]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Mon, 6 Mar 2017 08:00:11 +0000 (18:00 +1000)]
Don't bother checking for CTS specifically if the re-spawn is intended to be silent
Mario [Mon, 6 Mar 2017 07:54:57 +0000 (17:54 +1000)]
Kill another re-spawn related gamemode specific reference or 2, also fix argument for ClientKill mutator hook
Mario [Mon, 6 Mar 2017 07:48:03 +0000 (17:48 +1000)]
Check if player is independent instead of for the CTS gamemode when setting the enemy count for re-spawn delay
Mario [Mon, 6 Mar 2017 07:38:08 +0000 (17:38 +1000)]
Add a mutator hook to hide the team nagger (clears out 3 gamemode specific checks)
Mario [Mon, 6 Mar 2017 07:10:02 +0000 (17:10 +1000)]
Fix CTF flags secretly spamming squashed messages, and fix a potential crash in client target_push code
Mario [Sun, 5 Mar 2017 18:00:49 +0000 (04:00 +1000)]
Add support for setting target2 on a trigger to give trains a new destination (potentially risky, but worth it)
Mario [Sat, 4 Mar 2017 19:36:15 +0000 (05:36 +1000)]
Update hash again
terencehill [Sat, 4 Mar 2017 19:12:12 +0000 (20:12 +0100)]
Add a comment explaining how to easily read bot table in bots.txt enabling elastic tab stops. Tweak comments so that elastic tab stops work better.
Mario [Sat, 4 Mar 2017 18:31:03 +0000 (04:31 +1000)]
Fix arc not switching weapons properly when out of ammo
Mario [Sat, 4 Mar 2017 18:09:24 +0000 (04:09 +1000)]
Use wr_checkammo1 to check if arc is out of ammo, and enforce weapon switching
Mario [Sat, 4 Mar 2017 17:59:30 +0000 (03:59 +1000)]
Make corpses sink slowly in slime and lava
Mario [Sat, 4 Mar 2017 17:30:04 +0000 (03:30 +1000)]
Update item's timer if its re-spawn time is quicker than 10 seconds
Mario [Sat, 4 Mar 2017 17:22:56 +0000 (03:22 +1000)]
Give item respawn maths some bounds
Mario [Sat, 4 Mar 2017 17:10:33 +0000 (03:10 +1000)]
Don't count the mapinfo debug option as impure
Mario [Sat, 4 Mar 2017 17:05:20 +0000 (03:05 +1000)]
Try to make the maths more reliable in item respawning
Mario [Sat, 4 Mar 2017 16:47:14 +0000 (02:47 +1000)]
Revert alignment of bots.txt (it uses the \t character to sort), also bring back the unhardcoded default playermodel (cause was not from it)
Mario [Sat, 4 Mar 2017 16:38:53 +0000 (02:38 +1000)]
Only reset the killcount and alivetime of *players* (observers/spectators already have the desired values here)
Mario [Sat, 4 Mar 2017 16:33:42 +0000 (02:33 +1000)]
Fix buff initial cooldown lasting too long
Mario [Sat, 4 Mar 2017 16:30:52 +0000 (02:30 +1000)]
Update the state of the randomly chosen entity in teamed item groups before it is re-spawned (fixes randomly selected item being invisible until it spawns)
Mario [Sat, 4 Mar 2017 16:21:39 +0000 (02:21 +1000)]
Fix radar minimizing when other players re-spawn
Mario [Sat, 4 Mar 2017 16:11:32 +0000 (02:11 +1000)]
Update hash
Mario [Sat, 4 Mar 2017 14:29:42 +0000 (00:29 +1000)]
Disable a dead function in bot CTF code and fix bots trying to capture at bases that aren't available to them (grouped mode)
terencehill [Sat, 4 Mar 2017 14:10:16 +0000 (15:10 +0100)]
Bot path finding: when possible (often) optimize path by not adding the nearest waypoint of the goal
Mario [Fri, 3 Mar 2017 21:06:21 +0000 (07:06 +1000)]
Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for a map)
Mario [Fri, 3 Mar 2017 18:30:24 +0000 (04:30 +1000)]
Hack: only check one flag per team (fixes some oddities, but also means you may not know if you're the flag carrier)
Mario [Fri, 3 Mar 2017 17:09:15 +0000 (03:09 +1000)]
Resize the flag's hitbox depending on its scale (fixes some stupid floating flags)
Mario [Fri, 3 Mar 2017 16:44:21 +0000 (02:44 +1000)]
Round down the midway score between the 2 flags if either has a score
Mario [Fri, 3 Mar 2017 15:18:20 +0000 (01:18 +1000)]
Add flag grouping
Mario [Fri, 3 Mar 2017 14:28:35 +0000 (00:28 +1000)]
Add a field to control the number of captures a flag is worth (some nutty maps may be coming)
Mario [Fri, 3 Mar 2017 14:23:31 +0000 (00:23 +1000)]
Use the correct flag for capture scores (shouldn't be the base one)
Mario [Fri, 3 Mar 2017 13:30:25 +0000 (23:30 +1000)]
Make vehicle auxiliary crosshairs spectatable
terencehill [Thu, 2 Mar 2017 21:28:21 +0000 (22:28 +0100)]
Remove empty lines from common networked command list
terencehill [Thu, 2 Mar 2017 20:54:51 +0000 (21:54 +0100)]
Fix bots recalculating every time the nearest waypoint of every weapon on the map
terencehill [Thu, 2 Mar 2017 19:29:59 +0000 (20:29 +0100)]
Fix bots ignoring dropped weapons
Mario [Wed, 1 Mar 2017 15:32:46 +0000 (01:32 +1000)]
Unzone and reset netname & model to null when removing entcs (potential fix for the bot names in spectator list bug), also re-hardcode reference to mega erebus (fixes fopen warning)
Mario [Wed, 1 Mar 2017 12:41:29 +0000 (22:41 +1000)]
If physics are overridden, reset the idle time (fixes getting kicked while driving a vehicle)
Mario [Wed, 1 Mar 2017 12:11:22 +0000 (22:11 +1000)]
Make sure personal data doesn't store health at 0 (should fix endless death loop if waypoint is spawned while dead)
terencehill [Tue, 28 Feb 2017 15:23:46 +0000 (16:23 +0100)]
Avoid wasting cpu time while a bot is frozen
terencehill [Tue, 28 Feb 2017 15:16:31 +0000 (16:16 +0100)]
Fix bots occasionally getting stuck when one of them disconnects
Mario [Tue, 28 Feb 2017 12:48:58 +0000 (22:48 +1000)]
Give turret murders a placeholder death message (don't worry, no new strings to translate yet)
Mario [Tue, 28 Feb 2017 11:37:44 +0000 (21:37 +1000)]
As a more acceptable compromise, increase the max damage instead of decreasing the minimum size of damage text
Mario [Tue, 28 Feb 2017 10:53:32 +0000 (20:53 +1000)]
Decrease default max damagetext size to 14 (still 3 units above the font scale of everything else)
terencehill [Mon, 27 Feb 2017 17:56:46 +0000 (18:56 +0100)]
Fix bots not jumping to get out of lava and water
terencehill [Mon, 27 Feb 2017 14:38:25 +0000 (14:38 +0000)]
Merge branch 'martin-t/damagetext' into 'master'
Damagetext: optionally omit redundant info, size according to amount of damage, enable damagetext when updating format to override old default, make format forward compatible
See merge request !391
Mario [Mon, 27 Feb 2017 14:06:02 +0000 (00:06 +1000)]
Don't force the switching if the weapon is the same in GiveItems (fixes lastwep bind if player's best weapon is the one they're holding)
Mario [Mon, 27 Feb 2017 08:52:05 +0000 (18:52 +1000)]
Hopefully fix find counter
Mario [Mon, 27 Feb 2017 08:50:38 +0000 (18:50 +1000)]
player_powerups isn't called when game_stopped is active, manually unset the flag where it is
Mario [Mon, 27 Feb 2017 08:18:45 +0000 (18:18 +1000)]
Use WEP_CVAR instead of a hacky stat for getting vortex glowing effect, also disable debugtrace
Mario [Sun, 26 Feb 2017 13:44:45 +0000 (23:44 +1000)]
Host name -> Hostname
Mario [Sun, 26 Feb 2017 13:27:35 +0000 (23:27 +1000)]
Merge location_isok and beamsweep_badpoint (same function reversed)
Mario [Sun, 26 Feb 2017 12:47:40 +0000 (22:47 +1000)]
Show the number of entities found with find command
Mario [Sun, 26 Feb 2017 11:23:25 +0000 (21:23 +1000)]
Clear out an unnecessary switch
Mario [Sun, 26 Feb 2017 06:55:24 +0000 (16:55 +1000)]
Add KingPimpCommander to the Art credits (artist behind some of the minigames)
Martin Taibr [Fri, 24 Feb 2017 17:14:13 +0000 (18:14 +0100)]
Merge branch 'master' into martin-t/damagetext
Mario [Fri, 24 Feb 2017 10:20:42 +0000 (20:20 +1000)]
Clean up fusion reactor's target validation function and give it a mutator hook
Mario [Fri, 24 Feb 2017 10:04:39 +0000 (20:04 +1000)]
Use StartItem on monster's dropped items instead of referencing spawn functions
Martin Taibr [Fri, 24 Feb 2017 02:03:45 +0000 (03:03 +0100)]
my better shot at float comparisons
Rudolf Polzer [Fri, 24 Feb 2017 01:41:35 +0000 (02:41 +0100)]
transifex sync
Martin Taibr [Fri, 24 Feb 2017 01:16:32 +0000 (02:16 +0100)]
my best shot at float comprisons
Mario [Thu, 23 Feb 2017 11:08:28 +0000 (21:08 +1000)]
Clean up buff randomization a bit (less likely to get the same buff twice in a row)
Mario [Wed, 22 Feb 2017 13:49:21 +0000 (23:49 +1000)]
Hide a cvar from the purechanges list
Martin Taibr [Wed, 22 Feb 2017 08:47:29 +0000 (09:47 +0100)]
the conditions are identical, make them look identical
Mario [Wed, 22 Feb 2017 04:30:31 +0000 (14:30 +1000)]
Update hash
Mario [Wed, 22 Feb 2017 02:56:25 +0000 (12:56 +1000)]
Add an optional argument to the screenshot ent creation command which sets the path
Mario [Wed, 22 Feb 2017 02:51:17 +0000 (12:51 +1000)]
Use FILE_APPEND in screenshot ent creation command (allows placing more than 1 in the map)
Mario [Tue, 21 Feb 2017 12:11:22 +0000 (22:11 +1000)]
Unhardcode reference to mega erebus
Mario [Tue, 21 Feb 2017 10:21:35 +0000 (10:21 +0000)]
Merge branch 'morphed/newrl' into 'master'
Merge branch morphed/newrl (XS merge request)
See merge request !410
Mario [Tue, 21 Feb 2017 10:18:13 +0000 (10:18 +0000)]
Merge branch 'Mario/weapon_animation_fix' into 'master'
Merge branch Mario/weapon_animation_fix (XS merge request)
See merge request !411
Mario [Tue, 21 Feb 2017 02:21:35 +0000 (12:21 +1000)]
Prevent picking up buffs immediately after spawning
Mario [Mon, 20 Feb 2017 23:43:06 +0000 (09:43 +1000)]
mythis isn't a word
Mario [Mon, 20 Feb 2017 14:08:24 +0000 (00:08 +1000)]
If viewlocation has no ending target, consider it non-sidescrolling (scrolling depends on there being a start and end target, when end doesn't exist revert to free aiming and movement)
Mario [Mon, 20 Feb 2017 13:42:57 +0000 (23:42 +1000)]
Make sure conveyor isn't added to the drawables list multiple times
Mario [Mon, 20 Feb 2017 08:50:55 +0000 (18:50 +1000)]
Fix weapon attack animations getting cut short by the animtime setting, and allow the animations to continue while switching weapons (may have some odd side effects)
Mario [Mon, 20 Feb 2017 04:28:25 +0000 (14:28 +1000)]
Enable minigames by default, don't force players to become observers when entering a minigame, slow the pong ball so it can actually be hit
Mario [Mon, 20 Feb 2017 02:39:08 +0000 (12:39 +1000)]
Add a new hook for client shutdown (disconnects etc)
Mario [Mon, 20 Feb 2017 01:47:10 +0000 (11:47 +1000)]
Include new devastator model by Morphed
Martin Taibr [Sun, 19 Feb 2017 12:44:54 +0000 (13:44 +0100)]
Merge branch 'master' into martin-t/damagetext
Mario [Sun, 19 Feb 2017 10:44:48 +0000 (20:44 +1000)]
Add a debug option to turn off the extra stuff on triggers when predicting them
terencehill [Sat, 18 Feb 2017 23:22:53 +0000 (00:22 +0100)]
Respect box waypoint size
Mario [Sat, 18 Feb 2017 11:12:51 +0000 (21:12 +1000)]
Update hash
Mario [Sat, 18 Feb 2017 09:44:59 +0000 (19:44 +1000)]
Loop through items intrusive list instead of cycling through every single entity, should fix a runaway loop counter crash
Mario [Sat, 18 Feb 2017 08:06:55 +0000 (08:06 +0000)]
Merge branch 'Mario/bd_tweak' into 'master'
Merge branch Mario/bd_tweak (M merge request)
See merge request !406
Mario [Sat, 18 Feb 2017 03:31:16 +0000 (13:31 +1000)]
Enforce repressing key to jump if player is in view location and underwater
Mario [Sat, 18 Feb 2017 03:05:37 +0000 (03:05 +0000)]
Merge branch 'terencehill/bot_AI_improvements' into 'master'
Bot AI improvements
Closes #1844
See merge request !409
terencehill [Fri, 17 Feb 2017 18:37:59 +0000 (19:37 +0100)]
Merge branch 'master' into terencehill/bot_AI_improvements
terencehill [Fri, 17 Feb 2017 01:17:32 +0000 (02:17 +0100)]
Improve loose goal touching check when not running (useful to dumb bots like Lion)
terencehill [Thu, 16 Feb 2017 22:52:55 +0000 (23:52 +0100)]
Make bots more responsive while chasing players
terencehill [Thu, 16 Feb 2017 18:14:47 +0000 (19:14 +0100)]
Remove redundant head-banging against walls check. Distance from current goal check is slightly less responsive but works well even there (with a few tweaks)
Mario [Thu, 16 Feb 2017 13:54:27 +0000 (23:54 +1000)]
Add a level warp target entity to allow maps to trigger skipping ahead in a campaign (SMB-style warp zones)
Mario [Thu, 16 Feb 2017 07:02:00 +0000 (17:02 +1000)]
Fix joining after spectating keeping the spectatee's gun alignment
Mario [Thu, 16 Feb 2017 05:39:56 +0000 (15:39 +1000)]
Only use SetSpectatee when disconnecting if the client was a spectator (should fix some warnings when bots are removed)
Mario [Thu, 16 Feb 2017 05:22:09 +0000 (15:22 +1000)]
When player re-spawns, copy the gun alignment from their old weapon entities (should fix an issue with gun alignment when map is reset)
terencehill [Thu, 16 Feb 2017 00:57:50 +0000 (01:57 +0100)]
If for some reason bot doesn't get close to the current goal find another one. It fixes bots getting stuck for a few seconds if they take an unexpected route
terencehill [Wed, 15 Feb 2017 23:19:11 +0000 (00:19 +0100)]
Fix head-banging detection against not so high walls. If detected simply find a goal from the current position
terencehill [Wed, 15 Feb 2017 15:15:03 +0000 (16:15 +0100)]
If for some reason final goal was removed clear route instead of simply removing it
Mario [Wed, 15 Feb 2017 10:52:10 +0000 (20:52 +1000)]
Use playername in a few more places
Mario [Wed, 15 Feb 2017 00:57:06 +0000 (10:57 +1000)]
For sanity, give items an identifier name (like all other registries)
Mario [Tue, 14 Feb 2017 23:28:06 +0000 (09:28 +1000)]
Add an item init attribute function, so the item's default values aren't applied in the spawnfunction directly (temporary hack until we have something cleaner)
terencehill [Tue, 14 Feb 2017 22:05:23 +0000 (23:05 +0100)]
Find a new goal as soon as the item bot is running to gets taken by someone else
terencehill [Tue, 14 Feb 2017 14:48:58 +0000 (15:48 +0100)]
Remove an item about to spawn as goal if somebody else picked it up before bot reaches it