Samual [Tue, 15 Feb 2011 22:31:46 +0000 (17:31 -0500)]
hud_panel_radar 2 (always on) by default for hud_luminos.cfg -- This is so that modes like keepaway work with the radar, and so that the hud is consistent always. Besides: It's always on for other hud configs, why not default regardless of the keepaway aspect?
Samual [Mon, 14 Feb 2011 07:17:24 +0000 (02:17 -0500)]
Update the starting health (was 150, now 100 -- no weapon can do 100 easily and there's already an anti-spawn kill delay so) -- Also, change the refire for the rocketlauncher and lower its guiderate slightly. This makes it more useful for non-combo play and more prefered for mid-range type situations
Samual [Mon, 14 Feb 2011 01:16:38 +0000 (20:16 -0500)]
Add a cvar to control the font size used in hud_notify (note: Still relative, not in pixels.. could maybe be adjusted later) - this is so that text isn't always cut off all the time with the notify panel, as usually you can barely see a name when it's cut off with its giant text. 1.0 is original size, 0.8 is proposed size. Personally i'm going to use 0.5 though.
terencehill [Sat, 12 Feb 2011 15:37:43 +0000 (16:37 +0100)]
Remove an empty line from Player Setup window to make visible the last item (this window is really overloaded!)
Also disable crosshair_color_per_weapon checkbox if crosshair_color_by_health is enabled
And remove useless TDempty
terencehill [Sat, 12 Feb 2011 11:10:37 +0000 (12:10 +0100)]
Make Bookmark button update its text (Bookmark/Remove) on address change
Otherwise when an address is in favorites list (the button shows "Remove"), modifying the input box text the button still shows "Remove" but clicking it the address gets bookmarked
Samual [Tue, 8 Feb 2011 06:12:42 +0000 (01:12 -0500)]
Disable HLAC as I want to replace it with a lightning gun, and also add zoom to sniper rifle secondary as IT IS A SNIPER. If any weapon makes the most sense with zoom on secondary, this one does.
Samual [Tue, 8 Feb 2011 05:56:24 +0000 (00:56 -0500)]
Make it so that minelayer shows up in g_weaponarena "most" -- fix the comments in the code -- change the mine firing spped and lifetime (for now 10 second lifetime, maybe in the future it will be longer)
terencehill [Mon, 7 Feb 2011 18:05:49 +0000 (19:05 +0100)]
Fix Map Info dialog can be opened by pressing ENTER in the map list if there are no maps for the current gametype
This bug fix also disables other keys when there are no maps as there's nothing to do
Samual [Mon, 7 Feb 2011 07:49:37 +0000 (02:49 -0500)]
Some quick work on a feature for the minelayer which plays a sound at the end of its lifetime, this way you can have e.g. a countdown of its death alerting you it's going to die.
Samual [Thu, 3 Feb 2011 21:18:44 +0000 (16:18 -0500)]
Some force updates and some mortar balance changes... it was way overpowered before. Also: Lets remove the hagar (g_start_weapon) and take its secondary and place it on the crylink. This needs more work (hagar secondary on crylink) but should be an improvement from how it's done now.
terencehill [Wed, 2 Feb 2011 17:25:04 +0000 (18:25 +0100)]
Fix length of some sliders in 2 panel dialogs, value field text was unreadable because too much compressed
These sliders were added to the menu intentionally with a minor size to reduce graphical slider length and let value field text overflow to occupy more space. With the "compact text" system this hack made things worse.
Mircea Kitsune [Mon, 31 Jan 2011 22:38:27 +0000 (00:38 +0200)]
Add a "teamspawns" and "noteamspawns" feature to gametypefilter. I believe this is useful for maps that filter entities when team spawns are used. It can avoid adding each gametype manually in entities, and updating maps if a gametype is changed or added in Xonotic. I know about the "teams" and "noteams" switch, but these ignore team games that don't use team spawns and therefore a red / blue base (like TDM or DOM).
Samual [Sun, 30 Jan 2011 20:08:38 +0000 (15:08 -0500)]
Fix Nexgun so that it has a cvar for the animation limit separate from autocharge limit - Also make it so that my balance no longer has a limit, and remove falloff. Also: Nerf velocity charge greatly.