering on VSDCT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9274
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eihrul [Thu, 1 Oct 2009 17:30:00 +0000 (17:30 +0000)]
avoid unnecessary texture offset scaling in shadowmap lookups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9273
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eihrul [Thu, 1 Oct 2009 16:09:44 +0000 (16:09 +0000)]
better VSDCT transform
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9272
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eihrul [Thu, 1 Oct 2009 06:31:41 +0000 (06:31 +0000)]
GLSL compiler variable declaration workaround
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9271
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eihrul [Thu, 1 Oct 2009 06:08:31 +0000 (06:08 +0000)]
default to using texture rectangle shadowmaps when available
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9270
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eihrul [Thu, 1 Oct 2009 05:43:23 +0000 (05:43 +0000)]
automagically select best shadowmapping filter mode depending on hardware
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9269
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havoc [Thu, 1 Oct 2009 03:05:06 +0000 (03:05 +0000)]
use 4 periods in ALSA instead of 2 for lower latency if possible
request a power of 2 buffer size in ALSA (maybe better compatibility)
thanks to Diablo-D3 for a patch I based this functionality on
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9268
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eihrul [Thu, 1 Oct 2009 02:36:37 +0000 (02:36 +0000)]
added a cheaper 3x3 PCF settings for shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9267
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eihrul [Thu, 1 Oct 2009 01:32:42 +0000 (01:32 +0000)]
depth texture mode fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9266
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havoc [Wed, 30 Sep 2009 19:40:12 +0000 (19:40 +0000)]
fixed water rendering in shrunken views
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9265
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eihrul [Wed, 30 Sep 2009 15:26:55 +0000 (15:26 +0000)]
shadowmap projection fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9264
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eihrul [Wed, 30 Sep 2009 12:49:54 +0000 (12:49 +0000)]
make use of virtual shadow depth cube texture optional
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9263
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eihrul [Wed, 30 Sep 2009 11:39:12 +0000 (11:39 +0000)]
ALU cubemap indirection fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9262
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havoc [Wed, 30 Sep 2009 10:51:36 +0000 (10:51 +0000)]
clarify surfedge handling with a comment about surfedge 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9261
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eihrul [Wed, 30 Sep 2009 10:20:58 +0000 (10:20 +0000)]
added support for more shadowmap2D PCF modes and provisional fetch4 PCF
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9260
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havoc [Wed, 30 Sep 2009 09:59:33 +0000 (09:59 +0000)]
use hash lookups on shader permutations to greatly reduce memory usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9259
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eihrul [Wed, 30 Sep 2009 09:05:19 +0000 (09:05 +0000)]
disable compare mode on shadowmapcube when not using filtering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9258
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eihrul [Wed, 30 Sep 2009 08:59:11 +0000 (08:59 +0000)]
added in stub permutations for shadowmap2d and shadowmapcube cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9257
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eihrul [Wed, 30 Sep 2009 08:22:10 +0000 (08:22 +0000)]
restoring scaffolding for cubemap and 2D shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9256
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eihrul [Wed, 30 Sep 2009 06:00:37 +0000 (06:00 +0000)]
added indirection cube map for shadowmapping and revised filtering modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9255
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havoc [Mon, 28 Sep 2009 23:06:34 +0000 (23:06 +0000)]
fix two bugs related to textype_t pointed out by Lee Salzman, both
affecting shadowmap setup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9254
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havoc [Mon, 28 Sep 2009 22:20:32 +0000 (22:20 +0000)]
fix stencil clear
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9253
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havoc [Mon, 28 Sep 2009 22:09:19 +0000 (22:09 +0000)]
fix allocation of 2D shadowmap textures when the first light LOD is
below maxsize
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9252
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divverent [Mon, 28 Sep 2009 14:47:36 +0000 (14:47 +0000)]
when fixing vertex indexes, reject the map instead of segfaulting if vertex index 0 is invalid too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9251
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divverent [Sun, 27 Sep 2009 20:23:44 +0000 (20:23 +0000)]
fix screenshot hw gamma check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9250
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divverent [Sun, 27 Sep 2009 19:08:23 +0000 (19:08 +0000)]
fix inverse logic in "important" local
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9249
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havoc [Sun, 27 Sep 2009 18:09:38 +0000 (18:09 +0000)]
change cl.time check back
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9248
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havoc [Sun, 27 Sep 2009 17:59:14 +0000 (17:59 +0000)]
fix outgoing netgraph anomalies (caused by cl_maxfps > cl_netfps)
made msecdelta checks a bit more sane
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9247
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havoc [Sun, 27 Sep 2009 05:15:30 +0000 (05:15 +0000)]
change MAX_CLIP_PLANES from 32 to 5 (back to old value)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9246
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havoc [Sat, 26 Sep 2009 18:40:01 +0000 (18:40 +0000)]
fix several bugs with viewport code (r_shadows works again, r_water
works again)
fixed a bug where r_hdr might cause multiple reallocations of textures
every frame in r_water code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9245
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havoc [Sat, 26 Sep 2009 18:30:05 +0000 (18:30 +0000)]
rename r_shadows_drawafterrtlightning to r_shadows_drawafterrtlighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9244
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divverent [Sat, 26 Sep 2009 18:15:41 +0000 (18:15 +0000)]
network CSQC and network entities separately (should prevent bugs when an entity suddenly gets SendEntity assigned, which can happen during entity reuse)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9243
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havoc [Sat, 26 Sep 2009 17:21:19 +0000 (17:21 +0000)]
renamed prvm_startupreuseedicttime to prvm_reuseedicts_startuptime
added cvar prvm_reuseedicts_neverinsameframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9242
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havoc [Sat, 26 Sep 2009 17:15:25 +0000 (17:15 +0000)]
added prvm_startupreuseedicttime cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9241
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divverent [Sat, 26 Sep 2009 11:51:44 +0000 (11:51 +0000)]
fix typo in cube side freeing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9240
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divverent [Fri, 25 Sep 2009 22:42:58 +0000 (22:42 +0000)]
initilaize the lightscissor array before drawing r_shadows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9239
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divverent [Fri, 25 Sep 2009 21:35:45 +0000 (21:35 +0000)]
fix more bugs in the reflection hack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9238
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divverent [Fri, 25 Sep 2009 21:21:50 +0000 (21:21 +0000)]
fix a compile error FruitieX gets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9237
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divverent [Fri, 25 Sep 2009 21:11:15 +0000 (21:11 +0000)]
improve the fix to work for reflection-only and refraction-only too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9236
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divverent [Fri, 25 Sep 2009 21:00:01 +0000 (21:00 +0000)]
change the hack to work separately for reflection and refraction; MAY help a little
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9235
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divverent [Fri, 25 Sep 2009 20:58:44 +0000 (20:58 +0000)]
add an ugly hack to reflections/refractions to "behave" when otherwise black edges would appear
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9234
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divverent [Fri, 25 Sep 2009 13:04:49 +0000 (13:04 +0000)]
add a COMMANDLINEOPTION block for -sndseqin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9233
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divverent [Fri, 25 Sep 2009 12:59:45 +0000 (12:59 +0000)]
snd_alsa: MIDI input support! MIDI events get mapped to MIDINOTE<n> events (n = 0 to 127)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9232
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divverent [Thu, 24 Sep 2009 05:40:19 +0000 (05:40 +0000)]
add misisng include
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9231
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divverent [Wed, 23 Sep 2009 20:55:24 +0000 (20:55 +0000)]
prevent information leakage from trace_ globals to prvm_global client to prevent very simple console in/out parsing based triggerbots
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9230
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divverent [Wed, 23 Sep 2009 20:16:22 +0000 (20:16 +0000)]
new commands: prvm_edictget, prvm_globalget - read values from edicts/globals into cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9229
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divverent [Wed, 23 Sep 2009 20:15:53 +0000 (20:15 +0000)]
clear trace globals after CSQC execution, to prevent possible triggerbots working by parsing DP console output of "prvm_global client trace_networkentity" and issuing +attack/-attack based on result
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9228
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divverent [Wed, 23 Sep 2009 10:21:38 +0000 (10:21 +0000)]
unbreak v_flipped :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9227
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havoc [Wed, 23 Sep 2009 08:59:37 +0000 (08:59 +0000)]
reduce code a bit more
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9226
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havoc [Wed, 23 Sep 2009 08:58:24 +0000 (08:58 +0000)]
reduced shadowmaps from 32bit to 24bit depth format
some tweaks to shadowmap texture handling to reduce code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9225
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divverent [Wed, 23 Sep 2009 08:06:14 +0000 (08:06 +0000)]
make shader permutatiosn eat less memory again. 864MB was justt oo much.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9224
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divverent [Wed, 23 Sep 2009 06:57:31 +0000 (06:57 +0000)]
only skip input if time is actually increasing (should fix pause)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9223
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havoc [Tue, 22 Sep 2009 21:27:00 +0000 (21:27 +0000)]
fix default values for the r_shadow_shadowmapping_lod cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9222
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havoc [Tue, 22 Sep 2009 21:16:27 +0000 (21:16 +0000)]
disable an annoying debug print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9221
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havoc [Tue, 22 Sep 2009 20:20:53 +0000 (20:20 +0000)]
changed r_shadow_shadowmapping values (now 1 = 2d, 2 = rect, 3 = cube)
disabled some debugging code for shadowmaps which produced large files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9220
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havoc [Tue, 22 Sep 2009 20:18:12 +0000 (20:18 +0000)]
implemented omnidirectional shadowmapping using depth textures (2D, Rect
and Cube texture types supported)
overhauled viewport handling (now has r_refdef.view.viewport),
R_Viewport functions replace GL_SetupView_ functions, R_SetViewport
makes a viewport current
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9219
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havoc [Tue, 22 Sep 2009 20:16:13 +0000 (20:16 +0000)]
added float GL/D3D array conversions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9218
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havoc [Sun, 20 Sep 2009 12:00:43 +0000 (12:00 +0000)]
fixed shadow culling bug caused by bad frustumcorner generation math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9217
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havoc [Fri, 18 Sep 2009 11:20:31 +0000 (11:20 +0000)]
fix framerate limiting - when cl_maxfps is 0, run client frames even if
cl_timer has not advanced, this allows framerates above 1000, and
makes framerates very consistent (rather than chaotic) in the 200-1000
range as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9215
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havoc [Fri, 18 Sep 2009 09:25:42 +0000 (09:25 +0000)]
enable host_sleep 1 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9214
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divverent [Fri, 18 Sep 2009 09:21:51 +0000 (09:21 +0000)]
fix red-coloring logic again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9213
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divverent [Fri, 18 Sep 2009 09:19:57 +0000 (09:19 +0000)]
showfps 2: always show mspf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9212
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havoc [Fri, 18 Sep 2009 09:15:20 +0000 (09:15 +0000)]
use different showfps math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9211
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divverent [Fri, 18 Sep 2009 07:24:41 +0000 (07:24 +0000)]
sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed, not by maxspeed as in Q1/Q2)
This is also supported by cl_movement
Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their default configuration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9210
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havoc [Thu, 17 Sep 2009 16:42:55 +0000 (16:42 +0000)]
rewrote netgraph code
netgraph now uses line graph (doesn't look very good though)
netgraph now shows last 4 seconds (rather than 100 packets)
netgraph now shows rate estimate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9209
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havoc [Thu, 17 Sep 2009 12:20:45 +0000 (12:20 +0000)]
stop predicting movement when no server packets have been received for
300ms (by default), this prevents major performance issues with
prediction of long queues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9208
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havoc [Thu, 17 Sep 2009 12:11:49 +0000 (12:11 +0000)]
reduce CL_MAX_USERCMDS to 128 (from 256)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9207
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divverent [Thu, 17 Sep 2009 10:14:17 +0000 (10:14 +0000)]
fix callprofile by making some CSQC builtins that call the renderer (or QC) exempt from prvm_callprofile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9206
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divverent [Thu, 17 Sep 2009 09:43:47 +0000 (09:43 +0000)]
make profile output more verbous (including time of child functions)
add new command prvm_childprofile to instead sort by the total time (including children)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9205
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havoc [Thu, 17 Sep 2009 05:31:05 +0000 (05:31 +0000)]
fix more C++ warnings/errors in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9204
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