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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 12 Oct 2011 10:13:17 +0000 (10:13 +0000)]
display scene brightness (r_refdef.view.colorscale) in r_speeds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11400
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havoc [Wed, 12 Oct 2011 08:18:30 +0000 (08:18 +0000)]
removed S_StartSound_StartPosition function because it was unnecessary
make sure flags is passed correctly to CL_VM_Event_Sound and
S_StartSound_StartPosition_Flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11399
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havoc [Wed, 12 Oct 2011 08:15:00 +0000 (08:15 +0000)]
added cvar sv_gameplayfix_bugfixedcheckwatertransition to allow the
contents bugfixes to be disabled if desired, improved contents handling
to prevent a splash sound on spawn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11398
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divverent [Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)]
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your mod, don't make the ents solid, virtually nothing else cares for that!); the TracePoint calls used for checking if you are in water are NOT changed by this, as they also do not hit networkplayers and CSQC may have solid network players
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11397
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divverent [Sun, 9 Oct 2011 13:37:43 +0000 (13:37 +0000)]
add cvars: snd_attenuation_exponent, snd_attenuation_decibel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11396
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divverent [Sun, 9 Oct 2011 12:29:49 +0000 (12:29 +0000)]
improve logic for silent sound cutoff based on output buffer width
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11395
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divverent [Sat, 8 Oct 2011 18:12:33 +0000 (18:12 +0000)]
add a TODO comment about sound falloff curve, needs research
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11394
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divverent [Sat, 8 Oct 2011 17:57:23 +0000 (17:57 +0000)]
sound mixing: PROPERLY detect silent sounds. Old code would cut off sounds at -15dB already.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11393
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divverent [Tue, 4 Oct 2011 07:42:50 +0000 (07:42 +0000)]
if the two mtimes are identical, also use the max interval as it's better to have this randomization than to have none
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11391
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divverent [Tue, 4 Oct 2011 07:35:39 +0000 (07:35 +0000)]
by default, skip start of the sound, don't delay (to match Quake)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11390
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divverent [Tue, 4 Oct 2011 07:35:35 +0000 (07:35 +0000)]
provide cvars to change identical sound randomization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11389
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divverent [Tue, 4 Oct 2011 07:35:30 +0000 (07:35 +0000)]
sound: when randomizing sound start times, check pitch (base speed) too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11388
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divverent [Tue, 4 Oct 2011 11:24:07 +0000 (11:24 +0000)]
server list: allow more AND and OR masks (except in DP_SMALLMEMORY profile)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11392
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divverent [Sun, 2 Oct 2011 09:37:48 +0000 (09:37 +0000)]
fix warnings I caused in a previous commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11385
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divverent [Sat, 1 Oct 2011 15:04:36 +0000 (15:04 +0000)]
fix broken English
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11384
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eihrul [Sat, 1 Oct 2011 02:01:07 +0000 (02:01 +0000)]
fix crash when compiling shadowmaps for certain Q3BSP files with no faces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11379
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eihrul [Fri, 30 Sep 2011 14:05:06 +0000 (14:05 +0000)]
better fix for skeletal no-bones case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11377
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eihrul [Fri, 30 Sep 2011 14:00:19 +0000 (14:00 +0000)]
handle no-bones case for skeletal animation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11376
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divverent [Sat, 1 Oct 2011 13:29:16 +0000 (13:29 +0000)]
implement digest_hex()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11382
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divverent [Sat, 1 Oct 2011 13:29:14 +0000 (13:29 +0000)]
document DP_QC_DIGEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11381
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divverent [Sat, 1 Oct 2011 13:29:12 +0000 (13:29 +0000)]
move crc16()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11380
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divverent [Fri, 30 Sep 2011 15:02:30 +0000 (15:02 +0000)]
oops, I hadn't document DP_QC_I18N back then... sorry for that
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11378
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havoc [Mon, 26 Sep 2011 23:19:55 +0000 (23:19 +0000)]
Mac:
changed name from Darkplaces to DarkPlaces for consistency
changed launch script filename from darkplaces-sdl to darkplaces-osx-sdl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11372
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havoc [Mon, 26 Sep 2011 20:50:29 +0000 (20:50 +0000)]
detect if items2 field was declared in the quakec rather than checking
if GAME_HIPNOTIC or GAME_ROGUE because that prevented existing quake
server mods from abusing the runes on the quake hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11371
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divverent [Sat, 1 Oct 2011 14:08:36 +0000 (14:08 +0000)]
CSQC_Event_Sound: pass pitch shift info; actually apply received pitch shift data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11383
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havoc [Wed, 28 Sep 2011 05:05:35 +0000 (05:05 +0000)]
round the pitchchange setting to the nearest value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11375
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havoc [Wed, 28 Sep 2011 04:46:59 +0000 (04:46 +0000)]
fix another bug with sound pitchspeed parameter
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11374
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havoc [Wed, 28 Sep 2011 04:43:41 +0000 (04:43 +0000)]
write SND_SPEEDUSHORT4000 correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11373
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havoc [Mon, 26 Sep 2011 16:00:20 +0000 (16:00 +0000)]
fix two warnings (both were bad but unlikely to cause issues)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11370
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divverent [Sat, 24 Sep 2011 15:37:28 +0000 (15:37 +0000)]
export DP_SND_SOUND7_WIP2 (pitch shifting) to checkextension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11367
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divverent [Mon, 19 Sep 2011 11:52:52 +0000 (11:52 +0000)]
video capture: add the missing 32768.0f factor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11363
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havoc [Fri, 16 Sep 2011 08:56:11 +0000 (08:56 +0000)]
added network protocol for sound speed
(ushort speed*4000, not compatible with FTEQW, different flag)
added optional pitchchange parameter to pointsound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11355
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havoc [Fri, 16 Sep 2011 08:19:12 +0000 (08:19 +0000)]
fixed multiple crashes and infinite loops in sound mixer
reworked channel delay (negative position) to work properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11354
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divverent [Fri, 16 Sep 2011 04:47:01 +0000 (04:47 +0000)]
CSQC: support the sound pitch shift arg (NOT in SVQC yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11353
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havoc [Thu, 15 Sep 2011 19:12:19 +0000 (19:12 +0000)]
sound mixer now operates on floating point, has on-the-fly resampling
(allows features like pitch shifting, and potentially doppler), and the
ogg and modplug streaming code has been largely rewritten, much cleaner
now, this saves about 4MB of ram when playing quake content at default
settings (by not resampling the wav data to 48khz anymore), snd_speed
changes will now apply to next vid_restart (tested at 48, 96, 192khz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11352
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vortex [Sat, 24 Sep 2011 15:35:49 +0000 (15:35 +0000)]
CSQC Getlight - added globals:
vector getlight_dir;
vector getlight_ambient;
vector getlight_diffuse;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11366
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divverent [Mon, 26 Sep 2011 04:56:31 +0000 (04:56 +0000)]
DDS: properly count miplevels for 1x1 textures too when DDS saving
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11369
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vortex [Sun, 25 Sep 2011 02:08:56 +0000 (02:08 +0000)]
DP_PHYSICS_ODE: new SOLID_PHYSICS_CYLINDER. New "massofs" vector field (shifts center-of-mass from model center, replaces default 'center of mins/maxs' approach). New "friction" field. Contact friction = cvar:physics_ode_contact_mu * object1.friction * object2.friction.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11368
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havoc [Fri, 23 Sep 2011 16:43:52 +0000 (16:43 +0000)]
if MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
MATERIALFLAG_ALPHA, to prevent bugs where code checks those flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11365
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havoc [Sun, 18 Sep 2011 02:45:26 +0000 (02:45 +0000)]
fix watershader on entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11361
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havoc [Sat, 17 Sep 2011 03:23:29 +0000 (03:23 +0000)]
avoid crashes on watershader surfaces in models that are off-screen (yet
somehow marked visible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11360
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havoc [Fri, 16 Sep 2011 11:16:59 +0000 (11:16 +0000)]
tighten the tolerances on water plane merging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11359
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havoc [Fri, 16 Sep 2011 11:09:13 +0000 (11:09 +0000)]
transform surface vertices to worldspace before calculating waterplane
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11358
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havoc [Fri, 16 Sep 2011 10:54:11 +0000 (10:54 +0000)]
fix issues with watershader on models, also now supports deformvertexes
fix issues with sky shaders on models (untested)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11357
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divverent [Wed, 21 Sep 2011 12:19:06 +0000 (12:19 +0000)]
prevent recursive invocation of loading screen
when loading the loading screen takes longer than 2 sec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11364
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divverent [Sun, 18 Sep 2011 05:46:17 +0000 (05:46 +0000)]
cvar saving robustness
Don't match cvars that are equal to their default but not locked if they are
engine cvars. Fixes config value reverting on "invalid basedir".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11362
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havoc [Fri, 16 Sep 2011 10:30:44 +0000 (10:30 +0000)]
added scr_screenshot_timestamp cvar which defaults on, this changes the
screenshot numbering scheme to use a time-based numbering system (while
still scanning for available filenames when you take multiple in one
second)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11356
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havoc [Thu, 15 Sep 2011 18:30:38 +0000 (18:30 +0000)]
register the snd_streaming_length cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11351
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divverent [Wed, 14 Sep 2011 09:19:08 +0000 (09:19 +0000)]
new cvar: snd_streaming_length ("don't stream sound files below this length")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11349
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divverent [Wed, 14 Sep 2011 12:39:39 +0000 (12:39 +0000)]
fix a crash on CentOS 5.6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11350
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eihrul [Tue, 13 Sep 2011 16:52:33 +0000 (16:52 +0000)]
slightly better non-VSDCT shadowmap code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11347
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eihrul [Tue, 13 Sep 2011 02:30:52 +0000 (02:30 +0000)]
abstracted texture2DOffset usage to work around GLSL 130 deprecation warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11346
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eihrul [Tue, 13 Sep 2011 02:17:47 +0000 (02:17 +0000)]
fix error with unused ClientTime reference
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11345
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vortex [Mon, 12 Sep 2011 16:53:12 +0000 (16:53 +0000)]
Added DP_CSQC_ENTITYMODELLIGHT extension (CSQC-updated modellight using modellight_* fields). RF_NOCULL transformed to RF_WORLDOBJECT which gives maximal transparent sorting distance (and disables culling), making transparent RF_WORLDOBJECT order-dependent. This is still a hacky thing and can change in the future since whole concept of this flag is not good (it's a quick trick to solve bugs with rendering of really large sky objects).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11344
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havoc [Wed, 14 Sep 2011 00:42:26 +0000 (00:42 +0000)]
changed executable name detection to ignore path
changed GAME_SONOFMAN name detection to use sonofman instead of som as
this was causing game detection bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11348
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eihrul [Mon, 12 Sep 2011 11:59:37 +0000 (11:59 +0000)]
slightly faster non-VSDCT GetShadowMapTC2D variant
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11343
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eihrul [Sun, 11 Sep 2011 19:03:05 +0000 (19:03 +0000)]
fix fix for shadow sampler sampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11342
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eihrul [Sun, 11 Sep 2011 18:44:47 +0000 (18:44 +0000)]
fix sampling of shadow2D results
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11341
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divverent [Sun, 11 Sep 2011 12:55:33 +0000 (12:55 +0000)]
clip velocity when detecting ground
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11340
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divverent [Sun, 11 Sep 2011 12:55:30 +0000 (12:55 +0000)]
more canjump fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11339
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divverent [Sat, 10 Sep 2011 21:00:50 +0000 (21:00 +0000)]
fix another canjump tracking bug; STILL not good
(but now the canjump flags in the move queue LOOK consistent, which makes it odd now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11338
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divverent [Sat, 10 Sep 2011 20:55:32 +0000 (20:55 +0000)]
fix one bug in cl_movement_track_canjump. Still buggy.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11337
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divverent [Fri, 9 Sep 2011 11:22:49 +0000 (11:22 +0000)]
add a FIXME comment regarding canjump, will check that later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11336
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divverent [Thu, 8 Sep 2011 18:01:01 +0000 (18:01 +0000)]
modplug. set total length to 1<<30 now, as anything higher causes Host_Error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11335
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havoc [Thu, 8 Sep 2011 01:47:20 +0000 (01:47 +0000)]
changed D3D shader warning prints to dprints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11334
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divverent [Wed, 7 Sep 2011 05:36:18 +0000 (05:36 +0000)]
simplify: just turn off rtlights on MATERIALFLAG_FULLBRIGHT, which is forced by customblend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11333
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havoc [Wed, 7 Sep 2011 04:12:30 +0000 (04:12 +0000)]
initialize some variables differently in the HLSL shader to hush
warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11332
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havoc [Tue, 6 Sep 2011 22:37:47 +0000 (22:37 +0000)]
fix a C++ error introduced when ddspixels was used as a memcpy target
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11331
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divverent [Tue, 6 Sep 2011 19:27:58 +0000 (19:27 +0000)]
blendfunc addalpha
shorthand for GL_SRC_ALPHA GL_ONE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11330
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divverent [Tue, 6 Sep 2011 19:26:01 +0000 (19:26 +0000)]
mod_q3shader_force_addalpha (default 0)
treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11329
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divverent [Tue, 6 Sep 2011 17:26:54 +0000 (17:26 +0000)]
now that DDS loading is consistent with RGBA loading again, let's properly set TEXF_ALPHA _only_ if the blendfunc uses alpha
THIS BREAKS blendfunc add WITH ALPHA CHANNEL, AS THE ALPHA CHANNEL IS NOW PROPERLY IGNORED.
Use blendfunc GL_SRC_ALPHA GL_ONE if you want to add with alpha channel!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11328
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divverent [Tue, 6 Sep 2011 17:26:51 +0000 (17:26 +0000)]
DDS support: convert DXT3/DXT5 to DXT1 when requesting non-alpha (correctness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11327
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divverent [Tue, 6 Sep 2011 17:02:34 +0000 (17:02 +0000)]
fix interaction of blendfunc with rtlights
basically, we exclude a number of CUSTOMBLEND blendfuncs from receiving rtlights
the rationale is not that doing this is always correct - it is not in some
cases (e.g. for crazy stuff like GL_ONE GL_SRC_COLOR). The rationale is that
the current behaviour for these is wrong too.
All surfaces that now receive rtlights, receive it correctly.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11326
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divverent [Tue, 6 Sep 2011 17:02:29 +0000 (17:02 +0000)]
Revert "disable divVerent's texflags hack for now because it is breaking"
This reverts commit
b8d8e2759007ef43aa26459b0a2f5fd3ae4394b0 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11325
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havoc [Mon, 5 Sep 2011 23:49:16 +0000 (23:49 +0000)]
disable divVerent's texflags hack for now because it is breaking
steelstorm's light interactions with transparent materials, until this
issue can be investigated properly this code will be disabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11324
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vortex [Sun, 21 Aug 2011 14:55:40 +0000 (14:55 +0000)]
2 new cvars: sv_gameplayfix_unstickentities and sv_gameplayfix_unstickplayers to enable/disable unsticking checks, added a couple of VF_ parms for csqc setview to control fog (so CSQC viewports can have different fog settings). Rearranged fog update (moved all update code from R_UpdateVariables to R_UpdateFog which is called for each viewport render), so can have different fog settings for several viewports. Added back cvar r_transparent_sortmindist.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11289
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havoc [Tue, 16 Aug 2011 11:39:27 +0000 (11:39 +0000)]
implemented CSQC_InputEvent type 2 and type 3 mouse move events
added cl_csqc_generatemousemoveevents cvar to allow this to be disabled
based on gamemode (currently disabled in GAME_STEELSTORM due to csqc bugs)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11277
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divverent [Sat, 3 Sep 2011 20:13:16 +0000 (20:13 +0000)]
showtex 1
shows the texture on crosshair (only world and SOLID_BSP surfaces)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11323
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divverent [Sat, 3 Sep 2011 15:06:21 +0000 (15:06 +0000)]
disable offsetmapping where TEXF_ALPHA is not set and no height bias exists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11322
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divverent [Fri, 2 Sep 2011 21:09:25 +0000 (21:09 +0000)]
add -noconsole option to block console input and display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11321
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divverent [Fri, 2 Sep 2011 20:24:31 +0000 (20:24 +0000)]
also set TEXF_ALPHA on GL_ONE GL_ONE (don't ask)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11320
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divverent [Fri, 2 Sep 2011 18:25:53 +0000 (18:25 +0000)]
enable offsetmapping permutations only if a normalmap exists and no bias is set
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11319
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divverent [Mon, 29 Aug 2011 20:20:38 +0000 (20:20 +0000)]
set TEXF_ALPHA on shader stages only if necessary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11310
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divverent [Thu, 1 Sep 2011 18:26:25 +0000 (18:26 +0000)]
change how offsetmapping bias works for less artifacts in offsetmapping mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11318
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divverent [Thu, 1 Sep 2011 07:49:18 +0000 (07:49 +0000)]
fix parameter number
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11317
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divverent [Thu, 1 Sep 2011 07:09:19 +0000 (07:09 +0000)]
change to offsetmapping syntax:
dpoffsetmapping - SCALE bias BIASVALUE
dpoffsetmapping - SCALE match FLOAT_PIXEL_VALUE_THAT_IS_BASE_LEVEL
dpoffsetmapping - SCALE match8 8BIT_PIXEL_VALUE_THAT_IS_BASE_LEVEL
dpoffsetmapping - SCALE match16 16BIT_PIXEL_VALUE_THAT_IS_BASE_LEVEL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11316
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divverent [Wed, 31 Aug 2011 05:42:35 +0000 (05:42 +0000)]
on Unix, avoid actually creating config.cfg when testing gamedirs
We can use access() with W_OK | X_OK on the directory instead there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11315
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divverent [Tue, 30 Aug 2011 14:55:33 +0000 (14:55 +0000)]
fix a typo causing compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11314
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divverent [Tue, 30 Aug 2011 13:14:55 +0000 (13:14 +0000)]
fix another data loss type conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11313
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divverent [Tue, 30 Aug 2011 12:10:35 +0000 (12:10 +0000)]
offsetbias: changed range to 0..1 to match what the shader does
(agreed to with LordHavoc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11312
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divverent [Mon, 29 Aug 2011 20:23:09 +0000 (20:23 +0000)]
make offsetmapping bias actually work
(integer division -> float division)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11311
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vortex [Mon, 29 Aug 2011 19:35:03 +0000 (19:35 +0000)]
Offsetmapping: new "Bias" parameter that sets a custom "null point" instead of always having fixed one (at white), set as 0-255 byte additional "dpoffsetmapping" parm (dpoffsetmapping <technic> <scale> <bias>) a value of 128 makes offsetmapping centered at gray (no effect at gray, black is positive offset, white is negative). Additinally "dpoffsetmapping disabled" now parsed correctly. To see difference of offsetmapping bias see this shot (animated): http://omnicide.legacy-of-kain.ru/work/omnicide000137.gif
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11309
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eihrul [Wed, 24 Aug 2011 11:47:00 +0000 (11:47 +0000)]
add missing uniform
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11298
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divverent [Wed, 24 Aug 2011 09:02:05 +0000 (09:02 +0000)]
who's inserting CRLFs all the time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11294
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vortex [Tue, 23 Aug 2011 22:13:07 +0000 (22:13 +0000)]
Experimental r_glsl_offsetmapping_lod cvar which applies a distance-based correction to number of offsetmapping steps, makes up to 40% fps boost on open area maps with lots of reliefmapped surfaces and no quality loss, gives about 5-10% on generic case (requires accurate tweaking for best results).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11292
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divverent [Sat, 27 Aug 2011 19:00:18 +0000 (19:00 +0000)]
implement TEXF_FORCE_RELOAD to reload a pre-existing skinframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11304
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divverent [Sat, 27 Aug 2011 18:52:13 +0000 (18:52 +0000)]
fix cachepic handling with respect to r_restart and Draw_NewPic
Some forgotten memsets, and attempts to free the notexture, could wreak havoc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11303
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divverent [Mon, 29 Aug 2011 19:23:31 +0000 (19:23 +0000)]
add missing TEXF_ALPHA when loading the glossmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11308
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divverent [Mon, 29 Aug 2011 19:08:36 +0000 (19:08 +0000)]
gloss: exact specular math has min gloss exponent 4, not 1
this is because both yield to "internal exponent" 1, because exactspecularmath has to divide the exponent by 4 to look the same
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11307
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divverent [Mon, 29 Aug 2011 15:23:33 +0000 (15:23 +0000)]
make sure another way it never calculates 0^0
we now avoid too-small exponents instead (alpha 0 now is exponent 1, not 0)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11306
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