]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Martin Taibr [Fri, 28 Oct 2016 18:36:00 +0000 (20:36 +0200)]
iterate through clients in random order
Martin Taibr [Fri, 7 Oct 2016 20:04:28 +0000 (22:04 +0200)]
Merge branch 'master' into martin-t/msnt
Mario [Fri, 7 Oct 2016 19:33:19 +0000 (19:33 +0000)]
Merge branch 'martin-t/random' into 'master'
refactor RandomSelection, add a field for vector
See merge request !373
Martin Taibr [Fri, 7 Oct 2016 19:19:37 +0000 (21:19 +0200)]
refactor RandomSelection, add a field for vector
Martin Taibr [Fri, 7 Oct 2016 17:06:13 +0000 (19:06 +0200)]
remove debugging code
Mario [Fri, 7 Oct 2016 09:25:18 +0000 (19:25 +1000)]
Add an entity parameter to entcs net props
Mario [Fri, 7 Oct 2016 08:17:12 +0000 (18:17 +1000)]
Temporary fix for warning spam on map start
Martin Taibr [Thu, 6 Oct 2016 23:26:39 +0000 (01:26 +0200)]
reorder
Martin Taibr [Thu, 6 Oct 2016 21:56:36 +0000 (23:56 +0200)]
2 more spots
Martin Taibr [Thu, 6 Oct 2016 20:16:24 +0000 (22:16 +0200)]
check for nades
Martin Taibr [Thu, 6 Oct 2016 13:13:39 +0000 (15:13 +0200)]
this was probably a workaround for something in the old broken code
i don't see how it's useful anymore
Martin Taibr [Thu, 6 Oct 2016 12:50:59 +0000 (14:50 +0200)]
check for floor
Mario [Thu, 6 Oct 2016 12:49:45 +0000 (12:49 +0000)]
Merge branch 'terencehill/overkill_stuff' into 'master'
Overkill stuff
It addresses issues reported in #1815. It closes #1815
See merge request !371
Mario [Wed, 5 Oct 2016 22:14:16 +0000 (08:14 +1000)]
Overkill balance: use regen pause of 2 seconds
terencehill [Wed, 5 Oct 2016 14:24:13 +0000 (16:24 +0200)]
Overkill's default g_balance_pause_health_regen value should be 2 (previously overkill used 2 as hardcoded value)
terencehill [Wed, 5 Oct 2016 14:03:37 +0000 (16:03 +0200)]
Merge branch 'master' into terencehill/overkill_stuff
Mario [Wed, 5 Oct 2016 13:13:41 +0000 (13:13 +0000)]
Merge branch 'terencehill/timeout_countdown_fix' into 'master'
Timeout countdown fix
Make timeout countdown message immediately fully visible otherwise it stays almost invisible as it starts fading in VERY slowly (due to slowmo being set to 0.0001 during a timeout)
See merge request !370
Mario [Wed, 5 Oct 2016 09:13:30 +0000 (19:13 +1000)]
Port nexball ball held too long by team message to the notifications system, also fix ball not properly resetting in this case
Mario [Wed, 5 Oct 2016 04:20:45 +0000 (14:20 +1000)]
Fix excessive rocket jump force
Mario [Tue, 4 Oct 2016 17:59:55 +0000 (03:59 +1000)]
Clean up old remote jump feature, no longer consumes extra CPU time whenever a rocket is detonated
Mario [Tue, 4 Oct 2016 09:53:59 +0000 (19:53 +1000)]
Make vortex switch delay match other weapons
Mario [Tue, 4 Oct 2016 03:02:16 +0000 (13:02 +1000)]
Adopt some overkill balance changes from the LX server configs
Mario [Mon, 3 Oct 2016 13:06:11 +0000 (23:06 +1000)]
Fix start items in some special arena mutators
Martin Taibr [Sun, 2 Oct 2016 16:49:52 +0000 (18:49 +0200)]
msnt: no hurttriggers
Martin Taibr [Sun, 2 Oct 2016 16:12:24 +0000 (18:12 +0200)]
msnt: more checks
Martin Taibr [Sun, 2 Oct 2016 15:01:43 +0000 (17:01 +0200)]
msnt: better way to determine forward direction, tracebox up first
Martin Taibr [Sun, 2 Oct 2016 11:06:31 +0000 (13:06 +0200)]
idk how i forgot this
remember kids: sleep is important
Martin Taibr [Sat, 1 Oct 2016 23:10:25 +0000 (01:10 +0200)]
msnt: don't spawn inside other players
Martin Taibr [Sat, 1 Oct 2016 21:56:55 +0000 (23:56 +0200)]
msnt: don't check for ground under teammate
Mario [Sat, 1 Oct 2016 12:34:36 +0000 (22:34 +1000)]
Use the CSQC player origin if in 3rd person mode
Mario [Wed, 28 Sep 2016 14:56:50 +0000 (00:56 +1000)]
Minor performance improvement in bot movement code
Mario [Wed, 28 Sep 2016 14:53:50 +0000 (00:53 +1000)]
Clean up monster spawn function a little, allow setting invasion spawnpoints to spawn specific monsters with the spawnmob field
Mario [Wed, 28 Sep 2016 07:09:07 +0000 (07:09 +0000)]
Merge branch 'martin-t/nades' into 'master'
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
I am not sure if this is a good enough fix but it seems to work. Previously, the nades were often thrown from the "backup" location because with the default offset they were partially inside the player.
See merge request !367
terencehill [Tue, 27 Sep 2016 16:45:34 +0000 (18:45 +0200)]
Further clean overkill code up
terencehill [Mon, 26 Sep 2016 15:04:42 +0000 (17:04 +0200)]
Merge branch 'master' into terencehill/overkill_stuff
terencehill [Mon, 26 Sep 2016 15:02:06 +0000 (17:02 +0200)]
label 2 obscure arguments
Mario [Mon, 26 Sep 2016 10:47:28 +0000 (20:47 +1000)]
Fix respawning instantly while jump button is held and respawning is forced
Mario [Mon, 26 Sep 2016 10:35:10 +0000 (20:35 +1000)]
Set it in default config with a description
Mario [Mon, 26 Sep 2016 10:26:18 +0000 (20:26 +1000)]
Add sv_aircontrol_backwards to allow strafing backwards
terencehill [Sun, 25 Sep 2016 16:14:18 +0000 (18:14 +0200)]
Allow using blaster secondary during round start delay in Overkill as long as it doesn't deal any damage
terencehill [Sun, 25 Sep 2016 13:02:17 +0000 (15:02 +0200)]
Remove PlayerRegen mutator hook call from overkill code, there's no real reason for blocking limit_mod and max_mod
terencehill [Sat, 24 Sep 2016 21:38:41 +0000 (23:38 +0200)]
Reduce default waypoint health bar size
Mario [Fri, 23 Sep 2016 17:23:31 +0000 (03:23 +1000)]
Default curl maxspeed to unlimited and allow 3 downloads at the same time (it's not 2005 anymore)
Rework download speed slider to show more sane values, including an "unlimited" option
terencehill [Thu, 22 Sep 2016 16:40:18 +0000 (18:40 +0200)]
Delay health regen once the player gets revived rather than every frame while they are frozen
terencehill [Thu, 22 Sep 2016 11:57:14 +0000 (13:57 +0200)]
Simplify overkill's regen code by customizing generic regen code parameters rather than using dedicated code with some hardcoded parameters (given the current overkill cvar values, behaviour should be the same). Regen now gets properly disabled playing game types like LMS and CA.
terencehill [Wed, 21 Sep 2016 18:13:01 +0000 (20:13 +0200)]
Keep infinite ammo playing overkill in whatever gametype
terencehill [Wed, 21 Sep 2016 15:12:13 +0000 (17:12 +0200)]
Set Melee Only Arena as incompatible with Overkill
terencehill [Tue, 20 Sep 2016 16:18:41 +0000 (18:18 +0200)]
Make timeout countdown message immediately fully visible otherwise it stays almost invisible as it starts fading in VERY slowly (due to slowmo being set to 0.0001 during a timeout)
terencehill [Tue, 20 Sep 2016 16:39:26 +0000 (18:39 +0200)]
Remove an unused string
terencehill [Tue, 20 Sep 2016 16:33:43 +0000 (16:33 +0000)]
Merge branch 'martin-t/keeptwo' into 'master'
add cvar description, remove unused vaiable
At least I hope it's unused, I'd expect the compiler to warn about it but it's declared inside a function and only assigned so unless I am missing something obvious, it's not used anywhere.
See merge request !369
Martin Taibr [Sun, 18 Sep 2016 19:27:43 +0000 (21:27 +0200)]
add and fix descripton
Martin Taibr [Sun, 18 Sep 2016 19:27:33 +0000 (21:27 +0200)]
remove unused variable
terencehill [Sat, 17 Sep 2016 18:59:50 +0000 (20:59 +0200)]
Add g_ctf_flag_return_damage_delay description
terencehill [Sat, 17 Sep 2016 18:31:13 +0000 (20:31 +0200)]
Fix typo in a cvar name; add a few more missing cvars
terencehill [Sat, 17 Sep 2016 16:34:19 +0000 (18:34 +0200)]
Add a few missing cvars and a few descriptions
terencehill [Sat, 17 Sep 2016 15:36:14 +0000 (17:36 +0200)]
Resize waypoints like everything else when viewsize is < 100; it closes #1430
terencehill [Fri, 16 Sep 2016 12:07:21 +0000 (14:07 +0200)]
Fix bad code indentation
Martin Taibr [Fri, 16 Sep 2016 00:40:30 +0000 (02:40 +0200)]
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
terencehill [Thu, 15 Sep 2016 21:41:02 +0000 (23:41 +0200)]
Unhardcode throw nade key in notification messages; also remove an unused notification
terencehill [Thu, 15 Sep 2016 17:30:16 +0000 (19:30 +0200)]
Compose MURDER_*_VERBOSE messages by concatenating MURDER_* messsages with ^BG%s, allowing to get rid of 16 translatable messages
terencehill [Thu, 15 Sep 2016 17:10:28 +0000 (19:10 +0200)]
Add newly added choice notifications to the menu
Mario [Wed, 14 Sep 2016 22:43:07 +0000 (08:43 +1000)]
Allow overriding frag centerprint message, fixes double kill message in freeze tag
terencehill [Wed, 14 Sep 2016 17:55:09 +0000 (19:55 +0200)]
Fix compilation test unit
terencehill [Wed, 14 Sep 2016 14:41:02 +0000 (16:41 +0200)]
Fix division by 0 in another way
terencehill [Wed, 14 Sep 2016 14:08:05 +0000 (16:08 +0200)]
Allow to align spectators in columns (hud_panel_scoreboard_spectators_aligned)
terencehill [Wed, 14 Sep 2016 11:19:29 +0000 (13:19 +0200)]
Avoid a division by 0 (g_weaponratefactor isn't initialized yet)
terencehill [Wed, 14 Sep 2016 09:26:19 +0000 (11:26 +0200)]
Scoreboard: highlight spectator's ping (and player's score) so it can't be faked by nicks
terencehill [Wed, 14 Sep 2016 09:20:22 +0000 (11:20 +0200)]
Scoreboard: show number of spectators
terencehill [Tue, 13 Sep 2016 18:38:37 +0000 (20:38 +0200)]
Forbid players from aiming their playermodel up and down if they can't move, not just after match ends
Mario [Tue, 13 Sep 2016 12:26:09 +0000 (22:26 +1000)]
Accept gameplay change from fireBullet sky fix
terencehill [Tue, 13 Sep 2016 10:51:16 +0000 (12:51 +0200)]
Rename VehicleSpawn mutator hook to VehicleInit and invert the returned value as it makes more sense
terencehill [Tue, 13 Sep 2016 10:40:04 +0000 (12:40 +0200)]
Assault: Don't reset vehicles twice when a round ends (they are reset in ReadyRestart_force();)
terencehill [Mon, 12 Sep 2016 17:04:46 +0000 (19:04 +0200)]
Fix vehicles getting attacked by turrets when the game is over
Mario [Mon, 12 Sep 2016 13:57:11 +0000 (23:57 +1000)]
Use trace_dphitq3surfaceflags instead of pointcontents in fireBullet
terencehill [Mon, 12 Sep 2016 13:50:41 +0000 (15:50 +0200)]
Really block vehicles when the game is over (racer and spiderbot used to slowly fall down)
terencehill [Mon, 12 Sep 2016 12:33:55 +0000 (14:33 +0200)]
Fix players able to aim their playermodel up and down after match ends
terencehill [Sun, 11 Sep 2016 18:02:18 +0000 (20:02 +0200)]
Fix a few hidden typos and shorten some cvar descriptions
Mario [Sun, 11 Sep 2016 16:33:46 +0000 (02:33 +1000)]
Make vortex switch speed match other weapons
Mario [Sun, 11 Sep 2016 11:49:02 +0000 (21:49 +1000)]
Use WriteAngle instead of WriteCoord to network viewlocation angles
Mario [Sun, 11 Sep 2016 11:22:15 +0000 (11:22 +0000)]
Merge branch 'terencehill/scoreboard_update' into 'master'
Scoreboard update
Scoreboard:
* limit size of player names and relative column; scoreboard width is now based on this value
* limit scoreboard height and therefore number of players displayed in the scoreboard, display remaining players with primary scores in the last row
* compact spectator list by displaying multiple spectator names per row
* display an empty scoreboard in the beginning in DM too
Rankings:
* limit name size and if there's enough room split rankings into more columns
* center text vertically and add padding to both sides of each column
See merge request !366
terencehill [Sat, 10 Sep 2016 20:54:27 +0000 (22:54 +0200)]
Add a mutator hook for customizing the eventchase effect; onslaught now makes use of it when a generator explodes
terencehill [Sat, 10 Sep 2016 15:53:01 +0000 (17:53 +0200)]
Remove generator rays from g_drawables before deleting them
terencehill [Sat, 10 Sep 2016 15:06:54 +0000 (17:06 +0200)]
Fix #1810 generator doesn't show any explosion effect when it gets destroyed
Mario [Sat, 10 Sep 2016 14:02:11 +0000 (00:02 +1000)]
Add an option to allow bullets to penetrate weapon clips (disabled by default)
terencehill [Sat, 10 Sep 2016 13:49:20 +0000 (15:49 +0200)]
Update CheckAllowedTeams hook description
terencehill [Sat, 10 Sep 2016 12:48:00 +0000 (14:48 +0200)]
GetTeamCount --> CheckAllowedTeams
terencehill [Sat, 10 Sep 2016 11:22:29 +0000 (13:22 +0200)]
Small cleanup
terencehill [Sat, 10 Sep 2016 11:03:12 +0000 (13:03 +0200)]
Simplify a bit check of missing teams in Key Hunt
terencehill [Fri, 9 Sep 2016 19:12:31 +0000 (21:12 +0200)]
Remove tga extension from CA icons
terencehill [Fri, 9 Sep 2016 19:10:01 +0000 (21:10 +0200)]
Avoid a division by 0 (it happened playing DOM on a map that doesn't support DOM)
terencehill [Fri, 9 Sep 2016 11:48:31 +0000 (13:48 +0200)]
Make work snake status panel layout with whatever panel size or screen resolution
terencehill [Thu, 8 Sep 2016 20:48:50 +0000 (22:48 +0200)]
Fix scoreboard layout when changing hud_fontsize
terencehill [Thu, 8 Sep 2016 20:10:56 +0000 (22:10 +0200)]
Rankings: Slightly smaller time column
terencehill [Thu, 8 Sep 2016 15:54:51 +0000 (17:54 +0200)]
Allow customizing the minimum width of the scoreboard
terencehill [Thu, 8 Sep 2016 15:31:03 +0000 (17:31 +0200)]
Merge branch 'master' into terencehill/scoreboard_update
terencehill [Thu, 8 Sep 2016 14:51:10 +0000 (16:51 +0200)]
"Color (Friendly Fire):" --> "Color:"
terencehill [Thu, 8 Sep 2016 14:43:30 +0000 (16:43 +0200)]
Cleanup scoreboard code a little bit
terencehill [Thu, 8 Sep 2016 13:57:42 +0000 (15:57 +0200)]
Remove some seriously weird code playing with text alpha when it shouldn't from the chat panel
Mario [Wed, 7 Sep 2016 07:23:02 +0000 (17:23 +1000)]
Fix spectator camera resetting to world origin with prediction enabled
terencehill [Tue, 6 Sep 2016 17:09:00 +0000 (19:09 +0200)]
Remove HUD_Minigame_Showpanels() and minigame_isactive(): it reduces function calls by 3 * 24 (number of panels) every frame during normal gameplay