]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Fri, 5 Aug 2016 01:13:39 +0000 (03:13 +0200)]
More namespace fixing
terencehill [Fri, 5 Aug 2016 00:13:08 +0000 (02:13 +0200)]
Fix incorrect scoreboard/HUD fading on quick (repeated) press/release of the scoreboard key
terencehill [Thu, 4 Aug 2016 23:39:05 +0000 (01:39 +0200)]
Scoreboard borders are nice in the old luminos skin too
terencehill [Thu, 4 Aug 2016 23:22:07 +0000 (01:22 +0200)]
scoreboard_border_thickness --> hud_panel_mapvote_highlight_border
terencehill [Thu, 4 Aug 2016 23:17:55 +0000 (01:17 +0200)]
Port more scoreboard cvars to the hud skins
terencehill [Thu, 4 Aug 2016 22:11:30 +0000 (00:11 +0200)]
Add a missing check
terencehill [Thu, 4 Aug 2016 18:41:27 +0000 (20:41 +0200)]
HUD_PrintScoreboardHeader
terencehill [Thu, 4 Aug 2016 18:16:41 +0000 (20:16 +0200)]
Center text vertically in the rows
terencehill [Thu, 4 Aug 2016 18:09:25 +0000 (20:09 +0200)]
Fix bg fading
terencehill [Thu, 4 Aug 2016 13:27:00 +0000 (15:27 +0200)]
More namespace fixing
terencehill [Thu, 4 Aug 2016 13:06:13 +0000 (15:06 +0200)]
Use a proper namespace for many scoreboard variables
terencehill [Thu, 4 Aug 2016 12:32:26 +0000 (14:32 +0200)]
Luma skin: unify style by giving HUD panel colors to the scoreboard
terencehill [Thu, 4 Aug 2016 12:23:32 +0000 (14:23 +0200)]
Integrate text, highlighting and background of scoreboard tables in the panel HUD system; remove table bg from luma skin
terencehill [Wed, 3 Aug 2016 22:22:02 +0000 (00:22 +0200)]
Display panel boders for each table in the scoreboard, including accuracy, rankings and map stats
terencehill [Sun, 31 Jul 2016 14:23:23 +0000 (16:23 +0200)]
Remove simple borders from the scoreboard
terencehill [Sat, 30 Jul 2016 14:56:45 +0000 (16:56 +0200)]
Move scoreboard files to hud/panel/
terencehill [Sat, 30 Jul 2016 14:23:31 +0000 (16:23 +0200)]
Make the scoreboard a panel
Mario [Fri, 29 Jul 2016 23:41:27 +0000 (09:41 +1000)]
Apply extra rocket detonation force in experimental balance
Mario [Fri, 29 Jul 2016 23:38:09 +0000 (09:38 +1000)]
Allow shockwave outside of new toys mutator, apply experimental balance changes to balance-mario
Mario [Fri, 29 Jul 2016 23:14:56 +0000 (09:14 +1000)]
Use .groundentity (compatibility with engine)
Mario [Fri, 29 Jul 2016 21:12:35 +0000 (07:12 +1000)]
Add a hidden mode to itemstime to show times to players outside of warmup
Mario [Fri, 29 Jul 2016 10:57:08 +0000 (20:57 +1000)]
Fix auxiliary crosshairs not appearing when re-entering the vehicle
Mario [Fri, 29 Jul 2016 10:48:06 +0000 (20:48 +1000)]
Clean up auxiliary crosshair code a little
Mario [Thu, 28 Jul 2016 15:25:30 +0000 (01:25 +1000)]
Disable sv_autopause by default (introduces some bugs, annoyingly pauses music when paused)
Mario [Thu, 28 Jul 2016 15:02:30 +0000 (15:02 +0000)]
Merge branch 'Mario/teams_bitflag' into 'master'
Merge branch Mario/teams_bitflag (M merge request)
Adds support for odd team matches, such as pink vs blue and yellow vs red.
See merge request !335
Mario [Thu, 28 Jul 2016 14:50:17 +0000 (14:50 +0000)]
Merge branch 'sev/hud_ctf_update' into 'master'
Add CTF stalemate indicator to HUD
For issue #1667
![stalemate](/uploads/
00dd98264789258f6fc199d0268f941b /stalemate.png)
It turns out that the bracket idea would be very cumbersome to implement,
so I have refined the approach with the background image.
See merge request !338
Mario [Thu, 28 Jul 2016 13:50:43 +0000 (23:50 +1000)]
Get player view angles before spawning casings (partial fix for casings spawning at fixed origin)
Mario [Thu, 28 Jul 2016 13:37:00 +0000 (23:37 +1000)]
Fix black crosshair when in vehicle with per weapon crosshair colour enabled
Mario [Thu, 28 Jul 2016 12:01:45 +0000 (22:01 +1000)]
Don't add monster to list again if re-spawning
Mario [Thu, 28 Jul 2016 06:49:07 +0000 (16:49 +1000)]
Add an intrusive list for bot waypoints
Mario [Wed, 27 Jul 2016 17:00:28 +0000 (03:00 +1000)]
Add an intrusive list for monsters
TimePath [Thu, 28 Jul 2016 09:55:29 +0000 (19:55 +1000)]
TimePath [Wed, 27 Jul 2016 12:29:35 +0000 (12:29 +0000)]
Merge branch 'TimePath/intrusive' into 'master'
Implement intrusive lists
Provides a solution to the abuse of `find` and `findchain` (hidden behind `FOREACH_*`)
See merge request !343
TimePath [Wed, 27 Jul 2016 12:14:53 +0000 (22:14 +1000)]
Loops: copy reference to next entity before entering lambda
TimePath [Wed, 27 Jul 2016 12:04:38 +0000 (22:04 +1000)]
Move objerror to qc
Mario [Wed, 27 Jul 2016 02:02:08 +0000 (12:02 +1000)]
Give electro secondary orbs a size so they sit on floors and walls properly, also add a secondary 'sticking' mode to electro orbs (disabled by default)
Mario [Tue, 26 Jul 2016 23:54:39 +0000 (09:54 +1000)]
Update hash
TimePath [Tue, 26 Jul 2016 23:47:45 +0000 (09:47 +1000)]
Fix item drawing
Mario [Tue, 26 Jul 2016 21:39:37 +0000 (07:39 +1000)]
Fix maths
Mario [Tue, 26 Jul 2016 21:35:55 +0000 (07:35 +1000)]
Remove some unused locals
Mario [Tue, 26 Jul 2016 21:25:57 +0000 (07:25 +1000)]
Make it match again for TimePath
Mario [Tue, 26 Jul 2016 21:25:34 +0000 (07:25 +1000)]
Make it match, for TimePath
Mario [Tue, 26 Jul 2016 21:24:14 +0000 (07:24 +1000)]
Partially replicate old behaviour with waypoint link saving
Mario [Tue, 26 Jul 2016 17:02:59 +0000 (03:02 +1000)]
Fix weapon specific checks for melee
Mario [Tue, 26 Jul 2016 16:27:17 +0000 (02:27 +1000)]
Replace most cases of findchain* with the FOREACH_ENTITY_* macros
TimePath [Tue, 26 Jul 2016 12:47:48 +0000 (22:47 +1000)]
Stats: disable update checking for perf (we don't use it, yet)
TimePath [Tue, 26 Jul 2016 12:37:40 +0000 (22:37 +1000)]
Intrusive list: radar icons
TimePath [Sun, 24 Jul 2016 10:36:12 +0000 (20:36 +1000)]
Implement intrusive lists
TimePath [Tue, 26 Jul 2016 12:01:47 +0000 (22:01 +1000)]
terencehill [Mon, 25 Jul 2016 17:22:50 +0000 (19:22 +0200)]
Properly show / hide Race and CTS from the game type list when toggling developer cvar on / off
Mario [Mon, 25 Jul 2016 07:38:33 +0000 (07:38 +0000)]
Merge branch 'terencehill/camera_spectator_2' into 'master'
Dropweapon to change camera mode while spectating
See merge request !339
Mario [Mon, 25 Jul 2016 07:30:35 +0000 (17:30 +1000)]
Don't allow bumblebee to swim
Mario [Mon, 25 Jul 2016 05:21:08 +0000 (15:21 +1000)]
Remove engine side player movement prediction, and the extra mode without CSQC movetypes (deprecated and inaccurate), also improve performance by only checking crouch once per frame
Mario [Mon, 25 Jul 2016 01:36:34 +0000 (11:36 +1000)]
Fix bot preferred weapons
Mario [Mon, 25 Jul 2016 01:22:36 +0000 (11:22 +1000)]
Fix shockwave's position in weapon order
Mario [Sun, 24 Jul 2016 20:43:26 +0000 (06:43 +1000)]
Fix damagetext and make shockwave initial shot origin use antilag (for accuracy)
terencehill [Sun, 24 Jul 2016 08:45:41 +0000 (10:45 +0200)]
Cleanup / fix some cvar definitions
Mario [Sun, 24 Jul 2016 07:01:08 +0000 (17:01 +1000)]
Improve FPS by a lot
Mario [Sun, 24 Jul 2016 06:38:45 +0000 (16:38 +1000)]
Merge branch 'Mario/qc_physics_cleanup_v2'
TimePath [Sun, 24 Jul 2016 05:55:38 +0000 (15:55 +1000)]
Registry: add reload method
TimePath [Sun, 24 Jul 2016 05:48:21 +0000 (15:48 +1000)]
Add cvar_localchanges command
TimePath [Sun, 24 Jul 2016 04:49:29 +0000 (14:49 +1000)]
Reduce weapon impulse verbosity
Mario [Sun, 24 Jul 2016 04:42:12 +0000 (14:42 +1000)]
Get v_angle when air dodging is enabled
Mario [Sun, 24 Jul 2016 04:31:01 +0000 (14:31 +1000)]
Fix compile
Mario [Sun, 24 Jul 2016 04:24:04 +0000 (14:24 +1000)]
Implement air dodging
Mario [Sun, 24 Jul 2016 02:26:50 +0000 (12:26 +1000)]
Fix Arc firing after warmup ends
Mario [Sat, 23 Jul 2016 23:03:22 +0000 (09:03 +1000)]
Also in notifications
Mario [Sat, 23 Jul 2016 23:02:30 +0000 (09:02 +1000)]
Use special icon for shockwave
Mario [Sat, 23 Jul 2016 23:01:18 +0000 (09:01 +1000)]
Apply antilag to shockwave, also fix accuracy
Mario [Sat, 23 Jul 2016 21:41:17 +0000 (07:41 +1000)]
Shockwave is a new toy, just don't replace anything with it
Mario [Sat, 23 Jul 2016 16:59:32 +0000 (02:59 +1000)]
Merge branch 'master' into Mario/qc_physics_cleanup_v2
Mario [Sat, 23 Jul 2016 12:40:33 +0000 (22:40 +1000)]
Turn off prediction entirely while inside a vehicle (at least until we have actual predicted vehicles)
Mario [Sat, 23 Jul 2016 12:34:40 +0000 (22:34 +1000)]
Fix a few more missed movetypes
Mario [Sat, 23 Jul 2016 12:31:25 +0000 (22:31 +1000)]
Fix up some missed movetype setters
Mario [Sat, 23 Jul 2016 12:02:26 +0000 (22:02 +1000)]
Implement move_qcphysics
Mario [Fri, 22 Jul 2016 20:50:25 +0000 (06:50 +1000)]
Don't constantly unset onground status on casings (makes them a bit jumpy, but fixes odd behaviour)
Mario [Fri, 22 Jul 2016 20:16:29 +0000 (06:16 +1000)]
Fix network updates
Mario [Fri, 22 Jul 2016 19:26:49 +0000 (05:26 +1000)]
Another cleanup attempt for grenades (bit more self-contained)
Mario [Fri, 22 Jul 2016 18:34:52 +0000 (04:34 +1000)]
Fix grenades by temporarily disabling matching ticrate in physics
Mario [Fri, 22 Jul 2016 17:38:58 +0000 (03:38 +1000)]
Cleanup the warpzone fix to support .move_movetype
Mario [Fri, 22 Jul 2016 17:03:54 +0000 (03:03 +1000)]
Merge remote-tracking branch 'origin/terencehill/campaign_with_cheats_fix'
Mario [Fri, 22 Jul 2016 17:03:25 +0000 (03:03 +1000)]
Merge remote-tracking branch 'origin/terencehill/count_fill_optimization'
Mario [Fri, 22 Jul 2016 17:01:46 +0000 (03:01 +1000)]
Fix warpzones
Mario [Fri, 22 Jul 2016 16:37:25 +0000 (02:37 +1000)]
Fix compile
Mario [Fri, 22 Jul 2016 16:28:18 +0000 (02:28 +1000)]
Remove .move_* fields and MOVETYPE_PUSH logic (doesn't work)
Mario [Thu, 21 Jul 2016 20:14:47 +0000 (06:14 +1000)]
Swim down with crouch, swim up at full speed (to match +moveup)
Mario [Thu, 21 Jul 2016 15:17:37 +0000 (01:17 +1000)]
Optimize Physics_ClientOption by using autocvars instead of cvar() as the default values
Mario [Thu, 21 Jul 2016 13:30:29 +0000 (23:30 +1000)]
Hide CTS from the menu (poll 316 passed)
terencehill [Thu, 21 Jul 2016 12:21:37 +0000 (14:21 +0200)]
Load the correct gametype when launching a campaign map and cheats are enabled (campaign still doesn't get enabled)
Mario [Thu, 21 Jul 2016 07:23:04 +0000 (17:23 +1000)]
Add simple items for overkill's heavy machinegun and rocket propelled chainsaw
Mario [Tue, 19 Jul 2016 20:12:03 +0000 (06:12 +1000)]
Fix flag passing
Mario [Tue, 19 Jul 2016 19:58:50 +0000 (05:58 +1000)]
Implement reverse thrusting with jetpack when crouching (disabled by default)
Mario [Tue, 19 Jul 2016 14:23:41 +0000 (00:23 +1000)]
Merge branch 'Mario/flag_return_fixes'
Mario [Tue, 19 Jul 2016 14:22:50 +0000 (00:22 +1000)]
Update notifications.cfg
Mario [Tue, 19 Jul 2016 14:10:46 +0000 (00:10 +1000)]
Manual flag returning: show a carrier waypoint to enemies, also show a "return here" waypoint above carrier's base
Mario [Tue, 19 Jul 2016 13:15:27 +0000 (23:15 +1000)]
Remove .frozen field (virtually unused)
terencehill [Tue, 19 Jul 2016 12:40:22 +0000 (14:40 +0200)]
Clean up STAT usage: this.camera_spectator --> STAT(CAMERA_SPECTATOR, this), remove camera_spectator_stat field
Mario [Tue, 19 Jul 2016 09:35:34 +0000 (19:35 +1000)]
Fix some translated strings
Mario [Tue, 19 Jul 2016 09:27:36 +0000 (19:27 +1000)]
Silence item pickup messages
Mario [Tue, 19 Jul 2016 08:43:19 +0000 (18:43 +1000)]
Enable stalemate icon