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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Sat, 3 Dec 2011 12:06:49 +0000 (12:06 +0000)]
cl_minfps: apply r_refdef.view.quality to reliefmapping LOD distance if reliefmapping LOD is enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11592
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divverent [Sat, 3 Dec 2011 12:06:45 +0000 (12:06 +0000)]
transform: make hysteresis one-sided, no behaviour change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11591
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divverent [Sat, 3 Dec 2011 08:53:50 +0000 (08:53 +0000)]
new cl_minfps logic that seems a lot more successful at attaining target fps
The new approach is quite similar to r_viewscale_fpsscaling; possibly, that
logic then can be changed to use r_refdef.view.quality instead at a later time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11590
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divverent [Fri, 2 Dec 2011 11:17:01 +0000 (11:17 +0000)]
fix a typo... why didn't compiler error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11589
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divverent [Fri, 2 Dec 2011 11:13:00 +0000 (11:13 +0000)]
effectinfo: lightcorona <alphascale> <sizescale> (default: lightcorona 1 0.25)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11588
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divverent [Fri, 2 Dec 2011 10:30:00 +0000 (10:30 +0000)]
CSQC: propagate automatic RENDER_EXTERIORMODEL inherited from local player ent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11587
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eihrul [Thu, 1 Dec 2011 19:39:23 +0000 (19:39 +0000)]
check for valid socket in Con_Rcon_Redirect_Flush
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11586
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havoc [Wed, 30 Nov 2011 09:55:48 +0000 (09:55 +0000)]
added r_shadow_shadowmapping_useshadowsampler cvar for performance
testing of whether this intrinsic feature is faster or not
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11585
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havoc [Wed, 30 Nov 2011 09:30:08 +0000 (09:30 +0000)]
fix GLSL compile errors caused by use of * 64 rather than * 64.0 (oops)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11584
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havoc [Wed, 30 Nov 2011 09:15:09 +0000 (09:15 +0000)]
bind to GL_ARB_framebuffer_object functions correctly - unlike almost
everything else, these lack the ARB suffix (issue 8 in the spec)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11583
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havoc [Wed, 30 Nov 2011 06:19:30 +0000 (06:19 +0000)]
since motorsep put steelstorm2 after steelstorm, change the commandline
search order so that it picks the last one
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11582
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motorsep [Wed, 30 Nov 2011 05:56:32 +0000 (05:56 +0000)]
+ Added Steel Storm 2 and Tomes of Mephistopheles games
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11581
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divverent [Sat, 26 Nov 2011 14:09:58 +0000 (14:09 +0000)]
fix lightmapscale logic for sRGB lightmaps to actually work the way one may "expect" (color 128 is neutral)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11580
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divverent [Sat, 26 Nov 2011 13:54:55 +0000 (13:54 +0000)]
fix a stupid typo in pausable checking code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11579
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divverent [Sat, 26 Nov 2011 11:51:58 +0000 (11:51 +0000)]
runstandardplayerphysics: also implement the no-args case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11578
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divverent [Sat, 26 Nov 2011 11:51:55 +0000 (11:51 +0000)]
more bugfix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11577
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divverent [Sat, 26 Nov 2011 11:32:55 +0000 (11:32 +0000)]
make dpdefs capable to compile Xonotic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11576
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divverent [Sat, 26 Nov 2011 10:40:54 +0000 (10:40 +0000)]
we need max with ...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11575
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divverent [Sat, 26 Nov 2011 10:40:51 +0000 (10:40 +0000)]
dpdefs: lots of improvements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11574
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divverent [Sat, 26 Nov 2011 08:41:59 +0000 (08:41 +0000)]
remove dpmod stuff here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11573
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divverent [Sat, 26 Nov 2011 08:22:30 +0000 (08:22 +0000)]
move VF_MAINVIEW and VF_MINFPS_QUALITY to DP's extension range (4xx)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11572
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divverent [Fri, 25 Nov 2011 13:13:06 +0000 (13:13 +0000)]
fix another bug with HDR bloom
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11571
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divverent [Fri, 25 Nov 2011 13:13:02 +0000 (13:13 +0000)]
fix r_bloom_colorexponent with fbo (fixed version doesn't support npot exponents, but non fixed version does them wrong too)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11570
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divverent [Fri, 25 Nov 2011 11:59:43 +0000 (11:59 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11569
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divverent [Fri, 25 Nov 2011 11:50:28 +0000 (11:50 +0000)]
fix a bug in handling "accept" for crypto connections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11568
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divverent [Fri, 25 Nov 2011 11:46:26 +0000 (11:46 +0000)]
introduce a lightmap scale for models, and use this for the sRGB fallback instead (better quality)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11567
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divverent [Wed, 23 Nov 2011 06:36:30 +0000 (06:36 +0000)]
crypto: some simplifications; also apply policies properly to NQ legacy accept messages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11566
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divverent [Sat, 19 Nov 2011 12:50:40 +0000 (12:50 +0000)]
support viewentity to be shared; DP_CSQC_V_CALCREFDEF
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11565
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divverent [Fri, 18 Nov 2011 11:02:25 +0000 (11:02 +0000)]
make locksession a bit more robust by calling FS_CreatePath just in case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11564
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divverent [Thu, 17 Nov 2011 13:08:33 +0000 (13:08 +0000)]
document DP_CSQC_MINFPS_QUALITY
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11563
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divverent [Thu, 17 Nov 2011 13:06:21 +0000 (13:06 +0000)]
expose r_refdef.view.quality to CSQC R_SetView VF_MINFPS_QUALITY
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11562
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divverent [Tue, 15 Nov 2011 14:36:30 +0000 (14:36 +0000)]
new effectinfo keywords: relativeoriginoffset, relativevelocityoffset
they take parameters <forward> <right> <up> and are relative to beam/trail direction or average velocity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11561
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divverent [Tue, 15 Nov 2011 14:14:27 +0000 (14:14 +0000)]
actually USE surfaceparms parsed from the shaders (when on models)
the old code loaded them but never converted them from "parms" to "flags", which is the only ones the engine uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11560
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divverent [Mon, 14 Nov 2011 21:22:06 +0000 (21:22 +0000)]
fix another bug in grounded V_CalcRefDef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11559
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divverent [Mon, 14 Nov 2011 21:18:51 +0000 (21:18 +0000)]
hopefully fix the r_stereo bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11558
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divverent [Mon, 14 Nov 2011 20:42:20 +0000 (20:42 +0000)]
ground R_CalcRefdef when the player entity is shared
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11557
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divverent [Mon, 14 Nov 2011 14:30:49 +0000 (14:30 +0000)]
match FTEQW more closely in runstandardplayerphysics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11556
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divverent [Mon, 14 Nov 2011 09:31:55 +0000 (09:31 +0000)]
CSQC: track client-side entities for sounds issued for the server-side matching entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11555
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divverent [Mon, 14 Nov 2011 09:18:06 +0000 (09:18 +0000)]
factor V_CalcRefdef into two functions
with the later goal of making it callable after CSQC prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11554
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divverent [Sun, 13 Nov 2011 15:07:49 +0000 (15:07 +0000)]
always set movement_velocity even for unpredicted moves
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11553
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havoc [Sun, 13 Nov 2011 02:39:46 +0000 (02:39 +0000)]
fix C++ compile error (missing cast)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11552
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divverent [Sat, 12 Nov 2011 19:52:01 +0000 (19:52 +0000)]
support pmove_flags (the actual flag values may be wrong, someone please find the CSQC spec about them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11551
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divverent [Sat, 12 Nov 2011 19:10:28 +0000 (19:10 +0000)]
we don't need ALL those fields I marked with ???
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11550
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divverent [Sat, 12 Nov 2011 19:08:03 +0000 (19:08 +0000)]
an attempt to do CL_runplayerphysics, not working properly yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11549
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divverent [Sat, 12 Nov 2011 17:15:42 +0000 (17:15 +0000)]
make it possible to unset effects for CSQC entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11548
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divverent [Sat, 12 Nov 2011 14:39:15 +0000 (14:39 +0000)]
-benchmarkruns: show a report of min/median/max of the benchmarks at the end
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11547
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divverent [Sat, 12 Nov 2011 11:17:38 +0000 (11:17 +0000)]
complexanimation now beginning to be suitable for SVQC use
- only set E5_COMPLEXANIMATION flag when required to save a LOT of bandwidth
- don't also send a legacy frame number when using complex animation to save a bit more
- no more support of "anims that start in the future", use a QC think function to handle them
- fix wraparound logic for complex animation (if a model animation is shorter than 30 sec, it won't jerk when playing the same anim for over a minute)
Bandwidth use per update message:
- simple anim: 1 byte
- 1 blends: 5 bytes
- 2 blends: 11 bytes
- 3 blends: 16 bytes
- 4 blends: 21 bytes
- skeletonobject: 4 + 12*bonecount bytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11546
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havoc [Thu, 10 Nov 2011 17:05:43 +0000 (17:05 +0000)]
removed a model->numframes <= 1 check which broke animated models with a
single framegroup defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11545
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havoc [Wed, 9 Nov 2011 19:39:40 +0000 (19:39 +0000)]
don't call ODE dWorldQuickStep with 0 step time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11544
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havoc [Wed, 9 Nov 2011 03:02:20 +0000 (03:02 +0000)]
added r_transparent_sortsurfacesbynearest cvar (default 1), this
resolves a lot of sorting issues with transparent surfaces
added r_transparent_useplanardistance cvar (default 0), the new
spherical distance method will not change when the view rotates, mostly
a consistency improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11543
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havoc [Wed, 9 Nov 2011 02:54:18 +0000 (02:54 +0000)]
default r_usedepthtextures to 1 until issues are resolved with its
biasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11542
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vortex [Wed, 9 Nov 2011 00:37:52 +0000 (00:37 +0000)]
DDS with DXT1a: was not correctly detected if r_texture_dds_load_alphamod == 0 (it does not really check for DDPF_ALPHAPIXELS), fixing.
ODE: physics_ode_constantstep now can be fractional, in this case ODE will run at this tickrate instead of using sys_ticrate, so ODE run at different framerate than server (may be useful for high values, such like running ODE at 100 fps and server at 40fps).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11541
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divverent [Tue, 8 Nov 2011 20:49:52 +0000 (20:49 +0000)]
1. make the first CSQC rendered view the "main" view, for use e.g. by origin display in r_speeds, prydon cursor, etc.
2. add an extension DP_CSQC_MAINVIEW to override DP's notion of the "main" view when necessesary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11540
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havoc [Tue, 8 Nov 2011 20:27:31 +0000 (20:27 +0000)]
allow time-based traileffectnum effects by passing frametime as count to
the particle effect, this means that a trail effect can use count rather
than trailspacing for a time-based effect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539
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havoc [Tue, 8 Nov 2011 19:18:19 +0000 (19:18 +0000)]
remove physics_ode_worldstep cvar, it is now always dWorldQuickStep,
this should resolve problems with ode binaries from svn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11538
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havoc [Tue, 8 Nov 2011 19:17:40 +0000 (19:17 +0000)]
fix compile error (missing variable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11537
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divverent [Tue, 8 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix compile error regarding vid_sRGB declaration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11536
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divverent [Tue, 8 Nov 2011 11:29:06 +0000 (11:29 +0000)]
sRGB fallback: properly convert r_hdr_scenebrightness
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11535
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divverent [Tue, 8 Nov 2011 11:29:04 +0000 (11:29 +0000)]
explain that with pausable 0, the server admin still can pause
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11534
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divverent [Tue, 8 Nov 2011 11:29:00 +0000 (11:29 +0000)]
allow listen server owner to pause the game (this also allows rcon pause)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11533
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divverent [Sun, 6 Nov 2011 19:43:34 +0000 (19:43 +0000)]
change framegroups parsing so the final EOL is optional
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11532
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divverent [Sun, 6 Nov 2011 14:33:48 +0000 (14:33 +0000)]
fix two checks to not crash when showtex is used without a loaded worldmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11531
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divverent [Sun, 6 Nov 2011 14:24:59 +0000 (14:24 +0000)]
fix showtex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11530
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divverent [Sat, 5 Nov 2011 18:10:14 +0000 (18:10 +0000)]
fix OBJ models not getting any lighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11529
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divverent [Sat, 5 Nov 2011 16:29:37 +0000 (16:29 +0000)]
refactoring to avoid doing the same mistake again (see HEAD^)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11528
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divverent [Sat, 5 Nov 2011 16:10:25 +0000 (16:10 +0000)]
sync _DrawQ_Setup to R_ResetViewRendering2D (they match except for extra parameters and min/max coordinates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11527
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divverent [Sat, 5 Nov 2011 14:11:40 +0000 (14:11 +0000)]
eat unsupported tokens from framegroups file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11526
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divverent [Sat, 5 Nov 2011 14:04:12 +0000 (14:04 +0000)]
framegroups parsing: make 5th arg animation name, not comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11523
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havoc [Fri, 4 Nov 2011 21:47:09 +0000 (21:47 +0000)]
fix crash in CL_ModelIndexList_f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11522
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divverent [Thu, 3 Nov 2011 08:57:42 +0000 (08:57 +0000)]
fix segfault in prvm_printfunction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11521
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divverent [Wed, 2 Nov 2011 15:59:09 +0000 (15:59 +0000)]
fix accuracy issue in timerefresh
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11520
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havoc [Wed, 2 Nov 2011 09:05:20 +0000 (09:05 +0000)]
support GL_ARB_framebuffer_object, with GL_EXT_framebuffer_object as fallback, use GL_DEPTH_STENCIL_ATTACHMENT_ARB to fix fbo init errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11519
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divverent [Wed, 2 Nov 2011 09:01:54 +0000 (09:01 +0000)]
mark 5 permutation bits eligible for moving to static parms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11518
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divverent [Wed, 2 Nov 2011 08:07:23 +0000 (08:07 +0000)]
win32: add two includes to make sure the constants for file mode and sharing are there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11517
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divverent [Wed, 2 Nov 2011 05:42:40 +0000 (05:42 +0000)]
fix some typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11516
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divverent [Tue, 1 Nov 2011 15:28:55 +0000 (15:28 +0000)]
Crypto_LoadKeys: make the caller responsible for the mutex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11515
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divverent [Tue, 1 Nov 2011 15:13:41 +0000 (15:13 +0000)]
lock the thread mutex while altering crypto key stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11514
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divverent [Tue, 1 Nov 2011 14:45:57 +0000 (14:45 +0000)]
Command line: -sessionid, cvars: locksession, (R/O) sessionid
Allows games to require a session lock. Put "locksession 1" in the game's default config file and users then need to run instances with unique -sessionid parameter.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11513
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havoc [Tue, 1 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix an issue with glStencilFuncSeparate being misused (strange that I don't think I ever got a GL error on this before)
fixed deferred rendering in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11512
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divverent [Tue, 1 Nov 2011 12:22:59 +0000 (12:22 +0000)]
impact handling: instead of detecting teleports by origin or angles changing, detect teleports by calls to the setorigin() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11511
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divverent [Tue, 1 Nov 2011 12:22:57 +0000 (12:22 +0000)]
speed up leaktest a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11510
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divverent [Tue, 1 Nov 2011 11:30:21 +0000 (11:30 +0000)]
remove debug print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11509
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divverent [Tue, 1 Nov 2011 11:30:19 +0000 (11:30 +0000)]
more parsing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11508
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divverent [Tue, 1 Nov 2011 11:20:32 +0000 (11:20 +0000)]
fix a parsing issue for framegroups files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11507
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divverent [Tue, 1 Nov 2011 10:52:09 +0000 (10:52 +0000)]
fix compile of VM_Warning changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11506
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divverent [Tue, 1 Nov 2011 09:38:50 +0000 (09:38 +0000)]
VM_Warning should appear even if developer is 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11505
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divverent [Tue, 1 Nov 2011 09:25:09 +0000 (09:25 +0000)]
turn "z value discarded" into VM_Warnings so one can backtrace them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11504
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havoc [Tue, 1 Nov 2011 03:32:36 +0000 (03:32 +0000)]
fix compile errors and warnings in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11503
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havoc [Tue, 1 Nov 2011 02:43:43 +0000 (02:43 +0000)]
always use RGBA16F format for deferred rendering regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11502
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havoc [Mon, 31 Oct 2011 17:23:19 +0000 (17:23 +0000)]
added R_LoadTextureRenderbuffer for creating renderbuffers rather than
textures, now using renderbuffer for depth instead of a texture when
doing fbo renders, this seems to give a significant speed gain
implemented shadowmap color texture rendering in a general way (no
longer D3D specific) when r_usedepthtextures cvar is 0
reworked r_shadow_deferred to rely on r_viewfbo 2 or higher for proper
function, this gave a speed boost by eliminating the depth texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11501
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havoc [Mon, 31 Oct 2011 08:49:00 +0000 (08:49 +0000)]
fix a bug that broke cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11500
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havoc [Mon, 31 Oct 2011 08:35:12 +0000 (08:35 +0000)]
changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
frame as in original Quake), this cvar is off by default so it should
not be a concern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11499
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havoc [Mon, 31 Oct 2011 07:57:35 +0000 (07:57 +0000)]
hit q1bsp sky as a solid in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11498
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havoc [Mon, 31 Oct 2011 07:56:24 +0000 (07:56 +0000)]
undo the SUPERCONTENTS_SKY change, it should not be treated as solid,
instead the q1bsp loader should set SUPERCONTENTS_SOLID
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11497
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havoc [Mon, 31 Oct 2011 07:14:35 +0000 (07:14 +0000)]
removed r_shadow_deferred_8bitrange cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11496
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havoc [Mon, 31 Oct 2011 07:01:42 +0000 (07:01 +0000)]
fix r_shadow_deferred total breakage from r11146
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11495
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havoc [Mon, 31 Oct 2011 06:52:07 +0000 (06:52 +0000)]
fix dpmod shell casings spinning on the floor by disabling the
velocity-change-is-a-teleport logic in SV_PushEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11494
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havoc [Mon, 31 Oct 2011 06:14:49 +0000 (06:14 +0000)]
cleaned up SV_Physics_Toss code to be more maintainable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11493
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havoc [Mon, 31 Oct 2011 00:42:04 +0000 (00:42 +0000)]
added support for GL_EXT_packed_depth_stencil, this means that r_viewfbo
no longer breaks stencil shadows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11492
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havoc [Sun, 30 Oct 2011 03:04:21 +0000 (03:04 +0000)]
fix compile error on OSX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11491
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