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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Sun, 6 Mar 2016 10:16:20 +0000 (21:16 +1100)]
Notifications: relocate
TimePath [Sun, 6 Mar 2016 06:11:17 +0000 (17:11 +1100)]
Notifications: strong typing
TimePath [Sat, 5 Mar 2016 10:05:25 +0000 (21:05 +1100)]
Notifications: strong typing
TimePath [Sat, 5 Mar 2016 08:13:17 +0000 (19:13 +1100)]
Mark pure entities
TimePath [Sat, 5 Mar 2016 07:40:22 +0000 (18:40 +1100)]
Notifications: don't register twice
TimePath [Sat, 5 Mar 2016 05:10:26 +0000 (16:10 +1100)]
Notifications: register
TimePath [Thu, 3 Mar 2016 11:01:03 +0000 (22:01 +1100)]
Notifications: cleanup
TimePath [Wed, 2 Mar 2016 23:46:02 +0000 (10:46 +1100)]
Notifications: strong references
TimePath [Wed, 2 Mar 2016 11:53:57 +0000 (22:53 +1100)]
Notifications: strong typing
TimePath [Wed, 2 Mar 2016 10:22:53 +0000 (21:22 +1100)]
Notifications: split
TimePath [Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)]
Notifications: cleanup
Mario [Tue, 1 Mar 2016 07:31:13 +0000 (17:31 +1000)]
Remove shockwave weapon from the new toys mutator
Mario [Mon, 29 Feb 2016 21:12:07 +0000 (07:12 +1000)]
Add an option to change the opacity of the grappling hook
Mario [Mon, 29 Feb 2016 12:51:55 +0000 (22:51 +1000)]
Update hash
Mario [Mon, 29 Feb 2016 12:51:27 +0000 (12:51 +0000)]
Merge branch 'terencehill/jetpack_centerprint' into 'master'
Show a centerprint message when you get the jetpack or the fuel regenerator
See merge request !289
terencehill [Mon, 29 Feb 2016 12:36:04 +0000 (13:36 +0100)]
Show a centerprint message when you get the jetpack or the fuel regenerator
Mario [Sun, 28 Feb 2016 22:49:08 +0000 (08:49 +1000)]
Recount votes when a player leaves, also don't count votes from connecting clients
Mario [Sun, 28 Feb 2016 22:07:39 +0000 (08:07 +1000)]
Don't show team join message if team is -1 (auto select)
Mario [Sun, 28 Feb 2016 19:49:30 +0000 (05:49 +1000)]
Disable prediction of teleporters
Mario [Sun, 28 Feb 2016 06:26:56 +0000 (06:26 +0000)]
Merge branch 'terencehill/weaponmodel_effects_tweaks' into 'master'
Weaponmodel effects tweaks
See merge request !286
TimePath [Sun, 28 Feb 2016 05:04:32 +0000 (05:04 +0000)]
Merge branch 'proraide/fix_fps' into 'master'
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
See merge request !287
TimePath [Sun, 28 Feb 2016 04:47:34 +0000 (15:47 +1100)]
Sounds: revert to engine networking
TimePath [Sun, 28 Feb 2016 04:26:41 +0000 (15:26 +1100)]
Revert "Hopefully temporarily fix player sounds issue"
This reverts commit
504ce3314af20a0e541247d314995d842586118e .
TimePath [Sun, 28 Feb 2016 04:25:09 +0000 (15:25 +1100)]
Revert "Use a temporary hack to hide the jump sound issue"
This reverts commit
c787284d1dfdc6191dc2bfc96ddaa2819a94224f .
Amadeusz Sławiński [Sat, 27 Feb 2016 17:14:09 +0000 (18:14 +0100)]
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
terencehill [Sat, 27 Feb 2016 15:48:32 +0000 (16:48 +0100)]
cl_bobmodel: always restart the effect in the same way
Mario [Sat, 27 Feb 2016 06:08:47 +0000 (16:08 +1000)]
Prevent picking up nades while frozen
Mario [Fri, 26 Feb 2016 10:41:01 +0000 (20:41 +1000)]
Link client slowmo cvar with the QC stat (fixes slowmo not working properly)
terencehill [Wed, 24 Feb 2016 18:41:44 +0000 (19:41 +0100)]
cl_bobmodel: gun doesn't bob anymore for an instant on repeated jumps
Mario [Wed, 24 Feb 2016 15:36:46 +0000 (01:36 +1000)]
Make monsters unable to pass through player clips (fixes potential cheats with monster riding)
Mario [Wed, 24 Feb 2016 14:27:29 +0000 (00:27 +1000)]
Slow down spiders a bit
terencehill [Tue, 23 Feb 2016 23:35:29 +0000 (00:35 +0100)]
Synchronize cl_bobmodel effect with footstep sounds
terencehill [Sun, 21 Feb 2016 17:39:11 +0000 (18:39 +0100)]
Implement a more effective limit for cl_followmodel; set lower values for cl_followmodel_limit and cl_leanmodel_limit
Mario [Sun, 21 Feb 2016 07:11:34 +0000 (17:11 +1000)]
Update hash
Mario [Sun, 21 Feb 2016 07:03:24 +0000 (07:03 +0000)]
Merge branch 'Mario/balance_v2' into 'master'
Merge branch Mario/balance_v2 (Small merge request)
Some small adjustments to the weapon balance (mainly for the arc).
See merge request !281
Mario [Sun, 21 Feb 2016 07:03:11 +0000 (07:03 +0000)]
Merge branch 'Mario/sniperrifle' into 'master'
Merge branch Mario/sniperrifle (M merge request)
Adds new rifle model by LJFHutch
See merge request !285
Mario [Sun, 21 Feb 2016 07:00:43 +0000 (07:00 +0000)]
Merge branch 'morphed/hagar' into 'master'
Merge branch morphed/hagar (M merge request)
New hagar model by Morphed.
See merge request !284
Mario [Sat, 20 Feb 2016 12:04:06 +0000 (22:04 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Sat, 20 Feb 2016 11:23:31 +0000 (21:23 +1000)]
Set weapon hitbox back to '0 0 0' after changing its model
Mario [Thu, 18 Feb 2016 02:52:27 +0000 (12:52 +1000)]
Don't use health when getting armor value
Mario [Thu, 18 Feb 2016 00:59:42 +0000 (10:59 +1000)]
Fix cursor alignment in minigames
Mario [Mon, 15 Feb 2016 07:50:54 +0000 (17:50 +1000)]
Add some checks to prevent silly things, like corpses (not the undead ones) picking up nades
Mario [Mon, 15 Feb 2016 05:49:18 +0000 (15:49 +1000)]
Give picked up nades a set timer, also fix some issues with nade pickups
Mario [Mon, 15 Feb 2016 02:44:46 +0000 (12:44 +1000)]
Revert hash change
Mario [Mon, 15 Feb 2016 01:37:19 +0000 (11:37 +1000)]
Update silly hash again
Mario [Mon, 15 Feb 2016 01:30:58 +0000 (11:30 +1000)]
Remove separate hagar shader (was merged with weapons.shader)
Mario [Mon, 15 Feb 2016 01:28:14 +0000 (11:28 +1000)]
Fix filename case
Mario [Mon, 15 Feb 2016 01:24:08 +0000 (11:24 +1000)]
Remove old hagar textures
Mario [Mon, 15 Feb 2016 01:15:52 +0000 (11:15 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Mon, 15 Feb 2016 01:10:10 +0000 (11:10 +1000)]
Add an option to pick up thrown nades
Mario [Mon, 15 Feb 2016 00:06:59 +0000 (10:06 +1000)]
Add sniper rifle by LJFHutch
Mario [Sun, 14 Feb 2016 23:41:37 +0000 (09:41 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Sat, 13 Feb 2016 23:28:34 +0000 (23:28 +0000)]
Merge branch 'terencehill/weaponmodel_effects_improvements' into 'master'
weaponmodel effects improvements 2
cl_followmodel and cl_leanmodel:
* fps independent
* less settings (cvars)
* fixed glitch passing through warpzones / teleports
cl_followmodel:
* more realistic (depends on pitch too)
See merge request !279
terencehill [Sat, 13 Feb 2016 12:15:08 +0000 (13:15 +0100)]
cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)
Mario [Thu, 11 Feb 2016 11:24:25 +0000 (21:24 +1000)]
Add an option to use the old small nade size
terencehill [Tue, 9 Feb 2016 18:52:52 +0000 (19:52 +0100)]
Partially revert commit
9f5aad709 "Fix weaponmodel effects passing through warpzones": anticipate drawing only viewmodel
TimePath [Tue, 9 Feb 2016 09:33:36 +0000 (20:33 +1100)]
Markdown: basic spacing support
Mario [Mon, 8 Feb 2016 21:02:41 +0000 (21:02 +0000)]
Merge branch 'terencehill/hud_shownames_fix' into 'master'
Fix for #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies"
See merge request !282
Mario [Mon, 8 Feb 2016 21:00:33 +0000 (07:00 +1000)]
Fix up a missed cursor drawpic
Mario [Mon, 8 Feb 2016 20:56:31 +0000 (20:56 +0000)]
Merge branch 'terencehill/csqc_cursor' into 'master'
csqc cursor fix
* Properly detect the path of the current menu skin in the client
* Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
See merge request !283
terencehill [Mon, 8 Feb 2016 14:31:40 +0000 (15:31 +0100)]
ent_cs: proper convert health and armor values to byte before sending them (negative values were turned into positive values!) (fixes #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies").
Mario [Mon, 8 Feb 2016 00:29:51 +0000 (10:29 +1000)]
Add a mutator hook for handling URIs
Mario [Mon, 8 Feb 2016 00:12:50 +0000 (00:12 +0000)]
Merge branch 'terencehill/fuelregen_powerup' into 'master'
Make fuel regenerator a proper powerup
See merge request !280
Mario [Sun, 7 Feb 2016 23:20:17 +0000 (09:20 +1000)]
Show all players in race mode
Mario [Sun, 7 Feb 2016 23:19:48 +0000 (09:19 +1000)]
Show all players in race mode
Mario [Sun, 7 Feb 2016 22:34:46 +0000 (08:34 +1000)]
Update silly hash again
Mario [Sun, 7 Feb 2016 19:04:16 +0000 (05:04 +1000)]
Add another missed option from testing session
terencehill [Sun, 7 Feb 2016 18:33:06 +0000 (19:33 +0100)]
Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
Mario [Sun, 7 Feb 2016 18:26:29 +0000 (04:26 +1000)]
Arc beam: don't regenerate armour
terencehill [Sun, 7 Feb 2016 18:19:34 +0000 (19:19 +0100)]
Properly detect the path of the current menu skin in the client
Mario [Sat, 6 Feb 2016 20:27:49 +0000 (06:27 +1000)]
Allow vampire buff to work with arc
Mario [Sat, 6 Feb 2016 19:37:31 +0000 (05:37 +1000)]
Apply arc beam changes from last testing session
Mario [Fri, 5 Feb 2016 12:22:55 +0000 (22:22 +1000)]
Stop arc beam when game ends
Mario [Fri, 5 Feb 2016 11:41:35 +0000 (21:41 +1000)]
Merge branch 'master' into Mario/balance_v2
Mario [Thu, 4 Feb 2016 16:20:10 +0000 (02:20 +1000)]
Enable team-coloured Arc beam by default
Mario [Thu, 4 Feb 2016 16:14:44 +0000 (02:14 +1000)]
Increase Arc ammo consumption per second to 6 (from 4)
Mario [Thu, 4 Feb 2016 09:58:51 +0000 (19:58 +1000)]
Fix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)
Mario [Thu, 4 Feb 2016 07:40:51 +0000 (17:40 +1000)]
Don't set wasFlying on the client, waste of CPU
Mario [Thu, 4 Feb 2016 07:07:54 +0000 (17:07 +1000)]
Don't show any message for suicides in CTS
Mario [Wed, 3 Feb 2016 23:53:02 +0000 (09:53 +1000)]
Add an option to allow re-fire right after releasing the button, rather than waiting for the cooldown
Mario [Wed, 3 Feb 2016 05:27:48 +0000 (15:27 +1000)]
Add an option to colour Arc beams by team
Mario [Wed, 3 Feb 2016 05:26:01 +0000 (15:26 +1000)]
Fix Arc slow weapon switching
Mario [Wed, 3 Feb 2016 00:40:44 +0000 (10:40 +1000)]
Some more adjustments to balance
Mario [Tue, 2 Feb 2016 23:07:26 +0000 (09:07 +1000)]
Add a new attack mode to Arc (disabled by default)
terencehill [Tue, 2 Feb 2016 21:47:47 +0000 (22:47 +0100)]
Make fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowerup (fixes a few minor bugs)
terencehill [Tue, 2 Feb 2016 12:47:12 +0000 (13:47 +0100)]
Fix cvar descriptions
terencehill [Tue, 2 Feb 2016 12:45:13 +0000 (13:45 +0100)]
cl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass
terencehill [Mon, 1 Feb 2016 19:24:34 +0000 (20:24 +0100)]
Fix weaponmodel effects passing through warpzones
terencehill [Mon, 1 Feb 2016 18:32:10 +0000 (19:32 +0100)]
cl_followmodel effect: as first step apply a lowpass filter to view.velocity: since this value is interpolated it makes the effect really smooth even with low response time (no more very small and constant weapon flickering due to view_origin not being interpolated)
terencehill [Sun, 31 Jan 2016 11:21:28 +0000 (12:21 +0100)]
Merge branch 'master' into terencehill/weaponmodel_effects_2
Mario [Sat, 30 Jan 2016 12:34:06 +0000 (12:34 +0000)]
Merge branch 'terencehill/countdown_notification' into 'master'
Countdown notification fix
Line up countdown notification in the infomessages panel and display it when playing too
See merge request !276
terencehill [Sat, 30 Jan 2016 10:29:20 +0000 (11:29 +0100)]
Remove pointless checks for intermission in the infomessages panel, this panel is not drawn during the intermission
terencehill [Sat, 30 Jan 2016 10:11:25 +0000 (11:11 +0100)]
Kill countdown (centerprint) to game start if the game ended in the meantime
terencehill [Wed, 27 Jan 2016 18:36:31 +0000 (19:36 +0100)]
Display game start countdown in the infomessages panel when playing too
terencehill [Wed, 27 Jan 2016 18:08:30 +0000 (19:08 +0100)]
Line up countdown notification in the infomessages panel (shown only when spectating)
Mario [Sat, 30 Jan 2016 00:21:02 +0000 (00:21 +0000)]
Merge branch 'terencehill/g_spawnshield_blockdamage' into 'master'
g_spawnshield_blockdamage
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
See merge request !275
terencehill [Thu, 21 Jan 2016 23:49:46 +0000 (00:49 +0100)]
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
Mario [Sat, 30 Jan 2016 00:12:06 +0000 (10:12 +1000)]
Reluctantly update hash
Mario [Sat, 30 Jan 2016 00:01:17 +0000 (10:01 +1000)]
Undo an optimization (fixes spammy landing sounds)
Mario [Fri, 29 Jan 2016 23:55:35 +0000 (09:55 +1000)]
Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps)