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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)]
Notifications: cleanup
Mario [Tue, 1 Mar 2016 07:31:13 +0000 (17:31 +1000)]
Remove shockwave weapon from the new toys mutator
Mario [Mon, 29 Feb 2016 21:12:07 +0000 (07:12 +1000)]
Add an option to change the opacity of the grappling hook
Mario [Mon, 29 Feb 2016 12:51:55 +0000 (22:51 +1000)]
Update hash
Mario [Mon, 29 Feb 2016 12:51:27 +0000 (12:51 +0000)]
Merge branch 'terencehill/jetpack_centerprint' into 'master'
Show a centerprint message when you get the jetpack or the fuel regenerator
See merge request !289
terencehill [Mon, 29 Feb 2016 12:36:04 +0000 (13:36 +0100)]
Show a centerprint message when you get the jetpack or the fuel regenerator
Mario [Sun, 28 Feb 2016 22:49:08 +0000 (08:49 +1000)]
Recount votes when a player leaves, also don't count votes from connecting clients
Mario [Sun, 28 Feb 2016 22:07:39 +0000 (08:07 +1000)]
Don't show team join message if team is -1 (auto select)
Mario [Sun, 28 Feb 2016 19:49:30 +0000 (05:49 +1000)]
Disable prediction of teleporters
Mario [Sun, 28 Feb 2016 06:26:56 +0000 (06:26 +0000)]
Merge branch 'terencehill/weaponmodel_effects_tweaks' into 'master'
Weaponmodel effects tweaks
See merge request !286
TimePath [Sun, 28 Feb 2016 05:04:32 +0000 (05:04 +0000)]
Merge branch 'proraide/fix_fps' into 'master'
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
See merge request !287
TimePath [Sun, 28 Feb 2016 04:47:34 +0000 (15:47 +1100)]
Sounds: revert to engine networking
TimePath [Sun, 28 Feb 2016 04:26:41 +0000 (15:26 +1100)]
Revert "Hopefully temporarily fix player sounds issue"
This reverts commit
504ce3314af20a0e541247d314995d842586118e .
TimePath [Sun, 28 Feb 2016 04:25:09 +0000 (15:25 +1100)]
Revert "Use a temporary hack to hide the jump sound issue"
This reverts commit
c787284d1dfdc6191dc2bfc96ddaa2819a94224f .
Amadeusz Sławiński [Sat, 27 Feb 2016 17:14:09 +0000 (18:14 +0100)]
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
terencehill [Sat, 27 Feb 2016 15:48:32 +0000 (16:48 +0100)]
cl_bobmodel: always restart the effect in the same way
Mario [Sat, 27 Feb 2016 06:08:47 +0000 (16:08 +1000)]
Prevent picking up nades while frozen
Mario [Fri, 26 Feb 2016 10:41:01 +0000 (20:41 +1000)]
Link client slowmo cvar with the QC stat (fixes slowmo not working properly)
terencehill [Wed, 24 Feb 2016 18:41:44 +0000 (19:41 +0100)]
cl_bobmodel: gun doesn't bob anymore for an instant on repeated jumps
Mario [Wed, 24 Feb 2016 15:36:46 +0000 (01:36 +1000)]
Make monsters unable to pass through player clips (fixes potential cheats with monster riding)
Mario [Wed, 24 Feb 2016 14:27:29 +0000 (00:27 +1000)]
Slow down spiders a bit
terencehill [Tue, 23 Feb 2016 23:35:29 +0000 (00:35 +0100)]
Synchronize cl_bobmodel effect with footstep sounds
terencehill [Sun, 21 Feb 2016 17:39:11 +0000 (18:39 +0100)]
Implement a more effective limit for cl_followmodel; set lower values for cl_followmodel_limit and cl_leanmodel_limit
Mario [Sun, 21 Feb 2016 07:11:34 +0000 (17:11 +1000)]
Update hash
Mario [Sun, 21 Feb 2016 07:03:24 +0000 (07:03 +0000)]
Merge branch 'Mario/balance_v2' into 'master'
Merge branch Mario/balance_v2 (Small merge request)
Some small adjustments to the weapon balance (mainly for the arc).
See merge request !281
Mario [Sun, 21 Feb 2016 07:03:11 +0000 (07:03 +0000)]
Merge branch 'Mario/sniperrifle' into 'master'
Merge branch Mario/sniperrifle (M merge request)
Adds new rifle model by LJFHutch
See merge request !285
Mario [Sun, 21 Feb 2016 07:00:43 +0000 (07:00 +0000)]
Merge branch 'morphed/hagar' into 'master'
Merge branch morphed/hagar (M merge request)
New hagar model by Morphed.
See merge request !284
Mario [Sat, 20 Feb 2016 12:04:06 +0000 (22:04 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Sat, 20 Feb 2016 11:23:31 +0000 (21:23 +1000)]
Set weapon hitbox back to '0 0 0' after changing its model
Mario [Thu, 18 Feb 2016 02:52:27 +0000 (12:52 +1000)]
Don't use health when getting armor value
Mario [Thu, 18 Feb 2016 00:59:42 +0000 (10:59 +1000)]
Fix cursor alignment in minigames
Mario [Mon, 15 Feb 2016 07:50:54 +0000 (17:50 +1000)]
Add some checks to prevent silly things, like corpses (not the undead ones) picking up nades
Mario [Mon, 15 Feb 2016 05:49:18 +0000 (15:49 +1000)]
Give picked up nades a set timer, also fix some issues with nade pickups
Mario [Mon, 15 Feb 2016 02:44:46 +0000 (12:44 +1000)]
Revert hash change
Mario [Mon, 15 Feb 2016 01:37:19 +0000 (11:37 +1000)]
Update silly hash again
Mario [Mon, 15 Feb 2016 01:30:58 +0000 (11:30 +1000)]
Remove separate hagar shader (was merged with weapons.shader)
Mario [Mon, 15 Feb 2016 01:28:14 +0000 (11:28 +1000)]
Fix filename case
Mario [Mon, 15 Feb 2016 01:24:08 +0000 (11:24 +1000)]
Remove old hagar textures
Mario [Mon, 15 Feb 2016 01:15:52 +0000 (11:15 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Mon, 15 Feb 2016 01:10:10 +0000 (11:10 +1000)]
Add an option to pick up thrown nades
Mario [Mon, 15 Feb 2016 00:06:59 +0000 (10:06 +1000)]
Add sniper rifle by LJFHutch
Mario [Sun, 14 Feb 2016 23:41:37 +0000 (09:41 +1000)]
Merge branch 'master' into morphed/hagar
Mario [Sat, 13 Feb 2016 23:28:34 +0000 (23:28 +0000)]
Merge branch 'terencehill/weaponmodel_effects_improvements' into 'master'
weaponmodel effects improvements 2
cl_followmodel and cl_leanmodel:
* fps independent
* less settings (cvars)
* fixed glitch passing through warpzones / teleports
cl_followmodel:
* more realistic (depends on pitch too)
See merge request !279
terencehill [Sat, 13 Feb 2016 12:15:08 +0000 (13:15 +0100)]
cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)
Mario [Thu, 11 Feb 2016 11:24:25 +0000 (21:24 +1000)]
Add an option to use the old small nade size
terencehill [Tue, 9 Feb 2016 18:52:52 +0000 (19:52 +0100)]
Partially revert commit
9f5aad709 "Fix weaponmodel effects passing through warpzones": anticipate drawing only viewmodel
TimePath [Tue, 9 Feb 2016 09:33:36 +0000 (20:33 +1100)]
Markdown: basic spacing support
Mario [Mon, 8 Feb 2016 21:02:41 +0000 (21:02 +0000)]
Merge branch 'terencehill/hud_shownames_fix' into 'master'
Fix for #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies"
See merge request !282
Mario [Mon, 8 Feb 2016 21:00:33 +0000 (07:00 +1000)]
Fix up a missed cursor drawpic
Mario [Mon, 8 Feb 2016 20:56:31 +0000 (20:56 +0000)]
Merge branch 'terencehill/csqc_cursor' into 'master'
csqc cursor fix
* Properly detect the path of the current menu skin in the client
* Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
See merge request !283
terencehill [Mon, 8 Feb 2016 14:31:40 +0000 (15:31 +0100)]
ent_cs: proper convert health and armor values to byte before sending them (negative values were turned into positive values!) (fixes #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies").
Mario [Mon, 8 Feb 2016 00:29:51 +0000 (10:29 +1000)]
Add a mutator hook for handling URIs
Mario [Mon, 8 Feb 2016 00:12:50 +0000 (00:12 +0000)]
Merge branch 'terencehill/fuelregen_powerup' into 'master'
Make fuel regenerator a proper powerup
See merge request !280
Mario [Sun, 7 Feb 2016 23:20:17 +0000 (09:20 +1000)]
Show all players in race mode
Mario [Sun, 7 Feb 2016 23:19:48 +0000 (09:19 +1000)]
Show all players in race mode
Mario [Sun, 7 Feb 2016 22:34:46 +0000 (08:34 +1000)]
Update silly hash again
Mario [Sun, 7 Feb 2016 19:04:16 +0000 (05:04 +1000)]
Add another missed option from testing session
terencehill [Sun, 7 Feb 2016 18:33:06 +0000 (19:33 +0100)]
Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
Mario [Sun, 7 Feb 2016 18:26:29 +0000 (04:26 +1000)]
Arc beam: don't regenerate armour
terencehill [Sun, 7 Feb 2016 18:19:34 +0000 (19:19 +0100)]
Properly detect the path of the current menu skin in the client
Mario [Sat, 6 Feb 2016 20:27:49 +0000 (06:27 +1000)]
Allow vampire buff to work with arc
Mario [Sat, 6 Feb 2016 19:37:31 +0000 (05:37 +1000)]
Apply arc beam changes from last testing session
Mario [Fri, 5 Feb 2016 12:22:55 +0000 (22:22 +1000)]
Stop arc beam when game ends
Mario [Fri, 5 Feb 2016 11:41:35 +0000 (21:41 +1000)]
Merge branch 'master' into Mario/balance_v2
Mario [Thu, 4 Feb 2016 16:20:10 +0000 (02:20 +1000)]
Enable team-coloured Arc beam by default
Mario [Thu, 4 Feb 2016 16:14:44 +0000 (02:14 +1000)]
Increase Arc ammo consumption per second to 6 (from 4)
Mario [Thu, 4 Feb 2016 09:58:51 +0000 (19:58 +1000)]
Fix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)
Mario [Thu, 4 Feb 2016 07:40:51 +0000 (17:40 +1000)]
Don't set wasFlying on the client, waste of CPU
Mario [Thu, 4 Feb 2016 07:07:54 +0000 (17:07 +1000)]
Don't show any message for suicides in CTS
Mario [Wed, 3 Feb 2016 23:53:02 +0000 (09:53 +1000)]
Add an option to allow re-fire right after releasing the button, rather than waiting for the cooldown
Mario [Wed, 3 Feb 2016 05:27:48 +0000 (15:27 +1000)]
Add an option to colour Arc beams by team
Mario [Wed, 3 Feb 2016 05:26:01 +0000 (15:26 +1000)]
Fix Arc slow weapon switching
Mario [Wed, 3 Feb 2016 00:40:44 +0000 (10:40 +1000)]
Some more adjustments to balance
Mario [Tue, 2 Feb 2016 23:07:26 +0000 (09:07 +1000)]
Add a new attack mode to Arc (disabled by default)
terencehill [Tue, 2 Feb 2016 21:47:47 +0000 (22:47 +0100)]
Make fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowerup (fixes a few minor bugs)
terencehill [Tue, 2 Feb 2016 12:47:12 +0000 (13:47 +0100)]
Fix cvar descriptions
terencehill [Tue, 2 Feb 2016 12:45:13 +0000 (13:45 +0100)]
cl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass
terencehill [Mon, 1 Feb 2016 19:24:34 +0000 (20:24 +0100)]
Fix weaponmodel effects passing through warpzones
terencehill [Mon, 1 Feb 2016 18:32:10 +0000 (19:32 +0100)]
cl_followmodel effect: as first step apply a lowpass filter to view.velocity: since this value is interpolated it makes the effect really smooth even with low response time (no more very small and constant weapon flickering due to view_origin not being interpolated)
terencehill [Sun, 31 Jan 2016 11:21:28 +0000 (12:21 +0100)]
Merge branch 'master' into terencehill/weaponmodel_effects_2
Mario [Sat, 30 Jan 2016 12:34:06 +0000 (12:34 +0000)]
Merge branch 'terencehill/countdown_notification' into 'master'
Countdown notification fix
Line up countdown notification in the infomessages panel and display it when playing too
See merge request !276
terencehill [Sat, 30 Jan 2016 10:29:20 +0000 (11:29 +0100)]
Remove pointless checks for intermission in the infomessages panel, this panel is not drawn during the intermission
terencehill [Sat, 30 Jan 2016 10:11:25 +0000 (11:11 +0100)]
Kill countdown (centerprint) to game start if the game ended in the meantime
terencehill [Wed, 27 Jan 2016 18:36:31 +0000 (19:36 +0100)]
Display game start countdown in the infomessages panel when playing too
terencehill [Wed, 27 Jan 2016 18:08:30 +0000 (19:08 +0100)]
Line up countdown notification in the infomessages panel (shown only when spectating)
Mario [Sat, 30 Jan 2016 00:21:02 +0000 (00:21 +0000)]
Merge branch 'terencehill/g_spawnshield_blockdamage' into 'master'
g_spawnshield_blockdamage
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
See merge request !275
terencehill [Thu, 21 Jan 2016 23:49:46 +0000 (00:49 +0100)]
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
Mario [Sat, 30 Jan 2016 00:12:06 +0000 (10:12 +1000)]
Reluctantly update hash
Mario [Sat, 30 Jan 2016 00:01:17 +0000 (10:01 +1000)]
Undo an optimization (fixes spammy landing sounds)
Mario [Fri, 29 Jan 2016 23:55:35 +0000 (09:55 +1000)]
Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps)
Mario [Thu, 28 Jan 2016 20:18:55 +0000 (20:18 +0000)]
Merge branch 'terencehill/menu_applybutton_improvements' into 'master'
Menu: Apply button improvements
Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button
See merge request !265
terencehill [Fri, 15 Jan 2016 21:37:33 +0000 (22:37 +0100)]
Enable Apply button on player's name change
terencehill [Mon, 4 Jan 2016 13:57:43 +0000 (14:57 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed (re-disabling it otherwise doesn't work properly when the Apply button is already enabled)
terencehill [Mon, 4 Jan 2016 13:26:19 +0000 (14:26 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed, re-disable it otherwise
terencehill [Mon, 4 Jan 2016 13:02:01 +0000 (14:02 +0100)]
Re-enable Apply button when dragging a slider too
terencehill [Fri, 11 Dec 2015 00:33:48 +0000 (01:33 +0100)]
Set applyButton of the correct entity
terencehill [Thu, 10 Dec 2015 14:08:04 +0000 (15:08 +0100)]
Reduce duplicated code in sliders.qc
terencehill [Thu, 10 Dec 2015 13:47:01 +0000 (14:47 +0100)]
Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button
Mario [Thu, 28 Jan 2016 20:08:30 +0000 (20:08 +0000)]
Merge branch 'terencehill/itemstime_fixes' into 'master'
Itemstime fixes
* Avoid networking times of unsupported items
* Fix Jetpack Regenerator time, it wasn't networked
* Fix broken superweapons time (it wasn't displayed in the panel, strength time was altered by it)
See merge request !277
terencehill [Sun, 24 Jan 2016 17:49:58 +0000 (18:49 +0100)]
Fix broken superweapons time in the itemstime panel (it wasn't displayed, strength time was altered by it)