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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Thu, 25 Nov 2010 20:30:49 +0000 (20:30 +0000)]
fix two typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10635
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divverent [Thu, 25 Nov 2010 20:30:46 +0000 (20:30 +0000)]
use detached signatures for http post (more compatible to PHP)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10634
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divverent [Thu, 25 Nov 2010 20:30:42 +0000 (20:30 +0000)]
initial work for DETACHED signatures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10633
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divverent [Thu, 25 Nov 2010 19:51:49 +0000 (19:51 +0000)]
fix a cast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10632
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divverent [Thu, 25 Nov 2010 19:51:46 +0000 (19:51 +0000)]
move base64 to common code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10631
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4bee24a5cf254a418660db56e4e67e105937565e
vortex [Thu, 25 Nov 2010 19:23:41 +0000 (19:23 +0000)]
fix warnings by adding type casts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10630
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7bdd10be8ff88baba813e984eccc7cf934961ad7
divverent [Thu, 25 Nov 2010 18:59:39 +0000 (18:59 +0000)]
support passing extra headers in POST requests; but this is not used yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10629
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a9a9fc7be3154f84c3de2f1f7c6ad15a3c806198
divverent [Thu, 25 Nov 2010 18:46:32 +0000 (18:46 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10628
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divverent [Thu, 25 Nov 2010 12:56:30 +0000 (12:56 +0000)]
DP_QC_URI_POST extension (uri_post, uri_postbuf, crypto_uri_postbuf)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10627
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1dfae27462dba735f317cac38f3b7deb415ed154
divverent [Wed, 24 Nov 2010 20:58:27 +0000 (20:58 +0000)]
move r_stereo adjustments into R_RenderView so that it executes AFTER CSQC may have adjusted the view. Makes redblue stereo work even in steel storm.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10626
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d404f9aaa347ec6506ecff1de63ff55673e91881
divverent [Wed, 24 Nov 2010 20:35:56 +0000 (20:35 +0000)]
fix a stupid warning on OS X
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10625
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cca46dbd21559aef23c04c41fb714f2cc92c5cb9
havoc [Mon, 22 Nov 2010 00:57:14 +0000 (00:57 +0000)]
refactored and optimized the R_Q1BSP_RecursiveGetLightInfo function
properly clear the leaf, surface, and triangle visibility data on a
light, this might fix performance issues with the SVBSP culling method
added a BIH (bounding interval hierarchy) culling method for lights
rather than just the BSP method used by default, however this has
yielded no performance gains outside of .obj maps, so by default it only
uses this new method on .obj maps (where the lack of vis culling is
unimportant)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10624
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havoc [Sun, 21 Nov 2010 12:34:31 +0000 (12:34 +0000)]
fix a couple error messages on shutdown of dedicated server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10623
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havoc [Sun, 21 Nov 2010 12:30:54 +0000 (12:30 +0000)]
fix D3D9 build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10622
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havoc [Sun, 21 Nov 2010 12:26:19 +0000 (12:26 +0000)]
use r_smoothnormals_areaweighting cvar on all calls to Mod_BuildNormals
and Mod_BuildTextureVectorsFromNormals - rather than assuming the artist
wanted area weighted, as if the normalmap was baked for
non-area-weighted tangents this just yields wrong results
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10621
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dd5644411f46bfeaf512d86eb5ae5fbc3a3b0adf
havoc [Sun, 21 Nov 2010 12:25:55 +0000 (12:25 +0000)]
someone broke R_CompleteLightPoint, fix this call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10620
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vortex [Sat, 20 Nov 2010 23:59:28 +0000 (23:59 +0000)]
CL_VM_GetLight: allow 2'nd optional parm which sets sampling mask: 1 lightmap (default one), 2 worldrtlight, 4 - dlight. Added getlights2 to the csprogdefs.qc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10619
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Rudolf Polzer [Sat, 20 Nov 2010 18:08:52 +0000 (19:08 +0100)]
havoc [Fri, 19 Nov 2010 15:14:53 +0000 (15:14 +0000)]
don't load corrupt wav files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10616
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havoc [Sat, 20 Nov 2010 14:14:59 +0000 (14:14 +0000)]
print more useful data when a corrupt input packet comes from a client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10618
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divverent [Sat, 20 Nov 2010 07:38:25 +0000 (07:38 +0000)]
fix camera texture colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10617
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havoc [Fri, 19 Nov 2010 15:14:53 +0000 (15:14 +0000)]
don't load corrupt wav files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10616
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havoc [Fri, 19 Nov 2010 13:55:20 +0000 (13:55 +0000)]
fix fog on particles (premultiplied alpha change was doing it wrong)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10615
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havoc [Fri, 19 Nov 2010 13:53:04 +0000 (13:53 +0000)]
allow loading DXT2 and DXT4 dds files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10614
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havoc [Fri, 19 Nov 2010 13:42:14 +0000 (13:42 +0000)]
particle rendering now uses premultiplied alpha (texture is
automatically converted on load, however dds may need to be DXT4 rather
than DXT5 now)
this should give an fps boost
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10613
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havoc [Fri, 19 Nov 2010 12:31:55 +0000 (12:31 +0000)]
now that performance of cl_decals_newsystem is not terrible, enable it
by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10612
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havoc [Fri, 19 Nov 2010 12:23:03 +0000 (12:23 +0000)]
optimize prologic inversion, it was really showing up in profiles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10610
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havoc [Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)]
match sound radius in Quake 1.01, where it was effectively 1200
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10609
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havoc [Fri, 19 Nov 2010 10:10:43 +0000 (10:10 +0000)]
change default snd_soundradius back to 1000, matching Quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10608
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havoc [Thu, 18 Nov 2010 15:47:52 +0000 (15:47 +0000)]
for purposes of better compatibility with proquake servers, darkplaces
client now pretends to be proquake 3.40 when connecting to quake
protocol servers, this enables precise aim and the proquake NAT fix
(which the server only supports on proquake clients... grr)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10607
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4cea57335d11201c0c7eedc1dd15bdd56538b99f
havoc [Thu, 18 Nov 2010 14:09:20 +0000 (14:09 +0000)]
changed default status output to match ProQuake 4.51
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10606
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578b5de9ecf597622f640cff987130283dd098ae
havoc [Thu, 18 Nov 2010 02:45:31 +0000 (02:45 +0000)]
don't spam warnings about bogus frame numbers in states, because FvF
does this all the time, developer_extra 1 will reenable these
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10605
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havoc [Thu, 18 Nov 2010 01:53:31 +0000 (01:53 +0000)]
fix proquake rcon replies - use NetConn_Write, not NetConn_WriteString
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10604
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havoc [Thu, 18 Nov 2010 01:44:07 +0000 (01:44 +0000)]
added server support for proquake rcon when running quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10603
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divverent [Wed, 17 Nov 2010 21:05:48 +0000 (21:05 +0000)]
developer_extra: also spam some messages during model loading regarding .skin file parsing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10602
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vortex [Tue, 16 Nov 2010 22:14:27 +0000 (22:14 +0000)]
playvideo: cl_video_keepaspectratio == 2 will do clip instead of stretch, added simple fadein/fadeout effects via cl_video_fadein and cl_video_fadeout cvars (which sets seconds).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10601
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havoc [Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)]
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599
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14b5649a2b45037ad244a2d2c2dcae6049fc6ce6
havoc [Fri, 19 Nov 2010 12:31:55 +0000 (12:31 +0000)]
now that performance of cl_decals_newsystem is not terrible, enable it
by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10612
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havoc [Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)]
do not generate vertexposition/vertexmesh arrays in
RSurf_ActiveCustomEntity, this is a major fps aid
use vertex3f rather than vertexposition array in entity decal handling
make fewer calls to R_Mesh_ResizeArrays
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10611
d7cf8633 -e32d-0410-b094-
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havoc [Fri, 19 Nov 2010 12:23:03 +0000 (12:23 +0000)]
optimize prologic inversion, it was really showing up in profiles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10610
d7cf8633 -e32d-0410-b094-
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havoc [Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)]
match sound radius in Quake 1.01, where it was effectively 1200
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10609
d7cf8633 -e32d-0410-b094-
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havoc [Fri, 19 Nov 2010 10:10:43 +0000 (10:10 +0000)]
change default snd_soundradius back to 1000, matching Quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10608
d7cf8633 -e32d-0410-b094-
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havoc [Thu, 18 Nov 2010 15:47:52 +0000 (15:47 +0000)]
for purposes of better compatibility with proquake servers, darkplaces
client now pretends to be proquake 3.40 when connecting to quake
protocol servers, this enables precise aim and the proquake NAT fix
(which the server only supports on proquake clients... grr)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10607
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Nov 2010 14:09:20 +0000 (14:09 +0000)]
changed default status output to match ProQuake 4.51
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10606
d7cf8633 -e32d-0410-b094-
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havoc [Thu, 18 Nov 2010 02:45:31 +0000 (02:45 +0000)]
don't spam warnings about bogus frame numbers in states, because FvF
does this all the time, developer_extra 1 will reenable these
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10605
d7cf8633 -e32d-0410-b094-
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havoc [Thu, 18 Nov 2010 01:53:31 +0000 (01:53 +0000)]
fix proquake rcon replies - use NetConn_Write, not NetConn_WriteString
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10604
d7cf8633 -e32d-0410-b094-
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havoc [Thu, 18 Nov 2010 01:44:07 +0000 (01:44 +0000)]
added server support for proquake rcon when running quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10603
d7cf8633 -e32d-0410-b094-
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divverent [Wed, 17 Nov 2010 21:05:48 +0000 (21:05 +0000)]
developer_extra: also spam some messages during model loading regarding .skin file parsing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10602
d7cf8633 -e32d-0410-b094-
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vortex [Tue, 16 Nov 2010 22:14:27 +0000 (22:14 +0000)]
playvideo: cl_video_keepaspectratio == 2 will do clip instead of stretch, added simple fadein/fadeout effects via cl_video_fadein and cl_video_fadeout cvars (which sets seconds).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10601
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)]
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599
d7cf8633 -e32d-0410-b094-
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havoc [Sun, 14 Nov 2010 13:23:32 +0000 (13:23 +0000)]
rename meshes to draws in r_speeds report
added drawn vertices count alongside the triangles count
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10598
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havoc [Sat, 13 Nov 2010 15:32:14 +0000 (15:32 +0000)]
fix some HLSL errors
fix a warning on some ft2 code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10597
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divverent [Sat, 13 Nov 2010 14:07:13 +0000 (14:07 +0000)]
avoid NULL pointer access if a surface had an unsupported type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10596
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divverent [Sat, 13 Nov 2010 14:05:04 +0000 (14:05 +0000)]
show more detail in "has no triangles" and "has no vertexes" warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10595
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divverent [Sat, 13 Nov 2010 14:07:13 +0000 (14:07 +0000)]
avoid NULL pointer access if a surface had an unsupported type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10596
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divverent [Sat, 13 Nov 2010 14:05:04 +0000 (14:05 +0000)]
show more detail in "has no triangles" and "has no vertexes" warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10595
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havoc [Sat, 13 Nov 2010 12:39:52 +0000 (12:39 +0000)]
skip zero triangle batches, for good measure
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10594
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havoc [Sat, 13 Nov 2010 12:35:42 +0000 (12:35 +0000)]
fix wrong-texture rendering in stonekeep where a 0-triangles patch
(probably degenerate) was causing the surface batcher to give up early,
and render the previous batch instead (drawing over a perfectly good
piece of geometry with the wrong texture...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10593
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havoc [Sat, 13 Nov 2010 11:07:20 +0000 (11:07 +0000)]
use less R_Mesh_ResetTextureState calls for more performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10592
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havoc [Sat, 13 Nov 2010 09:03:09 +0000 (09:03 +0000)]
render shownetgraph much faster by drawing an entire batch of lines at a
time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10591
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havoc [Sat, 13 Nov 2010 09:02:45 +0000 (09:02 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10590
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havoc [Thu, 11 Nov 2010 00:39:20 +0000 (00:39 +0000)]
fix serious bug with stencil shadows from world caused by a mysterious #if 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10585
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divverent [Fri, 12 Nov 2010 18:40:51 +0000 (18:40 +0000)]
fix leaked font fallbacks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10589
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divverent [Fri, 12 Nov 2010 18:40:47 +0000 (18:40 +0000)]
Store the data pointer and free it on Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10588
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divverent [Fri, 12 Nov 2010 18:40:44 +0000 (18:40 +0000)]
Free the data of each font attachment in Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10587
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divverent [Thu, 11 Nov 2010 14:05:27 +0000 (14:05 +0000)]
be more clear in the overflow message of OGG_FetchSound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10586
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d24de034fdb60c32bc0e6937362884443ad262f4
divverent [Fri, 12 Nov 2010 18:40:51 +0000 (18:40 +0000)]
fix leaked font fallbacks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10589
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 12 Nov 2010 18:40:47 +0000 (18:40 +0000)]
Store the data pointer and free it on Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10588
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 12 Nov 2010 18:40:44 +0000 (18:40 +0000)]
Free the data of each font attachment in Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10587
d7cf8633 -e32d-0410-b094-
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divverent [Thu, 11 Nov 2010 14:05:27 +0000 (14:05 +0000)]
be more clear in the overflow message of OGG_FetchSound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10586
d7cf8633 -e32d-0410-b094-
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havoc [Thu, 11 Nov 2010 00:39:20 +0000 (00:39 +0000)]
fix serious bug with stencil shadows from world caused by a mysterious #if 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10585
d7cf8633 -e32d-0410-b094-
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vortex [Tue, 9 Nov 2010 19:04:48 +0000 (19:04 +0000)]
add joy_axiskeyevents cvar which turns on engine-side emulation of arrow button events since not all drivers generate button events for movement axes. Also made wgl joystick code a bit more similar to SDL one.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10584
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
f02a0166f16a9745aab3e0139fa39ae97f66f23d
divverent [Sun, 7 Nov 2010 18:37:40 +0000 (18:37 +0000)]
DPrint the LHNET_Read and LHNET_Write errors (as they may just indicate lack of IPv6 connectivity and don't mean DP won't work)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10583
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
a50c2fe2f0c39462a60b9a9f8ccbe43942b75a28
vortex [Tue, 9 Nov 2010 19:04:48 +0000 (19:04 +0000)]
add joy_axiskeyevents cvar which turns on engine-side emulation of arrow button events since not all drivers generate button events for movement axes. Also made wgl joystick code a bit more similar to SDL one.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10584
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 7 Nov 2010 18:37:40 +0000 (18:37 +0000)]
DPrint the LHNET_Read and LHNET_Write errors (as they may just indicate lack of IPv6 connectivity and don't mean DP won't work)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10583
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 7 Nov 2010 13:09:01 +0000 (13:09 +0000)]
new shader parameter "dppolygonoffset <factor> <offset>"; new cvars mod_q3shader_default_polygonoffset and mod_q3shader_default_polygonfactor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10582
d7cf8633 -e32d-0410-b094-
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divverent [Sun, 7 Nov 2010 13:09:01 +0000 (13:09 +0000)]
new shader parameter "dppolygonoffset <factor> <offset>"; new cvars mod_q3shader_default_polygonoffset and mod_q3shader_default_polygonfactor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10582
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
44615233a17f7866d1c0f84e242802484f7a8c99
divverent [Sat, 6 Nov 2010 15:08:44 +0000 (15:08 +0000)]
fix a small bug regarding bobfall
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10581
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
3e3a733d66e1e496893615ec9d998063350739c8
divverent [Sat, 6 Nov 2010 15:08:44 +0000 (15:08 +0000)]
fix a small bug regarding bobfall
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10581
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 5 Nov 2010 14:32:07 +0000 (14:32 +0000)]
add -framework IOKit to allow changing mouse acceleration parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10580
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 5 Nov 2010 13:27:13 +0000 (13:27 +0000)]
copy the apple_mouse_noaccel hack into vid_sdl too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10579
d7cf8633 -e32d-0410-b094-
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divverent [Thu, 4 Nov 2010 19:38:13 +0000 (19:38 +0000)]
remove some stupid \n chars in infobar strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10578
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
aea6604c81982853a19600d44067197c28064528
divverent [Thu, 4 Nov 2010 19:38:13 +0000 (19:38 +0000)]
remove some stupid \n chars in infobar strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10578
d7cf8633 -e32d-0410-b094-
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vortex [Sat, 30 Oct 2010 23:10:35 +0000 (23:10 +0000)]
R_CompleteLightPoint: more correct sampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10574
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
57b67e4e7fa223b3fb7d76fe5702ae636aa8fc0f
divverent [Thu, 4 Nov 2010 08:10:10 +0000 (08:10 +0000)]
win32: don't use select() for waiting, use Sleep() again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10577
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
87665e3d8fa1c4ab1276becc1da124eea79a53dd
divverent [Thu, 4 Nov 2010 08:10:10 +0000 (08:10 +0000)]
win32: don't use select() for waiting, use Sleep() again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10577
d7cf8633 -e32d-0410-b094-
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vortex [Sun, 31 Oct 2010 23:04:24 +0000 (23:04 +0000)]
new m_newmap() MenuQC function which gets executed each time client goes new level. +Option for Blood Omnicide which lets menu QC to control keys while playing video.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10576
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
7e737da913d7dd502568fa32f3d72d30a971738d
vortex [Sun, 31 Oct 2010 03:11:58 +0000 (03:11 +0000)]
remove unnecessary Con_Printf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10575
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
409f1e598f852332f7cefc554c18c511af0388ed
vortex [Sun, 31 Oct 2010 23:04:24 +0000 (23:04 +0000)]
new m_newmap() MenuQC function which gets executed each time client goes new level. +Option for Blood Omnicide which lets menu QC to control keys while playing video.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10576
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Sun, 31 Oct 2010 03:11:58 +0000 (03:11 +0000)]
remove unnecessary Con_Printf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10575
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Sat, 30 Oct 2010 23:10:35 +0000 (23:10 +0000)]
R_CompleteLightPoint: more correct sampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10574
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Sat, 30 Oct 2010 18:55:47 +0000 (18:55 +0000)]
fix SHADERSTATICPARMS_COUNT to right value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10573
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
e09c3d37a2261c5ae5370bb2e51d313bf1dcbe92
vortex [Sat, 30 Oct 2010 18:24:09 +0000 (18:24 +0000)]
For lightgrid sampling move lightstyle[0] applying to shader domain as it seems to be far more precise here (see http://omnicide.legacy-of-kain.ru/work/cbo_glslgridlightchangecomp.gif), while leaving the default way for < GL2 paths, dunno why it happens and i cant find any reasons for that, current approach 'just works'. Also added "_enable" cvars for all r_glsl_postprocess_uservec* which will toggle their usage (also creates USERVEC* define once enabled).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10572
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
18b296a035004c05afe62f48e164321ca863f4c7
divverent [Sat, 30 Oct 2010 18:19:38 +0000 (18:19 +0000)]
offsetmapping: make it work on ATI Radeon 9500-9800/X300 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10571
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
2138c1a71154ae6661f42f9491f0a9e3d363d5c0
vortex [Sat, 30 Oct 2010 18:55:47 +0000 (18:55 +0000)]
fix SHADERSTATICPARMS_COUNT to right value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10573
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Sat, 30 Oct 2010 18:24:09 +0000 (18:24 +0000)]
For lightgrid sampling move lightstyle[0] applying to shader domain as it seems to be far more precise here (see http://omnicide.legacy-of-kain.ru/work/cbo_glslgridlightchangecomp.gif), while leaving the default way for < GL2 paths, dunno why it happens and i cant find any reasons for that, current approach 'just works'. Also added "_enable" cvars for all r_glsl_postprocess_uservec* which will toggle their usage (also creates USERVEC* define once enabled).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10572
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Oct 2010 18:19:38 +0000 (18:19 +0000)]
offsetmapping: make it work on ATI Radeon 9500-9800/X300 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10571
d7cf8633 -e32d-0410-b094-
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vortex [Fri, 29 Oct 2010 17:54:59 +0000 (17:54 +0000)]
oops, video texture unlinking was accidentally removed, restore it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10568
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
8aecffa298082cc5daaf6f8ac0a44aa9d306c832
vortex [Fri, 29 Oct 2010 17:50:35 +0000 (17:50 +0000)]
cvar "cl_video_keepaspectratio" which scales fullscreen video to keep original aspect ratio on widescreen resolutions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10567
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::stable-branch::merge=
25867339bfc6091a87bc90d54321954c2ac10633
divverent [Fri, 29 Oct 2010 20:19:14 +0000 (20:19 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10570
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
018f5c7c845311a157da255d819683770c6543c4