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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Sun, 14 Nov 2010 14:53:35 +0000 (15:53 +0100)]
improve the sorting
Rudolf Polzer [Sun, 14 Nov 2010 14:52:30 +0000 (15:52 +0100)]
net_ cvars also are generally safe
Rudolf Polzer [Sat, 13 Nov 2010 21:29:40 +0000 (22:29 +0100)]
fixed for forced team
Rudolf Polzer [Sat, 13 Nov 2010 21:17:41 +0000 (22:17 +0100)]
Merge remote branch 'origin/divVerent/forced-teams-by-idfp'
Rudolf Polzer [Sat, 13 Nov 2010 20:11:49 +0000 (21:11 +0100)]
Merge remote branch 'origin/fruitiex/fruitphys'
Rudolf Polzer [Sat, 13 Nov 2010 19:14:10 +0000 (20:14 +0100)]
add a simple benchmark demo (keyhunt, 3v3v3)
Rudolf Polzer [Sat, 13 Nov 2010 19:07:55 +0000 (20:07 +0100)]
g_weaponarena_random_with_laser
Rudolf Polzer [Sat, 13 Nov 2010 18:56:30 +0000 (19:56 +0100)]
make maxplayers properly saved
Rudolf Polzer [Sat, 13 Nov 2010 18:55:21 +0000 (19:55 +0100)]
default maxplayers: 16
Rudolf Polzer [Fri, 12 Nov 2010 21:45:44 +0000 (22:45 +0100)]
less obnoxious icons, but still not that good
Rudolf Polzer [Fri, 12 Nov 2010 21:44:10 +0000 (22:44 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 12 Nov 2010 21:40:24 +0000 (22:40 +0100)]
IPv4/v6 indicator in the server list (test)
Rudolf Polzer [Fri, 12 Nov 2010 12:05:32 +0000 (13:05 +0100)]
get rid of LG missiles more
Rudolf Polzer [Fri, 12 Nov 2010 09:05:53 +0000 (10:05 +0100)]
apply most of tZork's balance settings to balanceTest
Rudolf Polzer [Fri, 12 Nov 2010 08:37:22 +0000 (09:37 +0100)]
Merge remote branch 'origin/tzork/balance-tzork'
tzork [Fri, 12 Nov 2010 07:39:39 +0000 (08:39 +0100)]
Get rid of bouncestop and bouncefactor for electro for now (not worht the fuzz) Support g_balance_crylink_secondary_joinexplode too.
Rudolf Polzer [Fri, 12 Nov 2010 06:57:24 +0000 (07:57 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Fri, 12 Nov 2010 06:52:16 +0000 (07:52 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance' into divVerent/forced-teams-by-idfp
tzork [Fri, 12 Nov 2010 06:17:17 +0000 (07:17 +0100)]
Support g_balance_crylink_primary_joinexplode.
unknown [Thu, 11 Nov 2010 22:12:00 +0000 (23:12 +0100)]
Merge remote branch 'origin/master' into tzork/balance-tzork
Conflicts:
balancetZork.cfg
Rudolf Polzer [Thu, 11 Nov 2010 22:07:29 +0000 (23:07 +0100)]
fix a crash with crylink when only using 1 shot; fix fade_rate networking
Rudolf Polzer [Thu, 11 Nov 2010 21:56:07 +0000 (22:56 +0100)]
also allow joinspeed==0 with jointime>0
Rudolf Polzer [Thu, 11 Nov 2010 21:53:33 +0000 (22:53 +0100)]
fix a missing case
Rudolf Polzer [Thu, 11 Nov 2010 21:52:16 +0000 (22:52 +0100)]
also add jointime parameter
Rudolf Polzer [Thu, 11 Nov 2010 21:40:33 +0000 (22:40 +0100)]
make the linkexplode feature its own cvar, and turn it off for those crylink modes that have joinspeed
Rudolf Polzer [Thu, 11 Nov 2010 21:34:21 +0000 (22:34 +0100)]
properly handle warpzones in performing crylink projectile joining
Rudolf Polzer [Thu, 11 Nov 2010 21:20:48 +0000 (22:20 +0100)]
joinspeed: tune a bit more
FruitieX [Thu, 11 Nov 2010 17:56:41 +0000 (19:56 +0200)]
make the uzi just slightly stronger
FruitieX [Thu, 11 Nov 2010 17:18:30 +0000 (19:18 +0200)]
health/armor back to 200/150 in LMS/CA, 250/250 IS way too much...
FruitieX [Thu, 11 Nov 2010 16:29:42 +0000 (18:29 +0200)]
bump electro primary dps up again, this time to 100 dps. 90 was still way too low, and now especially it is harder to hit with it with a ground speed of 400.
Rudolf Polzer [Thu, 11 Nov 2010 13:19:47 +0000 (14:19 +0100)]
movetoteam: undo the team forcing in this too (so movetoteam can be done to override the force)
Rudolf Polzer [Thu, 11 Nov 2010 13:16:59 +0000 (14:16 +0100)]
Merge branch 'master' into divVerent/forced-teams-by-idfp
Rudolf Polzer [Thu, 11 Nov 2010 13:12:01 +0000 (14:12 +0100)]
forcing teams by player ID (usign cvars g_forced_team_*)
unknown [Thu, 11 Nov 2010 00:09:03 +0000 (01:09 +0100)]
Fix conflict
unknown [Thu, 11 Nov 2010 00:05:50 +0000 (01:05 +0100)]
Merge remote branch 'origin/master' into tzork/balance-tzork
Conflicts:
balancetZork.cfg
qcsrc/server/w_crylink.qc
unknown [Wed, 10 Nov 2010 23:57:48 +0000 (00:57 +0100)]
Gotta go this to be able to merge.
Rudolf Polzer [Wed, 10 Nov 2010 21:02:06 +0000 (22:02 +0100)]
give 2 cells for vampire hit in minsta, not one (so cells actually increase)
Rudolf Polzer [Wed, 10 Nov 2010 20:57:15 +0000 (21:57 +0100)]
move g_vampire to the mutator system
Rudolf Polzer [Wed, 10 Nov 2010 20:44:11 +0000 (21:44 +0100)]
get rid of g_laserguided_missile due to non-use and unnecessary complexity
Rudolf Polzer [Wed, 10 Nov 2010 20:39:23 +0000 (21:39 +0100)]
add todo comments regarding mutators
FruitieX [Wed, 10 Nov 2010 19:34:59 +0000 (21:34 +0200)]
experiment: 400 ups ground speed again, Lee Stricklin was perhaps right, 320 might be a bit on the low side
FruitieX [Wed, 10 Nov 2010 11:50:08 +0000 (13:50 +0200)]
more rockets in CA/LMS, I always run out of them! Less nails and cells though, there was perhaps too many of them.
FruitieX [Wed, 10 Nov 2010 11:39:11 +0000 (13:39 +0200)]
refire 1 on the minstanex
FruitieX [Wed, 10 Nov 2010 11:38:25 +0000 (13:38 +0200)]
use g_balance_laser_primary_refire on the minstanex laser instead of the hardcoded 0.9 seconds
unknown [Wed, 10 Nov 2010 07:48:01 +0000 (08:48 +0100)]
Fix warning.
unknown [Wed, 10 Nov 2010 07:38:39 +0000 (08:38 +0100)]
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge health rot and related from balanceTest. Use divVerent's fancy new crylink stuff, also make it explode @ "join". And teh usual pile of balance tweakage.
Rudolf Polzer [Wed, 10 Nov 2010 06:25:31 +0000 (07:25 +0100)]
minelayer: don't send a network update every frame, it's not guided
Rudolf Polzer [Wed, 10 Nov 2010 06:22:46 +0000 (07:22 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 10 Nov 2010 06:22:20 +0000 (07:22 +0100)]
grenade launcher: move bouncefactor to a common cvar for both modes (as it wasn't csqc networked properly)
unknown [Wed, 10 Nov 2010 00:04:44 +0000 (01:04 +0100)]
Merge remote branch 'origin/divVerent/crylink-joinspeed' into tzork/balance-tzork
Rudolf Polzer [Tue, 9 Nov 2010 21:19:05 +0000 (22:19 +0100)]
don't let minstagib make a server "non-pure" (minstagib is the most official mutator there is, after all)
Rudolf Polzer [Tue, 9 Nov 2010 21:13:50 +0000 (22:13 +0100)]
serverflags here too, forgot this file
Rudolf Polzer [Tue, 9 Nov 2010 21:04:23 +0000 (22:04 +0100)]
cvar: sv_allow_fullbright
Rudolf Polzer [Tue, 9 Nov 2010 20:50:15 +0000 (21:50 +0100)]
simplify even more :P
Rudolf Polzer [Tue, 9 Nov 2010 20:46:13 +0000 (21:46 +0100)]
add a new way to enable fullbright for those poor people who REALLY need it (easy to detect serverside)
Rudolf Polzer [Tue, 9 Nov 2010 20:20:50 +0000 (21:20 +0100)]
add a comment
FruitieX [Tue, 9 Nov 2010 19:58:55 +0000 (21:58 +0200)]
increase velocity charge rate slightly (0.15 => 0.2) and secondary charge very slightly (0.1 => 0.125), now it's actually possible to maintain a high charge if you run at ~800 units per sec and keep secondary held in + spam nex :P
Rudolf Polzer [Tue, 9 Nov 2010 19:45:41 +0000 (20:45 +0100)]
oops, this workaround was missing (don't detonate all projectiles if a crylink projectile simply "dies")
Rudolf Polzer [Tue, 9 Nov 2010 19:42:14 +0000 (20:42 +0100)]
crylink counter works different for some time now, the _star_lifetime cvars are obsolete now
Rudolf Polzer [Tue, 9 Nov 2010 19:29:10 +0000 (20:29 +0100)]
handle running out of crylink ammo better
Rudolf Polzer [Tue, 9 Nov 2010 19:24:23 +0000 (20:24 +0100)]
add a specific "linkjoin" effect
FruitieX [Tue, 9 Nov 2010 18:45:31 +0000 (20:45 +0200)]
joinspeed 150 on crylink primary. Perhaps one day make the secondary similar to the nexuiz crylink secondary, enable joinspeed on that, and let e.g. the HLAC replace the crylink secondary function?
FruitieX [Tue, 9 Nov 2010 18:44:32 +0000 (20:44 +0200)]
Merge branch 'master' into fruitiex/fruitbalance
Rudolf Polzer [Tue, 9 Nov 2010 18:28:27 +0000 (19:28 +0100)]
fix for the missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:28:13 +0000 (19:28 +0100)]
fix a missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:23:04 +0000 (19:23 +0100)]
fix joinspeed for secondary
Rudolf Polzer [Tue, 9 Nov 2010 15:50:18 +0000 (16:50 +0100)]
g_balance_crylink_*_joinspeed
Rudolf Polzer [Tue, 9 Nov 2010 15:37:39 +0000 (16:37 +0100)]
crylink: also remember the last group of projectiles that was fired
Rudolf Polzer [Tue, 9 Nov 2010 14:11:50 +0000 (15:11 +0100)]
add a helper W_Crylink_LinkJoin to be used by tZork's balance in the future
Rudolf Polzer [Tue, 9 Nov 2010 12:24:45 +0000 (13:24 +0100)]
crylink: when a projectile explodes on world, not on player, don't detonate the other projectiles
Rudolf Polzer [Tue, 9 Nov 2010 09:14:43 +0000 (10:14 +0100)]
"Rocket Flying" mutator: also affect the Mine Layer
Rudolf Polzer [Tue, 9 Nov 2010 07:02:46 +0000 (08:02 +0100)]
use remote radius, not radius, for spawnshieldtime
Rudolf Polzer [Tue, 9 Nov 2010 06:57:37 +0000 (07:57 +0100)]
also add his physics config
Rudolf Polzer [Tue, 9 Nov 2010 06:22:36 +0000 (07:22 +0100)]
new Lee Stricklin configs
Rudolf Polzer [Tue, 9 Nov 2010 06:10:44 +0000 (07:10 +0100)]
update-cvarcount: small hack to make do without mktemp if needed
unknown [Tue, 9 Nov 2010 05:54:38 +0000 (06:54 +0100)]
Fix waring.
unknown [Tue, 9 Nov 2010 05:43:26 +0000 (06:43 +0100)]
Support g_balance_uzi_mode & g_balance_uzi_burst. Tweak balance.
unknown [Mon, 8 Nov 2010 00:54:37 +0000 (01:54 +0100)]
Wops, add g_balance_nex_charge_rot_pause in otehr configs too.
unknown [Mon, 8 Nov 2010 00:26:42 +0000 (01:26 +0100)]
Support g_balance_nex_charge_rot_pause, balance tweaks.
Rudolf Polzer [Sun, 7 Nov 2010 21:15:02 +0000 (22:15 +0100)]
different falling damage (less until speed 1550, more above)
FruitieX [Sun, 7 Nov 2010 21:13:46 +0000 (23:13 +0200)]
increase headshot damage on rifle, use the headshot image in the notify panel if player was killed by a headshot
Rudolf Polzer [Sun, 7 Nov 2010 21:06:45 +0000 (22:06 +0100)]
fix player view offset and headshot bbox
Rudolf Polzer [Sun, 7 Nov 2010 16:16:12 +0000 (17:16 +0100)]
revert the polygonoffset-for-decals-behind-warpzone fix as it doesn't really work
Rudolf Polzer [Sun, 7 Nov 2010 15:29:44 +0000 (16:29 +0100)]
exec the other configs at the end
FruitieX [Sun, 7 Nov 2010 14:51:44 +0000 (16:51 +0200)]
shader to reference the correct nexball texture path, finally works! add a reflectmap too + cubemap
Rudolf Polzer [Sun, 7 Nov 2010 14:45:15 +0000 (15:45 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:43:50 +0000 (15:43 +0100)]
adjust laser in balanceTest too
Rudolf Polzer [Sun, 7 Nov 2010 14:39:34 +0000 (15:39 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:29:24 +0000 (15:29 +0100)]
Merge remote branch 'origin/fruitiex/votedivbyzero_fix'
FruitieX [Sun, 7 Nov 2010 14:25:43 +0000 (16:25 +0200)]
start with a 50% nex charge, no need to wait for it to charge to that
Rudolf Polzer [Sun, 7 Nov 2010 14:24:10 +0000 (15:24 +0100)]
Merge remote branch 'origin/fruitiex/nexballtextures'
FruitieX [Sun, 7 Nov 2010 14:13:50 +0000 (16:13 +0200)]
give the HLAC some more sane settings, hopefully
Rudolf Polzer [Sun, 7 Nov 2010 13:06:54 +0000 (14:06 +0100)]
default to a nice polygonoffset for the "polygonoffset" q3 shader keyword
FruitieX [Sun, 7 Nov 2010 11:52:36 +0000 (13:52 +0200)]
enable 0.3 velocitybias on laser, increase zscale to 2, decrease force to 150 (sounds much slower than what it actually is with velocityscale and zscale!)
Rudolf Polzer [Sat, 6 Nov 2010 22:41:13 +0000 (23:41 +0100)]
add a will/won't encrypt message to the server browser
Rudolf Polzer [Sat, 6 Nov 2010 22:34:24 +0000 (23:34 +0100)]
new AES icons (maybe easier to understand)
Rudolf Polzer [Sat, 6 Nov 2010 21:49:04 +0000 (22:49 +0100)]
fix more cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:48:36 +0000 (22:48 +0100)]
fix cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:45:28 +0000 (22:45 +0100)]
undo the fteqcc compiler bug workaround again (we really shouldn't need it)
Rudolf Polzer [Sat, 6 Nov 2010 21:38:37 +0000 (22:38 +0100)]
we have velocitybias, we no longer need projectile delay in balanceTest