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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Fri, 15 Jan 2016 14:14:49 +0000 (00:14 +1000)]
DarkPlaces and GMQCC are names, not translatable
Mario [Fri, 15 Jan 2016 14:13:55 +0000 (00:13 +1000)]
Replace medic's teamshoot healing ability with a nearby player healing function
TimePath [Fri, 15 Jan 2016 05:21:52 +0000 (16:21 +1100)]
pk3 csprogs: fix logic error when switching to csprogs that aren't in any pk3
Mario [Thu, 14 Jan 2016 14:45:25 +0000 (00:45 +1000)]
Hopefully temporarily fix player sounds issue
TimePath [Thu, 14 Jan 2016 12:35:38 +0000 (12:35 +0000)]
Accept new serverbench outcome
Mario [Thu, 14 Jan 2016 06:54:54 +0000 (16:54 +1000)]
Fix prediction of shotgun melee, but break nade slapping
TimePath [Tue, 12 Jan 2016 01:52:28 +0000 (12:52 +1100)]
Revert fs_rescan on listen servers
Mario [Mon, 11 Jan 2016 11:11:37 +0000 (21:11 +1000)]
Supress a warning
Mario [Sat, 9 Jan 2016 15:16:53 +0000 (01:16 +1000)]
Fix it properly (hopefully)
Mario [Sat, 9 Jan 2016 14:43:41 +0000 (00:43 +1000)]
Potential fix for a crash
Mario [Sat, 9 Jan 2016 13:53:52 +0000 (23:53 +1000)]
Probable fix for the annoying player bending issue
TimePath [Sat, 9 Jan 2016 10:57:04 +0000 (21:57 +1100)]
legacy networking: bring glowmod back, accidentally it
TimePath [Sat, 9 Jan 2016 06:52:18 +0000 (17:52 +1100)]
Revert accidental comment modification
TimePath [Sat, 9 Jan 2016 06:48:12 +0000 (17:48 +1100)]
qcsrc/tmp: relocate
TimePath [Sat, 9 Jan 2016 06:22:19 +0000 (17:22 +1100)]
csqc_progname: reset when starting a listen server, not when unloading csqc
TimePath [Sat, 9 Jan 2016 05:56:53 +0000 (16:56 +1100)]
csqc_progname: make reset optional
TimePath [Sat, 9 Jan 2016 05:51:38 +0000 (16:51 +1100)]
Generic command: version
TimePath [Fri, 8 Jan 2016 11:15:29 +0000 (22:15 +1100)]
csqc_progname: only reset if it matches the current progname
TimePath [Fri, 8 Jan 2016 05:50:31 +0000 (16:50 +1100)]
csprogs: more pk3 support
TimePath [Thu, 7 Jan 2016 23:16:12 +0000 (10:16 +1100)]
Makefile: allow custom output directory
Mario [Thu, 7 Jan 2016 17:46:34 +0000 (03:46 +1000)]
Purge self from CopyBody, fix a potential animation leak with monsters
TimePath [Thu, 7 Jan 2016 08:25:24 +0000 (19:25 +1100)]
Iter: improve findchain safety
TimePath [Thu, 7 Jan 2016 05:55:43 +0000 (16:55 +1100)]
CI: run serverbench
TimePath [Thu, 7 Jan 2016 04:48:04 +0000 (15:48 +1100)]
csprogs pk3 support
TimePath [Wed, 6 Jan 2016 21:53:51 +0000 (08:53 +1100)]
Sound_fixpath: reduce server load
TimePath [Wed, 6 Jan 2016 21:47:23 +0000 (08:47 +1100)]
Revert "Use old style sound names (fixes heavy server lag when triggering target_items a lot)"
This reverts commit
21c17a318d073ca766e8661643c8176aecf7bd14 .
Mario [Wed, 6 Jan 2016 14:35:19 +0000 (00:35 +1000)]
Use old style sound names (fixes heavy server lag when triggering target_items a lot)
Mario [Wed, 6 Jan 2016 13:58:21 +0000 (23:58 +1000)]
Re-enable for now, just incase it potentially breaks maps
Mario [Wed, 6 Jan 2016 13:42:02 +0000 (23:42 +1000)]
Don't call EXACTTRIGGER_TOUCH when it's not needed (possible fix for heavy packet loss when touching item triggers)
TimePath [Wed, 6 Jan 2016 09:23:39 +0000 (20:23 +1100)]
CI: publish doxygen to github pages
Mario [Wed, 6 Jan 2016 06:50:35 +0000 (16:50 +1000)]
Make sure smoke effects can't be spammed too much
Mario [Wed, 6 Jan 2016 05:11:35 +0000 (15:11 +1000)]
Remove the CSQC model hook macros (we use a parameter in them now that may cause issues)
Mario [Wed, 6 Jan 2016 04:27:30 +0000 (14:27 +1000)]
Purge self from PlayerDies
Mario [Wed, 6 Jan 2016 03:57:35 +0000 (13:57 +1000)]
Fix odd angles on respawn (hopefully)
TimePath [Wed, 6 Jan 2016 01:44:48 +0000 (12:44 +1100)]
CI: remove build artifacts
TimePath [Wed, 6 Jan 2016 01:28:29 +0000 (12:28 +1100)]
CI: disable pages publishing until gitlab allows pages to exceed 100MiB
Mario [Tue, 5 Jan 2016 12:43:00 +0000 (22:43 +1000)]
Make item team setting use new loops
TimePath [Tue, 5 Jan 2016 08:42:06 +0000 (19:42 +1100)]
CI: doxygen >/dev/null
TimePath [Tue, 5 Jan 2016 07:15:30 +0000 (18:15 +1100)]
CI: artifact upload
Mario [Mon, 4 Jan 2016 17:45:23 +0000 (03:45 +1000)]
Fix crash
Mario [Mon, 4 Jan 2016 17:03:46 +0000 (03:03 +1000)]
Oops, fix vehicle entering
Mario [Mon, 4 Jan 2016 12:00:21 +0000 (12:00 +0000)]
Merge branch 'terencehill/lms_itemtimes_fix' into 'master'
LMS itemtimes fix
See merge request !266
Mario [Mon, 4 Jan 2016 11:51:32 +0000 (11:51 +0000)]
Merge branch 'terencehill/menu_fixes' into 'master'
Menu fixes
Misc bug fixes, most notable ones are in the first 2 commits:
* Increase number of rows of Game Settings tabs so they match Settings tab rows and add back items that long time ago got removed when nested tabs were introduced
* Add back a few Apply buttons and update/fix their commands
See merge request !264
Mario [Mon, 4 Jan 2016 11:48:46 +0000 (11:48 +0000)]
Merge branch 'terencehill/menu_optimization' into 'master'
Menu optimization
List of demos, screenshots, music tracks and player models (current player model image too) are now loaded on display, previously both on start (2 times due to a bug) and on display
List of cvars and keybinds are now loaded only on display (previously only on start)
Implementation changes:
* Removed an unnecessary showNotify call for every item when building up the menu (caused to load many file lists twice)
* Added SUPER(XonoticCvarsDialog).showNotify(me); in the implementation of showNotify for dialogs so that showNotify gets called for every item in the dialog (e.g. for the cvarlist in the "Advanced Settings" dialog)
See merge request !263
TimePath [Mon, 4 Jan 2016 09:18:46 +0000 (20:18 +1100)]
Testing: improve macros
Mario [Mon, 4 Jan 2016 07:07:09 +0000 (17:07 +1000)]
Check for IS_CLIENT (we don't need to be sure this isn't a real client)
Mario [Mon, 4 Jan 2016 06:53:56 +0000 (16:53 +1000)]
Minor maths improvements
TimePath [Mon, 4 Jan 2016 06:28:21 +0000 (17:28 +1100)]
TEST: improve macro
TimePath [Mon, 4 Jan 2016 05:22:23 +0000 (16:22 +1100)]
gitlab-ci: fail if any test fails
Mario [Mon, 4 Jan 2016 06:34:27 +0000 (16:34 +1000)]
Fix prediction of SOLID_NOT on triggers (also fixes projectiles bouncing in corners), also optimize WarpZone_StartFrame
Mario [Mon, 4 Jan 2016 05:41:51 +0000 (15:41 +1000)]
Simplify maths for most vlen cases
TimePath [Mon, 4 Jan 2016 04:58:52 +0000 (15:58 +1100)]
gitlab-ci: run unit tests
TimePath [Mon, 4 Jan 2016 03:52:52 +0000 (14:52 +1100)]
Self: purge
TimePath [Mon, 4 Jan 2016 03:21:59 +0000 (14:21 +1100)]
Add .gitlab-ci.yml
Mario [Sun, 3 Jan 2016 17:12:19 +0000 (03:12 +1000)]
Remove self (we have the technology)
Mario [Sun, 3 Jan 2016 16:49:47 +0000 (02:49 +1000)]
Don't remove self (probable cause of an annoying crash)
Mario [Sun, 3 Jan 2016 15:50:00 +0000 (01:50 +1000)]
Hopefully fix a potential crash
Mario [Sun, 3 Jan 2016 15:35:07 +0000 (01:35 +1000)]
Undo last commit (causes a segmentation fault)
Mario [Sun, 3 Jan 2016 15:29:38 +0000 (01:29 +1000)]
Fix the only remaining cases of self in CSQC model lib
Mario [Sun, 3 Jan 2016 15:17:22 +0000 (01:17 +1000)]
Bring back LAMBDA incase it actually does something here
Mario [Sun, 3 Jan 2016 15:16:27 +0000 (01:16 +1000)]
Fix use of self in .draw
Mario [Sun, 3 Jan 2016 14:57:57 +0000 (00:57 +1000)]
Don't depend on self for draw2d
Mario [Sun, 3 Jan 2016 14:53:52 +0000 (00:53 +1000)]
Fix even more cases of self
Mario [Sun, 3 Jan 2016 14:45:04 +0000 (00:45 +1000)]
Add a hack to fix the use of self in .predraw functions
Mario [Sun, 3 Jan 2016 14:30:53 +0000 (00:30 +1000)]
Make sure it can't be null
Mario [Sun, 3 Jan 2016 14:30:08 +0000 (00:30 +1000)]
Use the CSQC player for checking viewloc (possibly more reliable than engine's view entity)
Mario [Sun, 3 Jan 2016 14:02:33 +0000 (00:02 +1000)]
Rename some comments to be less annoying
Mario [Sun, 3 Jan 2016 14:02:00 +0000 (00:02 +1000)]
Clean some more self uses
Mario [Sun, 3 Jan 2016 13:57:20 +0000 (23:57 +1000)]
Purge most cases of self from the client folder
Mario [Sun, 3 Jan 2016 13:16:00 +0000 (23:16 +1000)]
Fix self usage in midair mutator's PlayerDamage hook
Mario [Sun, 3 Jan 2016 13:12:22 +0000 (23:12 +1000)]
Purge self from event_damage
Mario [Sun, 3 Jan 2016 12:21:48 +0000 (22:21 +1000)]
Gib monsters at -50 health, so they can be gibbed when killed
Mario [Sun, 3 Jan 2016 12:13:40 +0000 (22:13 +1000)]
Purge self from most of the monster code
TimePath [Sun, 3 Jan 2016 10:55:21 +0000 (21:55 +1100)]
Turrets: propagate self
TimePath [Sun, 3 Jan 2016 10:39:46 +0000 (21:39 +1100)]
Vehicles: propagate self
TimePath [Sun, 3 Jan 2016 10:24:39 +0000 (21:24 +1100)]
Test: fix TEST_Fail
Mario [Sun, 3 Jan 2016 09:44:28 +0000 (19:44 +1000)]
Kill some uses of self in the vehicle code
Mario [Sat, 2 Jan 2016 14:00:04 +0000 (00:00 +1000)]
Remove a useless comment
Mario [Sat, 2 Jan 2016 08:45:03 +0000 (18:45 +1000)]
Kill get_vehicleinfo
Mario [Sat, 2 Jan 2016 08:37:52 +0000 (18:37 +1000)]
Make view offset and view height attributes to vehicles
Mario [Sat, 2 Jan 2016 07:46:56 +0000 (17:46 +1000)]
Vehicles: always show smoke when low on health, even when empty
Mario [Sat, 2 Jan 2016 02:58:40 +0000 (12:58 +1000)]
Don't override alpha to 1 if warpzones exist, fixes solid black items
TimePath [Sat, 2 Jan 2016 02:06:35 +0000 (02:06 +0000)]
qcc.sh: fix read-only `sed -i`
terencehill [Fri, 1 Jan 2016 22:16:25 +0000 (23:16 +0100)]
Merge branch 'master' into terencehill/lms_itemtimes_fix
Conflicts:
qcsrc/server/mutators/mutator/gamemode_lms.qc
Mario [Fri, 1 Jan 2016 13:06:04 +0000 (23:06 +1000)]
Teleporter: support random teleportation sounds
Mario [Fri, 1 Jan 2016 12:57:01 +0000 (22:57 +1000)]
Fix compile
Mario [Fri, 1 Jan 2016 12:52:44 +0000 (22:52 +1000)]
If teleporter has .noise set, use that sound instead
Mario [Fri, 1 Jan 2016 11:20:54 +0000 (21:20 +1000)]
Use IS_DEAD where possible, also fix vehicles targeting frozen enemies
Mario [Fri, 1 Jan 2016 11:15:28 +0000 (21:15 +1000)]
Use STAT(FROZEN, e) instead of e.frozen
Mario [Fri, 1 Jan 2016 11:06:25 +0000 (21:06 +1000)]
Remove qcc.cfg (we no longer support FTEQCC)
Mario [Fri, 1 Jan 2016 11:05:01 +0000 (21:05 +1000)]
More loops
Mario [Fri, 1 Jan 2016 10:56:44 +0000 (20:56 +1000)]
Use new loop to kill notifications
Mario [Fri, 1 Jan 2016 10:54:52 +0000 (20:54 +1000)]
Use loop to kill hooks attached to nade
Mario [Fri, 1 Jan 2016 10:46:16 +0000 (20:46 +1000)]
Use loop on race checkpoints
Mario [Fri, 1 Jan 2016 10:42:21 +0000 (20:42 +1000)]
Use new loop for finding player's placed mines
Mario [Fri, 1 Jan 2016 08:34:17 +0000 (18:34 +1000)]
It should be safe to remove this safety check
Mario [Thu, 31 Dec 2015 22:21:52 +0000 (08:21 +1000)]
Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
Mario [Thu, 31 Dec 2015 19:59:05 +0000 (05:59 +1000)]
Use IS_DEAD everywhere
Mario [Thu, 31 Dec 2015 19:35:48 +0000 (05:35 +1000)]
Rename PHYS_DEAD to IS_DEAD and make it usable outside of player physics
Mario [Thu, 31 Dec 2015 19:27:46 +0000 (05:27 +1000)]
Use the constant string for player classname where loop macros can't be used