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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Sun, 4 Dec 2011 20:06:01 +0000 (22:06 +0200)]
Sandbox storage: Replace - with "" for empty properties when applicable. This should be both more correct and more safe. Breaks SOME properties in existing storages.
Mircea Kitsune [Sun, 4 Dec 2011 19:51:04 +0000 (21:51 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 19:47:39 +0000 (20:47 +0100)]
fix grabbing in sandbox mode
Mircea Kitsune [Sun, 4 Dec 2011 19:38:28 +0000 (21:38 +0200)]
Also use crosshair_trace_plusvisibletriggers for tracing sandbox objects in the editor. This gets rid of my ugly hack from earlier, necessary to trace non-solid objects
Mircea Kitsune [Sun, 4 Dec 2011 19:30:59 +0000 (21:30 +0200)]
Use crosshair_trace_plusvisibletriggers instead of trace_ent for dragging, which is the way things should be
Mircea Kitsune [Sun, 4 Dec 2011 17:24:38 +0000 (19:24 +0200)]
Use SOLID_NOT for attachments, which is safest
Mircea Kitsune [Sun, 4 Dec 2011 17:07:49 +0000 (19:07 +0200)]
Use SOLID_TRIGGER instead of SOLID_NOT for attachments or non-solid object. This seems to make grabbing non-solid sandbox objects possible, although the dragging itself is based on trace_ent so I don't understand how this can be (given neither SOLID_NOT or SOLID_TRIGGER can get traced, so it shouldn't make a difference). This seems to work though, so I guess it's good SOLID_TRIGGER should also be better for possible changes that might get done in the future.
Mircea Kitsune [Sun, 4 Dec 2011 16:54:32 +0000 (18:54 +0200)]
Fix a bug with persisted solidity when attaching / detaching objects
Mircea Kitsune [Sun, 4 Dec 2011 16:25:21 +0000 (18:25 +0200)]
Add solidity to the sandbox menu
Mircea Kitsune [Sun, 4 Dec 2011 16:14:01 +0000 (18:14 +0200)]
Rename edit command from solid to solidity
Mircea Kitsune [Sun, 4 Dec 2011 16:10:34 +0000 (18:10 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Sun, 4 Dec 2011 16:06:24 +0000 (18:06 +0200)]
Now put my hack in place, making it possible to trace and edit non-solid objects.
Rudolf Polzer [Sun, 4 Dec 2011 15:59:10 +0000 (16:59 +0100)]
fix multiple bugs in sandbox code regarding sv_cheats
Mircea Kitsune [Sun, 4 Dec 2011 15:50:19 +0000 (17:50 +0200)]
Fix typo in my last commit
Mircea Kitsune [Sun, 4 Dec 2011 15:47:17 +0000 (17:47 +0200)]
Allow setting and persisting the solidity of objects. I will use a dirty but necessary hack to make non-solid objects traceable. Note that this change breaks previous storages.
Rudolf Polzer [Sun, 4 Dec 2011 15:43:10 +0000 (16:43 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src
Mircea Kitsune [Sun, 4 Dec 2011 15:26:04 +0000 (17:26 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Sun, 4 Dec 2011 15:17:19 +0000 (16:17 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 4 Dec 2011 15:17:06 +0000 (16:17 +0100)]
fix weird projectile angles on impact
Rudolf Polzer [Sun, 4 Dec 2011 14:42:03 +0000 (15:42 +0100)]
audit usage of player_localentnum and spectatee_status to also work with FTEQW
mand1nga [Sun, 4 Dec 2011 12:45:38 +0000 (09:45 -0300)]
Merge remote-tracking branch 'origin/terencehill/hud_updates_bugfixes'
Rudolf Polzer [Sat, 3 Dec 2011 19:43:22 +0000 (20:43 +0100)]
more stuff... look at teammate
Rudolf Polzer [Sat, 3 Dec 2011 19:04:00 +0000 (20:04 +0100)]
g_spawn_near_teammate spawnpoint scoring mutator
Rudolf Polzer [Sat, 3 Dec 2011 18:36:08 +0000 (19:36 +0100)]
remove an unused arg
Rudolf Polzer [Sat, 3 Dec 2011 18:24:15 +0000 (19:24 +0100)]
spawnpoint selection: restructure to be WAY more mutator friendly and simpler; move game mode specific logic to game mode
Rudolf Polzer [Sat, 3 Dec 2011 18:01:15 +0000 (19:01 +0100)]
add a Spawn_Score mutator hook; simplify spawning
Rudolf Polzer [Sat, 3 Dec 2011 12:06:46 +0000 (13:06 +0100)]
two more cvars
Rudolf Polzer [Sat, 3 Dec 2011 11:48:13 +0000 (12:48 +0100)]
remove old minstanex textures :)
Rudolf Polzer [Sat, 3 Dec 2011 11:46:44 +0000 (12:46 +0100)]
Squashed commit of the following:
commit
1c957af5b9748c46d92a4fa3da93d2c1a19ba778
Merge:
a4ae0be 69a2e2b
Author: Samual <samual@xonotic.org>
Date: Fri Dec 2 15:17:19 2011 -0500
Merge remote branch 'origin/master' into morphed/minstanex
commit
a4ae0be7220424ea0c8d7621b815cc482b18d828
Merge:
ebe8eee 0396c95
Author: Samual <samual@xonotic.org>
Date: Fri Dec 2 02:28:35 2011 -0500
Merge remote branch 'origin/master' into morphed/minstanex
commit
ebe8eee72691e07c3731e4c88f25de4a751a5339
Author: Morphed <morphed@o2.pl>
Date: Thu Dec 1 23:09:59 2011 +0100
stupid git !!! forgot models
commit
d1bb9dd137bd9ec9372b08776c88c8dfd91de39d
Author: Morphed <morphed@o2.pl>
Date: Thu Dec 1 22:40:13 2011 +0100
minstanex by LJFHutch/theShadow #woxblox#
Mircea Kitsune [Fri, 2 Dec 2011 15:36:48 +0000 (17:36 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Rudolf Polzer [Fri, 2 Dec 2011 10:56:30 +0000 (11:56 +0100)]
fix bug in omg config
Rudolf Polzer [Fri, 2 Dec 2011 08:35:22 +0000 (09:35 +0100)]
rename all "alpha" parameters in CSQC to remove clash with future csqcplayer use of .float alpha
Jakob MG [Tue, 29 Nov 2011 14:21:07 +0000 (15:21 +0100)]
fix min4->min
Mircea Kitsune [Tue, 29 Nov 2011 14:21:04 +0000 (16:21 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Jakob MG [Tue, 29 Nov 2011 14:06:35 +0000 (15:06 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Tue, 29 Nov 2011 14:04:38 +0000 (15:04 +0100)]
Waypointsprites / healthbars for turrets #woxblox#
Rudolf Polzer [Mon, 28 Nov 2011 20:08:30 +0000 (21:08 +0100)]
add a compatibility workaround for 0.5.0 engine
Rudolf Polzer [Sat, 26 Nov 2011 17:01:06 +0000 (18:01 +0100)]
when all spawns are allowed, RanOutOfSpawns cannot happen
Rudolf Polzer [Sat, 26 Nov 2011 16:59:44 +0000 (17:59 +0100)]
g_spawn_useallspawns - disable teamplay spawn rules
Rudolf Polzer [Sat, 26 Nov 2011 16:38:24 +0000 (17:38 +0100)]
defaultplayermodel: allow multiple and randomize
Rudolf Polzer [Sat, 26 Nov 2011 14:05:56 +0000 (15:05 +0100)]
remove wrong use of r_hdr_scenebrightness in sRGB mode. We really shouldn't do that.
Rudolf Polzer [Sat, 26 Nov 2011 11:38:28 +0000 (12:38 +0100)]
fix declaration of runstandardplayerphysics
Rudolf Polzer [Sat, 26 Nov 2011 11:28:29 +0000 (12:28 +0100)]
fix lots of inconsistencies to EXT_CSQC naming
Rudolf Polzer [Sat, 26 Nov 2011 11:11:26 +0000 (12:11 +0100)]
add missing files
Rudolf Polzer [Sat, 26 Nov 2011 11:10:52 +0000 (12:10 +0100)]
lots of csprogdefs stuff
Rudolf Polzer [Sat, 26 Nov 2011 10:37:51 +0000 (11:37 +0100)]
fix more dpdefs stuff
Rudolf Polzer [Sat, 26 Nov 2011 10:35:57 +0000 (11:35 +0100)]
fix warnings
Rudolf Polzer [Sat, 26 Nov 2011 10:28:02 +0000 (11:28 +0100)]
many menuqc improvements regarding dpdefs
Rudolf Polzer [Sat, 26 Nov 2011 10:09:21 +0000 (11:09 +0100)]
some more cleanup - all svqc warnings gone
Rudolf Polzer [Sat, 26 Nov 2011 09:55:14 +0000 (10:55 +0100)]
use vectoangles2 properly
Rudolf Polzer [Sat, 26 Nov 2011 08:39:16 +0000 (09:39 +0100)]
use the engine's progsdefs.qc. This may break stuff, please test!
Rudolf Polzer [Sat, 26 Nov 2011 08:26:59 +0000 (09:26 +0100)]
fix name of extensions file
Rudolf Polzer [Sat, 26 Nov 2011 08:26:40 +0000 (09:26 +0100)]
update extensions file from dpdefs
Rudolf Polzer [Fri, 25 Nov 2011 22:32:02 +0000 (23:32 +0100)]
set glowintensity to 1 again for now
Rudolf Polzer [Fri, 25 Nov 2011 22:15:37 +0000 (23:15 +0100)]
less r_ambient in sRGB mode
Rudolf Polzer [Fri, 25 Nov 2011 15:23:02 +0000 (16:23 +0100)]
fix two bugs of crosshair button. Did anyone EVER test this one?
Rudolf Polzer [Fri, 25 Nov 2011 12:55:01 +0000 (13:55 +0100)]
stronger glow on models
Rudolf Polzer [Fri, 25 Nov 2011 12:23:46 +0000 (13:23 +0100)]
enable sRGB fallback if needed
Rudolf Polzer [Fri, 25 Nov 2011 11:43:43 +0000 (12:43 +0100)]
sRGB stuff (not enabled yet)
Rudolf Polzer [Fri, 25 Nov 2011 11:20:29 +0000 (12:20 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/bloom_tweaks'
Rudolf Polzer [Fri, 25 Nov 2011 10:29:20 +0000 (11:29 +0100)]
simplify spawnpoint logic again - "at least one SP was bad" suffices for disabling now
Rudolf Polzer [Fri, 25 Nov 2011 10:24:08 +0000 (11:24 +0100)]
fix CTS spawns on courtfun
Rudolf Polzer [Fri, 25 Nov 2011 10:02:26 +0000 (11:02 +0100)]
remove some leftovers from mapcfg
Mircea Kitsune [Wed, 23 Nov 2011 23:42:05 +0000 (01:42 +0200)]
Port bloom settings from latest Vore Tournament GIT. Might need some tweaking, but should look much better than the old one. Notice: Uses colorexponent
Jakob MG [Tue, 22 Nov 2011 11:39:21 +0000 (12:39 +0100)]
Fix moving turrets failing target check due to non updated tur_shotorg (use origin insted). Better vehicle target check
Jakob MG [Tue, 22 Nov 2011 10:01:40 +0000 (11:01 +0100)]
Dont spawn vehicles 128 units above spawm spot (fix raptor spawn-enter-crashdown)
Jakob MG [Tue, 22 Nov 2011 09:40:14 +0000 (10:40 +0100)]
Make spider's aim true even if case/chase_up/tilted
Jakob MG [Tue, 22 Nov 2011 09:29:22 +0000 (10:29 +0100)]
Fix incorrect sending of health/shiled on vehicle enter
Jakob MG [Tue, 22 Nov 2011 09:21:24 +0000 (10:21 +0100)]
Make alarm sound/s stop right away when exiting a vehicle
Jakob MG [Tue, 22 Nov 2011 08:58:42 +0000 (09:58 +0100)]
Ignore sky & softtargets for vehicle impact damage. Extand vehile impactdamage to all colissions. Fix potentialy massive bug with raptor (missing self re-set after swaping self in frame code)
terencehill [Mon, 21 Nov 2011 21:46:28 +0000 (22:46 +0100)]
Yet another bug in the commit
c500f774 ... (OMG Samual, how many changes in one commit!)
terencehill [Mon, 21 Nov 2011 20:49:45 +0000 (21:49 +0100)]
Fix a bug in hud setup mode: weapons panel disappears opening its own menu dialog (Samual forgot a pair of brackets :) )
Samual [Sat, 19 Nov 2011 21:02:49 +0000 (16:02 -0500)]
Fix an issue with shotgun multihit allowing for double the damage to be inflicted accidentally
Rudolf Polzer [Sat, 19 Nov 2011 17:50:24 +0000 (18:50 +0100)]
fix note off strings
Rudolf Polzer [Sat, 19 Nov 2011 17:44:52 +0000 (18:44 +0100)]
fix some more magicear bugs
Rudolf Polzer [Sat, 19 Nov 2011 17:04:59 +0000 (18:04 +0100)]
fixes
Rudolf Polzer [Sat, 19 Nov 2011 16:41:30 +0000 (17:41 +0100)]
magicear: support tuba notes
Rudolf Polzer [Sat, 19 Nov 2011 16:17:29 +0000 (17:17 +0100)]
now we can verify rhythm too
Rudolf Polzer [Sat, 19 Nov 2011 15:29:58 +0000 (16:29 +0100)]
better verifying
Rudolf Polzer [Sat, 19 Nov 2011 15:28:26 +0000 (16:28 +0100)]
add a simple test function for last tuba notes
Rudolf Polzer [Sat, 19 Nov 2011 15:09:23 +0000 (16:09 +0100)]
remember the last 32 tuba notes per player
Rudolf Polzer [Sat, 19 Nov 2011 15:01:05 +0000 (16:01 +0100)]
some refactor
Rudolf Polzer [Sat, 19 Nov 2011 14:48:02 +0000 (15:48 +0100)]
rain: also draw rain when fps are high :P
Rudolf Polzer [Sat, 19 Nov 2011 14:05:09 +0000 (15:05 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/bugfix_ai_reloading'
Mircea Kitsune [Sat, 19 Nov 2011 00:12:45 +0000 (02:12 +0200)]
Correct my last fix
Mircea Kitsune [Sat, 19 Nov 2011 00:05:04 +0000 (02:05 +0200)]
Fix a small and unlikely bug that I discovered in Vore Tournament. If a bot does not have a weapon but attempts to reload it / switch to it, he will have weird animations. Therefore, make sure the bot has the weapon before trying to switch.
Samual [Fri, 18 Nov 2011 05:42:31 +0000 (00:42 -0500)]
Fix mortar/hagar effects
Rudolf Polzer [Thu, 17 Nov 2011 17:06:38 +0000 (18:06 +0100)]
fix typo
Rudolf Polzer [Thu, 17 Nov 2011 17:01:01 +0000 (18:01 +0100)]
cl_gibs_avelocity_scale for rotating gibs
Rudolf Polzer [Thu, 17 Nov 2011 13:17:46 +0000 (14:17 +0100)]
cl_minfps: make gibs die faster on low fps
Rudolf Polzer [Wed, 16 Nov 2011 08:56:25 +0000 (09:56 +0100)]
Merge remote-tracking branch 'origin/nifrek/framegroupsfix'
Rudolf Polzer [Wed, 16 Nov 2011 08:55:17 +0000 (09:55 +0100)]
Merge remote-tracking branch 'origin/nyov/hookfix'
nyov [Wed, 16 Nov 2011 07:15:07 +0000 (08:15 +0100)]
detach hook in intermission/endmatch
might not be necessary if 3rd person view would attach it to
the player model instead of view
Rudolf Polzer [Tue, 15 Nov 2011 15:21:22 +0000 (16:21 +0100)]
decals on models now render a LOT faster #woxblox#
you may want to try enabling them again
Rudolf Polzer [Tue, 15 Nov 2011 15:10:41 +0000 (16:10 +0100)]
use only 50 direction for bloodshower as a test. Maybe 50 is too low though.
Rudolf Polzer [Tue, 15 Nov 2011 15:10:19 +0000 (16:10 +0100)]
bloodshowers: change to use count instead of countabsolute
this SHOULD not be a visible change. If not, I will fix.
nifrek [Tue, 15 Nov 2011 11:39:25 +0000 (06:39 -0500)]
'wq' is not recognized as an internal or external command,
operable program or batch file.
nifrek [Tue, 15 Nov 2011 11:24:15 +0000 (06:24 -0500)]
Fix forwardleftbad frame number in framegroups for gak, nyx, pyria
Mircea Kitsune [Tue, 15 Nov 2011 11:03:26 +0000 (13:03 +0200)]
Merge branch 'master' into mirceakitsune/sandbox
Morphed [Tue, 15 Nov 2011 04:54:40 +0000 (05:54 +0100)]
fix